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Hello Neighbor/Update Log
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This is a sub-page of Hello Neighbor.
Contents
v1.1
- Fixed issue with screen flickering and VR pop-ups when connected to a VR headset.
- Added an easy ("friendly") mode for Neighbor, available in settings
- Added captured animations
v1.1.2
- Physics changes and improvements. Objects shouldn't be flying and rolling around endlessly. This also gives a performance increase.
- Optimized lighting for better performance
- Fixed a few instances of Neighbor getting stuck
- Map changes including level design changes and coliders
- Jump animation improvements
- Some objects have been redesigned
- Added more SFX
v1.1.3
- Performance optimization. You should be getting more frames
- Tons of bug fixes
- Reworked some of the levels
- Improved the grass shader
- Fixed a few audio bugs
- Added and improved Neighbor animations for both in-game and cutscenes
- Improved cutscenes (intro to Act 3 & dream sequences)
v1.1.4
- Engine update, 4.17 -> 4.18
- More Items around the maps
v1.1.5
- Added a new menu at the start. You can now restart acts or start a new game if you have save issues. You can also select acts.
- Slight tweaks to the maps - level design, lighting, visual cues for puzzles
- Steam achievements are now working correctly
- Fixed a problem where static shadows wouldn't appear for trees
- Improved overall performance and stability
- Optimized the lighting
v1.1.6
- Streamlined some puzzle designs with more intuitive hints
- Added a new cutscene into Act 3
- Fixed an achievements bug regarding some fear rooms
- Fixed an issue that could happen with falling umbrellas during that one scene (no spoilers)
- More improvements to cutscenes
- Fixed a problem with the inventory being unresponsive after cutscenes
- Fixed a physics issue with the plane in Fear Darkness
v1.1.7
- Friendly Neighbor behavior improvements
- Corrected some lighting issues
- Improvements in sounds, animations, and physics
- "I Had No Choice" achievement now works properly
v1.1.8
- Dropped support for DX10 due to compatibility issues
- New crouch player movement animation
- New beartrap animation for Neighbor
- New object interaction animation for Neighbor
- Integrated modkit support
- Added 2 test mods
v1.1.9
- Fixed the issues with "missing plugins"
- Added the "back to main screen" option
- Added ability to upload Steam Workshop
mods
v1.2
- The game’s been updated to Unreal Engine 4.19.1
- The save system has been fully reworked
- Manual saves are now an option.
Auto-saving has been improved
- Fixed an error in the Neighbor’s animation when catching the player
- Fixed an issue when the Neighbor wouldn’t properly chase you on train tracks
- Lots of work put into game performance optimization
- The AI navigation mesh has been optimized, so when you’re moving objects around the house, the CPU impact is significantly lower.
- Assets have been reworked and optimized, which also leads to less CPU usage
v1.3
- Added a "Suprise" (Glitch World)
- Upgraded to Unreal Engine version 4.20.3
- Did extra optimization
- The Neighbor gets a vacuum cleaner! He’s now able to catch you in previously unreachable places
- Fixed an issue with cutscenes not working properly after using binoculars
- Fixed the Neighbor’s dream in the chair
- Added SFX of the Neighbor being hit when you throw objects at him
- Improved the inventory system
- Fixed door animations
- Fixed artifacts appearing when you look through the keyhole
- Fixed animation issues when grabbing large objects
- Fixed a bug when the player dies when on the train
- Fixed a teleportation bug on the train
- Fixed the School cutscene
- Changed the visual effect for the strong throw
- The game now pauses itself when minimized
- Changed the acceleration of the mouse
- Fixed a few places where the Neighbor might get stuck
- Now the Neighbor can knock a door out even if you’re looking through its keyhole
- Now the Neighbor can catch you in the bathroom and on beds
- Added materials for hot tea pots
- Fixed an issue with player positioning when under the bed
- Fixed several object collision issues