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Goof Troop

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Title Screen

Goof Troop

Also known as: Goofy to Max: Kaizoku Shima no Daibouken (JP)
Developer: Capcom
Publisher: Capcom
Platform: SNES
Released in JP: July 22, 1994
Released in US: July 11, 1993
Released in EU: July 25, 1994


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


Goof Troop is another Disney/Capcom production, based on the cartoon series of the same name. Any similarities to the early Capcom game Pirate Ship Higemaru may or may not be purely coincidental.

Debug Text

Present at offset 0x01FA54 in an unheadered ROM is this text, possibly belonging to some sort of object viewer. No evidence has been found of any programming that loads it, however. Worth investigating again if one of the SAMPLE builds (see below) ever turn up...

--- RGB MODE ---
     BG   OBJ   
     01234567   
   RGB  B  G  R 
 [ ]            
0123456789ABCDEF

Programmer's Message/Filler Text

Used to fill out the empty space at the end of each ROM bank, repeating every 0x80 bytes. Similar filler text can be found in The Great Circus Mystery Starring Mickey & Minnie. The dates are different between regions.

US Europe Germany France Japan
  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/04/21    
 Programed by   
 M. Shinohara   
  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/06/22    
 Programed by   
 M. Shinohara   
  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/08/04    
 Programed by   
 M. Shinohara   
  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/09/14    
 Programed by   
 M. Shinohara   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1994/03/04    
 Programed by   
  Masatsugu     
    Shinohara   

In addition, this similar text appears at offset 0x018550 and is copied to RAM address $7FFF20 on starting the game. The only regional differences here are the region tags at the bottom.

US Europe Germany France Japan
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     U.S.A      
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     EXPORT     
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     GERMANY    
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     FRANCE     
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     JAPAN      

SAMPLE Text

Text printing for various SAMPLE builds exist in all regions except USA, likely meant to be applied to the title screen. Pro Action Replay codes are included below that replace the license text, used to produce these screenshots.

Japan

Goof Troop SNES JP SAMPLE text.png

8097760B

UK

May 21, 1993

Goof Troop SNES UK SAMPLE text.png

8097560B

France

September 08, 1993

Goof Troop SNES FR SAMPLE text.png

8097540B

Germany

August 04, 1993

Goof Troop SNES DE SAMPLE text.png

8097560B

Demo Recorder

When RAM address 7E1120 is non-zero, recording is enabled for the demo sequences, a feature also seen in other Capcom SNES games like Final Fight and The Magical Quest. No programming has been found to enable it, though. Even using a game enhancer cheat, such as Pro Action Replay code 7E112001, it still won't function as it attempts to write the data to ROM region (possible on a dev kit with volatile memory, but not on a retail cart). The routines would need to be rewritten to target RAM or SRAM.

Region Check

Goof Troop SNES region error.png

A rather common region error message when playing the game on an incompatible system. What makes this one noteworthy (besides being rather rude and waiting until the player completes a stage to display it) is that it checks the country code in the internal cartridge header to determine if the check passes. The error appears if it detects NTSC country values $00 (Japan), $01 (USA) or $0D (South Korea), the last of which did not receive a release for the Super Comboy system[1], though a number of other Capcom games did.

Regional Differences

Title Screen

US Japan
Goof Troop-title.png GoofTroop-JapanTitle.png

The Japanese release of the game features a smaller Goofy and Max, with a much larger logo. It also includes the Capcom logo.

Options Screen

Hmmm...
To do:
Add differences besides puzzles (as mentioned in this video) between the difficulties if any, and which difficulty is based on the US release.
US Japan
GoofTroop-USOption.png GoofTroop-JapanOption.png

The Japanese options screen includes a background image of Goofy and Max, plus a border around the player controls. A difficulty option that affects puzzles was also added.

References

  1. See Wikipedia's List of Super Nintendo Entertainment System games - note the lack of the special "Also released in Korea" mark