If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Giana Sisters DS

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Giana Sisters DS

Developer: Spellbound Interactive
Publishers: DTP Entertainment (EU), Destineer (US)
Platform: Nintendo DS
Released in US: February 11, 2011
Released in EU: April 3, 2009


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Giana Sisters DS is a sequel to The Great Giana Sisters, although it may be also seen as a remake. A bunch of the original creators were involved with development, including Armin Gessert (for whom it was his last game prior to his death in November 2009).

Hmmm...
To do:
More stuff here.

Unused Graphics

GianaDSEarlyTitle.png
A work-in-progress title screen. The graphics objects look similar to the graphics from the Commodore 64 port of The Great Giana Sisters.

GianaDS Test coll.png
A collision test of some kind.

GSDS-SmalLevelMarker.png
A level marker that was probably meant to be used to show a level being locked.

GSDS-TeleporterRing.gif
A ring for the teleporter. Unknown use.

GSDS-UnunsedTilePopingBubble.png
A popping bubble gum tile, found in the graphic files of Giana and Punk Giana.

GSDS-MapTooltips2.png
A map screen tip. Unlike the other tips, the border doesn't animate and the flags are cut off. There is no text in the French and Italian versions, but there is in the Spanish and German versions.

GSDS-MapTooltipsSpanish.png
The Spanish version of the above tip. The text written here is the same from the level completed tip, only showing the first line.

GSDS-MapTooltipsGerman.png
The German version of the tip and it has the real description of the tip. This is what it says:

German (Original) English (Translation)
Du hast ein Etappenziel erreicht. Solltest du einmal alle Leben verlieren, wirst du auf das zuletzt gespielte Ettappenziel zurückgesetzt. You reached an interim goal. In case you lose all your lives, you will be set back to the interim goal most recently reached.

Unused Color Palettes

GSDS GreenDiamondPalette.pngGSDS-GreenDiamondSmall.gifGSDS-GreenDiamondBig.gif
Within each palette files of main level tilesets, there is an unused palette line that is used as a green variant for the diamonds. This palette adapts perfectly to diamonds rather than other objects. Above are how the diamonds look with the unused palette.

GSDS-OverworldRedMain.pngGSDS-OverworldRedBack.pngGSDS-OverworldRedFront.png
A palette that would give an overworld level a reddish variant. This palette also turnes the clouds and escalator pillar pitch black. This would have probably been used for mountain levels.

Unused Levels

Castle06

GSDS-Castle06.png
Has some similarities with Level 8-5: both have similar platforms on the top-left of the level, and level exits blocked by bricks. The level seems to be complete, so it's not entirely clear why it went unused, though it could be due to being too similar to other levels.

Castle08

GSDS-Castle08.png
This one seems to be a work in progress, as it lacks many details. The level is obviously short, but has some difficulty. Strangely, it doesn't contain an exit flag, but has an exit trigger inside the tower.

Regional Differences

Game Icon

Europe US
GianaDS EU.png GianaDS US.png

The European icon appears to be Cute Giana's first idle animation frame without a background. The US one appears to be Punk Giana's first idle animation frame, but with a blue background and grass in the bottom.

Splash Screens

Europe US
GSDS-SpellboundSplash.png
GSDS-PublisherSplash.png
GSDS-NintendoSplashEU.png
GSDS-BitfieldSplashEU.png
GSDS-SpellboundSplash.png
GSDS-PublisherSplash.png
GSDS-NintendoSplashUS.png
GSDS-BitfieldSplashUS.png
GSDS-BitengineSplashUS.png
GSDS-DestineerSplashUS.png

The "Licensed by Nintendo" screen was overhauled (most notably adding the Nintendo logo), and the Bitfield screen was split into two screens crediting Bitfield and Bitengine respectively. Strangely, while a screen was added for Destineer (who published the US version), the screen for DTP (publisher of the European version) was left in.