From TV Animation Slam Dunk 2: Zenkoku e no Tip Off
From TV Animation Slam Dunk 2: Zenkoku e no Tip Off |
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Developer: Layup This game has unused code. |
Contents
Super Game Boy Sound Test
There is a Super Game Boy sound effect test appearing as a garbage screen. Game Genie code 012-A6A-C42 + 002-AAA-E62 will replace the title screen. Press UP and Down to select the A-type sound effect. Press Left and Right to select B-type sounds. A plays A-type sounds while B plays B-type sounds. Select stops both sounds. To set A-Type pitch and volume commands, Hold Start and Press Up to set the pitch, and Left to set the volume incrementing and resetting to initial values. To set B-Type pitch and volume commands, Hold Start and Press Down to set the pitch, and Right to set volume.
Goalie Test
Tests goalie field positions. Game Genie codes 032-A6A-C42 + 002-AAA-E62 will replace the title screen with the goalie test.
UFO GAME
The UFO game makes a reprise, this time, Turbo is used and the graphics are different than the counterpart found in Captain Tsubasa J: Zenkoku Seiha e no Chousen. Game Genie codes 052-A6A-C42 + 002-AAA-E62 will replace the title screen with a hidden game called UFO GAME. The gameplay is basically a cross between Space Invaders and Centipede — the player must shoot UFOs while avoiding the malice-stricken alien which will home in on him.
Super Game Boy palettes were not programmed and will display the prior screen settings.
Sound Test
Test all the music and sounds in the game using Up and Down. Game Genie codes 102-A6A-C42 + 002-AAA-E62 will replace the title screen with the sound test.
Cutscene Animation Viewer
Tests all animation cutscenes and scenarios in the game. 142-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.
Halftime Test
Tests all Halftime screens. 232-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.
Timer Test
Tests the clock which does not countdown and resets back to 00 after activating. 242-A6A-C42 + 002-AAA-E62 will replace the title screen with the timer test.
Unused Main Menu SGB Border Set Routine
Normally, when the game detects that a different border other than the default is loaded, it will load the default when an in-game reset is initiated. There is an additional border check routine that is unused because it is only possible to set the border before the menu selection. Game Genie code 00A-45D-E62 will set the first border allowing the menu border check routine to be active which will now load the default border.
- Pages missing developer references
- Games developed by Layup
- Pages missing publisher references
- Games published by Bandai
- Game Boy games
- Super Game Boy games
- Pages missing date references
- Games released in 1995
- Games released in March
- Games released on March 17
- Games with unused code
- Games with unused game types
- Games with debugging functions
- Games with hidden sound tests
- Slam Dunk series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by developer > Games developed by Layup
Games > Games by platform
Games > Games by platform
Games > Games by platform > SNES games > Super Game Boy games
Games > Games by publisher > Games published by Bandai Namco > Games published by Bandai
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 17
Games > Games by series > Slam Dunk series
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games