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Gokinjo Boukentai

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Title Screen

Gokinjo Boukentai

Developer: I.T.L
Publisher: Pioneer
Platform: SNES
Released in JP: May 24, 1996


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Debug Menu

Gokinjo Boukentai Debug Menu.png

Enable Pro Action Replay (PAR) code C39906EA, then press Start at the title screen to access the above debug menu.

  • FACE: Character Face Viewer.
  • SE: Sound Effect Test Pushing A on SE 0 will cause a soft-lock AFTER the next BGM/SE is selected.
  • ID: Character Sprite Viewer.
  • PTN: View the frames of the currently selected character in the sprite viewer. This option will soft-lock the debug menu, if the next set of frames for the current sprite is invalid.
  • BGM: Music Test - Batt52 - Batt54 - All 3 of these options have duplicate entries that have their respective battle themes, and a common battle victory theme. Final Battle is marked as RPG20, and does not have a battle victory theme associated with it. - STD55 has two instances, the first instance is STUDY, the second instance is Unused Fanfare 4.
  1. Batt52 - Boss Battle 2.
  2. Batt53 - Battle.
  3. Batt54 - Boss Battle.
  • NEWIV/OLDIV: Map Select.
(Source: Yamada_Arthur)