If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Hello Neighbor/Update Log

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Hello Neighbor.

v1.1

  • Fixed issue with screen flickering and VR pop-ups when connected to a VR headset.
  • Added an easy ("friendly") mode for Neighbor, available in settings
  • Added captured animations

v1.1.2

  • Physics changes and improvements. Objects shouldn't be flying and rolling around endlessly. This also gives a performance increase.
  • Optimized lighting for better performance
  • Fixed a few instances of Neighbor getting stuck
  • Map changes including level design changes and coliders
  • Jump animation improvements
  • Some objects have been redesigned
  • Added more SFX

v1.1.3

  • Performance optimization. You should be getting more frames
  • Tons of bug fixes
  • Reworked some of the levels
  • Improved the grass shader
  • Fixed a few audio bugs
  • Added and improved Neighbor animations for both in-game and cutscenes
  • Improved cutscenes (intro to Act 3 & dream sequences)

v1.1.4

  • Engine update, 4.17 -> 4.18
  • More Items around the maps

v1.1.5

  • Added a new menu at the start. You can now restart acts or start a new game if you have save issues. You can also select acts.
  • Slight tweaks to the maps - level design, lighting, visual cues for puzzles
  • Steam achievements are now working correctly
  • Fixed a problem where static shadows wouldn't appear for trees
  • Improved overall performance and stability
  • Optimized the lighting

v1.1.6

  • Streamlined some puzzle designs with more intuitive hints
  • Added a new cutscene into Act 3
  • Fixed an achievements bug regarding some fear rooms
  • Fixed an issue that could happen with falling umbrellas during that one scene (no spoilers)
  • More improvements to cutscenes
  • Fixed a problem with the inventory being unresponsive after cutscenes
  • Fixed a physics issue with the plane in Fear Darkness

v1.1.7

  • Friendly Neighbor behavior improvements
  • Corrected some lighting issues
  • Improvements in sounds, animations, and physics
  • "I Had No Choice" achievement now works properly

v1.1.8

  • Dropped support for DX10 due to compatibility issues
  • New crouch player movement animation
  • New beartrap animation for Neighbor
  • New object interaction animation for Neighbor
  • Integrated modkit support
  • Added 2 test mods

v1.1.9

  • Fixed the issues with "missing plugins"
  • Added the "back to main screen" option
  • Added ability to upload Steam Workshop

mods

v1.2

  • The game’s been updated to Unreal Engine 4.19.1
  • The save system has been fully reworked
  • Manual saves are now an option.

Auto-saving has been improved

  • Fixed an error in the Neighbor’s animation when catching the player
  • Fixed an issue when the Neighbor wouldn’t properly chase you on train tracks
  • Lots of work put into game performance optimization
  • The AI navigation mesh has been optimized, so when you’re moving objects around the house, the CPU impact is significantly lower.
  • Assets have been reworked and optimized, which also leads to less CPU usage

v1.3

  • Added a "Suprise" (Glitch World)
  • Upgraded to Unreal Engine version 4.20.3
  • Did extra optimization
  • The Neighbor gets a vacuum cleaner! He’s now able to catch you in previously unreachable places
  • Fixed an issue with cutscenes not working properly after using binoculars
  • Fixed the Neighbor’s dream in the chair
  • Added SFX of the Neighbor being hit when you throw objects at him
  • Improved the inventory system
  • Fixed door animations
  • Fixed artifacts appearing when you look through the keyhole
  • Fixed animation issues when grabbing large objects
  • Fixed a bug when the player dies when on the train
  • Fixed a teleportation bug on the train
  • Fixed the School cutscene
  • Changed the visual effect for the strong throw
  • The game now pauses itself when minimized
  • Changed the acceleration of the mouse
  • Fixed a few places where the Neighbor might get stuck
  • Now the Neighbor can knock a door out even if you’re looking through its keyhole
  • Now the Neighbor can catch you in the bathroom and on beds
  • Added materials for hot tea pots
  • Fixed an issue with player positioning when under the bed
  • Fixed several object collision issues