Grand Theft Auto: Vice City Stories
|Grand Theft Auto: Vice City Stories|
This game has unused code.
This game has a prerelease article
Grand Theft Auto: Vice City Stories is the prequel to Vice City taking place in 1984 and starring Vic Vance, the brother of Lance Vance. Also, Phil Collins makes a cameo.
- 1 Sub-Pages
- 2 Unused Vehicles
- 3 Unused Weapons
- 4 Unused Pickups
- 5 Unused Graphics
- 6 Cut Characters
- 7 Unused Text
- 8 Regional Differences
- 9 Version Differences
| Unused Mission Related Text and Audio|
A large amount of unheard dialogue, from major to mundane.
| Other Unused Audio|
Other unheard sounds of the city.
| Debug Menu|
The Coastguard Maverick appears to have been cut again, as the same remnants from Vice City are present.
Slide Door Police Maverick
The Kuruma from Liberty City Stories was to return, but was cut. All that remains is the name in the files.
Mentioned in the official BradyGames strategy guide, but with the incorrect screenshot. Only the name seems to exist in the final game.
An unused and fully-functioning weapon, which can be accessed via trainers.
A phone that has no use when equipped, which may have been replaced with the pager. Ironically, the icon resembles more of a newer phone model that matches up with the earlier Liberty City Stories weapon icons.
Like most games in the Grand Theft Auto series, Tear Gas is not available normally, but is fully functional. Interestingly, the model and texture is completely different from the other games!
In addition to the above-mentioned tear gas and landmine, the weapon table in GAME.DTZ contains entries for the screwdriver, hammer and cleaver, most likely as leftovers from the original Vice City. Along with them is also an entry for a seamine; judging by the unused audio for the mission The Colonel's Coke it might have been intended as an obstacle for that mission.
The adrenaline and camera pickups are both present here, neither of which are used. The texture for the adrenaline isn't mapped properly and the camera pickup doesn't have any textures present.
HUD icons for a phone, a property and a clothing store, none of which are used.
Early textures for Blista Compact can be found in the PlayStation 2 version.
As seen in some trailers, Louise originally had black hair. The aerobics model of her still has the early version present, the only difference being the head.
The texture sheets for Vic (where his arms are exposed) feature a tattoo, which is never seen in-game.
The PSP version contains an early model for Vic, looking more like his appearance in the original Vice City, which was seen in early screenshots. He is also wearing a USMC uniform and some of the textures are named cs_vic_marine.
Replace with the model.
SPLASH4-10.XTX are unused splash screens, which are just lower quality copies of the loading screens, two of which seem to be early versions. The one featuring Diego Mendez has a different skyline in the background and Diaz's face was touched up a bit.
Textures for Toni, the protagonist of Liberty City Stories are left over in the PSP version as well.
A lonely test texture is repeated multiple times.
Three sets of placeholder textures are present in the PSP version. Frankie, Janet and Mary-Jo are all minor characters in the game. Similar textures were in Liberty City Stories as well.
There are strings of text showing that Leo Teal would return from GTA: Vice City. He also has five missions mentioned in the game's files.
CH_LANC: Lance Vance CH_LEOT: Leo Teal CH_LOUI: Louise Williams
LEO_C01: REMOVED LEO_C02: REMOVED LEO_C03: REMOVED LEO_C04: REMOVED LEO_C05: REMOVED
Several multiplayer characters from the PSP version appear to have been cut as well.
MPC_018: Paramedic - Lose this one MPC_022: Gloria - Lose this one MPC_023: Woman - Lose this one MPC_024: Bloke 1 - Lose this one MPC_025: Bloke 2 - Lose this one MPC_026: Woman - Lose this one MPC_027: Woman - Lose this one MPC_028: Bloke 3 - Lose this one MPC_029: Bloke 4 - Lose this one MPC_033: Beach guy - Lose this one MPC_034: Woman - Lose this one MPC_040: Worker - Lose this one MPC_041: Cabbie - Lose this one MPC_042: Construction guy - Lose this one MPC_047: Bloke 5 - Lose this one MPC_050: Bloke 6 - Lose this one? MPC_052: Beach guy - Lose this one MPC_055: Bloke 7 - Lose this one MPC_065: Old Guy - Lose this one MPC_067: Woman - Lose this one MPC_069: Bloke 8 - Lose this one MPC_074: Construction dude - Lose this one MPC_075: Golf woman - Lose this one MPC_076: Golfer - Lose this one MPC_079: Woman - Lose this one MPC_081: Bloke 9 - Lose this one MPC_083: Woman bum - Lose this one MPC_084: Old bum - Lose this one MPC_086: Bloke 10 - Lose this one MPC_111: Golfer - Lose this one MPC_112: Golfer - Lose this one MPC_129: Buger Bar - Lose this one? MPC_136: Cameraman - Lose this one
Placeholder radio station.
PLACEHOLDER STATION NAME
Stats for Hidden Packages, which were replaced by 99 Red Balloons in this game.
Hidden Packages collected
Apparently you were meant to be able to take screenshots in the PSP version of the game, no such feature seems to exist though.
Do you want so save this screenshot to your Memory Stick ? Press ~X~ to save or press ~O~ to go back to the game. There is no Memory Stick in your PSP. If you want to save this screenshot, insert a Memory Stick and then press ~X~ to save or press ~O~ to go back to the game. Your Memory Stick does not have enough disk space. If you want to save this screenshot, insert a Memory Stick with sufficient disk space and then press ~X~ to save or press ~O~ to go back to the game. Please wait... Saving... Do not remove your Memory Stick or go into suspend mode until saving is finished. Saving successful! The screenshots are stored on the Memory Stick in folder PSP/SAVEDATA/ULUX80212_SCREENSHOTS. Press ~X~ to go back to the game. An error occured while saving. Have you removed the Memory Stick or did you go into suspend mode? If you want to try again press ~X~ to save or press ~O~ to go back to the game.
This message is simply never displayed.
You have as much ammo for this as you can carry!
An additional pager message from Phil, possibly after Where It Hurts the Most. Oddly, this text was stored away from the mission related text, where the other pager text was stored.
Phil: Thanks for looking after Louise, man. I appreciate it. Any time I can help - just call...
Japanese Version Differences
- The menu in the Japanese version uses different wording for its options and the word "Map" uses the same font as in Liberty City Stories. Additonally, subtitles are turned on by default in the Japanese version.
- Damage taken was reduced in the Japanese version, demonstrated below. Additionally, attacking and targeting downed enemies is disabled.
- The Mac-10 rampage near the Downtown Ammu-Nation was moved further north in the Japanese version.
- The gang members that are spawned by the rampage on the rooftop near the junkyard use baseball bats and pistols in the international versions, while in the Japanese versions their bats were replaced by machine guns.
- Analog sensitivity was increased in the Japanese version.
- The Japanese version applies a three star wanted level instead of a two star one in the mission Purple Haze, after recovering the van full of drugs.
- Like with other 3D Universe Grand Theft Auto games, blood was removed in the German version.
- The song "Sex (I'm A...)" by Berlin (played on Wave 103, along with it's related DJ banter) is only present in the US release of the game for unknown reasons.
More in-depth info would help with picture comparisons.
When ported over to the PlayStation 2, several minor changes and new features were added.
- The resolution was increased and texture quality and draw distance improved.
- A Trails option was added.
- Multiplayer content was removed.
- Six new side missions were added. Caddy Daddy, Crims on Water Wings, Hyman Memorial O.D.T., Playground on the Park, Playground on the Dock and Rush!.
- Five new rampages were added. Additionally, the Mac-10 rampage is found in the same place as in the Japanese PSP version.
- Five new Unique Stunt Jumps were added. Some used ramps which were previously only used as decoration, while others required some changes to the map.
- "Seagulls Sniped" was added to the stats.
- A new easter egg was added to the VCN building and several returning ones were altered.
- Several sound effects were changed, including ones for the stubby shotgun, rocket launcher and grenades. The sound of some aircrafts and bikes were also made higher pitch.
- Planes are less durable and explode upon impact.
- The Air Ambulance now has a radio.
- The sniper scope was changed from pink to green.
- The garbage and leaves floating around the city are much more visible.
- The Wintergreen received a different windshield.
- The "Hired Muscle" outfit now includes gloves on the in-game model as well. In the PSP version they were only visible on the cutscene model, most likely due to an oversight.
- In Soldier, the hitmen do no damage to you.
- In Home's on the Range, Jesús' clothing was changed.
- In Domo Arigato, Domestoboto, the gun Armando fires at Domestobot was changed from the pistol to the Equalizer.
|The Grand Theft Auto series|
|Windows||Grand Theft Auto • Grand Theft Auto 2|
|PlayStation||Grand Theft Auto|
|Game Boy Color||Grand Theft Auto 2|
|Windows, Xbox||Grand Theft Auto III • Vice City • San Andreas|
|PlayStation 2||Grand Theft Auto III • Vice City • San Andreas • Liberty City Stories • Vice City Stories|
|Game Boy Advance||Grand Theft Auto Advance|
|PlayStation Portable||Liberty City Stories • Vice City Stories|
|Android, iOS||Grand Theft Auto III • Vice City • San Andreas • Liberty City Stories|
|Windows||Grand Theft Auto IV • Grand Theft Auto V|
|PlayStation 3, Xbox 360||Grand Theft Auto IV • Grand Theft Auto V|