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Halo 4
Halo 4 |
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Developer:
343 Industries
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Halo 4 is the sequel to Halo 3. There's not much more to it besides a different developer.
Call of Duty 4: Modern Warthog.
Contents
Leftover Weapons
xsr_proto
temp\cking\weapons\midnight_rip\rifle\xsr_proto\xsr.weap
- Likely a temporary weapon for testing, which uses the Halo: Reach DMR as a base. It has no associated HUD or sounds.
- This weapon can be found on the multiplayer map "zd_02_grind", or "Harvest".
stasis_rifle
objects\weapons\rifle\storm_stasis_rifle\storm_stasis_rifle.weap
- Fires a green projectile which creates a purple "bubble" when colliding with the ground, similar to that of the Regeneration Field armor ability. This field does not cause damage to players, but does slow them down when walking through it, but crouching while inside negates the effect. It has a very basic HUD.
- This weapon can be found on the Spartan Ops map "ff92_valhalla", or "Two Giants", among others.
attach_beam
objects\weapons\rifle\storm_attach_beam\storm_attach_beam.weap
- An early version of the Binary Rifle, which was originally called this. Fires sniper rounds and uses the sniper rifle reload animations. It uses the Binary Rifle HUD and has a very quiet plasma firing sound.
- This weapon can be found on the campaign map "m70_liftoff", or "Shutdown".
bishop_beam
objects\weapons\pistol\storm_bishop_beam\storm_bishop_beam.weap
- Fires a continuous blue beam, similar to the Focus Rifle from Halo: Reach, which recoils when released. The beam stays locked onto its target when moving. It has no HUD.
- This weapon can be found on the campaign map "m70_liftoff", or "Shutdown".
hunter_lmg
objects\weapons\turret\hunter_lmg\hunter_lmg.weap
- Uses Jorge's machine gun model from Halo: Reach. Fires a red projectile which explodes into a green cloud on impact, similar to the projectiles fired by Hunters. Uses the Machine Gun HUD. Judging from the file name, this was probably replaced by the SAW.
- This weapon can be found on the Spartan Ops map "ff90_fortsw", or "Fortress".
burst_pistol
objects\weapons\pistol\storm_burst_pistol\storm_burst_pistol.weap
- Fires blue, electrical-looking shots. Can fire a single shot or up to a six round burst. Uses the Boltshot HUD.
- This weapon can be found on the Spartan Ops map "dlc01_factory", or "Lockup".
energy_sword
objects\weapons\melee\energy_sword\energy_sword.weap
- The Energy Sword from Halo: Reach. Does not have its own HUD.
- This weapon can be found on the Spartan Ops map "ff155_breach", or "Harvester".
flag
objects\weapons\multiplayer\flag\flag.weap
- The Multiplayer Flag from Halo: Reach. The tags are present, but the model is not so it cannot be spawned.
- This weapon can be found on the multiplayer maps "ca_deadlycrossing" and "ca_port", or "Monolith" and "Landfall".
disintegrator
Found on the test area "testchamber.map", this weapon is similar to the Spartan Laser, but has an obnoxious metal piece that covers part of the player's view, and shoots a blue laser.
target_designator
Identical to the one in Halo: Reach. The weapon itself functions exactly the same, but no airstrike is called.
Leftover Equipment
active_hacker
objects\equipment\active_hacker\active_hacker.eqip
- Fires blue particles forward which can disable the armor ability of enemy players they hit. The enemy player's shields will flash green when losing their ability. When used on a player with a deployed auto-sentry, the sentry explodes. On the ground, it resembles a Halo: Reach armor ability with Reach's Active Camo icon.
- This ability can be found on the multiplayer map "zd_02_grind", or "Harvest".
teleporter
objects\equipment\teleporter\teleporter.eqip
- The player turns invisible and teleports a short distance in the direction they're facing, then reappears. A green beam traces their path in third person, while a green halo surrounds their view in first person. While it functions similarly to how a Promethean Knight enemy teleports, they use a different method to do so. On the ground, it resembles a Halo: Reach armor ability with a Green arrow that slowly grows repeatedly.
- This ability can be found on the multiplayer map "zd_02_grind", or "Harvest".
Leftover Areas
testchamber.map
A developer area for testing purposes, tagged as "Not For Play; Test Scripting File". Despite its boring appearance of being a square in the sky, it contains a Revenant and the Disintegrator, both of which being cut content.
Hopper Test DLC
Three separate test "DLC", presumably used to test the DLC system. The areas are identical, besides having different colors and shapes.
Leftover Cinematics
Pip Box B
"Pip Box B", a still cinematic that was used for the back of the Halo 4 Standard Edition box.
m62_introduction
A placeholder cut-scene terminal.
m65_atinfinity
A placeholder cut-scene terminal.
m41_librarian
A placeholder cut-scene terminal.
Leftover Vehicles
Revenant
Only found in the unused area "testchamber.map", the Revenant has had an upgrade since Halo: Reach. It is larger, and seems to be a cross between a Spectre, Revenant, and Prowler. It produces no sound effects, besides the functional turret on back.
Space Banshee
Found in a Spartan Ops map, it appears to be the same model as the Space Banshee from Halo: Reach.
Flock Falcon
Seen only in a pre-release screenshot, but still in the game files.
Leftover Units
midnight_spartans
objects\characters\spartans_midnight\spartans.bipd
- The Spartan player biped from Halo: Reach. Missing many of its variants. The Spartans resemble those of Noble Team, but without Jorge.
- Can be found on the Spartan Ops map "ff87_chopperbowl", or "Quarry".
- Halo 4 apparently used the codename "Midnight" at some point during development, explaining the filename (and why they aren't in the data for the actual campaign level "Midnight"!)
scarab
objects\giants\scarab\scarab.gint
- The "cheap" Scarab from Halo: Reach. Presumably used as a base for designing the giant Harvester built into the map. This Scarab was never meant to be spawned at any point so it must be forced in order to spawn it.
- Can be found on the Spartan Ops map "ff155_breach", or "Harvester".
Leftover Death Messages
Upon death, one of these messages would be displayed below the player's name:
Try Not to Die Next Time! | TROLOLOLOLOLOLOLOLOLOLO | DON'T DIE |
THOUGH THIS MAY BE PLAY TO YOU, TIS DEATH TO US | YOU TRIED YOUR BEST AND YOU FAILED MISERABLY THE LESSON IS NEVER TRY | THE BUDDY SYSTEM IS ESSENTIAL TO YOUR SURVIVAL, IT GIVES THE ENEMY SOMEBODY ELSE TO SHOOT AT |
Leftover Models
Cortana Placeholder
Presumably a model used as a stand-in for Cortana during development.
Halo 3 Sentinel
A large, different textured model for a Sentinel from Halo 3.
The Halo series | |
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Xbox | Halo: Combat Evolved (Prototype) • Halo 2 (Prototype) |
Xbox 360 | Halo 3 (Prototype) • Halo 4 Halo: Reach • Halo: Combat Evolved Anniversary |
Xbox One | Halo: The Master Chief Collection |
Windows | Halo: Combat Evolved • Halo: The Master Chief Collection |
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