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From TV Animation Slam Dunk 2: Zenkoku e no Tip Off
|From TV Animation Slam Dunk 2: Zenkoku e no Tip Off|
Super Game Boy Sound Test
There is a Super Game Boy sound effect test appearing as a garbage screen. Game Genie code 012-A6A-C42 + 002-AAA-E62 will replace the title screen. Press UP and Down to select the A-type sound effect. Press Left and Right to select B-type sounds. A plays A-type sounds while B plays B-type sounds. Select stops both sounds. To set A-Type pitch and volume commands, Hold Start and Press Up to set the pitch, and Left to set the volume incrementing and resetting to initial values. To set B-Type pitch and volume commands, Hold Start and Press Down to set the pitch, and Right to set volume.
Tests goalie field positions. Game Genie codes 032-A6A-C42 + 002-AAA-E62 will replace the title screen with a the goalie test.
The UFO game makes a reprise, this time, Turbo is used and the graphics are different than the counterpart found in Captain Tsubasa J: Zenkoku Seiha e no Chousen. Game Genie codes 052-A6A-C42 + 002-AAA-E62 will replace the title screen with a hidden game called UFO GAME. The gameplay is basically a cross between Space Invaders and Centipede — the player must shoot UFOs while avoiding the malice-stricken alien which will home in on him.
Super Game Boy palettes were not programmed and will display the prior screen settings.
Test all the music and sounds in the game using Up and Down. Game Genie codes 102-A6A-C42 + 002-AAA-E62 will replace the title screen with the sound test.
Cutscene Animation Viewer
Tests all animation cutscenes and scenarios in the game. 142-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.
Tests all Halftime screens. 232-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.
Tests the clock which does not countdown and resets back to 00 after activating. 242-A6A-C42 + 002-AAA-E62 will replace the title screen with the timer test.
Unused Main Menu SGB Border Set Routine
Normally, when the game detects that a different border other than the default is loaded, it will load the default when an in-game reset is initiated. There is an additional border check routine that is unused because it is only possible to set the border before the menu selection. Game Genie code 00A-45D-E62 will set the first border allowing the menu border check routine to be active which will now load the default border.
|The Slam Dunk series|
|SNES||Slam Dunk: Yonkyo Taiketsu! • Slam Dunk 2: IH Yosen Kanzenhan! • Slam Dunk: Dream Team Shueisha Limited|
|Genesis||Slam Dunk: Kyougou Makkou Taiketsu!|
|Game Boy||Slam Dunk 2: Zenkoku e no Tip Off • Slam Dunk: Gakeppuchi no Kesshou League|