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Galaga: Destination Earth (PlayStation)

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Title Screen

Galaga: Destination Earth

Developer: King of the Jungle
Publisher: Hasbro Interactive
Platform: PlayStation
Released in US: October 23, 2000
Released in EU: September 23, 2000


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Galaga: Destination Earth was an attempted reboot of the Galaga Galaxian series. It suffers from its multiple camera angle gameplay mechanic and an inability to save your progress. The Galaga theme remix on the main menu is pretty cool, though.

Unused Graphics

GalagaDesEarth PSX - Demo Title.png

A leftover title screen from an earlier point in development, presumably a demo release.

Leftover loading screens from the same build of the game as the demo title screen. Most in-game screenshots show a different HUD than the one used in the final game.

Debug Text / Source Code

The file SLUS_012.58 contains a lot of debug text and what looks to be a large part of names of APIs (classes, functions, and variables) called in the game. There also appears to be a hidden cheat menu in the game. Another point of interest is references to "GHOST PlayStation".

*************************************
GHOST PlayStation
version %s
serial %s
000707-152922(C)1998-2000 king of the Jungle Ltd.
*************************************


...
...
...
%GHOSTLINE: %s %d
galaga.c
TIMS\LOADING.TIM
TIMS\FRONT1.TIM
TIMS\LOAD
WORK IN PROGRESS
GAME OVER
PUSH START
\VIDEO\INTRO.STR;1
to here 
GALAGAFX.CC
MODELS.BIN
GRID.BIN
CELLS.BIN
COLNBOX.BIN
PLANES.BIN
LIGHTS.BIN
SECTION.BIN
COMMON.CC
GFX16.FNT
GFX16.MIP
GFSMAL3.FNT
GFSMAL3.MIP
GFBIG1.FNT
GFBIG1.MIP
GFSMAL1.FNT
GFSMAL1.MIP
SMALL_FONTF.FNT
SMALL_FONTF.MIP
UITEXT.BIN
GAMESCR\LEVEL
musictracks
-----------------------------------------
************************************
****** %d %d *******
\VIDEO\ENDTRO.STR;13
****** %d %d %d *******
ENM_FLY_L4.PDM
ENM_DRG_L4.PDM
PLY_SHP_L4.PDM
ENM_EGX_L4.PDM
ENM_EGG_L4.PDM
ENM_FLM_L4.PDM
ENM_BIG_L4.PDM
ENM_FLT_L4.PDM
ENM_WAT_L4.PDM
ENM_LDY_L4.PDM
ENM_BUG_L4.PDM
ENM_BRD_L4.PDM
ENM_BMB_L4.PDM
ENM_BEE_L4.PDM
ENM_BUT_L4.PDM
ENM_BEM_L4.PDM
OBJ_FX_ICE1.PDM
ALIENINFO
M_WAVE_EXIT_CHALLENGE
released_ship
NO ALIEN MODEL FOR ALIEN %d
CLASS_ALIENMSG_OBJECT3D_PROCESS
MSG_INST_INIT
MSG_ALIEN_CHANGE_WAVE
MSG_ALIEN_SET_DEST
MSG_ALIEN_FIRE
MSG_TREE_STAGE2
MSG_ALIEN_HIT
MSG_ALIEN_TEMPEST
MSG_ALIEN_TEMPESTOFF
MSG_ALIEN_HITJOINALIEN
$
TARGET.PDM
PLY_SHP_L4.PDM
Script %d: %s
CLASS_PLAYSHIP
MSG_OBJECT3D_PROCESS
MSG_INST_INIT
MSG_PLAYSHIP_BULLET_OFF
MSG_PLAYSHIP_SHOT_ALIEN
MSG_INST_CLEANUP
MSG_PLAYSHIP_HIT
MSG_PLAYSHIP_SET_CONTROLCLASS_GAMECAM
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
ENM_BEM_L4.PDM
M_WAVE_STREAM_BACKWAVE 
WARN: Request for slot %d is beyond the max of %d
alien '%c' tried to join invalid slot %d
alien '%c' has orphaned alien '%c' from slot %d
NO SLOT FOR CAPTURED SHIP TO JOIN
M_WAVE_EXIT_CHALLENGE
CLASS_WAVE
MSG_OBJECT3D_PROCESS
MSG_INST_INIT
MSG_TREE_STAGE1
MSG_WAVE_ADD_ALIENS
MSG_WAVE_FIND_FREE_SLOT
MSG_WAVE_SET_SCRIPT
MSG_WAVE_GET_SLOT
MSG_INST_CLEANUP
MSG_WAVE_ALIENS_RETURN
MSG_WAVE_ALIEN_RETURN
MSG_WAVE_ALIEN_KILLED
OBJ_PRJ_MIS4.PDM
CLASS_BULLET
MSG_OBJECT3D_PROCESS
MSG_INST_INITWAVE 
WARN: Request for group %d is beyond the m

ax of %d
Request for slot %d in group %d is invalid
wavecon.c
GHOSTLINE: %s %d
ifx_main_alnwarp1-   -   -   -   -   -   -   -   -   -   -   -   -   CLASS_WAVECON
MSG_INST_INIT
MSG_WAVECON_PROCESS
jvm_main_light01rnd
jvm_main_ricochet1
jvm_part_mapflash2
jvm_part_mapflash1
jvm_part_bigring4v
jvm_part_bigring3v
jvm_part_bigring2
jvm_part_bigring1
jvm_part_wflash2
jvm_part_wflash1
jvm_part_enmwarp3
jvm_part_enmwarp2
jvm_part_enmwarp1
jvm_part_sprflash1anti
jvm_part_sprflash1
jvm_part_wellspin1
jvm_part_score2000
jvm_part_playex5
jvm_part_playex4
jvm_part_playex3
jvm_part_playex2
jvm_part_playex1
jvm_part_elec1
jvm_part_hold1
jvm_part_flashfade1
jvm_part_zmov1
jvm_part_randomvel1
jvm_part_flarespn3
jvm_part_flarespn2
jvm_part_flarespn1
jvm_part_boxfade2
jvm_part_boxfade1
jvm_part_boxrot2
jvm_part_boxrot1
jvm_part_beamrng1
jvm_part_hemfiz3
jvm_part_hemfiz2
jvm_part_hemfiz1
jvm_part_ringfiz1
jvm_part_ringx1
jvm_part_spin3
jvm_part_spin2
jvm_part_expand4
jvm_part_expand3
jvm_part_shrink5
jvm_part_shrink4
jvm_part_shrink3
jvm_part_shrink2
jvm_part_flash3
jvm_part_spin1
jvm_part_flash2
jvm_part_flash1
jvm_part_expand2
jvm_part_expand1
jvm_part_shrink1
jvm_main_gravwellb
jvm_main_playerdeath2
jvm_main_playerdeath1
jvm_main_barriers
jvm_main_pickdeath
jvm_main_shield1
jvm_main_pickupend1
jvm_main_pickup5
jvm_main_pickup4
jvm_main_pickup3
jvm_main_pickup2
jvm_main_pickup1
jvm_main_beam1a
jvm_main_beam1
jvm_main_bigexp1main1
jvm_main_bigexp1
jvm_main_enemybul2
jvm_main_playerbul2
jvm_main_playerbul1
jvm_main_enemybul1
jvm_main_playerexp1
jvm_main_enemyexp1
jvm_main_iceexp1
jvm_main_massiveexp1
jvm_main_gravwell
jvm_main_enmwarp
GHOSTLINE: %s %d
sprite3dfx.c
sample
name
send
samples 
ERROR: SAMPLE %s NOT FOUND
SPRITE3DFX
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_SPRITE3DFX_CHANGE_SCRIPT
MSG_TREE_STAGE1
MSG_TREE_STAGE2
MSG_INST_CLEANUP
MSG_SPRITE3D

FX_HITPLAYER
wingman.c

CLASS_WINGMAN
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_INST_CLEANUPCLASS_CAPBEAM
MSG_OBJECT3D_PROCESS
MSG_INST_INIT
jtx_indexsfx_statbeep1but %d, section %d, state %d
GHOSTLINE: %s %d
section.c
NO SECTION START MARKER IN SECTION %d
int_main_target1
ERROR: can't find section script %s
x %d %d %d
%02d/%02d
%s %02d/%02d
textarea
CLASS_SECTION
MSG_INST_INIT
MSG_SECTION_PROCESS
MSG_SECTION_CANCELTUNNEL
MSG_SECTION_REBUILD
MSG_SECTION_PAUSE
MSG_SECTION_UNPAUSE
MSG_SECTION_MISSIONUPDATE
MSG_INST_CLEANUP
MSG_SECTION_ADDCHALCOUNTCLASS_ATARIBUT
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_ATARIBUT_PUSHED
CLASS_WAVEROOT
SHIP CLOAKED
FREEZE BOMB
WARP CAPTURED
VAPOURISER
SHIELD ON
GUIDED MISSILE
PARTICLE CANNON
jvm_main_pickup1
jvm_main_player_beam1
PLY_SHP_HOLO1.PDM
CLASS_CARGO
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_CARGO_PICKED_UP
CLASS_WEAPON
MSG_WEAPON_HIT_ENEMY
MSG_INST_CLEANUP
MSG_INST_INIT
partCan.c
CLASS_PARTCAN
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_INST_CLEANUP
GHOSTLINE: %s %d
colnobj.c
CLASS_COLNOBJ
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_COLNOBJ_HIT_ENEMY
CLASS_MULTISHOT
MSG_OBJECT3D_PROCESS
MSG_INST_INIT
$OBJECT5.PDM
dcharge.c
CLASS_DCHARGE
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
STAT025.MIP
JSHIELD.MIP
STAT006.MIP
DEMO MODE
OBJ_PRJ_MIS2.PDM
guided.c
CLASS_GUIDED
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
LEVELS.TXT
firstlevelmenu1 
cheats 
top 
SELECT LEVEL (L+R): %sjtx_main_text1
CLASS_BANNER
MSG_INST_INIT
MSG_TREE_STAGE2
MSG_OBJECT3D_PROCESSCLASS_TEMPEST
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_TEMPEST_FAILEDCLASS_BANNER3D
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
$TARGET.PDM
jvm_main_plygunbar1
jvm_main_plygunbar1fire
jvm_main_plygunbullet
CLASS_AUTOGUN
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_TREE_STAGE2 
Weighted Fourway Rotational
randwave.c 
%s has no children 
GCOIN009.MIP
GCOIN008.MIP
GCOIN007.MIP
GCOIN006.MIP
GCOIN005.MIP
GCOIN004.MIP
GCOIN003.MIP
GCOIN002.MIP
GCOIN001.MIP
GCOIN000.MIP
menu1 top 
TRYING TO OPEN MENU1 
 no bloody text pointer 
text entry menu top
02_BACK.LZR 
close back 
 text entry opening 
bad ASCII code 0x%x
LOADING COMPLETE.
02_BACK.TIM
memcard 
checking
memcard 
Format
memcard 
Confirmmenu1 
options 
top
memcard 
OK
memcard 
statusmenu1 
loadgame 
tital
memcard 
promptmenu1 
options
BASLUS-01258-GALAGA  
CONFIRM anything 
 CONFIRM format 
uiloadgamerastmenu1 
loadgame top open check 1 
 done mcard open 
 open check no error 1 
 trying to create file 
 done create file 
 trying to return 
 formatting 1
 start SAVE 1
GICON.MIP
CLASS_UI_MEMCARD
MSG_UI_MEMORYCARD_ON_LOAD_OPENED
MSG_UI_MEMORYCARD_ON_LOAD_OPENED2
MSG_UI_MEMORYCARD_ON_LOAD_CLOSED
MSG_UI_MEMORYCARD_SAVE_BEFOREMAINETC
MSG_UI_MEMORYCARD_ON_SAVE_OPENED
MSG_UI_MEMORYCARD_ON_ONESHOT
MSG_UI_MEMORYCARD_ON_CONFIRM
MSG_OBJECT3D_PROCESS
MSG_INST_INITMSG_INST_CLEANUP 
Error parent is not a  ui_item 
menu1 highscore topmenu1 controllerselect topmenu1 controllerselect setupctlrast1freeing consekmem 
03_BACK.LZR X %d  Y %d  wrong class 
 GHOSTLINE: %s %d
UI_ITEMS.c 
message stack overflow  
CLASS_UI_ITEM
MSG_UIITEM_SELECT
MSG_UIITEM_HIGHLIGHT
MSG_UIITEM_UNHIGHLIGHT
MSG_UIITEM_RESOLVEMESSAGE
MSG_UIITEM_OPEN
MSG_UIITEM_CLOSE
MSG_UIITEM_STATUS
MSG_UIITEM_DELAYTIME
MSG_UIITEM_TYPE
MSG_UIITEM_LEFT
MSG_UIITEM_RIGHT
MSG_UIITEM_UP
MSG_UIITEM_DOWN
MSG_UIITEM_SAVEVALUE
MSG_UIITEM_RESTOREVALUE
MSG_UIITEM_PLAYSOUND
MSG_UIITEM_SETONESHOT
MSG_UIITEM_GETPOSINFO
MSG_TREE_STAGE1
MSG_TREE_STAGE2 
wrong class in open named item
 sfx_optionmove1 wrong class 
 GHOSTLINE: %s %d
UserInt.c error null matchstring 
 error %d %d 
 no fade close 1 
  getting userint clese 
 userint SQUARE select 

sfx_optionback1 
crap handle 
 new page %s %d  
CLASS_USERINT
MSG_OBJECT3D_PROCESS
MSG_USERINT_CLOSENOFADE
MSG_INST_INIT
MSG_USERINT_NEWPAGE
MSG_USERINT_PUSHPAGE
MSG_USERINT_OPEN
MSG_USERINT_CLOSE
MSG_USERINT_ADD_MENU_ITEM
MSG_USERINT_NEW_MENU
MSG_USERINT_ADD_MENU
MSG_USERINT_MENU_BACK
MSG_USERINT_SET_MESSAGE_TARGET
MSG_USERINT_DESTROY_MENU_ITEMS
MSG_USERINT_SET_RETURN_COMMAND
MSG_USERINT_SET_RETURN_COMMAND_AND_VALUE
WARNING: Object %s created with no INSTDATA
 setting controller %d 
 getting value CONTROLLER %d 
CLASS_SETTINGS
MSG_SETTINGS_UPDATEHARDWARE
MSG_SETTINGS_INIT
MSG_INST_INIT
MSG_INST_CLEANUP
MSG_SETTINGS_GET_VOLUME
MSG_SETTINGS_SET_VOLUME
MSG_SETTINGS_GET_SFXVOLUME
MSG_SETTINGS_SET_SFXVOLUME
MSG_SETTINGS_GET_SCREENX
MSG_SETTINGS_SET_SCREENX
MSG_SETTINGS_GET_SCREENY
MSG_SETTINGS_SET_SCREENY
MSG_SETTINGS_SET_CONTROLLER
MSG_SETTINGS_GET_CONTROLLER
MSG_SETTINGS_GET_VIBRATION
MSG_SETTINGS_SET_VIBRATION
MSG_SETTINGS_GET_INVERT
MSG_SETTINGS_SET_INVERT
MSG_SETTINGS_GET_INFLIVES
MSG_SETTINGS_SET_INFLIVES
MSG_SETTINGS_GET_LANGUAGE
MSG_SETTINGS_SET_LANGUAGE
UITEXT_G.BIN
UITEXT_F.BIN
UITEXT_I.BIN
UITEXT_E.BIN
TITLE_PG_G.LZR
TITLE_PG_F.LZR
TITLE_PG_I.LZR
TITLE_PG.LZR
InGame menue return
InGame menue top
InGame confirm exit yes
InGame confirm exit no
InGame menue confirm return
InGame missionbrief nextmiss 
InGame missionbrief level 
menu1 toppress start3press start1press start2press start4press start1Apress start2Apress start3
ACROSS.MIP
SQUARE.MIP
A_CONTROLLER.MIP
TRIANGLE.MIP
GAMEOVER.LZR
FLAG_BK.LZR
02_BACK.LZR
menu1 options volumememcard status
menu1 highscore top
01_BACK.LZR
menu1 singleplay
menu1 multiplay back
menu1 cheats inflives
CREDITS.LZR

creditsbackquit confirm
menu1 controller
select setup
COMPL_BK.LZR
stattitlesfx_optionchange1sfx_optionselect1
BRIEFING.LZR
BRIEF CONTINUE
terminatorgameovertextpage1 
rootGamneOvertop

InGame missionbrief text
InGame misionbrief top
menu1 options top
BRIEF BACK
menu1 
simulatorhighscore title
menu1 credits top
menu1 credits
menu1 options
menu1 highscore
menu1 title
menu1 loadgame titaluiloadgamerast
menu1 loadgame topgame start 
menu1 toplang select 
menu1 toppage2 rootpage1&2 root
menu1 root
menu1 tital 
menu1 cheats top 
menu1 cheatstext entry menu topText Entry root
menu1 controllerselect invert
menu1 controllerselect vibrationconseltitalcont spritectlrast7ctlrast5ctlrast3ctlrast2ctlrast1
menu1 adjustscreen top
menu1 controllerselect top
menu1 sfx slider
menu1 slider text
statsnm4statsnm3statsnm2statsnm1statsnm0statstxt6statstxt5statstxt4statstxt3statstxt2statstxt1
STATS CONTINUE
Level stats top
HIGHSCORE CONTINUE
InGame menue restart
menu1 credits top2
InGame missionbrief text 
InGame confirm exit
GHOSTLINE: %s %d
capalien.ci
fx_main_alienexp1
CLASS_CAPALIEN
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_CAPALIEN_FIRE
MSG_INST_CLEANUP
MSG_TREE_STAGE2
MSG_CAPALIEN_HIT
$OBJECT1.PDM
freezer.c
CLASS_FREEZER
MSG_INST_INIT
MSG_WEAPON_HIT_ENEMY
captured_ship 
ALIEN 
KILL 
CHEAT
newstuff.c
PLY_SHP_L4.PDM
ifx_main_playthrust1
$TARGET.PDM
sfx_playerfire1jwp_main_megabomb1sfx_statalarm03sfx_playerhit2Starting %s
START: %d %d
UI\UI.GFXHELLO3 
UI\UI.CC
GAMESCR\SCRIPT11.BIN
MODELS.BIN
CARDICON.CUT
GFBIG1.FNT
GFBIG1.MIP
TINY_FNTF.FNT
TINY_FNTF.MIP
SMALL_FONTF.FNT
SMALL_FONTF.MIP
GFX16.FNT
GFX16.MIP 
starting modal loop  
 no uiptr!  
menu1 credits topmenu1 controllerselect vibrationcont sprite
D_CONTROLLER.MIP
A_CONTROLLER.MIP 
ingame start 
InGame menue topExit UI: %d %d 

sfx_optionmove1challenge called before finnished 
 define the text box first please 
statsnm4statsnm3statsnm2statsnm1statsnm0press start2 big bang 
sfx_playerhit2 one shot countdown %d %s 


gameovertextpress 
start1press 
start1Apress 
start2Apress 
start3Astatstxt4statstxt2statstxt1statstxt6
STATS CONTINUE
UI\UITIMS3.CC
Level stats topstat
stxt3
UITEXT.BIN
start modal   %d , %d
UI\UITIMS2.CC
UI\UITIMS5.CC
press start4
GamneOver
topmenu1 highscore top
HIGHSCORE CONTINUE
ok try saving 
game start 
menu1 
topmenu1 
simulatormenu1 
topUI\UITIMS4.CC
InGame misionbrief top
CLASS_FLASH
MSG_OBJECT3D_PROCESS
MSG_INST_INIT
MSG_TREE_STAGE2
EXTRA SHIELD!
EXTRA SHOT!
THRUST ABILITY!
MANEUVERS ACTIVATED!
map_script_index
CLASS_MAPSCRPT
MSG_INST_INIT
MSG_OBJECT3D_PROCESS
MSG_MAPSCRPT_HITBULLET
MSG_MAPSCRPT_HITPLAYER
MSG_INST_CLEANUPRECBUF %d
CLASS_RUMBLE
MSG_INST_INIT
MSG_SCRIPT_PROCESS

$Id: sys.c,v 1.140 1998/01/12 07:52:27 noda Exp yos $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)...
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)...
DrawSyncCallback(%08x)...
SetDispMask(%d)...
DrawSync(%d)...
%s:bad RECT(%d,%d)-(%d,%d)
%s:ClearImageClearImage2LoadImageStoreImageMoveImageClearOTag(%08x,%d)...
ClearOTagR(%08x,%d)...
DrawOTag(%08x)...
PutDrawEnv(%08x)...
DrawOTagEnv(%08x,&08x)...
PutDispEnv(%08x)...
GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x
LoadImage2VSync: timeout
$Id: intr.c,v 1.75 1997/02/07 09:00:36 makoto Exp $unexpected interrupt(%04x)
intr timeout(%04x:%04x)
DMA bus error: code=%08x
MADR[%d]=%08x
0123456789ABCDEF0123456789abcdef
Access Denied. : event multiple open
Access Denied. : file already open.
Access Denied. : file not open.
Access Denied. : invalid data size align
Access Denied. : invalid offset value align
Access Denied. : system busy
bu00:libmcrd: event overflow
WARNING: MemHeapMalloc failed, potential catastrophe imminent! Asked for %d bytes.
FATAL: MemHeapCheck corrupt heap
---- MATRIX ----
%d %d %d
----------------
Cannot malloc serial stack
FATAL: SerialMalloc failed, could not malloc memory.
FATAL: SerialMalloc failed, run out of serial handles.
  Prev: 0x%08x
  Next: 0x%08x
 Child: 0x%08x
Parent: 0x%08x
 Flags: 0x%08x
Cannot malloc message registry
Cannot malloc message stack
Cannot malloc message queue cpu
Cannot malloc message queue delay
FATAL: Could not malloc for message data
%s priority error %d
WARNING: Object %s created with no INSTDATA
  oPos: %d %d %d
  wPos: %d %d %d
angles: %d %d %d
 scale: %d %d %d
OBJECT3D
OBJECT3D_INST_INIT
OBJECT3D_INST_CLEANUP
OBJECT3D_TREE_STAGE1
OBJECT3D_TREE_STAGE2
%dmode %d
Creating a class system with %d Classes and %d Methods/Class using %d bytes
Cannot malloc class/method array
Cannot malloc class sub array
Cannot malloc method sub array
WARNING: Class '%s' already active

'%s' initialized with %d bytes using methods between %d and %d
 no methods
  Final size of %d bytes
FATAL: '%s' has not been created
FATAL: Cannot inherit '%s' as it has not been created
'%s' inherits all classes of '%s'
  WARNING: '%s' has already been inherited into this class
  Inherit subclass '%s'
Cannot malloc class instance
Unnamed Class
Class Instance does not exist

Class Instance of %s
 Inherits %s
FATAL: Cannot create class that is undefined
Cannot create class instance
Cannot malloc inst instance
INST_INST_CREATE
INST_INST_DESTRO

WORLDROOT
WORLDROOT_INST_INIT
WORLDROOT_TREE_STAGE1
WORLDROOT_TREE_STAGE2
WORLDROOT_WORLDROOT_SETCAMERA
CAMERA_TREE_STAGE2
CAMERA_TREE_STAGE3
CAMERA_LOOKATME
CAMERA_MOVEWITHME
CAMERA_TRACKING
CAMERA_INST_INIT
Creating a collision system with %d Teams
Cannot malloc collision array
CLASS_COLLISIONSYS
COLLISIONSYS_INST_INIT
COLLISIONSYS_COLLISION_PROCESS
CLASS_COLLISIONINST
COLLISIONINST_COLLISION_ADDME
COLLISIONINST_COLLISION_MOVEME
  oPos: %d %d %d
  wPos: %d %d %d
angles: %d %d %d
 scale: %d %d %d
GAMEOBJ3D
GAMEOBJ3D_INST_INIT
GAMEOBJ3D_INST_CLEANUP
GAMEOBJ3D_PROCESS
GAMEOBJ3D_COLLSION
GAMEOBJ3D_TREE_STAGE1
GAMEOBJ3D_TREE_STAGE2
INIT CD FILE SYS AND AUDIO
track=%d,%d
CdGetToc2: %02x:%02x:00
CdGetToc2: error
CdInit: Init failed
noneCdlReadSCdlSeekPCdlSeekLCdlGetTDCdlGetTNCdlGetlocPCdlGetlocL?CdlSetmodeCdlSetfilterCdlDemuteCdlMuteCdlResetCdlPauseCdlStop
CdlStandbyCdlReadNCdlBackwardCdlForwardCdlPlayCdlSetlocCdlNopCdlSyncDiskErrorDataEndAcknowledgeCompleteDataReadyNoIntrCD 
timeout: %s:(%s) Sync=%s, Ready=%s
DiskError: com=%s,code=(%02x:%02x)
CDROM: unknown intr(%d)
CD_syncCD_ready%s...
%s: no param
CD_cw$Id: bios.c,v 1.86 1997/03/28 07:42:42 makoto Exp yos $CD_init:addr=%08x
CD_datasync%s: path level (%d) error
%s: dir was not found
CdSearchFile: disc error
CdSearchFile: searching %s...
%s:  found
%s: not found
CD_newmedia: Read error in cd_read(PVD)
CD001CD_newmedia: Disc format error in cd_read(PVD)
CD_newmedia: Read error (PT:%08x)
CD_newmedia: sarching dir..
%08x,%04x,%04x,%s
CD_newmedia: %d dir entries found
CD_cachefile: dir not found
CD_cachefile: searching...
...(%02x:%02x:%02x) %8d %s
CD_cachefile: %d files found
CdRead: sector error
CdRead: Shell open...
CdRead: retry...
 Load: '%s' ( %d bytes )
CAN'T LOAD %s Save: %s ( %d bytes )
count %d, rem %d
%s freq %d fac %d
No sound file found.
SoundInit...
%d,%d,%d,%d MachSound: initialise sound systemSPU:T/O [%s]
wait (reset)wait (wrdy H -> L)wait (dmaf clear/W)
Collect file %s not found.
Resource file %s not found.
Cannot malloc decompression area
CLASS_PARTICLE
MSG_OBJECT3D_PROCESS
MSG_INST_INIT
MSG_TREE_STAGE2
MSG_PARTICLE_ADDPARTICLE
MSG_INST_CLEANUPSPRITE3D
Skipped =  %d

Maximum VLC Buffer (RunLevel) Size
----------------------------------
Max RunLevel size = %d bytes.
Max size of each VLC buffer = %d bytes.

Warning:
Skipped %d frames during playback!
Therefore the maximum VLC buffer size may be incorrect!

0123456789ABCDEFt?
DMA STATUS ERROR %x
MDEC_rest:bad option(%d)
MDEC_in_syncMDEC_out_sync%s timeout:
TEMP.BINid  =%08x
mode=%08x
timaddr=%08x
analizing TMD...
id=%08X, flags=%d, nobj=%d, objid=%d
vert=%08X, nvert=%d
norm=%08X, nnorm=%d
prim=%08X, nprim=%d
F3L G3L FT3L GT3L F3 G3 FT3 GT3 F4L G4L FT4L GT4L F4 G4 FT4 GT4 unsupported type (%08x)
SOUND3D_INST_INIT
SOUND3D_INST_CLEANUP
SOUND3D_TREE_STAGE2
MSG_SOUND3D_PROCESS
Cubmap_Stage1
Cubmap_Stage2 
Map size: %d x %d
Grid_Stage2
MSG_MACHGRID_SETVIEWDISTGHOSTLINE: %s %d
e:/ghost/indi/script.c0 in SCR_WAT: NOT FATAL
Script debug: %d
Bad script command %d
CLASS_SCRIPT
MSG_SCRIPT_PROCESS
MSG_SCRIPT_REGISTERVARIABLE
MSG_SCRIPT_REGISTERMANYDWORDS
MSG_SCRIPT_SETSCRIPT
MSG_SCRIPT_CHECKEND
MSG_SCRIPT_PAUSE
Profile
%d : %d
Cant get script name from NULL file pointer.
ERROR %d IN %s
COULD NOT FIND SCRIPT NAME FROM ADDRESS %x

*************************************
GHOST PlayStation
version %s
serial %s
000707-152922(C)1998-2000 king of the Jungle Ltd.
*************************************


INTROENDTROSIMSUNSATURNPTOIDMOONMARSEUROPASWRECKORBITEARTHMAPS\\VIDEO\.STR;1
.GFX.CC.RC.INF
SCRIPT.BIN
SECTWAVEMAIN1MAIN1RC%d %d
alien.c%s
300wave.c400(€effect0.VAGix %d
_0:cargo.c
%06d
%s%02d%d%03dSTAT000.MIP%d.%d%%%s
TUNNEL1TIME %d%c
Flags = Blocks Rows Gaps%s* * TEEnterOpWordA
mrast
GALAGASHIT
SIMPTOIDEARTHORBITMOONMARSEUROPASUNSATURNSWRECK
rastsprite
 UI.INF \ 40TextmbRast x SIMl7 + %s
%s
TREE
INSTCAMERA %d Ver: 00.01
LZRSSHOT.TIM
SOUND3D
Cubmap
Grid01.01\%"
...
...
...