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Guerrilla War (NES)

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This page contains changes which are not marked for translation.

Other languages:
English • ‎español • ‎português do Brasil

Title Screen

Guerrilla War

Also known as: Guevara (JP)
Developer: SNK
Publisher: SNK
Platform: NES
Released in JP: December 26, 1988
Released in US: June 1989
Released in EU: 1989


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.


Guerrilla War is (more or less) an NES port of the arcade game of the same name. Any similarities to the Cuban Revolution are purely coincidental.

Cough.

Hidden Text

Some messages from the programmers are located at 00F8BD (US version) and 00FB8F (Japanese version) in the ROM:

APO? mess       
DaDi DaDaDa DaDi
ATHENA ikima--su
MARIchan muzukas
hikute wakanna-i
Ganbarima-----su
Ti-----me Girl!!
Fight ! Fight !!
HoHoHoHoHoHoHoHo
Knt mess        
NIKAGETSU DE TSU
KKUTTAN DAZO-   
HOMETE HOMETE   
3/9/88 20:0     
BUG GA DEMASSEN 
YOUNI ....
Original Translated
ATHENA ikima--su
ATHENA 行きます
ATHENA ikimasu!
Athena, ready to go!
MARIchan muzukas
hikute wakanna-i
マリちゃん難しくてわかんない。
MARI-chan muzukashikute wakannai.
Mari-chan is tough. I don't understand her!
Ganbarima-----su
がんばります!
Ganbarimasu!
I'll do my best!
NIKAGETSU DE TSU
KKUTTAN DAZO-   
HOMETE HOMETE
二ヶ月でつっくたんだぞ!ほめてほめて。
Nikagetsu de tsukkutan da zo! Homete homete.
I managed to finish this game in 2 months! Let's hear it for me!
BUG GA DEMASSEN 
YOUNI ....
バグがでまっせんように...
BUG ga demassen you ni...
I hope there aren't any bugs...
(Translation: GlitterBerri)

Knt is the main programmer, Yukio Kaneda. APO's identity is unknown.

"Athena, ready to go!" (± some words) is a line from Psycho Soldier, another SNK game.

Level and Difficulty Select

Nesguerrwar-menu.png

Hold A + B when selecting the number of players for this menu, with a difficulty and stage selection. Note that all stages except the last are accessible here.

Hidden Initials

Just in case you forgot who published this. Wouldn't you give yourself some credit?

These hidden powerups in stage 3 are arranged to spell out the developer/publisher name (SNK) and the main programmer's pseudonym (KNT). Note that some of the powerups may fail to spawn due to sprite overload.

Powerups

  • K - Kill all enemies on the screen.
  • N - +1000 pts.
  • S, T - Weapon pickups.

Regional Differences

Sasuke vs. Commander

Yes, it really is that bizarre.

A minigame based on Sasuke vs. Commander, an early SNK arcade game, is hidden inside the Japanese version. To access it, do the following:

  1. At the player selection screen, hold A + B and press Start to trigger the Level and Difficulty Select cheat.
  2. Set to stage 5.
  3. Now, hold Up + A + B on controllers 1 and 2, and then press Start on controller 1.

The ROM also includes the necessary font and space in the side bar for a score, an alternate screen layout, and multiple frames of animation for Sasuke and the ninjas, but none of it was used. It's likely that the developers had planned a more full-fledged port, but simply ran out of time.

Most of the game's graphics and screen layouts remain in the US ROM, but the program code was either disabled or removed.

Hmmm...
To do:
explain, maybe it does more

While the game does not display your score, the main game will display it in place of your high score.

Credits

The North American version changed Fly Garuda to Ninja Sasuke, and added Uncle Boo Boo.

Guevara Guerrilla War
Guevara cred-1.png Guerrillawar cred-1.png
Guevara cred-2.png Guerrillawar cred-2.png