If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!


From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen


Developer: Ultra/United
Platform: Mac OS Classic

CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.

hyper-girl was to be a top-down eight-directional shooter with "TripTronic" vector graphics and multiple gameplay styles. The title character would be split across three worlds into three different selves, who battle to reunite at an interdimensional nexus and retake it from Chaos.

  • In the red world, Devil Girl must protect scattered pods from being corrupted or a Sinistar-like nemesis will be unleashed.
  • In the blue world, Broken Girl collects items by drawing loops with a line trailed by her submarine.
  • In the green world, Nature Girl's vehicle evolves new forms as she fights a hive mind of increasingly sophisticated organisms.

The red world was spun off and released as battle-girl, with hyper-girl planned to follow as a sequel. However, all that reached the public was a leaked pre-battle-girl prototype, with an early version of the red levels and half of the intended blue ones.

Red World

In case there was any doubt about his inspiration, the red world's spiky, hungry archvillain is known internally as "Sinistar". battle-girl redesigned him into a giant mecha called Terminus, but some of the internal references survived.

Green World

Although there are no green levels implemented in this build, many of their planned elements exist, including mushrooms, giant amoebas, and Nature Girl's tank.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Documenting vector sprites.
The Cutting Room Floor, bringing you abstract psychedelic deer orgies since the year this picture was uploaded

There is also one background texture meant for the green world, titled "mating deer".

The Nexus

Her final form isn't even in its final form

Little is known about the endgame starring hyper-girl's recombined self, but she does have this inaccessible character select portrait. Too bad it's just a rough sketch from the neck down.

The only background image allocated for these levels is titled "all black", and is exactly what it sounds like.


This Rest Stop Reserved For Pairs Of Women On "Thelma & Louise"-Style Flights From The Law

This unused logo shows what may have been an earlier name for Ultra/United.

To do:
There's another graphic in the same style that reads "click here to play on this monitor". Someone with a multi-monitor setup could find out whether it's used.