Freedom Planet 2
Freedom Planet 2 |
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Developer: GalaxyTrail This game has unused animations. This game has a prototype article |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Freedom Planet 2 is the long awaited sequel to Freedom Planet, taking almost 7 years from announcement to release.
Contents
Unused Graphics
NPCs
Pangu
A front facing sprite of Pangu. While there is a front facing Pangu sprite in the final boss, it is a different sprite.
The unused sprite has different shading and is higher resolution to what is used.
Cordelia
Numerous chat icons exist for Cordelia that are not used in the final game. The only time a chat icon for her is used is in the alternate ending, in which none of these are used for.
Ube
To do: Turn the sprites into GIFs. |
In the GalaxyTrail exhibit of the Gallery, Ube is static with only one frame, however they have two animations for jumping and talking.
Enemies
Tiks
A pair of sprites that show different emotions on Tiks. In-game they only use the normal sprite when flying around.
Proto Pincer recolor
A recolor of Proto Pincer. It's not currently known where it was intended to be used.
Trigger Joy recolor
A recolor of Trigger Joy. It's not currently known where it was intended to be used.
Drake Cocoon
In the Drake Cocoon's texture atlas, there's an animation for a spinning spike ball. It's not currently known how it would have functioned.
Koi Cannon
An earlier version of Koi Cannon, with notably more rough shading and tubes on the side.
Acrabelle recolor
A recolor of Acrabelle. It's currently not known where it was intended to be used.
Acrabelle
Acrabelle also has numerous back sprites that aren't seen in the game as well as an unused combined tail sprite.
Alternate versions of all of these sprites exist for the recolor.
Astral Golmech
A very early design for the Astral Golmech boss.
Merga
Merga has an unused frame for one of her air attack animations in phase 2 of her boss fight. Sprites also exist for Merga's Eclipse form having numerous unused parts as well as other parts for Supermoon form.
There is also an animation for the Flowers that circle around her in her Lilith form, in-game they are static and use one frame.
Green Line Cutter parts
The green Line Cutter seen in the Gallery uses the normal parts when destroyed, leaving these sprites unused.
Orange Keon parts
The orange Keon seen in the Gallery uses the normal helmet part when destroyed and the helmetless body sprite for the Keon only appears in one cutscene, leaving them both unused.
Combined enemy and boss sprites
There are multiple sprites that are compiled versions of earlier versions of certain enemies bosses. The most notable difference with the compiled ones is with the shading.
Items
Music Card
A spinning card with a note on it. Was likely the early version of the Vinyls.
UI sprites
unknown Battlesphere challenge
A menu sprite for an unknown Battlesphere challenge.
Placeholder character icon
A placeholder sprite for if you have an invalid character ID assigned to a save file.
Areas
Temple Hub Building
A sprite of an unfinished building that was likely meant to be the temple mentioned in the first hub area.
Unused Items
Equippable items
Storybook
The Storybook is shown in the GalaxyTrail section of the Gallery with a description of what it did, however it still exists as an equippable item. It was replaced by the Assist options in the settings.
When modded back in, it will have a name of No Item but no description and no function if equipped.
Gem Booster
The Gem Booster was an equippable item that would have given the player a crystal bonus at the end of a stage.
It was used in the Sample versions but goes completely unused in the final release, however it is fully functional if modded back in.
Bottle Booster
The Bottle Booster was an equippable item that would have given the player a crystal bonus at the end of a stage for each empty Potion slot they had.
Like with the Gem Booster, the Bottle Booster was used in the Sample versions but goes completely unused in the final release, however is fully functional if modded back in.
Enemy Armor
The Enemy Armor was an equippable item that would have lowered how much damage the player dealt to enemies.
It has no sprite and has a description of Your melee attacks are half as effective.
Mirror Lens
The Mirror Lens was an equippable item that would have mirrored the stage's appearance.
It has no sprite and has a description of The entire stage is flipped from right to left.
Collectibles
Shades and Tiks
Shades and Tiks were obtainable items that would have been able to be traded for Gold Gems or used in the Gallery.
If a save file is modded to have the player have some, they will not appear in the normal inventory, however descriptions exist for them and they will appear in the Gallery UI below Gold Gems, Gems and Cores.
Flowers
Flowers were obtainable items that would have been able to be traded for Gold Gems. They were also going to originally be used in the story to be given to Milla so she could explode a section of the volcano on Parusa.
The Flowers appear in the GalaxyTrail section of the Gallery.
If a save file is modded to have the player have some, they will not appear in the inventory, however a description exists for them.
Unused Text
Default equippable item descriptions
There are numerous items that use descriptions based on which character you're playing as, however as a failsafe there is default text for if there is no original text.
Element Burst
Your attacks cause lingering fire damage to enemies.
Powerup Start
You begin the stage with your character's unique powerup.
Unused equippable item descriptions
Gem Booster
Increases your crystal bonus by 10%.
Bottle Booster
Increases your crystal bonus by 2% for each empty potion slot
Mirror Lens
The entire stage is flipped from right to left.
Enemy Armor
Your melee attacks are half as effective.
Collectible item descriptions
Tik
Dark spirits from Parusa that hijack robots. Some citizens can convert them into Gold Gems.
Shade
Alien parasites from outer space. Some citizens will trade them for Gold Gems.
Flower
Perusan flowers that are used in alchemy. Some citizens will trade them for Gold Gems.
Unimplemented Equippable Items
There are numerous items listed in the files that can't be modded in as actual items and only exist as name and description text.
Alchemical Burst
This item existed in the Sample version, but could not be equipped without modding.
Increases your crystal bonus by 10%. It has a random side effect that can be good, bad or nothing.
Minus Stock
This item existed and fully functional in the Sample version, but could not be equipped without modding.
Reduces your number of stocks by one.
Pricy Stocks
This item existed fully functional in the Sample version, but could not be equipped without modding and required 50 extra crystals instead of 100.
You need an extra 100 crystals for each stock.
Star Fragment
This item would have had unique descriptions depending on which character you were playing as along with a default description.
Lilac's Boost Breaker explosion lasts longer.
Carol's Jump Disc lasts longer.
Milla's Cube Blaster drains less Phantom Cube energy.
Neera's Ice Lasso and Spike Traps last longer.
A mysterious star fragment with unknown properties.
The Freedom Planet series
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Windows | Freedom Planet (Prototypes) • Freedom Planet 2 (Sample Version) |
Mac OS X, Linux | Freedom Planet (Prototypes) |
Wii U | Freedom Planet |
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