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Garry's Mod (2012)/Early forms of Garry's Mod

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This is a sub-page of Garry's Mod (2012).

The early forms of Garry's Mod might be different than you remembered.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Add more title screen and spawnmenu images, write about other revisions of gm_construct and add information about other game builds.

Title Screen

A lot of people might be familiar with the Garry's Mod title screen, but the title screen has changed during its development.

Title Image Date What about it?

Garry's mod 1.PNG

December 24, 2004 The title screen has the default look from Half-Life 2, but only changed to say Garry's Mod in a different font. The "New Game" button is meant to start the map "d1_trainstation_02," but this requires Half-Life 2 to be mounted, which broke due to Steam switching from shared GCFs for content files to VPK.

Garry's mod 5.PNG

January 9, 2005 The title screen is still the same but now has the number 5 on the right, now has the options to play (very rough) mulitplayer for the first time and the default map is now gm_construct.

Gmod8.2-title.png

May 12, 2005 The title screen has another font change and a new background, now showing the Physics Gun on a plain white background.

Spawn Menu

Over the years, the spawn menu has changed a lot. The spawn menu is used to spawn in anything mounted Source Engine games have. For example, a chair from Half-Life 2 or a Terrorist from Counter-Strike: Source.

Weapons

The weapons in Garry's Mod 5 are a bit different.

Hmmm...
To do:
If anyone does not mind, could someone do some of the weapons?

Physgun

Physgun look What about it?
Physgun Version 5
The Physgun uses the same model as the Gravity Gun, and the beam is tiny and white. It also uses some of the code from the Half-Life 2 September 26th, 2003 leak's own Physgun.
Physgun Version 8
The Physgun now has its iconic blue color. The beam is bluer, slightly larger, and now glows. It also has updated code, making the Physgun easier to use.

Pistol

The pistols do some strange stuff.

The looks What about it?
Pistol from Version 5
The Pistol in Version 5 is coded to spawn Manhacks and City Scanners instead of firing bullets. In later versions, the pistol was set back to normal and this concept was moved to a separate weapon called the "Manhack Gun," albeit with the alt-fire spawning Rollermines instead of City Scanners.
Pistol from Version 8
The Pistol actually shoots bullets! Now this is revolutionary.

Maps

Hmmm...
To do:
Garry's Mod 9 version of Construct and more details about Flatgrass.

Maps are for players to do stuff in. It's that simple, but creating maps does take time.

gm_construct

The ever-iconic gm_construct map has gone through a lot during the development of GMod. In fact, the map is so iconic that there exists a gm_construct jacket.

Garry's Mod 3

Construct was added in Garry's Mod 3, released on December 30th 2004. It was initially a simple white map with buttons to spawn ragdolls (the predecessor to the Spawn Menu), some props strewn about, and buttons that took you to Half-Life 2's chapters.

Garry's Mod 3a

Later that same day, Construct was updated to be textured using Half-Life 2 assets instead of the Matrix themed white room. The original version survived until GMod 4 under the name gm_construct_white.

Garry's Mod 5

Map from version 5.

Construct from version 5 is quite small and it's the only map you can play in. There is a water area that you can swim in. Because it wasn't possible to spawn vehicles at this time, several Jeeps and Airboats are physically placed in a garage.

Garry's Mod 8

Map from version 8.

Construct in version 8 has some added stuff into the map. The water area is more natural but smaller, the map in general is also bigger too and the rooms are a bit different. There is a new area on the right, which houses many light testing rooms, the sand is bigger than in the older version, and there is now a 3D skybox with buildings from Half-Life 2 in the background.

gm_flatgrass

gm_construct's equally-as-popular younger brother, gm_flatgrass, is a simple flat area with a grass texture. It has also seen some changes during its lifetime.

Bugs

As expected, there will be bugs in the older versions from Garry's Mod. There are multiple bugs in this game.

Gun Bugs

  • Gravity Gun effect on weapons

If you use the Gravity Gun, sometimes there will be this untextured thing freaking out in front of a weapon.

This is what the bug looks like.
  • Gravity Gun

Just take a look.

Garry's mod 8.2 bug Gravity-gun.PNG

Gamemodes

Hmmm...
To do:
There are WAY more gamemodes to write about. Namely:
  • GM9: LaserDance, Football, Bird Poo, Graveyard, Hide+Seek, Long Sight, Build, GM_Freeze, Tactical Police Cops, Birdman
  • GM10: Pre-Release Proof of Concept Gamemodes: MelonRacer 2000, Nine Tenths, Sidescroller, RTS Test, Barrelmania
  • GM11: Dogfight Arcade Assault

Ever since the addition of Lua with Garry's Mod 9, there have been many different gamemodes included with the game. Most were eventually removed, for better or for worse.

Garry's Mod 9

MelonRacer

Created by Garry Newman. Each player takes control of their own melon prop, and must drive it through each checkpoint to complete a lap. The first to complete 10 laps wins.

The gamemode originally came with 2 maps:

  • gm_melonrace (by Garry Newman) is a simple loop featuring bumpy ground, pits, and obstacles.
  • gm_melonlockdown (by Garry Newman and Valve) is a version of dm_lockdown from Half-Life 2: Deathmatch, modified to create a precise track for players.

Nine Tenths

Created by Garry Newman. A remake of a sourcemod he created before the release of GMod 8.

Each player is assigned to one of 2 teams and equipped with nothing but a Crowbar and a Gravity Gun. They must collect the many physics props scattered around the map and bring them back to their team's home base. The team with the most props after 5 minutes wins the game.

Garry's Mod 10

Garry's Mod Deathmatch

Created by Team Garry. A gory arena deathmatch with odd weapon mechanics, like a shotgun that requires a click to pump, or bullets that ricochet off metal textures in a spectacular fashion.

GMDM was included along with the Steam release of Garry's Mod 10, on November 29 2006. It was removed in Update 28 (July 18 2007) for unknown reasons. A v2 update was being developed by Garry both before and after its removal, intended to add more weapons, effects, and realism.[1][2] This version was eventually cancelled and released on garrysmod.org in an unfinished state for other developers to pick up and finish.[3]

Garry's Mod 11

MelonRacer

Created by Garry Newman. A remake and overhaul of the version featured in GMod 9 with completely different movement mechanics, but more polish overall. New features include a floating baby doll that acts as a compass, and a remade win screen where a crowd of people cheer for you.

On June 11th 2008, an update was made to the other Source engine games which rendered GMod unplayable for a day.[4] Facepunch would release update 43 on June 12th to fix the issue, and along with the fix this version of MelonRacer was included as an "example gamemode".[5] It's unknown when exactly this version was removed, but it was not included with GMod 12.