Frogger 2 (Nintendo 64)
|This game was never completed and/or given a public release.|
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
Following the okayish 1997 Frogger reboot, Interactive Studios began development on Frogger 2 for the N64, set to be released with the other versions of the game. Unfortunately, it was cancelled and the console was left without its needed dose of amphibian vehicle-dodging action.
This prototype build was released by Team CARROT on October 23, 2005. It includes two levels, a faithful port of the original arcade version (!), and a fancy set of development tools. It's also completely devoid of sound.
|Download Frogger 2 (Nintendo 64) ROM
File: Frogger 2 (Unreleased Nintendo 64 Prototype).7z (1.24 MB) (info)
As stated above, there's a dev-menu accessible by selecting the DEVELOPMENT option on the main menu. The background appears to be from an earlier revision, in which the logo has less of a shadow and there are no
ghosts spirits floating around.
A model viewer. Meshes can be selected from predefined banks classified by level or screen, several of which contain corrupted data.
- L + R - changes the model.
- Analog Stick - pans the model across the screen.
- C-Buttons - rotates the structure in the X and Y axes.
- A - switches between "Geometry" and "Animation" modes.
- In Animation mode, C-Up and C-Down edit the speed of the model's animation.
Andy's Play Pen
Takes you to a screen where you can edit a text display that reads "! DEVELOP !".
- C-Left - changes the font to the default one in the first picture.
- C-Up - changes the font to the one in the second picture.
- C-Down - changes the font to the one in the third picture.
- D-Pad - moves the text freely across the screen.
Starts a new game in the Docks level. Likely would have been used to record inputs to be played back for a demo.
A broken level select, as in "picking any of the options crashes the game". Boo. Different stages can be toggled with L and R.
The 11th model bank, LANGUAGE SELECT, contains a model of a pond surrounded by a forest. As the bank's name implies, this might have been used for a language selection screen.
Memory Usage Display
|Milestone 4||8018BCE0 0001|
Starting at offset 62F94 in the ROM is a piece of instruction text from an earlier build. Almost all of the features described are not present in this build.
locate all the baby frogs and return them to your star shaped base collect powerups by walking over them or pressing the b button to user your tongue to lick them up
|The Frogger series|
|Atari 5200||Frogger • Frogger II: Threeedeep!|
|Mac OS Classic||Frogger|
|PlayStation||Frogger • Frogger 2: Swampy's Revenge|
|PlayStation 2||Frogger: The Great Quest (Prototype)|
|Windows||Frogger (Prototype) • Frogger 2: Swampy's Revenge • Frogger: The Great Quest|
|Game Boy (Color)||Frogger • Frogger 2: Swampy's Revenge|
|Nintendo 64||Frogger 2|
|Dreamcast||Frogger 2: Swampy's Revenge|
|Game Boy Advance||Frogger Advance: The Great Quest • Frogger's Adventures 2: The Lost Wand|
|Nintendo DS||Frogger: Helmet Chaos • My Frogger: Toy Trials|