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Hexcite: The Shapes of Victory (Game Boy Color)
Hexcite: The Shapes of Victory |
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Also known as: Glocal HexCite (JP), Hexcite: Duels de Strateges (FR)
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The shape of things to come. Its Hexciting!
Contents
Build Date
Located at 0x0158 in the Japanese version and 0x0170 elsewhere, although oddly the Japanese version doesn't actually specify a build date. This might mean that the Japanese version is a later one and they were unsure when the next build would be made, but forgot to change the string.
Japan | International |
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Program-19yy/mm/dd xx:xxTakayuki Onodera |
.p.1998/11/16 upTakayuki Onodera |
Practice Mode Debug
This debug menu allows you to create custom pieces for practice problems. There is only one test menu, despite being numbered. Game Genie code 008-FBA-F72 will load the test menu whenever you enter the main menu. ROM text also exists and is located at 1D185, 1D20F. Piece placement is impossible if accessed using a Game Boy or Super Game Boy for some unknown reason. Maybe the extra GBC RAM is needed to store custom piece mapping.
EDIT #1
Setup will take you to a menu where you can select options for creating a custom problem.
SETUP #1
Creates a custom board. Press A to exit the board and return to the menu. Starting any game will play using the selected mode's settings so you can start a custom game in addition to setting up a puzzle.
Board
Enters an empty board where you can set pieces for a custom problem.
Piece
Sets the starting amount of pieces you have for a custom problem.
TEST #1
Takes you to a menu where you can test the board. This is likely how far the developers completed the function because you can't place any pieces on the board. Settings for COM or Player will allow you to choose either playing side. Score settings determine scores for both players; 200 is the maximum. Pause disables the ability to pause if set to off. Oner decides which side plays first.
INIT Save
Game Genie code 008-F6A-F7E takes you to a menu where you can format the SRAM present in the cartridge. Select YES to delete all saved data. NO will reset to the Ubisoft logo and save data will not be lost.
Data Error
Game Genie code 008-D6A-E6E will display a save error screen upon entering the main menu. Warning! Entering this screen will format all saved data.
RGB Test
Game Genie code 1D3-2DC-E6E will start the game in a simple RGB value test screen. Press Left and Right to set values. Press A to return to the Ubisoft logo. This screen will not display if accessed using a Game Boy nor a Super Game Boy.
Unused Music
Internal tracks 82, 8C, 92, 93 are unused. These were likely BGM songs that were not added to the track selection for unknown reasons. Game Genie codes ??7-CDB-E68 + 011-10B-E6A will always play your selected song whenever a sound effect changes.
ID 82
ID 8C
ID 92
ID 93
Unused Graphics
There are placeholder tiles for the Super Game Boy border comprising the last six tiles, right before one used tile. Game Genie code ??5-CAF-A2B (51, 5F) will load these tiles, causing the least amount of injury possible to the border.
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