Half-Life 2: Survivor
|Half-Life 2: Survivor|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Half-Life 2: Survivor is an all-but-obscure arcade game that's an FPS stuffed into a flight cabinet, making it a rather strange experience for those familiar with the PC or console versions of the game.
With the exception of a few NPCs (Colonel Odessa Cubbage and Fast Headcrabs, for example) and Gordon Freeman himself, most models are used somewhere in-game.
There's about 90, all revisions of the Battle Mode maps. These can be found if you remove the "-ac" parameter.
Present in materials\ac2d\card_promotion_battle. This folder contains a series of screenshots and icons, some of which make it evident that the game was to be created with an official PC port, rather than the unofficial one we have now.
As well as this, there is a photo of what appears to be someone with their arm extending towards a PC with the game running on it.
Present in the game's files are a few unused weapons, some of which are functional.
- "weapon_molotov" - Appears to have a grenade model, most likely a placeholder. Note that once you select another weapon, you can't re-select the Molotov.
- "weapon_manhack" - Can also be holstered, but has no view model, world model, or sounds. It also deals no damage.
Present in the sounds folder is a subfolder called Vehicles, which only contains two sounds.
These files may have been used for a vehicle shown in early gameplay. In Half-Life 2, this is the sound used when getting in and out of the crane.
|The Half-Life series|
|Windows||Half-Life (Prototypes) • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Source|
Half-Life 2 (Prototype) (Lost Coast, Episode One, Episode Two)
|Arcade||Half-Life 2: Survivor|