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Garfield and His Nine Lives

From The Cutting Room Floor
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Title Screen

Garfield and His Nine Lives

Developer: Lucky Jump Games
Publisher: The Game Factory
Platform: Game Boy Advance
Released in US: May 10, 2006


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.


Garfield eats so much food that he starts to have nightmares and the player has to help him end them - yeah, it's pretty much Garfield's Nightmare. This game's soundtrack is much better, though.

Test Level

Text at 1FAE40 shows off some test levels:

Test level
Cathryn's Test

Cathryn would be Cathryn Mataga, a programmer for this game.

Hidden Credits

Beginning at 1FE3D0:

LS_Play (C) Logik State 2003 www.LogikState.com

Development Text

A bunch of debug strings (a good portion of which appear to be leftovers from Charlie and the Chocolate Factory) are stored starting at x127BB0:

TYPE_DOG
TYPE_FLOORFALL
TYPE_FLOORBREAK
TYPE_CAGEDCAT3
TYPE_CAGEDCAT2
TYPE_CAGEDCAT1
TYPE_CRATEBACK
TYPE_CRATEFRONT
TYPE_LEVEL_COLLECTABLE
TYPE_ODIE
TYPE_TOMATO
TYPE_RAT
TYPE_BULLDOG
TYPE_SPIDER
TYPE_SQUIRREL
TYPE_MONKEY
TYPE_MUSTARD
TYPE_FALLING_OBJ
TYPE_ACORN
TYPE_PIE
TYPE_CARROT
TYPE_ARLENE
TYPE_CELERY
TYPE_ALLEYCAT2
TYPE_ALLEYCAT1
TYPE_FOX
TYPE_HARVEY_BOSS
TYPE_BEAR_BOSS
TYPE_KEYLEV02
TYPE_BAT
TYPE_BIRD
TYPE_GHOST
TYPE_WATER
TYPE_OOMPATALK
TYPE_POD_PLANT
TYPE_FLYTRAP
TYPE_JELLO
TYPE_DUMPSTER
TYPE_BALL
TYPE_GELIFE
TYPE_KITE
TYPE_OTHERVATOR
TYPE_GGATE
TYPE_GSWITCH
TYPE_GROBOT
TYPE_GDOOR
TYPE_GMIKE
TYPE_STORMCLOUD
TYPE_FIREWORKS
TYPE_EVILBALLOON
TYPE_VERVCACONVEYER
TYPE_GROOMING
TYPE_ELEVATOR
TYPE_TEETER
TYPE_SHOP
TYPE_DOLLAR
TYPE_CHUNK
TYPE_NUT
TYPE_VERVCA
TYPE_MIKE
TYPE_BROKENSWITCH
TYPE_BALLOON
TYPE_JUICER
TYPE_VIOLETHALFPIPE
TYPE_AUGUSTUSTALK
TYPE_VIOLETTALK
TYPE_BEEV
TYPE_BEEH
TYPE_SECBOTV
TYPE_SECBOTH
TYPE_SIGNPOST
TYPE_GRAMPA
TYPE_WRENCH
TYPE_JELLYBEAN
TYPE_JACKHAMMER
TYPE_VIOLET
TYPE_FUDGE_MACHINE
TYPE_WONKA
TYPE_AUGUSTUS
TYPE_VOLCANO
TYPE_ELEVATOR_LANDING_PAD
TYPE_ELEVATOR_OBSTACLE_3
TYPE_ELEVATOR_OBSTACLE_2
TYPE_ELEVATOR_OBSTACLE_1
TYPE_TV_OOMPA_LOOMPA
TYPE_HAIRY_OOMPA_LOOMPA
TYPE_FLYING_OOMPA_LOOMPA
TYPE_NORMAL_OOMPA_LOOMPA
TYPE_FALL_TO_DEATH
TYPE_BROKEN_MACHINE_3_EXPLODING_CANDY
TYPE_BROKEN_MACHINE_2_CAVITY_FILLING_CARAMELS
TYPE_BROKEN_MACHINE_1_WRIGGLE_SWEETS
TYPE_BLUE_TERMINAL
TYPE_GREEN_TERMINAL
TYPE_RED_TERMINAL
TYPE_CLEANING_MACHINE
TYPE_TEETER_TOTTER
TYPE_CHUNKS_SPEWED_BY_VOLCANO
TYPE_STEAM_RIGHT
TYPE_STEAM_LEFT
TYPE_STEAM_UP
TYPE_CANDY_WRAPPERS
TYPE_HYDRANT
TYPE_CHOCOLATE_GEYSERS
TYPE_STOMPER_PRESS_HORIZONTAL_FACING_RIGHT
TYPE_STOMPER_PRESS_HORIZONTAL_FACING_LEFT
TYPE_STOMPER_PRESS_VERTICAL
TYPE_LITTLE_SQUIRREL
TYPE_BIG_SQUIRREL
TYPE_ROLLER_BOT_DEACTIVATED
TYPE_ROLLER_BOT_ACTIVATED
TYPE_GRAB_BOT_DEACTIVATED
TYPE_GRAB_BOT_ACTIVATED
TYPE_CLEANING_BOT_DEACTIVATED
TYPE_CLEANING_BOT_ACTIVATED
TYPE_HORIZONTAL_FAN_FACING_RIGHT
TYPE_HORIZONTAL_FAN_FACING_LEFT
TYPE_VERTICAL_FAN_FACING_UP
TYPE_TRAMPOLINE
TYPE_TIMED_PLATFORM
TYPE_DROP_PLATFORM
TYPE_VERTICAL_ELEVATOR_PLATFORM
TYPE_HORIZONTAL_ELEVATOR_PLATFORM
TYPE_UN_LOCKABLE_DOOR
TYPE_TUNNEL_DOWN
TYPE_TUNNEL_UP
TYPE_LEVEL_EXIT
TYPE_CONVEYOR_RIGHT_END_PIECE
TYPE_CONVEYOR_RIGHT
TYPE_CONVEYOR_LEFT_END_PIECE
TYPE_CONVEYOR_LEFT
TYPE_WALL_VALVE
TYPE_TIMED_SWITCH
TYPE_FLOOR_PRESSURE_BUTTON
TYPE_FLOOR_SWITCH
TYPE_THROW_ABLE_ACORN_NUT
TYPE_THROW_ABLE_EXPLODING_CANDY
TYPE_THROW_ABLE_CAVITY_FILLING_CARAMELS
TYPE_THROW_ABLE_WRIGGLE_SWEETS
TYPE_THROW_ABLE_TRASH
TYPE_THROW_ABLE_CHUNK_OF_CHOCOLATE
TYPE_THROW_ABLE_BLUE_PUNCH_CARD
TYPE_THROW_ABLE_GREEN_PUNCH_CARD
TYPE_THROW_ABLE_RED_PUNCH_CARD
TYPE_THROW_ABLE_MECHANICAL_PARTS_THAT_FIX_MACHINE_PART_4
TYPE_THROW_ABLE_MECHANICAL_PARTS_THAT_FIX_MACHINE_PART_3
TYPE_THROW_ABLE_MECHANICAL_PARTS_THAT_FIX_MACHINE_PART_2
TYPE_THROW_ABLE_MECHANICAL_PARTS_THAT_FIX_MACHINE_PART_1
TYPE_THROW_ABLE_HARD_CANDY
TYPE_A_W_O_N_K_A_PIECE
TYPE_K_W_O_N_K_A_PIECE
TYPE_N_W_O_N_K_A_PIECE
TYPE_O_W_O_N_K_A_PIECE
TYPE_W_W_O_N_K_A_PIECE
TYPE_ONE_MILLION_CANDY_POWER_ELEVATOR_POWER
TYPE_POOKY_COLLECTABLE
TYPE_FOOD_COLLECTABLE
TYPE_FREE_LIFE
TYPE_CHOCOLATE_BAR_HEALTH
TYPE_INVINCIBILITY
TYPE_EATABLE_MARSHMALLOW_PILLOWS_SUPER_JUMP
TYPE_FIZZY_LIFTING_DRINK_FLIGHT
TYPE_WALL
TYPE_SHOTBUL
TYPE_WGRENADEV
TYPE_SCORBULV
TYPE_SCORBUL
TYPE_BOOMERANG
TYPE_SOLDIER
TYPE_GAS
TYPE_HKU
TYPE_HK
TYPE_NG
TYPE_BABYHKU
TYPE_BLOOD
TYPE_CHAINSAW
TYPE_CLOWN
TYPE_PUMPKIN
TYPE_GLIDER
TYPE_GOBGLID
TYPE_CRIP
TYPE_SECRET
TYPE_SKIN
TYPE_BABYHK
TYPE_MEGABUL
TYPE_SHOCKERBUL
TYPE_GOBLIN
TYPE_MEGAHK
TYPE_SHOCKER
TYPE_RESWHITE
TYPE_RESAK
TYPE_TURRET
TYPE_DART
TYPE_TRIGGER
TYPE_BARREL
TYPE_MINE
TYPE_SWITCH
TYPE_VULTURE
TYPE_HAND2
TYPE_RESDOG
TYPE_KNIFE
TYPE_SPRINGBRD
TYPE_HOSTAGE
TYPE_SCORPION
TYPE_DEBRI
TYPE_WGRENADE
TYPE_BULLET2
TYPE_THUG2
TYPE_KEY
TYPE_TNT
TYPE_WEBPOWER
TYPE_SPIKE
TYPE_CAMERA
TYPE_PLATFORM
TYPE_GRENADE2
TYPE_GRENADEGUY
TYPE_RAZOR
TYPE_GRENADE
TYPE_BULLET
TYPE_KRAVEN
TYPE_P2000
TYPE_P1000
TYPE_P500
TYPE_LIFEUP
TYPE_HEALTHRED
TYPE_HEALTHBLUE
TYPE_BOMBTHUG
TYPE_THUG
TYPE_OOMPA
TYPE_PLAYER
TYPE_NONE

Cheat Zap
[NULL]
obbank[%d] + bankindex = NULL

ANIM_FREEFALLNC
ANIM_STAIR
ANIM_HITBACKLOOP
ANIM_HITBACK
ANIM_HITLOOP
ANIM_SKID
ANIM_ELBOWLAND
ANIM_ELBOWF2
ANIM_ELBOWF1
ANIM_ELBOWJ2
ANIM_ELBOWJ1
ANIM_JUMPKICK3
ANIM_JUMPKICK2
ANIM_JUMPKICK1
ANIM_STANDLAND
ANIM_RUNLAND
ANIM_STANDJUMP2
ANIM_STANDJUMP1
ANIM_CRAWLHURT5
ANIM_CRAWLHURT4
ANIM_CRAWLHURT3
ANIM_CRAWLHURT2
ANIM_CRAWLHURT
ANIM_HURTFLY270
ANIM_HURTFLY90
ANIM_HURTFLY45
ANIM_HURTFLY0
ANIM_DESCEND
ANIM_FLYBURP
ANIM_FREEBUBBLE
ANIM_BUBBLED
ANIM_FLY270
ANIM_FLY90
ANIM_FLY45
ANIM_FLY0
ANIM_SURFSHURT5
ANIM_SURFSHURT4
ANIM_SURFSHURT3
ANIM_SURFSHURT2
ANIM_SURFSHURT
ANIM_CRAWLSTO5
ANIM_CRAWLSTO4
ANIM_CRAWLSTO3
ANIM_CRAWLSTO2
ANIM_CRAWLSTO
ANIM_CRAWLSHURT5
ANIM_CRAWLSHURT4
ANIM_CRAWLSHURT3
ANIM_CRAWLSHURT2
ANIM_CRAWLSHURT
ANIM_CRAWLS5
ANIM_CRAWLS4
ANIM_CRAWLS3
ANIM_CRAWLS2
ANIM_CRAWLS
ANIM_FANFLOAT
ANIM_BOUNCE
ANIM_PUSH5
ANIM_PUSH4
ANIM_PUSH3
ANIM_PUSH2
ANIM_PUSH
ANIM_JUMPTHROW
ANIM_SLOW
ANIM_SNEAKDOWN45
ANIM_SNEAKDOWN22
ANIM_SNEAK45
ANIM_SNEAK22
ANIM_SNEAK
ANIM_FROMSWIMDOWN
ANIM_TOSWIMDOWN
ANIM_CARTD66
ANIM_CARTU66
ANIM_CARTDEATH
ANIM_CARTDUCK
ANIM_CARTFALL
ANIM_CARTU45
ANIM_CARTU22
ANIM_CARTD45
ANIM_CARTD22
ANIM_CARTJUMPUP
ANIM_CARTJUMPLAND
ANIM_CARTJUMPFALL
ANIM_SURFFLIP
ANIM_ROLL
ANIM_OUTCART
ANIM_JUMPCART
ANIM_TALK
ANIM_FALLDEATH
ANIM_SQUISH
ANIM_VINEHANG
ANIM_IDLED22
ANIM_IDLED45
ANIM_IDLEU22
ANIM_IDLEU45
ANIM_INCART
ANIM_TOCART
ANIM_VINELRIGHT
ANIM_VINELLEFT
ANIM_AIRSURF
ANIM_AROUNDB
ANIM_AROUNDT
ANIM_SWIMPUNCH
ANIM_LOOKDOWN
ANIM_SWIMDERES
ANIM_SWIMHIT
ANIM_HANGBOTWALL
ANIM_WALL
ANIM_SURFJUMP
ANIM_YELLWATER
ANIM_YELL2
ANIM_YELL1
ANIM_SWIMFAST
ANIM_SWIMTURN
ANIM_JUMPRUN
ANIM_IDLESTART2WALL
ANIM_IDLE2WALL
ANIM_CLIMB2WALLDOWN
ANIM_CLIMB2WALL
ANIM_SWIMIDLESURFACE
ANIM_LANDC
ANIM_LANDB
ANIM_LANDA
ANIM_JUMPUPLEDGE
ANIM_JUMPTOLEDGE
ANIM_JUMPOFFLEDGE
ANIM_IDLELEDGE
ANIM_VINEIDLE2
ANIM_VINESTART2
ANIM_TRANSVINEFRONT
ANIM_TRANSVINEBACK
ANIM_VINESTOP2
ANIM_VINESTOP1
ANIM_SVINEIDLE
ANIM_ZIP
ANIM_PULLUP
ANIM_SWIMIDLE
ANIM_SWIM
ANIM_SWIMDOWN
ANIM_SWIMUP
ANIM_SURFU45
ANIM_SURFU22
ANIM_SURF
ANIM_SURFD45
ANIM_SURFD22
ANIM_RUNEND
ANIM_RUNSTART
ANIM_SWINGIDLE
ANIM_SWINGSTOP
ANIM_SWINGTURN
ANIM_SWINGB
ANIM_SWINGF
ANIM_MBARCLIMB
ANIM_MBARIDLE
ANIM_VINEDOWN
ANIM_VINEUP
ANIM_VINEIDLE
ANIM_AIRWEBRIDEV
ANIM_AIRWEBUP
ANIM_LOOKUP5
ANIM_LOOKUP4
ANIM_LOOKUP3
ANIM_LOOKUP2
ANIM_LOOKUP
ANIM_WALLPUNCHDOWN
ANIM_WALLPUNCHUP
ANIM_VICTORY
ANIM_WALLTOCRAWL
ANIM_WALKSHOOT
ANIM_CRAWLEDGETOP2
ANIM_CRAWLEDGETOP
ANIM_WALLTURN
ANIM_TOIDLE
ANIM_WEBACROSS
ANIM_WEBDOWN
ANIM_POTION
ANIM_GRABBED
ANIM_DIVE
ANIM_DUCKSHADOWS
ANIM_HITNOMOVE
ANIM_ATTACKUP
ANIM_SHOCKED
ANIM_INVISLEAP
ANIM_BETWEENCRAWLANDCLIMB
ANIM_CRAWLEDGE2
ANIM_CRAWLEDGE
ANIM_RUN5
ANIM_RUN4
ANIM_RUN3
ANIM_RUN2
ANIM_RUN
ANIM_SHIELD
ANIM_DEBRIWAIT
ANIM_DEBRI
ANIM_SICKED
ANIM_BLINDED
ANIM_FALLPLAT
ANIM_TOWALK
ANIM_TOSHOOT
ANIM_PLATFORMFERRIS
ANIM_PLATFORMCOASTER
ANIM_INVISIBLE
ANIM_PLATFORMV
ANIM_PLATFORMH
ANIM_HITCRAWL
ANIM_HITAIR
ANIM_BURN
ANIM_FLYATTACK
ANIM_FLYDASH
ANIM_TURNV
ANIM_TURNH
ANIM_FLYV
ANIM_FLYH
ANIM_SPIN
ANIM_BUMP
ANIM_FREEFALL4
ANIM_FREEFALL3
ANIM_FREEFALL2
ANIM_FREEFALL
ANIM_AIRWEBSHOOT
ANIM_CORNERTOWALL2
ANIM_CORNERTOWALL
ANIM_JUMPATTACK
ANIM_CRAWLTURN5
ANIM_CRAWLTURN4
ANIM_CRAWLTURN3
ANIM_CRAWLTURN2
ANIM_CRAWLTURN
ANIM_CRAWLPUNCH
ANIM_AIRWEBRIDE
ANIM_CEILINGPUNCH
ANIM_JUMPWEB
ANIM_THROWBOMB
ANIM_UNPARKER
ANIM_WEBRIDEV
ANIM_WEBRIDE
ANIM_TOCRAWL5
ANIM_TOCRAWL4
ANIM_TOCRAWL3
ANIM_TOCRAWL2
ANIM_TOCRAWL
ANIM_UPFROMCRAWL
ANIM_WEBED
ANIM_KNOCKEDOUT
ANIM_TURN5
ANIM_TURN4
ANIM_TURN3
ANIM_TURN2
ANIM_TURN
ANIM_HIT
ANIM_SHOOTFULLYAUTO
ANIM_THROW90_5
ANIM_THROW90_4
ANIM_THROW90_3
ANIM_THROW90_2
ANIM_THROW90
ANIM_THROW45_5
ANIM_THROW45_4
ANIM_THROW45_3
ANIM_THROW45_2
ANIM_THROW45
ANIM_THROW5
ANIM_THROW4
ANIM_THROW3
ANIM_THROW2
ANIM_THROW
ANIM_CRAWL_IDLE5
ANIM_CRAWL_IDLE4
ANIM_CRAWL_IDLE3
ANIM_CRAWL_IDLE2
ANIM_CRAWL_IDLE
ANIM_CRAWL5
ANIM_CRAWL4
ANIM_CRAWL3
ANIM_CRAWL2
ANIM_CRAWL
ANIM_SIDEWALLCLIMBDOWN
ANIM_EDGE
ANIM_WEBSHOOTB
ANIM_WEBSHOOTV
ANIM_WEBSHOOT
ANIM_WALLTOCEILING
ANIM_SIDEWALLCLIMBIDLE
ANIM_SIDEWALLCLIMB
ANIM_CRAWLEDGEBOT2
ANIM_CRAWLEDGEBOT
ANIM_CEILINGDROP
ANIM_CEILING_IDLE
ANIM_CEILING_CLIMB
ANIM_BETWEENWALKANDCLIMB
ANIM_PUNCH4
ANIM_PUNCH3
ANIM_PUNCH
ANIM_PUNCHLONG
ANIM_CEILINGTOWALL
ANIM_JUMP2
ANIM_JUMP
ANIM_WALK5
ANIM_WALK4
ANIM_WALK3
ANIM_WALK2
ANIM_WALK
ANIM_GRENADE2
ANIM_GRENADE
ANIM_GRENADED
ANIM_BULLETD
ANIM_BULLET
ANIM_DERES2
ANIM_DERES
ANIM_IDLESPECIAL
ANIM_IDLE5
ANIM_IDLE4
ANIM_IDLE3
ANIM_IDLE2
ANIM_IDLE
Bad FLI file
Bad line skip

Level Cheat