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Hot Wheels World Race (PlayStation 2, Nintendo GameCube, Windows)

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Title Screen

Hot Wheels World Race

Developer: Climax Brighton
Publisher: THQ
Platform: PlayStation 2
Released in US: October 29, 2003
Released in EU: November 28, 2003

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's loads more here, including:
  • An unused test track, that is probably a early ruins track from a March build of the game.
  • A debug menu
  • Multiple references to dummy textures
To do:
Research the January, March, and May debug build.

Unused Opening

CREDITS.PSS contains an early version of the opening developer credits with unused transitions. The final game has each developer as a separate file without transitions.

One thing to note is the end contains a "Highway 35" logo containing a different font from what's used in the rest of the series. This was used in the European releases of the GameCube and Windows versions, which were titled "Hot Wheels: Highway 35 World Race". Said logo can be found in an early trailer for the game on the Desert Heat DVD’s special features, the logo is used mainly for vehicle decals. Interestingly, this file is not located anywhere in the PC version. This opening, however, can be seen for early prototypes of the game.

Unused Items

Gallery Videos


Along with pictures of every car, there were plans to have unlockable videos in the Gallery as well, as shown in gallery_info.xml (along with a frustrated developer's notes):

<!-- Gallery Videos - name changed below cuz we aren't having the movie anymore....but leave it here in case someone
changes their mind again-->
   <GALLERY_ITEM_NOT_USED internal_name="credits" locked="true" descriptive_name="GALLERY36" item_type="movie"/>

Unused Graphics


Hw35-boy band.png

A poorly rendered image of the 5 team leaders. Note that all drivers in the game used 2D drawings instead of 3D renders, This can be seen in a lot of early builds for a placeholder title screen.

Debugging Material

In track_info.xml, setting "boost_boxes_visible" in any given track to "true" highlights all boost pads and ramps on that track with a green box.

Unused Sounds

File Name Audio Notes
This was used for the Game Boy Advance version, albeit highly compressed.
No crates exist in this game, but they exist in the next game, Stunt Track Challenge.


Power Rocket and Greased Lightnin'

For some reason, "Power Rocket" and "Greased Lightnin'" cannot be raced against as an AI. This is possibly to help with performance issues. Editing the game files to attempt to load them as AI results in a game crash.

Demo in the PC release

The game crashes sometimes whenever the demo appears after a loading screen.

Missing Sound Effect in PC Version

For some odd reason, buzzsaw.wav doesn't play in Vast Jungle, but it is located in the files of the game.