Gakuen Alice: KiraKira Memory Kiss
|Gakuen Alice: KiraKira Memory Kiss|
This game has debugging material.
This game has a notes page
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
Re-enable Debug printf Messages 2010D598 080A78D0 2010D59C 00000000
If you are playing the game on a regular PlayStation 2, this will have no effect. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
Initialize iop heap. Loading iop modules. finish initialize. read TOC path table lsn = 257 Initialize LeDevStdPad2 ... LeHeap: 308624 used LeRender init frame buffer 0 address : 0x50000 frame buffer 1 address : 0x0 Z buffer address : 0xa0000 texture address : 0xc3000 palette address : 0xd3000 LeRender finish initialize. LeDevStdPad2Inst::init() port 0 / slot 0 > (0):(0) >SCRIPT SCRIPT(0):(0) SCRIPT(0):MG(0) SCRIPT(0):SCRIPT(0) >SFD SFD(0):(0) SFD(0):MG(0) SFD(0):SCRIPT(0) SFD(0):SFD(0) >MG MG(0):(0) MG(0):MG(0) <LeHeap leak check> There is no leak memory. </LeHeap leak check>