Hercules (Game Boy)
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Are you a bad enough dude to
One of the better games from the infamous Tiertex.
There are two unused songs; both likely to have been used. The second unused song is a Super Game Boy enhanced exclusive for when the game is played using a Super Game Boy. There are also several Super Game Boy test tracks.
Unused Song 1
Game Boy Unused Song
Super Game Boy Unused Song 1
What may have been intended for a Level Theme 3. Gameshark code 010663DC will play the first unused song anywhere, or by using the Game Genie 86C-F4F-F74 code when played on a Game Boy will also play the first unused song at the title screen. Game Genie code EAC-DAF-E6E will disable the Super Game Boy soundtrack and will play the standard soundtrack instead.
Modify bits at 0x0D29 0x0D58 to 04 or by using the Game Genie codes 04D-29F-E68 + 04D-58F-E68 in conjunction with setting music to OFF, the first unused song will play anywhere, or by pausing the game if music is set to ON when played using a Super Game Boy. Alternatively, you can replace the Super Game Boy title screen music by altering the bits at 0x30DB 12, 0x0ED0 3E 0x0ED0 04 or by using the Game Genie codes 1E0-BEC-A22 + 3EE-D0F-2AB + 04E-D1F-6E6. May have been scrapped because the song is lacking a sense of urgency.
Unused Song 2
Possibly could have served for a Super Game Boy exclusive ending sequence or could have been implemented into the Game Boy version's soundtrack to be used as a standard ending, neither of which ever made the cut. Reasons for omitting a Game Boy version of the song are probably related to time and/or space issues. Modify bit at 0x30BE to 1D or use the Game Genie code 1D0-BEC-A22 to hear the second unused song at the title screen.
Super Game Boy Test Songs
Each song is referenced twice in the game's code and were likely used for testing the length of each song. Test song 4 abruptly stops because there is no more room in the bank.