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Hello Neighbor
Hello Neighbor |
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Developer: Dynamic Pixels[1]
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Hello Neighbor is a stealth horror game about sneaking into your neighbor's house and figuring out what he's hiding in the basement. Notable for having an "advanced" AI that learns from your actions.
The game was released to both critical and commercial acclaim, launching a franchise.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Notes |
Bugs |
Old Art Leftovers Why are these even here? |
Unused Animations Unused animations from various points of development. |
Content Expansion The semi-unreleased Mobile Content Expansion! |
Update Log A whole lot of changes documented in-house. |
Modkit Resources Folder The resources folder of the Modkit, with a lot of cool stuff. |
Hide and Seek Remnants The Modkit has stuff related to Hello Neighbor: Hide & Seek. |
Unused/Test Widgets
BPW_TestSplash
A test for the developer credits when booting up the game. All it contains is the words "MainMenu" written in Quikhand. Closes the editor due to the associated file not being present.
BPW_HN_Menu
Debug menu. Cannot select anything, and even if you could, it would close the editor because none of the main game's UMAPs are in the Modkit.
BPW_ScreenText
Text. On a screen.
Unused Audio
To do: Get the phone anims sounds, I am also pretty sure the Alpha 3 Intro and the test track for it exist in Final still. |
Alpha 2 Leftovers
Leftovers from Alpha 2.
ThingBGMusicTest
Test music for the finale's theme.
Sound Effects
Theodore
"Hello" SFX
Unused Particles
Tomato_2
Weird tomato splat. Uses the weird splat found in the resources folder.
Dirt
Dirt particles? This has no texture.
Fireworks
Particles for the fireworks in Alpha 2.
Fireworks_New
New particles for the fireworks.
Fire
Old fire used before full game.
Unused Maps
Fear Factory
- Found in the first Beta and leftover in the Modkit, This level was meant for obtaining the "Power Throw" ability, however the dev's deemed the level as boring and unfun, so it was scrapped and Power Throwing was made a base ability.
Unused Textures/Graphics
buy_list_dif
A texture of a buy list, showcasing the items needed to complete Fear Supermarket perhaps at one point this was used to show the items instead of looking in the other mannequins carts.
Object Icons
- Various unused icons.
Missing Poster | Tomato | Hammer | Calendar | Suitcase | Stone | Rubix Cube |
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Something to note, is that the Missing Poster is used in-game, however it's impossible to be seen without removing the Police Station mesh, as it's hitbox blocks the object from being picked up.
Controls Graphics
PS4 (Placeholder)
- Placeholder for the PS4 Controller
PC Tool-Tip
- Used in early versions of the PC Builds
Creators
Unused Meshes
Windmill
- Old art version of the windmill in Act 3, Left is new art, Right is old art
test_backhouse
- Test for the backhouse in Act Finale. Left is Old, Right is Final
Unused Objects
BP_Swing1/2
- Unused Blueprints for the Swings, while the Swing models are used, These are not, They have full physics on them, bumping into them causes the swing to.. well, Swing!
BP_Windmill_Test
- Test for the windmill, Even uses a older model.
BP_Test_Impulse
- Found in old builds, as well as the Modkit, there's a object for, you guessed it, testing impulses, this also contains a rather crude dev note for seeing how inputs work, It appears in the Alpha 3 version of Fear_Darkness, although broken.
- Takes the appearance of a Couch.
CAR_DRIVE
- This object from the Alpha's still persists in the Modkit, and even still works! To see gameplay of this, visit the Alpha 1 page
BP_Flour
- BP_Flour is a object found in the HN Modkit, It would have worked as a way for the Neighbor to track the player, stepping in the flour causes the player to leave behind footprints (seen in the image), for roughly 10 steps, before the effect wears off, everything but the code is completed for this object, leaving behind red cubes instead of footprints.
Image of Footsteps
BP_Spider/Crow
- These take the appearance of a Banana, These objects were planned to be like the Crow in Alpha 2, Which alerts Theodore to your position, However, these are unfinished.
TestPlayer
- Leftover from well, testing the player.
NeighbourView
- Material that shows where the neighbor is in the level, this was used in many pieces of promotional material.
Unused Achievement
In the Main Map for Beta 3, There is a Achievement Box around the Raven Brooks Memorial Statue, Why this was cut is up to speculation, but it was probably not to flood the game with Out of Bounds Achievements, as the final game has quite an abundance of them.
Unused Player Abilities / Item Mechanics
Player
"BinocularMark"
This was used in Hello Neighbor: Hide and Seek, however it can be activated in a buggy broken state in the Hello Neighbor Modkit, making the Binoculars float instead of marking it when you try to activate it.
"Emissive" Ability
Not much is known much about this. all that is known at the moment is that there may have been a ability where Nicky would emit a small light, allowing you to see without a flashlight.
This shows up as a player ability in the HN Modkit, Forcing it on does nothing.
Objects
Radio's
In the Blueprint for the Radio, there is a unused Point Light, and code for turning it on, reconnecting the code together, well, makes it so when the Radio is turned on, a light goes on, and when its off, the light goes off.
Unused Cinematics
"Trailer_1"
The Cutscene begins with Nicky sitting in his apartment watching TV before a loud thumping on his door is heard, a Plate (placeholder for Horse Shoe most likely) falls off of his door, Nicky runs and sets up a bear trap in front of his door, before jumping out of his Kitchen window and getting caught by Theodore.
Revisional Changes
Console Trophies
- Due to Revisions (and Sony's rules on Copyright probably playing a part in it), Some achievement icons were changed, These include:
Name | Icon (New) | Icon (PC) |
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Wrong Place to Bury | ![]() |
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Up, Up! | ![]() |
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Space Jam | ![]() |
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Is She Ok?? | ![]() |
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No More Fears | ![]() |
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Watch Your Head! | ![]() |
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- Space Jam and Wrong Place to Bury's Achievement icons remain the same on Xbox.
Xbox Achievement Names
- Xbox's achievements still use the old names from the Beta, These are:
Xbox Name | PC Name |
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Double Fun | Up, Up! |
Neighbor MD | Is She Ok?? |
No Digging! | Wrong Place to Bury |
Lets Go Deeper | I Had No Choice! |
Like Father Like Son | No More Fears |
- The Achievement's descriptions are the same as the Beta ones as well.
Name | Description | New Desc. |
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Overcome the fear of darkness | Leap of Faith In the Closet |
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ICU there | You Should Check Her State |
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Learn to look deeper | Wrong time wrong place |
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Defeat your past | Defeat your fear |
References
The Hello Neighbor series
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Main Games | |
Windows | Hello Neighbor (Prototypes) • Hello Neighbor: Hide & Seek (Prototypes) • Hello Neighbor 2 (Prototypes) |
Xbox One, Xbox Series X, PlayStation 4, PlayStation 5 | Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 (Beta) |
Nintendo Switch | Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 |
iOS | Hello Neighbor (Mobile Content Expansion) • Hello Neighbor: Hide & Seek |
Android | Hello Neighbor (Mobile Content Expansion) |
Spin-off Games | |
Windows | Secret Neighbor (Prototypes) • Hello Guest • Hello Engineer (Demo) |
Xbox One, Xbox Series X | Secret Neighbor • Hello Guest |
iOS | Hello Guest • Hello Neighbor: Diaries |
Android | Hello Neighbor: Diaries |
- Games developed by Dynamic Pixels
- Games published by tinyBuild
- Windows games
- Pages missing date references
- Games released in 2017
- Games with unused animations
- Games with unused areas
- Games with unused objects
- Games with unused models
- Games with unused cinematics
- Games with unused abilities
- To do
- Hello Neighbor series
Cleanup > Pages missing date references
Cleanup > To do
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Dynamic Pixels
Games > Games by platform > Windows games
Games > Games by publisher > Games published by tinyBuild
Games > Games by release date > Games released in 2017
Games > Games by series > Hello Neighbor series