Halo 2/Unused Text
This is a sub-page of Halo 2.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
These are all grabbed from a fresh install of Halo 2 Vista, so some might differ from the base Xbox release.
in ui\screens\game_shell\settings_screen\extras\extras_enabled_dialog, there is a list of seven "Arcanus", the initial unlockables that would eventually become the Skulls of the final game:
|ASSASSINS||Watch your back, the Covenant are having a sale on Active Camo.|
|JUGGERNAUT||Brace yourself for baddies with overshields and boomsticks.|
|NOSFERATU||Sure you're tough, but now you must suck to survive.|
|SAY WHAT?||Be poised if other emotional scenes tend to errupt.|
|HUDLESS||Go commando! Clear your screen of pesky status indicators.|
|DISEMBODIED SOUL||Experience the miserable existence of the Disembodied Soul.|
|MAKEOVER||Who says the Masterchief always has to wear green?|
Assassins seems to have made it unchanged into final, Nosferatu became Black Eye, Say What? became IWHBYD, and Hudless became Blind. Direct correlations to the others are uncertain.
Early Skull List
ui\screens\game_shell\settings_screen\extras\extras_settings contains an infamous list, an early version of the 15 skull list, without any descriptions:
- Grunt Birthday Party
- I Would Have Been Your Daddy
- Black Eye
- Ice Cream
This is not the list of skull names used when unlocking them, as Iron still has its early Ice Cream name, and Cow Bell likewise has its early name of Whuppopotamus - the final list of 16 is in the global strings.
The emblem primary and secondary pattern pickers both have an unused string resource "blah".
The "ui\global_strings\errors_beta" string resource populates a handful of prompts and is unused in the final release, as the name suggests. The strings are:
|String ID||text value|
|feature_disabled||Sorry, this feature is unavailable for the Halo 2 Beta.|
|network_connection_required_title||NETWORK CONNECTION REQUIRED|
|network_connection_required||You need an active network connection in order to play the multiplayer beta.|
|xblive_service_qos_report||Probes: <_qprs/>/<_qprr/> Ping Min/Med: <_qpimi/>/<_qpime/>
Bandwidth Down: <_qbwd/> kbps Bandwidth Up: <_qbwu/> kbps (NAT: <_qnat/>) Max Host: <_qebw/> kbps / <_qmaxm/> machines
On Halo 2 Vista, "ui\global_strings\errors_other" still has a string informing players that Halo 2 will quit to load Xbox game demos.
ui\global_strings\errors_settings contains strings about the cut Films functionality:
|String ID||text value|
|error_confirm_delete_saved_film||Are you sure you want to delete this film?|
|error_saved_film_name_must_be_unique||Sorry, you've entered a film name that's already taken. Try going back and entering a different name.|
|error_no_free_slots_saved_film||We've run out of space! Delete unneeded players, variants, or films within the game.|
|error_need_more_space_for_saved_film||We've run out of space! Delete unneeded players, variants, or films within the game.|
|error_cant_delete_default_saved_film||We're experiencing some problems deleting your film. Sorry about that. Delete it from the computer.|
|error_saved_film_name_must_have_alphanumeric_characters||Sorry, you have to use at least one letter or number to save your film. Please go back and try again.|
"ui\global_strings\gametypes" has string resources naming the cut Warfare, Headhunter, and Race gametypes.
"ui\global_strings\global_strings" contains the above gametype names, the race GUI messages leftover from Halo: CE, as well as the clan member tiers which go unused in Vista.
"ui\hud\hud_messages" contains the hud strings for the cut Disintegrator weapon, the Sentinel Grenade Launcher, a prompt to use the Covenant gun tower, a prompt to use the Pelican turret, a prompt to ride in a Shadow, a prompt to ride the Scorpion treads leftover from Halo: CE, as well as a few unused tutorial messages: "Training Complete\nJoin Sgt. Johnson on the elevator", "<_button_verb1/> <_button_touch_device/> to activate motion tracker station", "<_button_verb1/> <_button_touch_device/> to activate targeting station". <_button_verb1/> <_button_touch_device/> resolves to "Hold X" on default controls. There's also a string with ID "playtest_raisehand" and value "Please stop playing and raise your hand".
"ui\hud\hud_messages" also contains the mission objective texts for the levels Outskirts, Metropolis, Uprising, and The Great Journey, as well as twelve strings for "unlocked extra"s, the skulls - the final two go unused: "Cow Bell" and "That's Just... Wrong" (the skull in The Armory). At the end are hud strings for the Silenced SMG, the Sentinel Needler, as well as another weapon using the Sentinel Grenade Launcher icons, instead called the GPMG.
There are also audio dialogues for hardware 3D audio, EAX, and sound quality that as far as I know go unused.
"ui\screens\game_shell\settings_screen\player_profile\button_settings" has an unused entry for "Jumpy" control scheme ("For those who like to bounce around like bunnies, we made it easier by mapping jump to the left trigger."), as well as input labels for Lean Left and Lean Right, a scrapped mechanic.
"ui\screens\game_shell\settings_screen\video_settings\aspect_ratio" are strings for an unused aspect ratio selection menu, and ui\screens\game_shell\settings_screen\video_settings\resize_hud has strings for an unused HUD Scale menu.