Guitar Hero: World Tour (PlayStation 3, Xbox 360, Windows, Mac OS X)
Guitar Hero: World Tour |
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Developers: Neversoft
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Guitar Hero: World Tour now lets you play as the whole band, leaving even more plastic instruments to clutter the living room. Also notable for including a simple editor to make your own songs, not to mention that it now uses the original song masters from the artists themselves instead of covers done by WaveGroup.
To do:
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Contents
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Prerelease Info |
Whammy Calibration Menu
A fully functional menu exists in the code for calibrating the resting position on whammy bars, complete with unique graphics. Why this goes unused is unknown.
Unused Models
Unlike the previous game, only one "boneman" model exists. boneman_female.skin is found in the "DATA/MODELS/CAR/FEMALE" folder of the PC port.
Unused Graphics
A simple placeholder graphic for missing textures. Similar images appear in later games in the series.
A two-player icon in a similar vein to Guitar Hero III. In the final game, a pair of drumsticks is used.
An enlarged and unused version of the Sudden Death battle icon.
What seems to be a placeholder unlock image for a pair of horns.
An unlock picture for a fancy pimp hat. This item goes unused in the final game, and therefore this image is never used.
An unused portrait in the style of Guitar Hero III, resembling Casey Lynch.
Two images that are used in the debug menu, for a UI physics test.
A placeholder image used for testing color calibration, used in the debug menu. The image of Tony Hawk is the default face mapping image seen in the Tony Hawk's Underground series.
Images for the above-mentioned whammy calibration menu. The picture on the right is made to fade out when the whammy bar is held down.
Create-A-Rocker
A Create-A-Rocker image used to select a gem-related value. Possibly used for changing some sort of gem style or color?
A Create-A-Rocker image used for selecting a character's star power animations. In the final game, these cannot be changed in any way, nor are unique star power animations used.
An image that was once used in the design menu when loading or saving Create-A-Rocker designs. In early versions of the game, preset designs could have been loaded.
Jimi's character select icon. The game has lots of checks to handle Jimi Hendrix, including him being forcefully locked in any circumstances.
Create-A-Rocker images are present for the game's various celebrity talents. Given that these are not selectable or unlocked in normal gameplay, these go unused.
Band Logo
While not technically unused, band logos in venues share a common image name and texture. This is an internal image and gets overwritten by the final band logo when initializing the zone.
Gig Poster Overlays
Similar to band logos, the gig posters in the "board room" use temporary overlay textures for the completion icons that get replaced at runtime. The first five are legitimate textures, whereas the other numbers are very well made numbered images.
Unused Gig Poster Variants
The z_board_room zone contains older, duplicate versions of some of the gig posters:
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Posters in the gig select have two images, a zoomed out version and a large version used when previewing its songs. Selecting the Create-A-Gig poster immediately takes the user to the setlist selection, therefore its large version goes unused.
Curiously, its large image is a variant of the Tool poster, lacking the logo in the background:
Early | Final |
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Concept Art
Stored in the files for the Frathouse (Phi Psi Kappa), Hotel (Ted's Tiki Hut), and House of Blues are pieces of concept art for each venue.
Early Gig Posters
The z_frontend package contains noticeably early versions of the gig posters. Judging by these being poster-sized, it's possible these were leftovers from a scrolling menu similar to Guitar Hero III.
Recliner Texture
Unlike most other textures in the game, the one used for the recliner in the studio is an actual photo of a real life recliner but cropped to be used as a texture.
Compiler Strings
Leftover in the PC version is a healthy array of strings from QComp, Neversoft's internal QB compiler.
Word too long, max chars allowed = %d Missing end quote in non-local string Non-local string too long, max chars allowed = %d Encountered \\\" inside local string.\nThe \" character is not supported because it is not in our font.\nPlease use single quotes instead. Encountered \\' inside local string. Please use just ' without the backslash. Tab character found in string Missing end quotes in string Line-feed character encountered inside string Error at line %d: Line-feed character encountered inside string. The line-feed is at the end of the following text:\n%s\n Carriage-return character encountered inside string Error at line %d: Carriage-return character encountered inside string. The carriage-return is at the end of the following text:\n%s\n String too long, max chars allowed = %d Hex too long <...> random2 random 'Random' keyword must be followed by an open parenthesis Too many nested if statements elseif jump offset too big Previous elseif has already had its jump offset set? Expected elseif to have at least one other elseif before it? Encountered elseif after else ? If statement jump offset too big Too many elseif's! Elseif without if Elseif preceding else has already had its jump offset set? Expected else to have at least one elseif before it? Two else statements for the same if Else without if Elseif endif jump offset too big elseif's endif jump offset is already set? Elseif preceding endif has already had its jump offset set? else statement jump offset too big Endif without if Expected mpLastCaseJumpOffset == NULL ? Expected mNumCaseStatements == 0 ? Too many nested switch statements Bad case jump offset Too many case statements, need to increase MAX_CASE_STATEMENTS in qcomp Got case statement when m_num_nested_switch_statements == 0 ? Bad jump offset Got endswitch statement when m_num_nested_switch_statements == 0 ? Too many nested 'Random' operators Unsupported pragma directive CheckObjectNames Empty #pragma directive #pragma CheckObjectNames not supported! Too many digits in fractional part of float Bad character in fractional part of float Integer value out of range Bad character in number Numeric value with no digits Unrecognized character sequence #NULL useheap default case endswitch switch randomshuffle randompermute randomnorepeat randominteger randomfloat randomrange2 randomrange return endif elseif else endscript script break repeat begin No digits in hex value. Make sure there is no white space between the $ and the value. Hex value too big Bad character in hex value No digits in hex value. Make sure there is no white space between the 0x and the value. Eh? Missing end quotes in string Eh? Missing end quote in string Missing ] in \\F string. Expected \\F to be followed by [ Eh? Missing end quote in wide-string Confused by line %d of %s.\nExpected either a script definition (Script ... EndScript)\nor a constant definition (Something=...) NULL p_existing_entry->mValue.GetScript() ?? Keyword 'script' must be followed by a name, line %d of %s The symbol '%s' is defined twice, in %s and %s Expected an equals sign to follow '%s' at line %d, %s\nThe most likely explanation is that you have a command\noutside of a script ... endscript Unsupported UseHeap type of '%s'\nValid types are DebugHeap, ScriptHeap\n(line %d of %s) Keyword 'UseHeap' must be followed by a name\n(line %d of %s) File %s, line %d:\n%s\n ..\\..\\code\\Gel\\Scripting\\parse.cpp Keyword 'UseHeap' must not have an = after it, just the name of the heap\n(line %d of %s) 'UseHeap' keyword cannot be used inside array definitions 'UseHeap' keyword cannot be used inside structure definitions 'UseHeap' keyword cannot be used inside scripts In the 'random' operator, @* must be followed by an integer with no line breaks The sum of the 'Random' operator weight values is too large.\nThe sum of the weights must not exceed 32767 otherwise the calculations in the game code will overflow. The sum of the 'Random' operator weight values must be greater than zero. Got an '@*' weight value outside of a 'Random' operator 'Random' operator weight value is too large. Max is 32767 'Random' operator weight values cannot be negative. In the 'random' operator, @* must be followed by an integer 'RandomInteger' operator can only be used inside scripts 'RandomFloat' operator can only be used inside scripts 'RandomRange' operator can only be used inside scripts Got an '@' character outside of a 'Random' operator Missing close parenthesis after 'Random' Missing the initial '@' in 'Random' operator 'Random' operator can only be used inside scripts More open square brackets than close square brackets More close square brackets than open square brackets More open curly brackets than close curly brackets More close curly brackets than open curly brackets More open parentheses than close parentheses More close parentheses than open parentheses Missing endscript Expected printf_square_count == 0 at start of printf or printstruct Expected printf_curly_count == 0 at start of printf or printstruct Expected printf_parenth_count == 0 at start of printf or printstruct Unexpected close parenthesis in 'Random' operator Too many endscripts Missing endif Missing endswitch Missing repeat endscript without corresponding script endswitch without corresponding switch default keyword not in a switch statement case keyword not in a switch statement if-endif straddles a begin-repeat endif keyword must be the first word on its line endif keyword can only be used inside scripts elseif keyword must be the first word on its line elseif keyword can only be used inside scripts else keyword must be the first word on its line else keyword can only be used inside scripts if keyword must be the first word on its line if keyword can only be used inside scripts return keyword must be the first word on its line return keyword can only be used inside scripts break keyword must be inside a begin-repeat loop break keyword must be the first word on its line break keyword can only be used inside scripts repeat without begin repeat keyword must be the first word on its line repeat keyword can only be used inside scripts Too many nested loops begin keyword must be the first word on its line begin keyword can only be used inside scripts Unexpected '@' token inside printf Unexpected end-of-line in printf or printstruct #pragma
The Guitar Hero series
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PlayStation 2 | |
Main Series | Guitar Hero (Prototype) • Guitar Hero II (Prototypes) • Guitar Hero III: Legends of Rock • Guitar Hero: World Tour • Guitar Hero 5 |
Band-Specific | Aerosmith • Metallica • Van Halen |
Expansions | Guitar Hero Encore: Rocks the 80's (Prototype) • Guitar Hero: Smash Hits |
Spin-Offs | Band Hero |
Wii | |
Main Series | Guitar Hero 5 • Guitar Hero: Warriors of Rock |
Expansions | Guitar Hero: Smash Hits |
Spin-Offs | DJ Hero • DJ Hero 2 |
PlayStation 3, Xbox 360 | |
Main Series | Guitar Hero III: Legends of Rock • Guitar Hero: World Tour • Guitar Hero: Warriors of Rock |
Windows, Mac OS X | |
Main Series | Guitar Hero III: Legends of Rock • Guitar Hero: World Tour |
Nintendo DS | |
On Tour | On Tour • Modern Hits |
Spin-Offs | Band Hero |
Arcade | |
Main Series | Guitar Hero: Arcade |
- Pages missing developer references
- Games developed by Neversoft
- Pages missing publisher references
- Games published by Activision
- Games published by Aspyr Media
- PlayStation 3 games
- Xbox 360 games
- Windows games
- Mac OS X games
- Pages missing date references
- Games released in 2008
- Games with unused code
- Games with unused graphics
- Games with unused models
- Games with unused text
- To do
- Guitar Hero series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by content > Games with unused graphics
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Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Neversoft
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Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by publisher > Games published by Aspyr Media
Games > Games by release date > Games released in 2008
Games > Games by series > Guitar Hero series