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Grand Theft Auto V (Xbox 360, PlayStation 3)

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Title Screen

Grand Theft Auto V

Developer: Rockstar North
Publishers: Rockstar Games, Take-Two Interactive Japan (JP)
Platforms: Xbox 360, PlayStation 3
Released in JP: October 10, 2013
Released in US: September 17, 2013
Released in EU: September 17, 2013

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

PrereleaseIcon.png This game has a prerelease article

Grand Theft Auto V is the follow-up to Grand Theft Auto IV, this time taking place in Los Santos and Blaine County with three playable characters instead of one. As usual with every Grand Theft Auto installment, this game took yet another step on the technical side. It also saw a very divisive change in both Rockstar and their online experiences with Grand Theft Auto Online.

This page covers the content first found in the PS3/X360 generation releases.

To do:


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Audio

To do:
  • There is more, including tons of cut dialogue.
  • Put the rest of the filenames.

Unused Police Scanner Audio

There exists audio for multiple vehicles from Grand Theft Auto IV that do not appear in the game as well as Grand Theft Auto Online-only vehicles, which cannot be obtained in singleplayer without save editing since the police scanner isn't normally heard in Online. The Liberator was originally found within the game's files before the Independence Day Special Update for Grand Theft Auto Online and is actually in singleplayer mode.

(Source: GTAForum's Ash_735)
Filename Vehicle Clip Subtitle Notes
..Operating an Annihilator helicopter. This vehicle originally made an appearance in Grand Theft Auto IV and its Episodes but was restricted to being an Online-only vehicle.
..Annihilator. An alternate take of the existing line.
..Operating an Annihilator helicopter. This vehicle originally made an appearance in Grand Theft Auto IV and its Episodes but was restricted to being an Online-only vehicle.
..Cognoscenti. Another vehicle that originally appeared in Grand Theft Auto IV, now exclusive to enhanced versions of Online. Though, rims for the vehicle can be seen as decorations in Los Santos Customs. Also, the name is pronounced wrong.
Cognoscenti 55
..Cog 55. The 55 variant of the existing car didn't appear in Grand Theft Auto IV until it was introduced in enhanced versions of Online.
..Dukes. A car returning from Grand Theft Auto IV, which would not reappear until the enhanced versions of the game.
..EOD. The specifics of this vehicle are unknown. In reality, EODs are military vehicles used for bomb disposal, so it's possible that the EOD was a similar heavily-fortified vehicle.
..Faction. A car returning from Grand Theft Auto IV. It would not be added in later until the enhanced Lowriders update for Online.
0x096C90A7.ogg Feroci
..Feroci. A car that appeared in Grand Theft Auto IV, but seemed to have been cut. Though, it appears in the film Meltdown and "Feroci RR" rims are featured as a customisation option in Los Santos Customs. Also, the name is incorrectly pronounced "Feroki".
0x1D457D44.ogg Hakumai
..Hakumai. Another cut car from Grand Theft Auto IV. No references or traces of it seem to exist meaning it was cut early in development.
0x1B679D8D.ogg Hellfury
..Hellfury. A motorcycle from Grand Theft Auto IV that was scrapped. Since The Lost MC play a role in the game's storyline, it may have been used as their vehicles in development before they were replaced by their other ones. It's also worth noting that The Angels Of Death use the Hellfury in IV and The Ballad of Gay Tony, likely to clear up any inconsistencies.
..Hunter. Originally appeared in Grand Theft Auto IV. The Hunter was actually seen in a trailer for The Simian, which could be seen before the Meltdown movie. It never appeared until the enhanced Grand Theft Auto Online Smuggler's Run update, but the police scanner audio refers it to a "military helicopter" or simply a "helicopter".
..Marbelle. Yet another cut vehicle from Grand Theft Auto IV. No references exist.
Police Fugitive
..Police Fugitive. Likely a police variant of the Cheval Fugitive sedan present in the final game.
RC Bandito
..RC Bandito Yet another vehicle cut from last-generation releases of the game, only to be exclusively included in the next-generation Online Arena War update.
..Sabre. Originally from Grand Theft Auto IV. A Sabre Turbo can be found in the final game, meaning that the original model was going to appear.
..Seaplane May have been the Dodo that only appears in enhanced versions of the video game. It was seen in the very first trailer, meaning it was cut very late.
..Tampa, Yet another car that appeared in Grand Theft Auto IV, and only appeared in next-generation Online updates.
..Vulkan There is an unused description for the vehicle present in all versions of the game, meaning it was supposed to be a fighter jet. It also appeared in the first and second trailers for the game and the Cunning Stunt Academy commercial.
0x176CDE99.ogg Wayfarer
..Wayfarer Another cut vehicle, this time only from The Lost and Damned. May have been retooled as the Daemon in the final game.
0x0E0F4D3B.ogg Willard
..Willard Yet another cut vehicle from Grand Theft Auto IV. Only this time, the Car manufacturer's name is also mentioned in the files as well.

Unused Vehicle Categories

It seemed that there were supposed to be more vehicles appearing, but only the Police Scanner audio remains for them.



It seems the Combine Harvester was supposed to make an appearance from San Andreas.


The Go-kart only appeared previously in Grand Theft Auto: San Andreas and Bully. The Go-karts will reappear in "The Cayo Perico Heist Update" in enhanced versions as both the Veto Modern and Veto Classic respectively.


Motorized skateboard

Roller skates

It seems the infamous cut skateboard from San Andreas was supposed to appear, but it got cut again for unknown reasons.

Horses were meant to be included as part of the animals in the game but they were removed. These scanner quotes show they would come in a variety of colors and would've been ridable, possibly like the ones in Red Dead Redemption.

Filename Clip Subtitle
On a black horse.
Riding a brown horse.
On a dark-colored horse.
On a light-colored horse.
Riding a white horse.
On a white horse.

Unused Manufacturers


Steel Horse


Mission Complete Tunes

There are multiple "Mission Complete" tunes that go unused, which come in three different variants for each character with both "big" and "small" tunes, sounding awfully different from the current score in the game. Judging from the audio entries, the "small" themes were intended to be used for the Strangers and Freaks missions, while the "big" themes were used at the end of story missions. There is a chance they are placeholders but the concept for mission complete tunes was scrapped before they were fully realized. Michael's mission complete tune is ripped from The Silver Seal by Tangerine Dream and Franklin's tune is from West Coast Rocks by The Glitch Mob.

Ian Hicks (who composed the score for Max Payne 3 which was a game being developed alongside Grand Theft Auto V) confirmed that three different characters had separate musical themes for them that would also be for loading screen and pause menu music.[1]The idea would later be dropped in favor of working with artists like Oh No and The Alchemist, although Michael's pause screen music would later make it to the final product used for all three characters.

Franklin Mission Complete Small

Franklin Mission Complete Big

Michael Mission Complete Small

Michael Mission Complete Big

Trevor Mission Complete Small

Trevor Mission Complete Big

(Source: GTAForums)

Unused/Cut Score

To do:
Cut the music into "unused" parts?

Grand Theft Auto V is the first game in the series to feature interchanging music to set the mood of the action. However, not all of the tracks that were composed for the game have made it into the final version, and even some of those that did have never been used within the story mode.


The Greyhound is a track composed for the game by Tangerine Dream. It can never be heard in the game, suggesting the mission it was originally meant to be played during had been cut. Interestingly, the "calm" version is basically the Pause Menu theme[2] that lacks quality and some stems, having exclusive ones at the same time. Even though Greyhound, however, can be heard in Grand Theft Auto Online's Flight School during the first flying lesson, it only consists of two stems.


The Universal is another track composed for the game by Tangerine Dream. It's never heard within the Story Mode but it would sometimes play during the Executive Search event of GTA Online. It can also be heard in GTA Online's pre-release Gameplay Video.

Changed Score

Throughout development, some or even all of the score tracks have went through some remixing/rearranging to later appear in the best possible state in the final version. But thanks to the now-lost beta build's contents, we can tell the differences between the Beta and the Final versions of some tracks.

It is worth mentioning that most of the following tracks had not made it into the Story Mode but all of these later reappeared as part of various GTA Online updates. Thus, the comparison implies changes between the Build and the Update version of the track, and the differences described below belong to the former if not stated otherwise.

MP Heist Track 5
The Build version of this track, which would later be added in GTA Online with the Heists update, is not significantly different from the final one. It was composed by Tangerine Dream and Woody Jackson.

The 2nd stem[3] features a synth effect along with another background synth line[4], while lacking the constant sub-bass line that is a thing in the final version. The 6th, bass, stem has a guitar riff, distorted and delayed, that was removed in the final version of the track, making the stem just a pure bass guitar line.

This track was added in GTA Online with the High Life update and differs from its final version in many ways. In fact, only the 4th stem, low percussion, seems to be unchanged. It was composed by The Alchemist and Oh No.

The 1st stem, meant to be calm, features a bass pad line and a delayed hi-hat. The 2nd one has a riff-styled lead with a slight flanger effect. The 3rd stem, usually being the lower action one, is completely different from its final variant. The action stem, by the index of 5, is a digital piano line, while being a completely synthesized sequence in the final version of the track. The 6th stem, bass, sounds like something to be played on an actual bass guitar; it's, however, a synth bass in the final version, and the melody is different as well. The drums, stem 7, may share some samples with the final version, as well as part of the beat, but have an exclusive stickshot line as well as the 808-style kicks. The 8th stem, which doesn't usually seem to have a constant purpose, is, again, not something like what we can hear in the final version at all; it's another synthesized track but with a calm piano to be heard in the background.

Removed Radio Songs

Within the American.gxt file, several cut songs intended for radio stations can be found. Unlike the last game, this one has a lot more. Songs marked with a "*" were later added for Enhanced Versions.

The Blue Ark

  • Bramma feat. Elephant Man - Duh Weh Mi Waah
  • Busy Signal feat. Damian Marley - Kingston Town*
  • Danny Hensworth - Mr. Money Man*
  • Dennis Brown - Westbound Train
  • Gregory Isaacs - Slum
  • Junior Murvin - Police and Thieves
  • Lee Perry & The Upsetters - Jungle Lion
  • Leo Graham - Want a Wine
  • Linval Thompson - Jah Jah The Conquerer
  • Sean Paul - Temperature
  • Sizzla - Living Up

The Lowdown 91.1

  • Edwin Starr - Easin' In
  • Eric Burdon & War - Magic Mountain*
  • Johnny "Guitar" Watson - Superman Lover*
  • Marvin Gaye - I Want You (Vocal)
  • Ohio Players - Fopp
  • The Delfonics - Funny Feeling*
  • The Dramatics - Whatcha See Is Whatcha Get
  • The Jackson 5 - Dancing Machine
  • The Jackson Sisters - I Believe In Miracles*
  • The Kay-Gees - Master Plan
  • The Meters - Cissy Strut
  • The Pointer Sisters - Yes We Can Can
  • War - Slippin' Into Darkness
  • Weldon Irvine - We Gettin' Down

Radio Mirror Park

  • !!! - One Girl/One Boy*
  • Digitalism - 2 Hearts
  • Ducktails - Assistant Director
  • Friendly Fires - Hurting
  • Future Islands - Before the Bridge
  • Gold Fields - Thunder
  • Junior Boys - ep
  • Miike Snow - Animal
  • Mitzi - Truly Alive*
  • Moving Units - Until She Says
  • Niki & The Dove - The Drummer*
  • Panama - One Piece
  • Rainbow Arabia - Blind
  • SebastiAn feat. Mayer Hawthorne - Love In Motion
  • The Ruby Suns - In Real Life*
  • The Shoes - Time to Dance
  • Toro Y Moi - Day One
  • Toro Y Moi - New Beat*
  • Twin Shadow - Run My Heart
  • Ultraísta - Smalltalk (Four Tet Remix)

Space 103.2

  • Con Funk Shun - Ffun
  • George Duke - Reach For It
  • Kleeer - Intimate Connection
  • Rick James - Mary Jane
  • Rick James - You and I
  • Zapp - Be Alright (LP Version)

Vinewood Boulevard Radio

  • Cold War Kids - Hang Me Up To Dry
  • DIIV - Doused
  • Hanni El Khatib - Head In the Dirt
  • Hanni El Khatib - Pay No Mind
  • No Age - Eraser
  • Psychic Ills - I Get By
  • Tame Impala - Solitude Is Bliss
  • The Soft Pack - Answer to Yourself*

Los Santos Rock Radio

  • Alannah Myles - Black Velvet*
  • Crowded House - It's Only Natural
  • Duran Duran - Serious
  • Golden Earring - Radar Love
  • Kenny Loggins - I'm Alright
  • Kiki Dee - Star
  • Michael McDonald - Blink of An Eye
  • Paul Weller - Round and Round
  • Ram Jam - Black Betty
  • Rare Earth - Get Ready
  • Robbie Dupree - Steal Away
  • Robert Lamm - Sleeping in the Middle of the Bed (Again)
  • Small Faces - Tin Soldier
  • Steve Harley & Cockney Rebel - Make Me Smile (Come Up and See Me)
  • Stevie Nicks - Sable On Blond
  • Tears For Fears - Everybody Wants To Rule The World
  • The Clash - This Is Radio Clash
  • The Cult - Lil' Devil
  • The Cult - Outlaw
  • The Cult - Wild Flower
  • The Prime Movers - Strong As I Am

Non-Stop Pop FM

  • The Black Eyed Peas - Meet Me Halfway*
  • Belinda Carlisle - Circle in the Sand*
  • Cassie - Me & U*
  • Cobra Starship feat. Sabi - You Make Me Feel...
  • Duncan Sheik - She Runs Away
  • Enrique Iglesias feat. Pitbull - I Like It
  • Estelle feat. Kanye West - American Boy
  • Jamiroquai - Love Foolosophy
  • Kevin Rudolf feat. Lil Wayne - Let It Rock
  • Kylie Minogue - Surrender
  • Mike Posner - Cooler Than Me*
  • Moloko - The Time Is Now*
  • Morcheeba - Tape Loop (Shortcheeba Mix)*
  • Neon Trees - Animal
  • Robbie Williams & Kylie Minogue - Kids*
  • Seal - Future Love Paradise
  • Sneaker Pimps - 6 Underground (Bluebottle Mix)**
  • Timbaland feat. Keri Hilson & D.O.E. - The Way I Are
  • Wilson Phillips - Hold On

Me & U by Cassie was actually supposed to appear in the previous game, on 98.8 The Vibe. **Also, the original version of 6 Underground by Sneaker Pimps was bought back for next-generation releases rather than the Bluebottle Mix. Circle in the Sand eventually was re-purposed for Los Santos Rock Radio.

Radio Los Santos

  • A$AP Rocky feat. Drake, 2 Chainz & Kendrick Lamar - Fuckin' Problems
  • Buddy - Awesome Awesome
  • Danny Brown & Action Bronson - Bad News*
  • French Montana feat. Rick Ross, Drake & Lil Wayne - Pop That
  • Glasses Malone feat. Jay Rock - No Sympathy
  • Tyga - Rack City
  • T.I. feat. Trae tha Truth - What It Do
  • Waka Flocka Flame - Rooster In My Rari

Channel X

  • Bad Religion - We're Only Gonna Die
  • Circle Jerks - Dude
  • Descendents - Ride The Wild
  • D.R.I. - I Don't Need Society*
  • Redd Kross - Linda Blair*
  • The Alley Cats - Nothing Means Nothing Anymore
  • The Germs - Manimal
  • The Gun Club - Sex Beat
  • The Zeros - Don't Push Me Around*
  • X - Los Angeles*

Rebel Radio

  • Bob Dylan - Subterranean Homesick Blues
  • Charlie Feathers - Get With It*
  • Commander Cody and His Lost Planet Airmen - Hot Rod Lincoln
  • Hank Williams III - D. Ray White
  • Jimmy Martin - Run Pete Run
  • Johnny Paycheck - (Pardon Me) I've Got Someone To Kill
  • Waylon Jennings - This Time

West Coast Classics

  • 2Pac feat. K-Ci & JoJo - How Do U Want It
  • Bone Thugs-N-Harmony - Mr. Bill Collector
  • DJ Pooh feat. Kam - Whoop! Whoop!
  • Mack 10 feat. Ice Cube & WC - Westside Slaughterhouse
  • Nate Dogg - I Got Love
  • Spice 1 feat. MC Eiht - The Murda Show*
  • Warren G feat. Nate Dogg - Regulate

Unused Graphics

Earlier Character Switch Icons

GTAV-EarlyMichaelSwitchIcon.png GTAV-EarlyTrevorSwitchIcon.png GTAV-EarlyFranklinSwitchIcon.png Creepy...

Earlier versions of Character Switch icons can be found. The characters depicted on there have notably different designs and looked like they were taken in the game rather than as model renders. From their designs, it looked like they were taken from before or around the first trailer debuted.

Michael looked older, with more notable wrinkles present on his face and greying hair at the sides, which was likely decided after he was originally younger and Hispanic. Trevor looked a lot more cleaner and had no tattoos present on his mugshot. Franklin looks more or less the same, except with a different hairstyle. Chop looked... different, and implied that he originally had a more plump build (which is further evidenced by his official artwork).

Unused HushSmush Profile Images

There are three unused profile images of Michael, Trevor, and Amanda that were intended for the in-game Hushsmush.com dating website.

Inside the game's Language files, you can find messages that would have occurred if the Player would have contacted a person, with these images being sent by text message. These would result in, for example, Michael getting angry after finding out Foxymama was Amanda.

Unused Textures

Player Intro Names

GTAV-IntroUnusedTrevorPhilips.pngGTAV-IntroUnusedFranklinClinton.png GTAV-IntroUnusedMichaelDeSantos.png GTAV-IntroUnusedMichaelTownley.png
There are unused graphics for intro names found in the splashscreens.ytd file, which are named after the playable characters. They seem to be very out-of-place compared to the game's final style and are reminiscent of L.A. Noire. Judging from the internal names, they may have been intended for the Character Switch feature and would show the names of the characters when switched over.

Interestingly, Michael is referred to as "De Santos" rather than "De Santa" and the person (as seen in Did Somebody Say Yoga?) that works at Burger Shot calls Jimmy the original last name. There's also a graphic for Michael Townley, the name he's called in the Prologue.

(Source: GTAForums)


GTAV-bokeh cross.png
Some red-colored shapes without a transparent BG in graphics_pc.xtd, which seems to be test textures. In the same texture file is a circle, hexagon, and octagon.

Additionally, there are quite a few cut map icons that hint at scrapped activities, along with placeholder icons from Grand Theft Auto IV. Plenty of final game assets point to the existence of these activities at some point in development, such as private security patrols in the wealthy suburbs and Los Santos being littered with abandoned taco trucks.

In common.rpf/data/glass, there are three high resolution images and three decal tests. It also exists in the Windows version.

Grand Theft Auto IV/Episodes From Liberty City Leftovers

To do:
Lots. Including Liberty Rock Radio announcement leftovers.

Grand Theft Auto V is built off of the engine of Grand Theft Auto IV, which would be used in other games like Red Dead Redemption, L.A. Noire and Max Payne 3. As stated in an interview, Rockstar Games wanted to make the game "feel different from IV" by changing over a lot of things. While a lot of things were made over for the sunny West Coast setting, there are quite a bit of leftovers found in the files.

LCPD Police Computer

A ton of textures of the LCPD police computer from Grand Theft Auto IV are here. When you look in the interior of the Police Interceptor and even the civilian Stanier, you can see a low-res LCPD police computer that's black and white.

Circular Map HUD

The map HUD from Grand Theft Auto IV is found in Hudold.xtd. According to some leaked portfolio pictures and the builds.xml file, it was used in development before it got replaced with a rectangular map HUD later on.

There's also the textures for the radar, thumbs down, dropping a grenade, etc.

Build Changelog

Download.png Download builds.xml
File: GTAV-builds.zip (139 KB) (info)

Inside the game's common.rpf, there is a file called builds.xml, a changelog of the game's many builds throughout development, with the earliest dating back to April 2009. Amongst other stuff, there are many references to the original Cops N Crooks-based multiplayer mode for the game. It also contains numerous internal Rockstar website URLs, mentioning an internal wiki with build revision histories.

Similarly, before the game was released, some configuration files were leaked that mentioned an 'Orbis' version of the game. 'Orbis' was the codename of the PlayStation 4 before release.

This file is not found on the PS4/XONE/PC versions of the game.


To do:
Go through it and list the cut/changed missions.
Download.png Download missions.xml
File: GTAV-missions.xml.zip (54 KB) (info)

Only present in these versions of the game is missions.xml. A file that contains developer notes with information of most, if not all, the missions in the game, including ones that were removed or changed.

Scrapped Singleplayer DLC?

To do:
Expand on this.

After Grand Theft Auto Online was launched, Rockstar Games said that there would be some DLC in the coming months. This led to fans creating countless rumors and fakes about probable DLC coming to singleplayer mode, but this was all debunked by a question answered by Rockstar in 2017 claiming that they don’t have any DLC planned for single player. However, there are quite a bit of leftovers that further prove that it was planned after all.

Unused DLC Selection Menu

Exclusively to the PlayStation 3 and Xbox 360 releases, there are remains of an unused DLC selection menu in a very similar vein to Episodes From Liberty City which can only be accessed by hacking the game.

On the DLC screen, there are three different titles saying "GTA", "Trevor", and "Dead" which are all likely placeholder DLC titles. Selecting any of the titles besides "GTA" brings the player to a completely blank map with Michael De Santa as the playable character.

According to the code, the "Dead" DLC would have likely involved zombies in a very similar vein to Undead Nightmare in Red Dead Redemption.

Unused Videos

To do:
Put the video here.

The new episode of Princess Robot Bubblegum cannot be seen in-game, despite it being seen in the credits and not being available until the enhanced releases. However, the video for the full episode remains in the files.



Map Layout Errors
Forget consistency, last-minute additions are what it's about!

Unusual Contacts

Using a save editor, your character will unlock every single contact in the game's files. You can even get some storyline-related contacts, unused ones, and some from Grand Theft Auto Online. There's even a test contact named Dummy_1 that can't be connected to.

Driveable Trailer

The trailer owned by Ortega from the mission Mr. Philips is actually a vehicle that can be spawned in your hangar with a save editor. It's missing the entire rear wall for some strange reason. Once spawned, it emits smoke from the chimneys, and pressing Triangle/Y to enter the trailer actually works; your character will go through the wall and "drive" it. Obviously though, it has no handling at all and can't move at all. Entering from the "passenger" side will open one of the doors. The inside of the trailer is detailed but has no collision and nothing is able to be interacted with it.

Invisible Railing

In the overpass on Del Perro Fwy, there is an area where you can pass through the rails. Under the right circumstances (lighting/camera maneuvering), A low-resolution bar of railing appears in the gap, suggesting that at one point in time the gap was covered, and they simply removed a section to create the area to pass through.

Lack of Vinewood Boulevard Radio Interest

Cars in Grand Theft Auto IV and V can be heard playing music from the outside, which come from the radio stations. Strangely, no car ever listens to Vinewood Boulevard Radio likely because it was the last radio station to be implemented in the game (as the filename of the station says RADIO_18_90S_ROCK). This was not fixed for enhanced releases.

To further prove this theory, the game had different radio stations during development, as Vinewood Boulevard originally started out as a station going by the name of "Pre-Millenium Radio" (as seen from the now-lost beta build), that played Britpop and Grunge music.

Text Oddities

There is an unused description of the Tug, that would later be released for Grand Theft Auto Online in next-generation versions.

** Placeholder Tug Description **

While it simply says that, it has an actual description in the Polish-language version!

Unused Polish Description Translation
Od dreszczyku żeglarskiej przygody dzieli cię tylko zaliczka. Łapiesz wiatr w żagle,
a twój pokład przepełniony jest imigrantami. Kilka godzin później morska woda i 
zatrważająco niska prędkość pozwoliły ci odkryć uczucie wewnętrznego spokoju. 
Niedługo później mijasz straż nadbrzeżną i nadchodzi twoja kolej w beczce. To jest życie.
The thrill of seafaring adventure is only a downpayment away. You set sail with 
a fair wind and a hull brimming with illegal immigrants. Hours later, the sea 
spray and astonishingly poor top speed have brought you a newfound sense of 
inner peace. Before long, you cruise past the port authorities, and 
it's your turn in the barrel. This is the life.
(Source: GTAForums, Text Source & Translation)

Internal Online Update Codenames

Some of the Grand Theft Auto Online updates actually have codenames that are found in the files, which are used to mark each of them. It's worth nothing that they were released in a different order, likely to further coincide with the holiday season. While "mp" is short for "multiplayer", "ng" is short for next-generation (referring to the PlayStation 4/Xbox One and PC releases) and "sp" is likely short for "singleplayer", meaning that downloadable content single player was originally planned.

Internal Order (Codenames) Internal Order (Update Names) Released Order (Codenames) Released Order (Update Names)
Beach Bum Update
The Business Update
Holiday Gifts
Valentine's Day Massacre Special
The High Life Update
I'm not a Hipster
Independence Day Special
San Andreas Flight School Update
Last Team Standing Update
Beach Bum Update
Holiday Gifts
Valentine's Day Massacre Special
The Business Update
The High Life Update
I'm not a Hipster
Independence Day Special
San Andreas Flight School Update
Last Team Standing Update
(Source: Story Mode DLC discussion thread - GTAForums)

Unused Text

TXDCut.ide is still a leftover Grand Theft Auto: San Andreas file, and it's disturbing to see this STILL in the game's common.rpf. TXDCut.ide simply redirected the cutscene cars textures to the non-cutscene version cars, like the cutscene Greenwood uses the non-cs Greenwood's texture.


blah@.xml contains a bunch of random letters.

bdgdb dfbd

Unused Vehicles

Since the GTA Online and Social Club features permanently stopped working on December 16, 2021, a couple of exclusive vehicles cannot be driven unless the player is using a trainer. The list of vehicles is:

  • Annihilator
  • Elegy RH8
  • Valkyrie
  • Hydra
  • HVY Insurgent
  • Karin Kuruma
  • Principe Lectro
  • Karin Technical
  • Lampadati Casco
  • Vapid Guardian
  • Lost Slamvan

In turn, there are also variants of vehicles that only appeared in GTA Online:

  • Standard Declasse Gang Burrito
  • Post-OP Boxville
  • Heist Mule
  • Velum 5-Seater
  • Insurgent Pick-Up
  • Kuruma (Armored)

Revisional Differences

To do:

Version 1.01

A patch was released on Xbox 360 & PlayStation 3 systems on October 2, 2013.

  • Access to GTA Online enabled.
  • Fix for interface issues when using Internet on the cell phone after completing the game, or during a mission replay.
  • Fix for the Vanilla Unicorn occasionally becoming locked.
  • Fix for issues where the character’s money could drop below zero and become stuck there.
  • Fix for the Epsilon Program missions not progressing properly after delivering some cars.
  • Fix for issue where the Atomic Blimp sometimes does not appear as a phone contact for Collector’s Edition owners.
  • Fix for issues with saved vehicles going missing, or losing their upgrades.
  • Fixes for several map escape and collision issues along with other various bug fixes.

Version 1.07

Released on December 10, 2013.

1.00 - 1.06 1.07+
  • The sculpture resembling the real-life Declaration Sculpture was changed to a completely different-looking one.

Regional Differences

To do:
Any more?

Japanese Version Changes

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

The Japanese version of Grand Theft Auto V has a number of changes in the game, to comply with the CERO rating standards in Japan.

  • In the cutscene at the start of Mr. Phillips, the scene of Trevor and Ashley having sex has been removed, skipping a few seconds ahead to Trevor staring slackjawed at the TV.
  • Tracey's audition outfit worn in the cutscene for Fame or Shame now has panties worn under it.
  • In the cutscene at the start of Scouting the Port, Trevor's animation for exposing himself to Floyd remains unchanged, but the actual model swap to remove his pants does not occur, resulting in him miming the act of taking off his pants.
  • In the mission By the Book, the notorious torture sequence is disabled - you only see the cutscenes bookending each playable sequence.
  • In the mission Paparazzo - The Sex Tape, the animation of Poppy Mitchell and Justin having sex has been replaced with them having a quiet smoke.
  • In the mission Reuniting the Family, the tattoo Michael draws on Lazlow is shaped like a rocket instead of a penis. The subtitled dialogue was even reflected to change that:
Japanese Subtitles Translation Original Dialogue
Please don't tattoo a cock!
煙も少し 描き足してやろうかな? Should I draw a little bit more smoke? How 'bout I draw those three pubic hairs on here too?
今に発寸前だな? Is it about to begin now? Should I draw these three pubic hairs?
  • The strippers at the strip clubs now have pasties to cover their nipples.
  • When you take the prostitutes to a secluded area, it automatically goes to one option and the camera becomes unmovable and sits behind the car at a low angle.

Surprisingly, the German and Australian versions of the game are completely uncensored.

(Source: Kotaku)
([1]: source needed)
  1. https://gtaforums.com/?app=core&module=system&controller=content&do=find&content_class=forums_Topic&content_id=678397&content_commentid=1065429974
  2. It's sometimes being presented as a MAX: PANAMA (a track from Max Payne 3) remix, though it's not confirmed to have any relation with that but the subjective similarity.
  3. A GTA V score track consists of 1 to 8 stems — music layers, each having some instrument/line on it that are usually the same type for any stem of one index. The game mixes a track using the stems in real time according to the player's actions.
  4. That is also used in multiple other tracks, including other Heist ones and at least one Story Mode's.