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Hello Kitty to Dear Daniel no Dream Adventure
|Hello Kitty to Dear Daniel no Dream Adventure|
Hello Kitty plays with dangerous monsters as she navigates platforms while "William Tell Overture" plays in the background.
Game Genie code 100-0AB-E66 will load a map, mini-game, setting and level select instead of the introduction sequence. Press A to select an item and START to enter the level or map.
Game Genie code 0D0-0AB-E66 will replace the introduction with a simple coordinate viewing screen where you can move Hello Kitty around and change the scenery with A and B buttons.
Game Genie code 0E0-0AB-E66 will replace the introduction with a seemingly whited-out sound test. In order to view this, you will need to set the palettes with an emulator. Luckily the controls are not difficult. Press UP or DOWN to select between music and sounds, press A to play. Pressing B returns you to the main menu.
Game Genie code 0C0-0AB-E66 will replace the introduction with a memory editor. GameShark code 010CA7C0 will access the memory editor anywhere, though beware that palettes may be white depending on the screen. Press A to lock onto a value with UP and DOWN to increment the value by 01, LEFT and RIGHT to advance or decrease by 10. Nikolai Rimsky-Korsakov's "Flight of the Bumblebee" will amusingly play notifying the user that a value has been locked.
GBC Only Message
Game Genie code 080-0AB-E66 will replace the introduction with a partially finished version of the GBC-only message.
|The Hello Kitty series|
|Game Boy (Color)||Hello Kitty no Sweet Adventure: Daniel Kun ni Aitai • Dear Daniel no Sweet Adventure: Kitty-chan o Sagashite|
Hello Kitty to Dear Daniel no Dream Adventure • Fairy Kitty no Kaiun Jiten: Yousei no Kuni no Uranai Shugyou
Sanrio Timenet: Kako Hen and Mirai Hen