Giana Sisters DS
Giana Sisters DS |
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Developer: Spellbound Interactive This game has unused areas. |
Giana Sisters DS is a sequel to The Great Giana Sisters, although it may be also seen as a remake. A bunch of the original creators were involved with development, including Armin Gessert (for whom it was his last game prior to his death in November 2009).
To do: More stuff here. |
Contents
Unused Graphics
A work-in-progress title screen. The graphics objects look similar to the graphics from the Commodore 64 port of The Great Giana Sisters.
A collision test of some kind.
A level marker that was probably meant to be used to show a level being locked.
A ring for the teleporter. Unknown use.
A popping bubble gum tile, found in the graphic files of Giana and Punk Giana.
A map screen tip. Unlike the other tips, the border doesn't animate and the flags are cut off. There is no text in the French and Italian versions, but there is in the Spanish and German versions.
The Spanish version of the above tip. The text written here is the same from the level completed tip, only showing the first line.
The German version of the tip and it has the real description of the tip. This is what it says:
German (Original) | English (Translation) |
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Du hast ein Etappenziel erreicht. Solltest du einmal alle Leben verlieren, wirst du auf das zuletzt gespielte Ettappenziel zurückgesetzt. | You reached an interim goal. In case you lose all your lives, you will be set back to the interim goal most recently reached. |
Unused Color Palettes
Within each palette files of main level tilesets, there is an unused palette line that is used as a green variant for the diamonds. This palette adapts perfectly to diamonds rather than other objects. Above are how the diamonds look with the unused palette.
A palette that would give an overworld level a reddish variant. This palette also turnes the clouds and escalator pillar pitch black. This would have probably been used for mountain levels.
Unused Levels
Castle06
Has some similarities with Level 8-5: both have similar platforms on the top-left of the level, and level exits blocked by bricks. The level seems to be complete, so it's not entirely clear why it went unused, though it could be due to being too similar to other levels.
Castle08
This one seems to be a work in progress, as it lacks many details. The level is obviously short, but has some difficulty. Strangely, it doesn't contain an exit flag, but has an exit trigger inside the tower.
Regional Differences
Game Icon
Europe | US |
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The European icon appears to be Cute Giana's first idle animation frame without a background. The US one appears to be Punk Giana's first idle animation frame, but with a blue background and grass in the bottom.
Splash Screens
Europe | US |
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The "Licensed by Nintendo" screen was overhauled (most notably adding the Nintendo logo), and the Bitfield screen was split into two screens crediting Bitfield and Bitengine respectively. Strangely, while a screen was added for Destineer (who published the US version), the screen for DTP (publisher of the European version) was left in.
The Giana Sisters series
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Nintendo DS | Giana Sisters DS |
Windows | Giana Sisters: Twisted Dreams (Demo) |
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- Games developed by Spellbound Interactive
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- Games published by DTP Entertainment
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- Nintendo DS games
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- Games released in 2009
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- Games released on April 3
- Games with unused areas
- Games with unused graphics
- Games with regional differences
- To do
- Giana Sisters series
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