Front Mission 3
|Front Mission 3|
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Front Mission 3: A story of a boy chasing his sister through mecha-filled battlefields.
| Debug menus|
A deeper look into what these menus can do.
Accessible with following GameShark codes and holding Select in any loading screen:
D00E5F54 00000100 800E59A6 00000146
The debug screen is preceeded by a few options that change some parts of the currently available team. First menu has a choice between Ema[sic], Alisa, and -. Ema and Alisa options put their respective story line characters to the current team with their default wanzers. - option leaves the team empty.
Second menu, called PlayerMachine, gives a short selection of wanzers to equip to all team members. Available wanzers:
- Shunwang 1
- Prov PAW2
- Wude 3
- Qibing 0
Figure out what SLV menu does.
Third menu, SLV, has an option for Not and Set.
Fourth and final menu has three choices for how well the team is equipped:
- Perfect: gives the team all possible equipment at max level and 7777777 units of money.
- Middium: gives 7777777 units of money and unlocks all equipment, but does not level any of them up.
- NotPerfect: has the team only have the default equipment and does not give any money.
Visiting this menu enables debug mode that for example opens a new Battle debug menu at the start of each new fight. There are further debug menus accessible via the Stage option by selecting either 303:C998 or 304:C999. These options will take you to DEB2 and Debug top ver3.0, respectively.
Accessible via Stage 303:C998 from the Debug menu, this menu contains some flag settings and a sub menu Other debug that has sound effect viewer and a city map viewer as well.
Debug top, ver3.0
Accessible via Stage 304:C999 from the Debug menu, this menu has a bit nicer looking stage select options that has both Alisa and Emma branches categorized.
Test stage MX09
Accessible via Stage 234:MX09 from the Debug menu, this stage contains 2D and 3D representations of various massive wanzers. The 3D versions are used in cutscenes during gameplay. There is also a height scale for probably testing walking up hills and testing combat calculations on uneven terrain. This map is unfortunately unplayable as trying to start any combat here results in a softlock.
The Front Mission series
|SNES||Front Mission • Gun Hazard|
|WonderSwan Color||Front Mission|
|PlayStation||Front Mission 2 • Front Mission 3|