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GT 64: Championship Edition

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Title Screen

GT 64: Championship Edition

Also known as: City Tour GrandPrix: Zen Nihon GT Senshuken (JP)
Developer: Imagineer
Publishers: Ocean (US/EU), Imagineer (JP)
Platform: Nintendo 64
Released in JP: October 30, 1998
Released in US: August 31, 1998
Released in EU: April 14, 1998


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


GT 64: Championship Edition is a racing game that featured the complete roster of All-Japan Grand Touring Championship (JGTC), now Super GT, to the whole world (rather than only in Japan) before Gran Turismo 2 did.

Development Text

Present at 0xAACF0 in the ROM is some development related text

Mainloop
%c%c%c%c%c%c
--------- ACTION CHECK ---------
Position X    = %f
Position Y    = %f
Revolution    = %f
action Number = %x
%c%c%c%c%c%c
------------ TCB VIEW -----------
TCB Name     = [%s]
TCB Address  = [%x]
TCB Priority = [%x]
Player ID    = [%d]
Mother Task  = [%x]
TYPE         = [%d]
ACTION       = [%d]
Position X   = [%g]
Position Y   = [%g]
Position Z   = [%g]
P:Y:R        = [%d]:[%d]:[%d]
************ OBJ DATA ***********
Priority     = [%04x]
F:Pal:A:Prim = [%02x:%02x:%3d:%3d]
TCB JOB TIME = [%llu]
TASK HEAD
TASK TAI
%s [%x][%x]
CHECK->%d
END %s
----
READ OBJ %x->
REVsw = %d
Graphic
RCP INIT
GRAPHICS TASK %d
BG SPRITE
FIX SPRITE-%d
OBJ TASK %d
OBJ FLAG     = [0x%02x]
Link end
No link object
OP TITLE
ConPane
Rev Meter
Gear Posi
Speed Panel
Speed Cnt1
Speed Cnt2
Speed Cnt3
Back Ground
Demo BackG
That's


(Source: Ferrox)

Regional Differences

North America/Europe Japan
GT64-title.png CityTourGP-title.png

In Japan, the game is known as City Tour GrandPrix: Zen Nihon GT Senshuken and has a completely different logo on the title screen.

North America/Europe Japan

While both versions feature the same menu music, the Japanese version has somewhat different instrumentation compared to the US/EU release.

Vehicles

North America/Europe Japan
GT64-imagineer.png
GT64-ocean.png
GT64-porsche.png
GT64-diablo.png

The North American and European versions have vehicles with liveries for the game's publishers Imagineer and Ocean, with the cars themselves resembling a Porsche 911 and a Lamborghini Diablo, respectively. The Japanese version instead features the liveries and drivers of the JGTC teams that used said vehicles, and replaces the fake engine and chassis names with those of the real cars. It's likely that these two JGTC teams weren't included in the US/EU releases due to potential licensing issues with Porsche and Lamborghini, as it would happen in the latter's case with Gran Turismo 3 a few years later.

Circuits

North America/Europe Japan
GT64-jpnshort.pngGT64-jpnlong.png
GT64-eurshort.pngGT64-eurlong.png
GT64-tokyoshort.pngGT64-tokyolong.png
GT64-fujishort.pngGT64-fujilong.png

The track selection menu got a rather noticeable graphical overhaul between releases, with the US/EU ones going for a simple 2D layout, while the Japanese version featured a rotating 3D layout instead. Also modified was the names of the circuits, with the Japanese and European circuits now taking place in Tokyo and Lake Fuji respectively.

North America/Europe Japan
GT64-usashort.pngGT64-usalong.png GT64-kyotoshort.pngGT64-kyotolong.png

Meanwhile, the third track was entirely replaced for this version, going from racing in an American city's streets (loosely based on the Phoenix street circuit used by Formula One in 1989 to 1991 seasons), to instead doing that in the streets of Kyoto.