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Grand Theft Auto 2 (Windows)

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Hmmm...
To do:
PS1 proto from ten days before final, has noticeable differences

Title Screen

Grand Theft Auto 2

Developer: DMA Design
Publishers: Rockstar Games, Zoo (JP)
Platform: Windows
Released in JP: March 30, 2001
Released in US: October 27, 1999
Released in EU: October 27, 1999


ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Grand Theft Auto 2 is the sequel to the first game. Taking place in three districts of one city instead of three and adding new features. It's also the only game in the Grand Theft Auto series to not use a Roman numeral to represent what game in the series it is.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Debug Menu

A "Debug" tab can be added to the GTA2Manager setup executable by editing the Registry, by going to HKEY_LOCAL_MACHINE\SOFTWARE\DMA Design Ltd\GTA2\Debug and adding a string bob_debug_display with a value of 1. From here, you can enable a lot of debug features, cheats and other such things.

The following keys are enabled when "Do Debug Keys" is ticked:

  • 1 – +1 respect for the first gang.
  • 2 – +1 respect for the second gang.
  • 3 – +1 respect for the third gang.
  • 4 – +1 wanted level.
  • 5 – Erases wanted level.
  • C – Shows coordinates.

Using the numpad, the player can adjust the view or teleport themselves:

  • 7 – Zoom out.
  • 9 – Zoom in.
  • 8 – Up.
  • 4 – Left.
  • 6 – Right.
  • 2 – Down.
  • 0 – Teleport.
  • 5 – Center on the player.
  • \ - Focus on the nearest vehicle.
  • + - Frame-by-frame pausing.
  • - - Toggle Fast Forward mode.
  • . – 100% health.

Unused Objects

Objects to be put on a map, some similar to the original Grand Theft Auto. Many are found within the game's files and are fully functional, but for some reason are not included anywhere in the game.

BENCH

Gta2 bench.png

Bench, may be hit by a car.

BIN

Gta2 bin.png

Garbage bin.

BLASTER

Gta2 blaster.png

Ghetto blaster, makes a constant sound.

BLOOD

Blood, taken from GTA1.

BOXES

Gta2 boxes.png

Boxes, similar to the ones from GTA1. Destroyed when the player walks or drives over them.

CRATE

Gta2 crate.png

Crate, like the boxes, destroyed when the player walks or drives over them.

FOOTY

Gta2 footy.png

Football / soccer ball, can be kicked around by both the player and AI-controlled pedestrians and cars.

HYDRANT

Gta2 hydrant.png

A fire hydrant. Cannot be destroyed.

NEWSDIS

Gta2 newsdis.png

A newstand, movable.

OILDRUM

Gta2 oildrum.png

A movable oil barrel.

RUBBISH

Gta2 rubbish.png

As the name implies. Can be destroyed.

TYRE

Gta2 tyre.png

A tyre, movable.

Body parts

Unused sprites indicate that Claude was meant to blow enemies into pieces, something which was only implemented as of GTA III.

Unused Weapons

Electrobaton

Gta2 electrobaton.png
GTA2 Windows Electro baton.gif

A half-working weapon known as the "electro baton" can be found in the game. How it works is: first, a bullet is shot. If it hits a pedestrian, an electric current is created between the weapon and the target but the targeted person never dies. When used against human players, the electro baton causes them to slow down and continue walking even when the player stops holding any buttons. Using it against cars has no effect (i.e. only bullets are shot, without electricity). The electro baton makes no sound, unlike the constant buzzing noise of Electrogun. The electro baton has an unused pickup weapon sprite. Concept art shows a SWAT cop holding one, thus making it possible it would have been used when the cop dropped it.

Instant Vehicle Bomb

Gta2 instant vehicle bomb.png

Similar to the regular Vehicle Bomb, except it explodes immediately after triggering, leaving no time to escape from the car. Perhaps meant for a suicide mission of some sort?

Tanker

Gta2 tanker.png

This unused vehicle that can be attached to a Truck Cab, similar to Transporters and Containers.

Unused Graphics

Cop's Dialogue Face

Gta2 cop face.gif

A policeman's face possibly would have been used for dialogue. In-game, dialogue parts spoken by cops are rare and use the generic "neutral character" face. Also, it would probably be used if Claude was busted due to GTA 1 also having a police face if you get busted and got told what crimes you committed.

Claude Speed's Face

Gta 2 Protaganist head.gif

Claude's head is seen in many screenshots and one gameplay footage in the hud where the health is at. Its appearance is having a bald head and blue eyes contrasting from Claude's sprite and the short film portrayal of Claude.

Skull And Crossbones

GTA2 Kill-frenzyskull.png

The game contains a sprite file for a skull and crossbones which would have been for when Claude starts a kill frenzy mission again, GTA 1 has a skull and crossbones when you start a kill frenzy mission.

Gta 1 Cop Face (Stars)

Leftover from GTA 1, That putted on fstyle.bil and this dedicatory should put that only for Main Menu things.

GTA2 USER OBJECT 5.png

Textures

Gta2 unused textures.png The graphic files contain a couple of tile textures with a white "X" drawn over them.

Palette Swaps

Gta2 green cop car.png
Gta2 green swat van.png

Light green versions of the Cop Car and SWAT Van, as opposed to the light blue ones always found in the final version.

Unused Text

The following can be found in the ".gxt" text files.

Various Already Failed And Already Completed

There are unused lines for all the main gangs that DMA Design would've planned to use the same GTA 1's mission failure state where failing makes the mission no longer available for the rest of the session, as well as the ability to use phone booths belonging to a completed mission. The final game disables phones belonging to successful missions and imposes respect point penalties for failures instead.

Yakuza's Johnny Zoo's Lines:

Fool! You have already finished this Yakuza job!
Idiot! You already messed up this Yakuza job!

Loony's Elmo's Lines:

You already did this job, fruitcake!
Hey, screwball, you screwed up this Loony job already!

Zaibatsu's Trey Welsh, Red Valdez, and Uno Carb's Lines:

You are in error. This Zaibatsu job has already been completed.
You have a short memory. You already took this Zaibatsu job and made a mess of it.

Redneck's Billy Bob Bean's Lines:

Shit-head! You already done this job!
Shit-head! You already screwed up this job!

SRS Scientist's Dr. LaBrat's Lines:

You already took this job and finished it!
You already took this job and made a mess of it!

Hare Krishna's Sunbeam's Lines:

This job was most peacefully completed.
Be calm - you have made a mess of this job already.

Russian Mafia's Jerkov Lines:

This contract has already been fulfilled!
You have already attempted this contract and messed it up!

ARSE BISCUITS!

In line [3110] there's a text literally called ARSE BISCUITS! The usage is unknown if it's another Report dead briefs message, or just a joke by DMA Design.

Area Names

m33 Romanova
m35 Azimuth
m36 Barking
m41 Kyabetsu

Statistics

bnk_job BANK JOBS
bus_hi BUSES HIJACKED
trn_hi TRAINS HIJACKED

These would be probably displayed among other statistics shown when the player quits, passes the district or gets a Game Over. Hijacking trains is not even possible in the game, though it was in Grand Theft Auto.

"Report dead briefs"

"Empty" text strings. If testers were to encounter these in-game, they were supposed to be reported.

Downtown District

[number] PLEASE REPORT DEAD BRIEF [number] TO ALAN JACK AND WILLY MILLS!

Appears 36 times. Text numbered: 1095, 1100, 1110, 1117, 1120, 1200, 1230, 1232, 1233, 1235, 1275, 1282, 1294 to 1297, 1301, 1312, 1315, 1344 to 1349, 1406, 1407, 1408, 1465, 1506, 1511, 1532, 1537, 1540, 1706, 1773.

Residental District

[number] REPORT DEAD BRIEF [number] TO STEVE BANKS OR STEVE TAYLOR!

Appears 2 times. Text numbered: 2029, 2036.

[number] REPORT DEAD BRIEF [number] TO STEVES BANKS AND TAYLOR!

Appears 4 times. Text numbered: 2273, 2887, 2888, 2889.

[number] REPORT DEAD BRIEF [number] TO STEVE BANKS AND STEVE TAYLOR!

Appears 22 times. Text numbered: 2352, 2355, 2358 to 2363, 2405, 2424, 2851, 2852, 2855, 2868, 2961, 2964 to 2968, 2972, 2974.

Industrial District

[number] REPORT DEAD BRIEF [number] TO BILLY THOMSON AND SEAN TAYLOR!

Appears 98 times. Text numbered: 3001 to 3009, 3030 to 3090, 3124, 3125, 3132 to 3140, 3142 to 3147, 3151, 3161, 3163, 3167, 3173, 3253, 3298, 3299, 3350, 3481, 3906.

Unused Sounds

Azimuth

Barking

Kyabetsu

Romanova

Police radio pronouncing the names of unused areas.

Ghetto blaster music

Plays near the blaster when you get near to one, which constantly says the word "Bastards" from the in-game song "Taxi drivers must die!" By Bula Matari.

Game Over

An announcer saying "Game Over!" after you lose all your lives. The entity that plays the sound is not set up correctly, leaving this unique sound unhearable. If you fix the sound demonstration via game files you can hear the sound. Frying tonight!

Unknown where should be used. Mmm... Somethin's cookin

This should be used after get many kills with flamethrower, like copkilla but with molotov.

Codenames for Cars

Within the game's files, cars are referred by codenames which usually reflect the real-life models they were based on.

In-Game Name File Name
Aniston BD4 AMDB4
Benson MERC
Furore GT ZCX5
Hachura STRIPETB
Jefferson JEFFREY
Michelli Roadster T2000GT
Rumbler WBTWIN
Stinger STINGRAY
Trance AM TRANCEAM
Wellard ALLARD
Arachnid SPIDER
A-Type RTYPE
Beamer BMW
Big Bug MONSTER
B-Type STYPE
Bug BUG
Eddy EDSEL
Jagular XK XK120
Maurice MORRIS
Minx DART
Morton MORGAN
Panto FIAT
Romero ALFA
Schmidt MESSER
Shark GRAHAM
Spritzer SPRITE
T-Rex TBIRD
U-Jerk Truck VESPA
Bulwark BUICK
Dementia ISETTA
Meteor STRATOS
Miara MIURA
Z-Type VTYPE
Dementia Limousine ISETLIMO
GT-A1 GT24640