Grandia (Sega Saturn)
Grandia |
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Developer: Game Arts
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Grandia is an RPG released for the Japanese region on the Sega Saturn in 1997. A PlayStation version was released in multiple regions a couple years later.
Contents
- 1 Sub-Page
- 2 Debug Mode
- 2.1 Area Buttons
- 2.2 Area Debug Overlay
- 2.2.1 Frontier Debug Mode
- 2.2.2 ETC Program
- 2.2.3 Save-Load Screen
- 2.2.4 Program Speed
- 2.2.5 Object,Parts Display
- 2.2.6 Scenario Flag
- 2.2.7 Map Status
- 2.2.8 Battle Mode Controll
- 2.2.9 Camera Controll
- 2.2.10 Effect Mode
- 2.2.11 Party Status 1
- 2.2.12 Party Status 2
- 2.2.13 Party Status 3
- 2.2.14 Music Mode
- 2.2.15 Monster Party Status
- 2.2.16 Party Status
- 2.2.17 Tenant Status
- 2.2.18 Hitbox Status
- 2.2.19 Mask Line Data
- 2.2.20 Rail Data Status
- 2.2.21 Chardemo Mode
- 2.2.22 ETC Character Data Status
- 2.2.23 TAnime Table Mode
- 2.2.24 Program Mode
- 2.2.25 Data Adrs
- 2.2.26 Ground Paramter
- 2.2.27 Disp Checker
- 2.2.28 address
- 2.3 Battle Buttons
- 2.4 Battle Debug Overlay
Sub-Page
Prerelease Info |
Debug Mode
Debug mode can be activated by editing the contents of the file DEBUG.BIN in the BIN directory on the Grandia CD, and changing G:0000 to G:4000. Alternatively, use a cheat device code to write the 4-byte big-endian value 0x34303030 to 0x0600FFD4 when the value at that address is equal to 0x30303030.
Area Buttons
Controller 1:
- X: Hold for full zoom in.
- Y: Hold for full zoom out.
- A: Jump.
- B+C: Run very fast.
- Z+C: Return to area entrance?
- Z+X: Select wireframe mode.
- Z+Start: Activate/Select debug menu overlay.
- Z+Up/Down: Move player character up/down in a weird way.
- Z+Left/Right: Camera roll adjust.
Controller 2:
- Z+L/R: Light level adjustment?
- Z+Up/Down/Left/Right: Light angle adjustment?
- Z+C: Pause/Unpause.
- C: Advance (when paused).
- Z+A: Music?
Area Debug Overlay
Frontier Debug Mode
ETC Program
- Area Map
- Mini Game 1
- Command
- Item Get
- Shop Uru
- Shop Kau
- Shop Azukeru
- Shop Hikidasu
- Config Window
- Save
- Load
- Message
- Mana Shop
Save-Load Screen
Program Speed
Object,Parts Display
Scenario Flag
Map Status
Battle Mode Controll
Camera Controll
Effect Mode
Party Status 1
Party Status 2
Party Status 3
Music Mode
Monster Party Status
Party Status
Tenant Status
Hitbox Status
Mask Line Data
Rail Data Status
Chardemo Mode
ETC Character Data Status
TAnime Table Mode
Program Mode
- Monster Editor (6)
- ? (8)
- Test Mode (9)
- Title Screen? (B)
- ? (C)
- Load Game (D)
- Intro FMV? (E)
- ? (10)
- Debug Area? (11)
- ? (12)
Data Adrs
Ground Paramter
Disp Checker
address
Battle Buttons
Controller 1:
- Start: Toggle battle debug overlay.
- Y: Deal 9999 damage to all enemies.
Controller 2:
- A: Randomize wait time with priority to player characters.
- B: Randomize wait time with priority to enemies.
- Z: Pause/Unpause.
- C: Advance (when paused).
- Y: Enable free movement (glitchy).
- Up/Down/Left/Right: Free movement of character.
Battle Debug Overlay
To do: Fill out this section. |
The Grandia series
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Sega Saturn | Grandia |
PlayStation | Grandia |
Game Boy Color | Grandia: Parallel Trippers |
- Pages missing developer references
- Games developed by Game Arts
- Pages missing publisher references
- Games published by Entertainment Software Publishing
- Sega Saturn games
- Pages missing date references
- Games released in 1997
- Games with unused areas
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- To do
- Grandia series
Cleanup > Pages missing date references
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