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Half-Life (Windows)/Textures

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This is a sub-page of Half-Life (Windows).

Leftovers from earlier versions

The Portal Device

An unused sign with "Emergency auto lock" on it can be found. It has a lit-up and a non-lit-up version.

The Security Complex

A leftover sign showing how to complete the vent puzzle in the scrapped The Security Complex chapter found in the 1997 prototype, along with labels for switches key to solving the puzzle, can be found in halflife.wad.

Alien Research Lab

halflife.wad contains a lot of leftovers from a cut area, the Alien Research Lab, which can be seen in the 1997 prototype. While some of the textures were repurposed (mainly screen images), many were not, leaving them orphaned.

The Communications Center

Graphics for earlier revisions of Forget About Freeman!, where the player had to decrease Black Mesa's security status by sending an all-clear message to an off-site location, are found in halflife.wad. Some of these graphics were reused for the Uplink demo.

Carpet textures

Textures for what looks like carpeting can be found. These were extensively used in the 1997 prototype.

Department of Defense Logos

What seem to be floor textures bearing the logo of the United States Department of Defense can be found. Most of them seem to fit the unused carpet textures, but there are two that appear to be overlaid on black and white tiles.

"Days since last injury" sign

An unused sign that has the text "days since last injury", an empty box above the text, and ironically, a blood splatter on the sign can be found. It appears in various levels from the 1997 prototype.

First Aid boxes

halflife.wad contains several textures for a first aid box. There are multiple front covers in the files. In the 1997 prototype, boxes using these textures were the only way to heal damage.

Unused alternate textures

Many textures seen throughout the game seem to have an unused variation.

Control Room sign

An unused alternate version of the sign saying "Control Room" exists. The used design makes it appear the words are appearing on a screen, while the unused variant has them made out of metal.

Unused texture Used texture
Hl SIGN50A.png Hl SIGN50.png

Lab Number sign

An alternate version of the sign to the right of the first door that leads to the Anti-Mass Spectrometer can be found. The metal is of a different style and the "Test Lab" on the upper part is made in the same style as the text on the unused "Control Room" sign.

Unused texture Used texture
Hl SIGN51A.png Hl SIGN51.png

M2 Bradley

An unused set of textures for the M2 Bradley vehicle found in Surface Tension exists. These textures have a desert camouflage pattern and have much darker lines than the textures used. There is also an unidentifiable logo on the vehicle's side texture that does not appear in the used texture.

Unused texture Used texture
Hl BRDLY BACK1.png Hl BRDLY2 BACK1.png
Hl BRDLY BTILE1.png Hl BRDLY2 BTILE1.png
Hl BRDLY FRNT1.png Hl BRDLY2 FRNT1.png
Hl BRDLY SIDE1.png Hl BRDLY2 SIDE1.png
Hl BRDLY TOP1.png Hl BRDLY2 TOP1.png

Security Clearance Levels

The game contains textures for areas that need security levels 5 through 8. In-game, only the ones for level 3 and 4 are used.

Target

A black and white version of the target used in the Hazard Course can be found. It is labeled "OUT_TARGT", while the used texture is called "OUT_TARGT2".

This is reused in Half-Life: Opposing Force for its Boot Camp section.

Unused texture Used texture
Hl OUT TARGT.png Hl OUT TARGT2.png

Unforeseen Consequences signs

A version of the "Caution" sign found near the start of Unforeseen Consequences with black instead of red font is in the files. It seems the intention was to have it blink at one point.

Unused texture Used texture
Hl +A~FIFTIES CAU.png Hl +0~FIFTIES CAU.png

An alternate version of the Caution sign found near the start of Unforeseen Consequences can be found. This version uses a darker gray metal background and lacks the screws the used texture has.

Unused textures Used texture
Hl +0~LAB1 CAU.png Hl +A~LAB1 CAU.png Hl +0~FIFTIES CAU.png

Xen Crystals

Dark orange Xen crystal texture

The dark orange crystal seen in Xen has an unused texture related to it.

Green Xen crystal textures

Two unused textures for the green crystals seen in the Xen chapters can be found.

Light orange Xen crystal textures

Like the green crystals, the light orange Xen crystals have two unused textures too.

Purple Xen crystal textures

xeno.wad contains textures for a purple version of the crystals found in Xen that are not seen anywhere during the Xen chapters.

Xen Launcher

An unused texture for the launchers seen throughout the later chapters and Xen exists in xeno.wad.

Unused textures by level

Hazard Course

Three unused signs related to the Hazard Course can be found in the game's files.

One of them mentions a "climbing tower", an area unseen in the final game's Hazard Course.

Anomalous Materials

There are several textures for names on lockers seen in Anomalous Materials that go unused. They all reference real Valve employees involved in the development of the game.

A texture for a book by Marc Laidlaw, the main writer of the Half-Life series. Likely to be placed inside of Gordon Freeman's locker with two other books, although it was left unused.

Office Complex

Office Complex has signs pointing to a "Sec D Admin 1" and "Sec D Admin 2" throughout the chapter. However, there is a sign that says "Sec D Admin 3" that was not used.

There is also a sign for a "Sgt. Harrington", a character who is occasionally mentioned on the announcement system, that was meant to appear in Office Complex. This name is a reference to Valve's co-founder, Mike Harrington.

A 50s-styled wall seen in Office Complex, but with blood already drawn on it, can be found. The final game uses blood decals to show gore.

Additional textures for the storage boxes seen in the freezer section. They appear to be using real brands; namely Heinz Tomato Soup, Cheez-It, and a company named "Gold Rush".

"We've Got Hostiles!"

An unused map texture can be found. Based on the location in its name (C1A3), it was meant to appear during this chapter.

Blast Pit

Among the textures for the objective lights in Blast Pit is an unused fourth one. It is green and has "Safety Hood" at the top of it.

Power Up

Two removed signs bearing the word "C2A1" in their names can be found. c2a1 is the internal name for the levels used in the Power Up chapter.

These signs mention a Sector D, which is where the chapter Office Complex is set. This suggests that the developers intended for the areas in Power Up and Office Complex to be connected in some way at one point.

On a Rail

Two signs with "C2A2" in their names are in the game's files. All of On A Rail's levels use the name c2a2 internally.

This sign mentions the administrative sections the player travels through in Office Complex, including the cut "Level 3" mentioned earlier. It seems the developers wanted to make another connection between the rail section and Office Complex.

The second sign mentions a "Sector E Surface Transport", which is seemingly never visited. This texture was reused in Opposing Force.

Apprehension

A texture named "NGIN_ROOF" can be found with the rest of the textures used for the train used at the start of Apprehension. It seems the Apprehension train would have a roof at one point, judging by its name.

A chart showing the Ichthyosaur's skeleton and a scientific-sounding name for it can be found in the game's files. Its filename has c2a3 in it, suggesting it was meant to be found in Apprehension.

This graphic is used in Half-Life: Opposing Force.

Questionable Ethics

halflife.wad contains a lot of signs for a C2A4. In the final game, this corresponds to both Residue Processing and Questionable Ethics. These don't fit Residue Processing but seem to work with Questionable Ethics (particularly the "CenCom High Security Research Labs" sign).

"Forget About Freeman!"

An unused texture with "GEAR" in its name can be found. Based on the name, it was meant to appear in "Forget About Freeman!", where there are two gears the player must slip by in order to proceed. However, both gears use only one texture, while there are three textures labeled "GEAR" in halflife.wad.

Subtransit

The train found in the multiplayer level Subtransit has an unused texture associated with it.

Uncategorized

Space Signs

Two images taken from outer space with the sentence "Sample WORDS HERE" near the top of them can be found.

They are located right next to the textures that make up the world map with the Black Mesa logo seen early in Anomalous Materials.

Unused Pictures

The game has several unused framed images starting with the name PICTURE.

Pin-up Images

The game has three cut pin-up images of... Xena the Warrior Princess?

One of the images is simply called "PINUP", while the rest are called "PINUPXENA".

Cut Posters

There are also images with the name "POSTER" in them that are unused. All of these are taken from real photographs.

Floor Wax barrel

BARREL2 is a texture meant for a barrel that says "Extra slippery floor wax" on it.

Portable toilet

Textures exist for a portable toilet that does not appear anywhere in the game.

Tent

Textures for a tent that does not appear anywhere in the game can be found.

Knob Switch

Two textures for a knob switch can be found. These were reused in the expansion packs.

"access denied" Sign

An unusual flashing "access denied" sign can be found. There are textures for it with none of the words lit up, the word "access" lit up, and both "access" and "denied" lit up.

Satellite Control Sign

A sign exists for an area called "Satellite Control" that cannot be found in-game. It was used in the Half-Life: Decay level Surface Call.

Data Operations Center Signs

Two signs exist for an area called "Data Operations Center" that cannot be found in-game.

The red sign was used in the Half-Life: Decay level Surface Call.

Unused Skyboxes

Half-Life contains several cut skyboxes in its "gfx/env" folder.

Most of these seem to have been meant for Xen.

Alien2

Alien2 is a trippy space skybox.

Alien2.png

Alien3

Alien3 is another trippy space skybox.

Alien3.png

City

City is a skybox featuring low resolution screenshots of a city.
In an early draft for the conclusion of the game, Gordon was to teleport to a human administrative setting, which allowed for a glimpse of a terrestrial sky.

Unlike most skyboxes, City's textures only exist in TGA format instead of both TGA and BMP.

City.png

Neb1

Neb1 is taken from pictures of outer space, presumably a nebula.

Neb1.png

Neb2b

Neb2b (Neb2 does not exist) is also taken from images of a nebula.

Like City, Neb2b only exists in TGA format.

Neb2b.png

Space

Space is a solid black skybox with a whole lot of stars sprinkled on it.

Like the previous ones, this only exists in TGA format.

Space.png

Xen8

Xen8 is a purple Xen skybox, similar to the one in the ending sequence. It's set to be used in the mines section of Interloper, but because these maps have no visible sky, it remains unseen. Like the previous ones, this also only exists in TGA format.
This skybox was most notably reused in Half-Life: Opposing Force.

Xen8.png

G-Man's Inner Briefcase

The inside of the G-Man's briefcase has two textures that cannot be seen normally. One has a pistol, a piece of paper, and some pencils, while the other has an ID card with the G-Man's face on it.

The relatively mundane contents of the interdimensional agent's briefcase can be explained by the fact the the G-Man was originally supposed to be the "administrator" mentioned several times in the game. This was retconned, giving the admin position to Wallace Breen in Half-Life 2.

According to Marc Laidlaw, it was a running joke that the G-Man would open the briefcase and step into it to use it as a portal, but this concept never materialized. At one point, one of the modelers placed a sandwich inside the case as a joke.


(Source: Half-Life development documents)

HUD

Nerve Gas

Among the sprites for the HEV indicators is an indicator for Nerve Gas damage, of which does not appear in the final game. It depicts a gas mask.

Hidden Happy Face

The sprite "640hud7" has a little happy face to the right of the graphics for the HUD's ammo icons. Awww!

Hl happyface.png

Hidden Player Spray

Inside of spraypaint.wad is a unique spray named "PLDECAL". Since sprays are loaded from the "logos" folder, it is unable to be selected normally. It appears to be a bunny and an unknown figure waving hello.

HLDreamcast PLDECAL.png

Miscellaneous

Gradients

FILL1, FILL2 and FILL3 are generic colored RGB gradients. While these textures don't have any special properties themselves, they are extensively used throughout certain maps as additional light sources, which all remain invisible except for one occurrence during Apprehension.


(Source: lymphoid)

Signs

Three miscellaneous signs can be found. The first one is blue and has the text "Reservoir access", the second one is yellow and says "Research Labs", while the last one is yellow with an arrow pointing west and the text "Ikea" to the right of the arrow. Someone really wanted to go to Ikea!

Pepsi

A low quality texture of a Pepsi bottle, named "PEPSI_SD".

Gabe Newell's face

xeno.wad contains a duplicate of AAATRIGGER, containing a close up of Gabe Newell's face. This texture is mainly reserved for mappers to help identify brush entities. The Gabe variant is best known for sometimes being used in zones to store enemies before they're summoned, particularly early in the game.

Whether Gabe Newell's face or the black and pink lambda is used depends on how the mapper set their configuration for loading textures.

xeno.wad halflife.wad
Hl xeno AAATRIGGER.png HL aaatrigger.png

Palette Face

The image palette.bmp is a deadpanning face. Its 8-bit palette data contains a group of gradient colors like its sister file palette.lmp. The file is usually found in the "gfx" folder inside "valve/pak0.pak", or separately in Steam versions of Half-Life.

HL1 PALETTE.BMP.png

Moustache

A graffiti of a "posh" moustache can be found at decals.wad as "{MOUSTACHE".

HL1 Moustache.png