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Ginga Eiyuu Densetsu II (MSX2)

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Title Screen

Ginga Eiyuu Densetsu II

Developer: Microvision
Publisher: Bothtec
Platform: MSX2
Released in JP: 1990

DevMessageIcon.png This game has a hidden developer message.

Developer Messages

At 0xA4 (Disks 1 and 2), 0x92 (Disk 3) and 0xD0 of each disk is a message. Disk 4's is identical to Disk 1's.

Disk 1

Japanese English
ネェ ヨウコ ヨミコメナイミタイヨ?サキサン リセットヲ オセバイイノヨ。ハイ Hey, Yoko! It looks like it's not loading? Press reset, Saki. Okay!

(Source: GlitterBerri - Translation)
    Version 2.1B
1990 By F.Sawada

Disk 2

Japanese English
エラーダハ パリエルラブリン スイートミント デヨミコメルヨウニナーレ! Error begone! By the power of parieru remurin sweet mint, I command thee to load!!

This is in reference to Magical Angel Sweet Mint, a 1990 magical girl anime.

Japanese English
Version 2.1B Version 2.1B
1990 By F.Sawada 1990 By F.Sawada
某マイクロキャビンサークのIPLが気に入ってしまった僕・・・サーク2も楽しみだなー(ゲームもだよ!) I couldn't help but be enamored by Microcabin's Xak IPL... I'm looking forward to Xak 2's, as well. (And the game itself, of course!)

(Source: GlitterBerri - Translation)

Disk 3

Japanese English
イヤ-ン ヨミコミ エラ- ダワ. Nooo! We've encountered a loading error.
モウイチド リセット シテネ! Try resetting the game again!

Japanese English
Version 2.0B Version 2.0B
1990 By F.Sawada 1990 By F.Sawada
そこのあんた!ディスクの中を見るなんて、なかなか、やるじゃないですか。僕に代ってプログラムしてくれ-!わが社はプログラマ-を募集中です。電話下さい。マッテマス! Oi, you there! Poking around inside the disk, eh? Not bad. Why don't you do the programming, instead of me? Our company is looking for programmers. Give us a call! We're waiting!

(Source: GlitterBerri - Translation)