Hatsune Miku: Colorful Stage!
Hatsune Miku: Colorful Stage! |
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Also known as: Project SEKAI COLORFUL STAGE! feat. Hatsune Miku This game has unused areas. This game has a prerelease article |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
Hatsune Miku: Colorful Stage! is a rhythm mobile game where virtual singers meet real characters and strive to find their true feelings.
Contents
Sub-Page
Prerelease Info |
Early Game Testing
Asset Management Test
The first asset database is from version 0.0.1.0 of the game.
Everything except Area1, which itself is used, has been removed from the servers.
The Live2D model was a duplicate of Hatsune Miku's Virtual Singer Live2D.
Bundle Name | Server Path |
---|---|
test/dummy | StartApp/Test |
area/area1 | StartApp/area/area1 |
test/depend_test/test3 | StartApp/Test3 |
test2 | StartApp/Test2 |
tutorial/tutorial_image | Tutorial/tutorial_image |
live2d/normal_1_model | StartApp/live2d/normal_1_model StartApp/live2d/normal_1_model/miku_model.1024 |
live2d/normal_1_model_x2 | StartApp/live2d/normal_1_model_x2 StartApp/live2d/normal_1_model_x2/miku_190110.2048 |
live2d/normal_1_motion_base | StartApp/live2d/normal_1_motion_base |
live2d/normal_1_motion_base_x2 | StartApp/live2d/normal_1_motion_base_x2 |
Skill Test
The screenshot shows the testing of the game. It could be a rework of another game.
At the top we see the color palette and where the sprites are placed. The overlay is up to date, but some borrowed resources are used in the background. In the monitor in the background is a fragment of the concept art of the More More Jump unit. Skill effects are shown by all 5 selected cards appearing below the board.
The characters and cards in the screenshot are from the mobile game: THE iDOLM@STER Cinderella Girls: Starlight Stage.
Name | Image |
---|---|
01_ingame_skilleffect |
Area Test
Screenshots of various areas are scattered throughout the files. By their filenames they were probably there to show the completed progress of decorating them.
Name | Image |
---|---|
temp | |
guide | |
【ステージのセカイ】エリアマップ ([Stage Sekai] Area map) |
To test the acquisition of cards of different levels, Shiho, Saki and Ichika's cards were used. In place of card's name is '冠名最大10文字想定' (Chinese for 'Assuming the title can be up to 10 characters'). The last screenshots has some resolution data in its bottom left corner.
Name | Image |
---|---|
後半星2サンプル (Late 2 Star Sample) | |
後半星3サンプル (Late 3 Star Sample) | |
後半星4サンプル (Late 4 Star Sample) |
Debug Tools
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can you even do anything with them? |
The game's apk file contains many MonoScript references to debugging features.
A few of the most noteworthy are those that appear to unlock all costumes and cards, as well as complete all music lives.
Name (Type) |
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DebugAddBondExpAPI (MonoScript) |
DebugAddBondExpAPIData (MonoScript) |
DebugAddCharaExpAPI (MonoScript) |
DebugAddCharaExpAPIData (MonoScript) |
DebugAddFriendAPI (MonoScript) |
DebugAddFriendAPIData (MonoScript) |
DebugAddUnitExpAPI (MonoScript) |
DebugAddUnitExpAPIData (MonoScript) |
DebugAddUserBoostAPI (MonoScript) |
DebugAddUserBoostAPIData (MonoScript) |
DebugAddUserExpAPI (MonoScript) |
DebugAddUserExpAPIData (MonoScript) |
DebugAddUserResourceAPI (MonoScript) |
DebugButtons (GameObject) |
DebugButtons (GameObject) |
DebugCameraServiceImpl (MonoScript) |
DebugClearAllActionSetsAPI (MonoScript) |
DebugClearMusicsAPI (MonoScript) |
DebugClearMusicsAPIData (MonoScript) |
DebugDevice (MonoScript) |
DebugEventScenarioPlayerDialog (GameObject) |
DebugEventScenarioPlayerDialog (MonoBehaviour) |
DebugEventScenarioPlayerDialog (MonoScript) |
DebuggerTabController (MonoScript) |
DebugInfoWindow (MonoBehaviour) |
DebugInfoWindow (MonoScript) |
DebugManager (MonoScript) |
DebugManager (MonoScript) |
DebugManager.Actions (MonoScript) |
DebugObtainAllCardAPI (MonoScript) |
DebugObtainAllCostumeAPI (MonoScript) |
DebugObtainMaterialAPI (MonoScript) |
DebugOptionBase (MonoScript) |
DebugPanel (GameObject) |
DebugPanelBackgroundBehaviour (MonoScript) |
DebugPanelMissionInitializeSheetAPI (MonoScript) |
DebugPanelMissionOperationAPI (MonoScript) |
DebugPanelMissionOperationAPIData (MonoScript) |
DebugPanelMissionSheetOperationAPI (MonoScript) |
DebugPanelMissionSheetOperationAPIData (MonoScript) |
DebugPanelMissionWholeSheetOperationAPI (MonoScript) |
DebugPanelMissionWholeSheetOperationAPIData (MonoScript) |
DebugPanelRoot (MonoScript) |
DebugPanelServiceImpl (MonoScript) |
DebugPartyLiveInformationView (MonoScript) |
DebugPutChangeTeamAPI (MonoScript) |
DebugRaiseAllCardLevelMaxAPI (MonoScript) |
DebugRaiseAllCardMasterRankMaxAPI (MonoScript) |
DebugRaiseAllCardSkillLevelMaxAPI (MonoScript) |
DebugRaiseBondRankAPI (MonoScript) |
DebugRaiseBondRankAPIData (MonoScript) |
DebugRaiseCharaRankAPI (MonoScript) |
DebugRaiseCharaRankAPIData (MonoScript) |
DebugRaiseUnitRankAPI (MonoScript) |
DebugRaiseUnitRankAPIData (MonoScript) |
DebugRaiseUserRankAPI (MonoScript) |
DebugRaiseUserRankAPIData (MonoScript) |
DebugReadAllActionSetsAPI (MonoScript) |
DebugReadAllCardEpisodesAPI (MonoScript) |
DebugReadAllEventStoriesAPI (MonoScript) |
DebugReadAllEventStoriesAPIData (MonoScript) |
DebugReadAllUnitStoriesAPI (MonoScript) |
DebugReleaseAllAreaItemAPI (MonoScript) |
DebugReleaseAllMusicAPI (MonoScript) |
DebugReleaseChallengeLiveAPI (MonoScript) |
DebugReleaseChallengeLiveAPIData (MonoScript) |
DebugResetUserChallengeLivePlayStatusAPI (MonoScript) |
DebugResourceAPI (MonoScript) |
DebugRoomInformationView (MonoScript) |
DebugRuntimeManager (MonoScript) |
DebugShapes (MonoScript) |
DebugSpecialTrainingAllCardAPI (MonoScript) |
DebugSuperVirtualLiveController (MonoScript) |
DebugTools (MonoScript) |
DebugTriggerImpl (MonoScript) |
DebugUI (MonoScript) |
Similarly, there are several player settings that apply to debug and development builds.
Path |
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playersettings/android/debug_android |
playersettings/android/debug1_android |
playersettings/android/debug2_android |
playersettings/android/debug3_android |
playersettings/android/develop_android |
playersettings/android/load_android |
playersettings/android/production_android |
playersettings/android/promotion1_android |
playersettings/android/promotion2_android |
playersettings/android/promotion3_android |
playersettings/android/staging_android |
playersettings/android/staging1_android |
playersettings/android/staging2_android |
playersettings/android/staging3_android |
playersettings/ios/debug_ios |
playersettings/ios/debug1_ios |
playersettings/ios/debug2_ios |
playersettings/ios/debug3_ios |
playersettings/ios/develop_ios |
playersettings/ios/staging_ios |
Unused Audio
Songs
In the files is preview for "The Intense Voice of Hatsune Miku" without the silence on the end.
There used to be a custom music track test_bgm that played during story scenarios.
Note Hit
There are 6 alternative variants of note hit sounds. Compared to the original one, they lack other audio files.
Name | dummy01 | dummy02 | dummy03 | dummy04 | dummy05 | dummy06 |
---|---|---|---|---|---|---|
se_live_connect | N/A | |||||
se_live_connect_critical | ||||||
se_live_critical | ||||||
se_live_flick | ||||||
se_live_flick_critical | ||||||
se_live_good | ||||||
se_live_great | ||||||
se_live_long | ||||||
se_live_long_critical | ||||||
se_live_perfect | ||||||
se_live_tap |
Unused Areas
There are two unused areas in the game demo.
Name | Possible appearance |
---|---|
area_legacy | |
area_sample |
Following the shops seen in area_legacy, this could be the place where you separately buy costumes, accessories, perhaps upgrade buffs for the game and so on.
You can identify places such as: PIZZA350, NEGIラーメン (NEGI-ramen), Grafitti, CARDS, Mr.BURGER, Le guance di Angel (Italian for 'Angel's Cheek'), Lemon, Black Tea, Three9, Bishopl Light, DRIGHT, 本Bookstore, Daig, Planet, 100, コミック (Comic Shop), Galaxy GAME station, CREPE PEARIS
On the monitor visible in the area_sample we see the placeholder of one of the card.
There are also a few shop boards probably associated with the area_legacy map.
Name | Image |
---|---|
areaItem_01_sample | |
areaItem_02_sample | |
areaItem_03_sample |
Area2 (Main Street) once had a sprite of one of the buildings with a grammatical error.
Interestingly, the Mr.BURGER restaurant that used to be in the area_legacy is visible in the scenery of this area.
Name | Image |
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right |
Unused Mechanics
There is a proposal for a device icon. Because of its name, it could be used to take the user to an online forum or to private messages directly from the map.
Name | Image |
---|---|
worldMap_chatRoom |
To get from one SEKAI to another, the player would have to switch songs in the playlist. An example of this can be seen in old videos of the game.
Name | Image |
---|---|
text_playlist |
Example |
---|
Unused Models
3D Outfits
Found in the game's demo files is an additional 3D model for Miku. The file has the same name as her Virtual Singer model, although it may be her old model for More More Jump unit.
A similar outfit is seen in one of the unused character art and unit concept art.
The texture for the effections of this model is the only one that uses the blue channel.
Replacing the file makes it load incorrectly, although it has proper collision and bone physics.
Name | Render | In-Game |
---|---|---|
mdl_bdy_MIK_00 |
Name | Image |
---|---|
tex_bdy_MIK_00_C (Color map) | |
tex_bdy_MIK_00_S (Shadow map) | |
tex_bdy_MIK_00_H (Highlight map) |
Unused Textures
Cards
There is one unused set of cards in the game files.
Despite the abbreviated folder name (019001), it appears to have been the first card for a character with index 19 (now Ena).
Although the character shown in the trained version doesn't currently appear in the game, it may have been an early Shiho.
Name | Image | Note |
---|---|---|
card_normal | A sketch of one of Miku's first cards. Marked with ラフ (rough). | |
card_after_training | Placeholder for the trained version of the card. Marked 仮画像 (provisional image). |
Comic
There exists an unused 1koma depicting Minori and Ichika in form of a full image and a cropped sprite.
Name | Image |
---|---|
comic_sample | |
tips_sample |
Characters
Along with close-ups of the card characters, a screenshot showing Miku is included. It is most likely a Live2D model, similar to those of BanG Dream! Girls Band Party!, a game created by the same producers. A custom 3D model was created for this costume. Moreover, a similar costume can be seen on an early concept art of the More More Jump unit.
Name | Image |
---|---|
dummy_normal |
Gacha
There are three gacha in the game's demo, despite not being able to make any use of them.
- First gacha corresponds to the first gacha of the game.
- Second gacha offers 4-star card intake.
- Third gacha offers 3-star card intake.
The illustrations of the last two show early character card drafts, and the backgrounds, probably an early concept of the More More Jump unit.
Items
Gacha Items
Most likely, as the name of the file suggests, once there were items used as part of testing the drop from the gacha.
Name | Image |
---|---|
test_gift_gacha_item_9004 |
Area Items
There are a handful of early Class SEKAI items. Although they look similar, they were smaller in size, drawn with different shading and used temporary artwork (such as a photo or CD).
Overlay
Rhythm Game Overlay
There is a version of the static clipped lifebar. It was probably in use before any code was developed for it.
Name | Image |
---|---|
LifeGage_Dummy |
Visual Novel Overlay
An early version of one of Ichika's stamps appears in the abandoned timeline_test screen effect. The effect causes this image to move sideways.
Name | Image | Final (Stamp) |
---|---|---|
ichika | stamp0048 |
Thumbnails
Costumes
Early placeholders of the default outfits showed the models in an A-Posing state. Compared to the current style, they are on a dotted background. The skin and some parts of the models have been erased (some manually).
There are placeholders for two accessories without backgrounds. All three variants are duplications.
Name | Image |
---|---|
head0012 head0012_01 head0012_02 head0012_03 |
|
head0014 head0014_01 head0014_02 head0014_03 |
There are placeholders for accessories marked with なし (None).
Name | Image |
---|---|
head0017 head0020 |
|
head0019 head0021 head01_0001 |
These are placeholders for accessories. At this point, instead of renders, there was a drawing of two star-like earrings.
Name | Image |
---|---|
From head02_0001 to head26_0001 |
There are placeholders created to test characters' hairstyles.
Name | Image |
---|---|
cos9001_hair テスト用寧々ヘア(Nene's hair for testing) |
|
cos9002_hair テスト用えむヘア(Emu's hair for testing) |
|
cos9003_hair テスト用司ヘア(Tsukasa's hair for testing) |
|
cos9004_hair テスト用彰人ヘア(Akito's hair for testing) |
There is a version of the Ichika's costume rendered in A-Pose, but on the old dotted background.
Name | Image | Final |
---|---|---|
ichika | body_default_01 |
From body_0001 to body_0021 along with other variations are thumbnails of the first 21 custom outfits from the game demo. Everything is currently under the name "cos_XXXX".
The only exception are the old variants of the "Harmonic Melody" costume. In the end, the color of the flowers does not change, and the lower structure of the costume has been eased.
Variant | Image | Final |
---|---|---|
Default | ||
Another 1 | ||
Another 2 | ||
Another 3 |
Texture Remnants
The textures used in the "At The God's Mercy" 3DMV's scene have not been baked. Removing the transparency reveals that the mountains have a bit more formation, and the fence has an expanded pattern. The screenshots used in the decorations come from the original music video.
Name | With Transparency | Without Transparency |
---|---|---|
tex_BG_N_stage_02 | ||
tex_cutout_stage_01 | ||
tex_cutout_stage_02 | ||
tex_cutout_stage_03 |
There also happens to be some unmapped details below the scene's screen texture.
Name | Image |
---|---|
tex_moni_anime_03 |
The base stage used for streamed lives includes an area in the texture devoted to special overlays. By default there's written 末使用 (jp. end/later use).
Name | Image |
---|---|
Props |
Differences
Gacha
In many of the gachas featuring custom costumes, the performers are stiffened from the upper torso.
Two examples:
with Ready Steady | with Ice Drop |
---|---|
Promotional 3DMV
Wherever there was a 3DMV preview on the game's official channel, the effect of custom outfits changing skin color depending on the character has been disabled, leaving the skin in greyscale.
Two examples:
with As You Like | with Ultramarine Hymn |
---|---|
Unseen Developer Text
Character Units
Alternatively, the game addresses its units by facilitated names.
* Virtual Singer - "Piapro" * Leo/Need - "Light Sound" * More More Jump - "Idol" * Vivid Bad Squad - "Street" * Wonderland x Showtime - "Theme Park" * 25ji. - "School Refusal"
3DMV
In a similar way, a couple of the song titles are given edited names (this involves shortening and encoding their characters).
* The World Hasn’t Even Started Yet - "SMH" * Ready Steady - "Readysteady" * Forward - "Forword" * needLe - "Needle" * Dance Robot Dance - "DRD" * Chururira Chururira Daddadda! - "チュルリラ" (Chururira) * Miku - "anamanaguchi" * Flyer! - "Flyer! "
The Vocaloid series
| |
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Hatsune Miku: Project DIVA/Mirai | |
PlayStation Portable | Hatsune Miku: Project DIVA • Hatsune Miku: Project DIVA 2nd Hatsune Miku: Project DIVA Dreamy Theater Connection App |
PlayStation 3 | Hatsune Miku: Project DIVA Dreamy Theater • Hatsune Miku: Project DIVA Dreamy Theater 2nd • Hatsune Miku: Project DIVA Dreamy Theater Extend Hatsune Miku: Project DIVA F • Hatsune Miku: Project DIVA F 2nd |
PlayStation 4 | Hatsune Miku: Project DIVA Future Tone |
PlayStation Vita | Hatsune Miku: Project DIVA ƒ • Hatsune Miku: Project DIVA F 2nd • Hatsune Miku: Project DIVA X |
Nintendo 3DS | Hatsune Miku and Future Stars: Project Mirai • Hatsune Miku: Project Mirai DX |
Arcade | Hatsune Miku: Project DIVA Arcade |
Nintendo Switch | Hatsune Miku: Project DIVA Mega Mix |
Windows | Hatsune Miku: Project DIVA Mega Mix+ |
Other Games | |
PlayStation Portable | Megpoid the Music♯ |
PlayStation Vita | IA/VT Colorful • Miracle Girls Festival |
iOS, Android | Hatsune Miku: Colorful Stage! |
- Pages missing developer references
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- Games published by Sega
- IOS games
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- Pages missing date references
- Games released in 2020
- Games released in September
- Games released on September 5
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with revisional differences
- Games in development
- To investigate
- Vocaloid series
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Games > Games by content > Games with revisional differences
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Games > Games by content > Games with unused music
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