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Hashire Hebereke

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Title Screen

Hashire Hebereke

Developer: Tokyo Design Center[1]
Publisher: Sunsoft
Platform: SNES
Released in JP: December 22, 1994

MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
SoundtestIcon.png This game has a hidden sound test.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Hashire Hebereke is one of the many, many games Sunsoft has created of the titular penguin,

This time, they are going to RUN, RUN, RUN!!

Listening Room

Hashire-listening-1.png Hashire-listening-2.png

Start the game, then immediately walk to the upper right corner of the first level, which will reveal a door leading to the "Listening Room" (sound test).
(Due to the style of Japanese used, it may be implied that the text below is spoken by the character O-chan.)

Original text English (translated)

じつは.... ここからげーむのつづきこもどることは
どきまかんの。 おーははははははははは。

I'm sorry...

Actually... It's hard to come back
from here. Ohhahahahahahahahaha.

Unused Music

Unknown Tracks

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: These tracks are listed as "unknown", so it might be used rarely

(Sound Test ID: 16)
A track possibly meant for Booboodori's stage (which in the final game... shares its theme with Utsuzin).

(Sound Test ID: 13)
A track meant to play when winning.

(Sound Test ID: 14)
A track meant to play when being on the last lap (respectively).


1:1 8:7
The area is cropped. The area is fully viewable.

While the game is always cropped to a 1:1 aspect ratio, we can un-crop it thanks to some emulation hacks (thus allowing us to see the level in full).

Unfortunately, when the shake effect appears, some glitchy parts may appear (which is why the developers cropped the game's screen), as seen below.

The glitchy thing is that a small part is off.

Region Lockout

When the game detects it is played on a European/Australian console, the game disables every button input, thus making it unplayable. The same method is found in O-Chan no Oekaki Logic.