Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Half-Life 2: Survivor

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Half-Life 2: Survivor

Based on: Half-Life 2
Developer: Taito
Publisher: Taito
Platform: Arcade (Taito Type X+)
Released in JP: June 28, 2006


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Half-Life 2: Survivor is an all-but-obscure arcade game that's an FPS stuffed into a flight cabinet, making it a rather strange experience for those familiar with the PC or console versions of the game.

Unused Models

HalfLife2-Survivor-0001.png

With the exception of a few NPCs (Colonel Odessa Cubbage and Fast Headcrabs, for example) and Gordon Freeman himself, most models are used somewhere in-game.

Unused Levels

There's about 90, all revisions of the Battle Mode maps. These can be found if you remove the "-ac" parameter.

Unused Graphics

HalfLife2-Survivor-Image12.png

Present in materials\ac2d\card_promotion_battle. This folder contains a series of screenshots and icons, some of which make it evident that the game was to be created with an official PC port, rather than the unofficial one we have now.

As well as this, there is a photo of what appears to be someone with their arm extending towards a PC with the game running on it.

Unused Weapons

Present in the game's files are a few unused weapons, some of which are functional.

  • "weapon_molotov" - Appears to have a grenade model, most likely a placeholder. Note that once you select another weapon, you can't re-select the Molotov.
  • "weapon_manhack" - Can also be holstered, but has no view model, world model, or sounds. It also deals no damage.

Unused Sounds

Present in the sounds folder is a subfolder called Vehicles, which only contains two sounds.

digger_startengine1.wav

digger_stopengine1.wav

These files may have been used for a vehicle shown in early gameplay. In Half-Life 2, this is the sound used when getting in and out of the crane.