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Independence Day
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Radical Entertainment
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Fox Interactive
Games > Games by release date > Games released in 1996
| Independence Day |
|---|
|
Developer:
Radical Entertainment
|
Independence Day is a combat flight simulator based on the 1996 film of the same name.
Debug Text
tty Debug Text
The tty debug console displays a lot of chatter when loading and during gameplay. This is not visible to the user.
... ... ... Standard geometry name = 28BODY03 Standard geometry name = 20_BODY1 Standard geometry name = GABTMP1 Standard geometry name = 24_BODY3 Standard geometry name = 25_BODY1 Standard geometry name = FGRBA1_1 Standard geometry name = FGRBA2_1 Standard geometry name = FGRBA3_1 Standard geometry name = 21_BODY1 Standard geometry name = 27_BODY1 Standard geometry name = 26_BODY3 Standard geometry name = 22_BODY1 Standard geometry name = 21_BODY3 Standard geometry name = 26_BODY1 Standard geometry name = GABUA1_1 Standard geometry name = GABLA1_1 Standard geometry name = GABUA1_3 Standard geometry name = GABLA2_1 Standard geometry name = GABUA1_2 Standard geometry name = GABCENTR Standard geometry name = 22_BODY3 Standard geometry name = 23_BODY3 Standard geometry name = 25_BODY3 Standard geometry name = 24_BODY1 Standard geometry name = 27_BODY3 Standard geometry name = E303 Standard geometry name = E301 Standard geometry name = 23_BODY1 Standard geometry name = 28BODY01 Standard geometry name = 20_BODY3 Collision geometry name = REMGEN_1 Collision geometry name = TNS_DED Collision geometry name = REM_DED Collision geometry name = TNSPRT_1 Standard geometry name = EGR01_1 Standard geometry name = EGRDED_1 Standard geometry name = TNSPRT_3 Standard geometry name = REMGEN_3 Standard geometry name = LAU Standard geometry name = LAU01 Standard geometry name = LAU02 Standard geometry name = LAU03 Standard geometry name = LAU04 Standard geometry name = CD08_1 Standard geometry name = CD04_1 Standard geometry name = CD05_1 Standard geometry name = CD06_1 Standard geometry name = CD03_1 Standard geometry name = CD02_1 Standard geometry name = CD01_1 Standard geometry name = CD09_1 Standard geometry name = CD01_3 Standard geometry name = CD07_1 Standard geometry name = EDR Standard geometry name = EDR01_03 Standard geometry name = EDR01_07 Standard geometry name = EDR01_08 Standard geometry name = EDR01_05 Standard geometry name = EDR01_01 Standard geometry name = EDR01_04 Standard 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geometry name = BIA10 Standard geometry name = BIEF Standard geometry name = BIF15 Standard geometry name = BIF16 Standard geometry name = BIF18 Standard geometry name = BISU27 Standard geometry name = BIYF22 Standard geometry name = BIYF23 Standard geometry name = BIX29 Standard geometry name = BIAT Standard geometry name = BIAEMP Standard geometry name = BIABRG Standard geometry name = BITE Standard geometry name = BIPU Standard geometry name = BIMM Standard geometry name = BIFF Standard geometry name = BIF117 Standard geometry name = BIALRG Standard geometry name = ABUL_00 Standard geometry name = ALIT1_A1 Standard geometry name = AVAP1_1 Standard geometry name = ALIT1_C1 Standard geometry name = ALIT1_B1 Standard geometry name = AART1_A1 Standard geometry name = ALRG1_1 Standard geometry name = ABRG1_1 Standard geometry name = ABLN1_1 Standard geometry name = AEMP1_1 Standard geometry name = ATUM1_1 Standard geometry name = ABUL_01 Standard geometry name = ASPK_01 Standard geometry 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Standard geometry name = EXPL_D01 Standard geometry name = EXPL_D02 Standard geometry name = EXPL_D03 Standard geometry name = EXPL_D04 Standard geometry name = EXPL_D05 Standard geometry name = EXPL_D06 Standard geometry name = EXPL_D07 Standard geometry name = EXPL_D08 Standard geometry name = EXPL_D09 Standard geometry name = EXPL_D10 Standard geometry name = BSMOK_00 Standard geometry name = BSMOK_01 Standard geometry name = BSMOK_02 Standard geometry name = BSMOK_03 Standard geometry name = BSMOK_04 Standard geometry name = BSMOK_05 Standard geometry name = BSMOK_06 Standard geometry name = BSMOK_07 Standard geometry name = BSMOK_08 Standard geometry name = BSMOK_09 Standard geometry name = RIPL_04 Standard geometry name = RIPL_00 Standard geometry name = RIPL_01 Standard geometry name = RIPL_02 Standard geometry name = RIPL_03 Standard geometry name = RIPL_05 Standard geometry name = WARNSH00 Standard geometry name = WARNSH01 Standard geometry name = WARNSH02 Standard geometry name = EXPL_E00 Standard geometry name = EXPL_E01 Standard geometry name = EXPL_E02 Standard geometry name = EXPL_E03 Standard geometry name = EXPL_E04 Standard geometry name = EXPL_E05 Standard geometry name = EXPL_E06 Standard geometry name = EXPL_E07 Standard geometry name = EXPL_E08 Standard geometry name = EXPL_E09 Standard geometry name = EXPL_E10 Standard geometry name = CSMOK_00 Standard geometry name = FINALE00 Standard geometry name = FINALE01 Standard geometry name = FINALE02 Standard geometry name = FINALE04 Standard geometry name = RIPL_07 Standard geometry name = RIPL_06 Standard geometry name = FINALE03 Standard geometry name = FINALE05 Standard geometry name = FINALE06 Standard geometry name = FINALE07 Standard geometry name = AIM120 FE_MODE_PRESS_START FE_MODE_PRESS_START out Loading City 0: ART\MILITARY\GRANDC\GRANDC Collision geometry name = BUTE11 Collision geometry name = A11 Collision geometry name = C11 Collision geometry name = D11 Collision geometry name = B11 Collision geometry name = CM11 Collision geometry name = DM11 Collision geometry name = BM11 Collision geometry name = L11 Collision geometry name = H11 Collision geometry name = A31 Collision geometry name = B41 Collision geometry name = B51 Collision geometry name = C31 Collision geometry name = CM31 Collision geometry name = D41 Collision geometry name = DM41 Collision geometry name = H31 Collision geometry name = BM41 Collision geometry name = BUTE21 Collision geometry name = BUTE41 Collision geometry name = BUTE51 Collision geometry name = BUTE61 Collision geometry name = BUTE71 Standard geometry name = GD01_2 Standard geometry name = GD01_3 Standard geometry name = E11 Standard geometry name = F11 Standard geometry name = G11 Standard geometry name = FM11 Standard geometry name = GM11 Standard geometry name = G13 Standard geometry name = F13 Standard geometry name = E13 Standard geometry name = FM13 Standard geometry name = GM13 Standard geometry name = I11 Standard geometry name = I13 Standard geometry name = J11 Standard geometry name = J13 Standard geometry name = K11 Standard geometry name = K13 Standard geometry name = N11 Standard geometry name = N13 Standard geometry name = BUTE13 Standard geometry name = A13 Standard geometry name = B13 Standard geometry name = C13 Standard geometry name = D13 Standard geometry name = BM13 Standard geometry name = CM13 Standard geometry name = DM13 Standard geometry name = H13 Standard geometry name = L13 Standard geometry name = A33 Standard geometry name = B43 Standard geometry name = B53 Standard geometry name = C33 Standard geometry name = CM33 Standard geometry name = D43 Standard geometry name = DM43 Standard geometry name = H33 Standard geometry name = BM43 Standard geometry name = BUTE23 Standard geometry name = BUTE43 Standard geometry name = BUTE53 Standard geometry name = BUTE63 Standard geometry name = BUTE73 Standard geometry name = GD01_1 Standard geometry name = TRAIN_C1 Standard geometry name = PDA_1 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RIVER3 Standard geometry name = RIVER4 Standard geometry name = RIVER5 Standard geometry name = RIVER6 Standard geometry name = RIVER7 Standard geometry name = RIVER8 Standard geometry name = RIVER9 Standard geometry name = RIVER13 Standard geometry name = RIVER23 Standard geometry name = RIVER33 Standard geometry name = RIVER43 Standard geometry name = RIVER53 Standard geometry name = RIVER63 Standard geometry name = RIVER73 Standard geometry name = RIVER83 Standard geometry name = RIVER93 Standard geometry name = 01_BODY3 Standard geometry name = 01_BODY1 Standard geometry name = 01_AIRBR Standard geometry name = 01_WNGFL Standard geometry name = 01_EXH00 Standard geometry name = 01_EXH01 Standard geometry name = 01_EXH02 FE_MODE_IDINTRO_MOVIE FE_MODE_IDINTRO_MOVIE out Loading City 0: ART\MILITARY\GRANDC\GRANDC Collision geometry name = BUTE11 Collision geometry name = A11 Collision geometry name = C11 Collision geometry name = D11 Collision geometry name = B11 Collision geometry name = CM11 Collision geometry name = DM11 Collision geometry name = BM11 Collision geometry name = L11 Collision geometry name = H11 Collision geometry name = A31 Collision geometry name = B41 Collision geometry name = B51 Collision geometry name = C31 Collision geometry name = CM31 Collision geometry name = D41 Collision geometry name = DM41 Collision geometry name = H31 Collision geometry name = BM41 Collision geometry name = BUTE21 Collision geometry name = BUTE41 Collision geometry name = BUTE51 Collision geometry name = BUTE61 Collision geometry name = BUTE71 Standard geometry name = GD01_2 Standard geometry name = GD01_3 Standard geometry name = E11 Standard geometry name = F11 Standard geometry name = G11 Standard geometry name = FM11 Standard geometry name = GM11 Standard geometry name = G13 Standard geometry name = F13 Standard geometry name = E13 Standard geometry name = FM13 Standard geometry name = GM13 Standard geometry name = I11 Standard geometry name = I13 Standard geometry name = J11 Standard geometry name = J13 Standard geometry name = K11 Standard geometry name = K13 Standard geometry name = N11 Standard geometry name = N13 Standard geometry name = BUTE13 Standard geometry name = A13 Standard geometry name = B13 Standard geometry name = C13 Standard geometry name = D13 Standard geometry name = BM13 Standard geometry name = CM13 Standard geometry name = DM13 Standard geometry name = H13 Standard geometry name = L13 Standard geometry name = A33 Standard geometry name = B43 Standard geometry name = B53 Standard geometry name = C33 Standard geometry name = CM33 Standard geometry name = D43 Standard geometry name = DM43 Standard geometry name = H33 Standard geometry name = BM43 Standard geometry name = BUTE23 Standard geometry name = BUTE43 Standard geometry name = BUTE53 Standard geometry name = BUTE63 Standard geometry name = BUTE73 Standard geometry name = GD01_1 Standard geometry name = TRAIN_C1 Standard geometry name = PDA_1 Standard geometry name = BARNA1 Standard geometry name = BARNB1 Standard geometry name = BARNC1 Standard geometry name = BARND1 Standard geometry name = CHURCHA1 Standard geometry name = CHURCHA3 Standard geometry name = HOMEA1 Standard geometry name = HOMEA3 Standard geometry name = JAILA1 Standard geometry name = SALOA1 Standard geometry name = SALOA3 Standard geometry name = SHACKA1 Standard geometry name = STONEA1 Standard geometry name = STONEA3 Standard geometry name = STOREA1 Standard geometry name = BUSHA1 Standard geometry name = BUSHB1 Standard geometry name = CACT1 Standard geometry name = CACT2 Standard geometry name = CACT3 Standard geometry name = CACT4 Standard geometry name = QTRAXA_1 Standard geometry name = QTRAXA_3 Standard geometry name = MINEA11 Standard geometry name = MINEA13 Standard geometry name = QTRAXB_1 Standard geometry name = QTRAXB_3 Standard geometry name = TREEA1 Standard geometry name = RIVER1 Standard geometry name = RIVER2 Standard geometry name = RIVER3 Standard geometry name = RIVER4 Standard geometry name = RIVER5 Standard geometry name = RIVER6 Standard geometry name = RIVER7 Standard geometry name = RIVER8 Standard geometry name = RIVER9 Standard geometry name = RIVER13 Standard geometry name = RIVER23 Standard geometry name = RIVER33 Standard geometry name = RIVER43 Standard geometry name = RIVER53 Standard geometry name = RIVER63 Standard geometry name = RIVER73 Standard geometry name = RIVER83 Standard geometry name = RIVER93 Standard geometry name = 01_BODY3 Standard geometry name = 01_BODY1 Standard geometry name = 01_AIRBR Standard geometry name = 01_WNGFL Standard geometry name = 01_EXH00 Standard geometry name = 01_EXH01 Standard geometry name = 01_EXH02 Exiting the Intro by Start Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIMM Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BII Creating powerup: BIA10 Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BIPU Creating powerup: BIPU CdRead: retry... Creating powerup: BIPU ... ... ...
SLUS_002.21
Contains debug text.
ART\FE\STATIC\TEAM01.CM0 Version 29 Final PSXMAIN.BIN ART\LOADTXTE.CM0 RADLIB Library/Header mismatch. Header = This old Gik will not work RADLIB27 "PTUI or PTUILITE looks old\n" src/rmain.c Init() - Version 29 Final **** Assertion Failed! [%s] in %s line %d [RETURN] to continue, [A] to continue all or [SPACE] to quit... **** Warning Failed! [%s] in %s line %d **** Invalid Memory Address! [%s] in %s line %d size < 0x4000000 src/radmem.c (void *)((long)topadd-1) size < 0x007f0000 (*mem & RADMEM_SizeMagicMask) == RADMEM_SizeMagic pp->Magic == RADMEM_PoolMagic node->Magic == RADMEM_FreeNodeMagic RADMEM: Out of memory in pool $%08X with size %d RADMEM: (!) Leak detected at $%08X in pool $%08X RADMEM rPPrintMemList()... Pool: $%08X -> $%08X Flags: $%08X HiWater: %D Mallocd: %D MCount: %D BLOCKS: Location Size Line DebugText n->Magic == RADMEM_FreeNodeMagic src/radpmem.c n->Prev == prevnode FREE $%08X %06d ALLOC $%08X %04d FTotal: %D FLargest: %D src/rcdmain.c rCDInit() - RADCD_HARDDRIVE RADCD_MIXED RADCD_CDONLY RADCD WARNING: File [REALCD] [?TYPE?] not found. numbytes numbytes <= f->Size ((long)buf)%4 == 0 (mode == RADCD_SEEK_SET) || (mode == RADCD_SEEK_END) || (mode == RADCD_SEEK_CUR) NewFilePos <= f->Size rCDQueueTop != rCDQueueBot src/rcdq.c rCDMode == RADCD_MIXED src/rcddbg.c (numbytes % 2048) == 0 RADCD: ksum error - retransmitting... rCDMode != RADCD_MIXED f->Position < (f->Size) numbytes (f->Position % 2048) == 0 f->Position <= f->Size src/rcdrealx.c f->Position < (f->Size) numbytes && ((numbytes % 2048) == 0) (f->Position % 2048) == 0 VSync: timeout $Id: intr.c,v 1.73 1995/11/10 05:29:40 suzu Exp $ unexpected interrupt(%04x) intr timeout(%04x:%04x) DMA bus error: code=%08x MADR[%d]=%08x tpage: (%d,%d,%d,%d) clut: (%d,%d) clip (%3d,%3d)-(%d,%d) ofs (%3d,%3d) tw (%d,%d)-(%d,%d) dtd %d dfe %d disp (%3d,%3d)-(%d,%d) screen (%3d,%3d)-(%d,%d) isinter %d isrgb24 %d $Id: sys.c,v 1.120 1996/05/01 12:09:07 noda Exp $ ResetGraph:jtb=%08x,env=%08x ResetGraph(%d)... SetGraphReverse(%d)... SetGraphDebug:level:%d,type:%d reverse:%d SetGrapQue(%d)... DrawSyncCallback(%08x)... SetDispMask(%d)... DrawSync(%d)... %s:bad RECT (%d,%d)-(%d,%d) %s: ClearImage LoadImage StoreImage MoveImage ClearOTag(%08x,%d)... ClearOTagR(%08x,%d)... DrawOTag(%08x)... PutDrawEnv(%08x)... DrawOTagEnv(%08x,&08x)... PutDispEnv(%08x)... GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x, func=(%08x)(%08x,%08x) id =%08x mode=%08x timaddr=%08x analizing TMD... id=%08X, flags=%d, nobj=%d, objid=%d vert=%08X, nvert=%d norm=%08X, nnorm=%d prim=%08X, nprim=%d F3L G3L FT3L GT3L F3 G3 FT3 GT3 F4L G4L FT4L GT4L F4 G4 FT4 GT4 unsupported type (%08x) CdInit: Init failed none CdlReadS CdlSeekP CdlSeekL CdlGetTD CdlGetTN CdlGetlocP CdlGetlocL ? CdlSetmode CdlSetfilter CdlDemute CdlMute CdlReset CdlPause CdlStop CdlStandby CdlReadN CdlBackword CdlForward CdlPlay CdlSetloc CdlNop CdlSync DiskError DataEnd Acknowledge Complete DataReady NoIntr CD timeout: %s:(%s) Sync=%s, Ready=%s DiskError: com=%s,code=(%02x:%02x) CDROM: unknown intr (%d) CD_sync CD_ready %s... %s: no param CD_cw $Id: v 1.77 1996/05/13 06:58:16 suzu Exp $ CD_init: addr=%08x CD_datasync %s: path level (%d) error %s: dir was not found CdSearchFile: disc error CdSearchFile: searching %s... %s: found %s: not found CD_newmedia: Read error in cd_read(PVD) CD001 CD_newmedia: Disc format error in cd_read(PVD) CD_newmedia: Read error (PT:%08x) CD_newmedia: sarching dir.. %08x,%04x,%04x,%s CD_newmedia: %d dir entries found CD_cachefile: dir not found CD_cachefile: searching... . .. (%02x:%02x:%02x) %8d %s CD_cachefile: %d files found CdRead: sector error CdRead: Shell open... CdRead: retry... SPU:T/O [%s] wait (reset) wait (wrdy H -> L) wait (dmaf clear/W)
PSXMAIN.BIN
Contains debug text.
ART\MILITARY\GRANDC\GRANDCART\CITIES\WASH\WASHART\CITIES\NY\NYART\MILITARY\CAPE\CAPEART\CITIES\PARIS\PARISART\CITIES\MOSCOW\MOSCOWART\MILITARY\NAKHODA\NAKHODAART
\CITIES\TOKYO\TOKYOART\CITIES\OAHU\OAHUART\MILITARY\ANTRTIC\ANTRTICART\CITIES\VEGAS\VEGASART\MILITARY\AREA51\AREA51ART\MILITARY\MOTHER\MOTHERART\FE\PLNSELCT
\PLNSELCTART\CITIES\CREDIT\CREDITART\CITIES\TESTLAND\TESTLANDART\FE\NAMES\NAM
ART\HUD\PLNICONART\HUD\VICTIMART\HUD\MISSILEART\HUD\INSIDEART\HUD\FIXEDART\HUD\FLOATART\HUD\CAMERAART\HUD\LOCKON_RART\HUD\HUD3ART\HUD\HUD2ART\HUD\HUDART\HUD
\5RADAR1ART\HUD\WOBJLOD3ART\HUD\MM\MM_GRANDART\HUD\MM\MM_WASHART\HUD\MM\MM_NYART\HUD\MM\MM_CAPEART\HUD\MM\MM_PARISART\HUD\MM\MM_MOSCART\HUD\MM\MM_NAKHOART\HUD
\MM\MM_TOKYOART\HUD\MM\MM_OAHUART\HUD\MM\MM_ANTRART\HUD\MM\MM_VEGASART\HUD\MM\MM_A51F18ART\PLANES\F1801END_ANIM01_BODY101_BODY3ENDA10ART\PLANES
\A1001END_ANIM03_BODY103_BODY3ENDF15ART\PLANES\F1501END_ANIM04_BODY104_BODY3ENDEFART\PLANES\EF01END_ANIM06_BODY106_BODY3ENDSU27ART\PLANES
\SU2701END_ANIM07_BODY107_BODY3ENDF16ART\PLANES\F1601END_ANIM09_BODY109_BODY3ENDYF22ART\PLANES\YF2201END_ANIM10_BODY110_BODY3ENDYF23ART\PLANES
\YF2301END_ANIM11_BODY111_BODY3ENDX29ART\PLANES\X2901END_ANIM13_BODY113_BODY3ENDE3END_ANIME301E303ENDBACHIART\PLANES\BACHI01END_ANIM14_BODY114_BODY3ENDF117ART\PLANES
\F11701END_ANIM08_BODY108_BODY3ENDBACAEND_ANIM20_BODY120_BODY3ENDBACBEND_ANIM21_BODY121_BODY3ENDBACREND_ANIM22_BODY122_BODY3ENDFGPEND_ANIM24_BODY124_BODY3ENDPDDEND
_ANIM23_BODY123_BODY3ENDFBRBEND_ANIM25_BODY125_BODY3ENDGDAMEND_ANIM27_BODY127_BODY3ENDSINEND_ANIM28BODY0128BODY03ENDAART1_A1TRAIN_C1END_ANIMTRAIN_C1ENDVMONO_1END
_ANIMVMONO_1ENDTRANS_1END_ANIMTRANS_1ENDVTAXI_1END_ANIMVTAXI_1ENDVCARD_1END_ANIMVCARD_1ENDLIMO_1END_ANIMLIMO_1ENDVCARA_1END_ANIMVCARA_1ENDVCARG_1END_ANIMVCARG
_1ENDVCARF_1END_ANIMVCARF_1ENDVCARC_1END_ANIMVCARC_1ENDVCONV_A1END_ANIMVCONV_A1ENDVCARB_1END_ANIMVCARB_1ENDVTRUK_1END_ANIMVTRUK_1ENDVCARE_1EN
D_ANIMVCARE_1ENDVTRUA_1END_ANIMVTRUA_1ENDVJEEA_1END_ANIMVJEEA_1ENDMBOX_1END_ANIMMBOX_1ENDVBUSA_1END_ANIMVBUSA_1ENDVWINA_A1END_ANIMVWINA_A1ENDVTANKB1END
_ANIMVTANKB1ENDVTANKB2END_ANIMVTANKB2ENDCANNON1END_ANIMCANNON1ENDCANNON2END_ANIMCANNON2ENDPDA_1END_ANIMPDA_1ENDTROOP_1END_ANIMTROOP_1ENDGABART\ENEMIES
\GABOPENEND_ANIM26_BODY126_BODY3ENDFGRBART\ENEMIES
\FGRBOPENEND_ANIM25_BODY125_BODY3ENDSWEEP_1END_ANIMSWEEP_1ENDTRAIN_A1END_ANIMTRAIN_A1ENDTRAIN_B1END_ANIMTRAIN_B1ENDTRAIN_D1END_ANIMTRAIN_D1ENDCHOPPEREND
_ANIMCHOPPERENDVTANKA1END_ANIMVTANKA1ENDJFISHB_1END_ANIMJFISHB_1ENDSPDA_1END_ANIMSPDA_1ENDGENATOREND_ANIMEGR01_1EGRDED_1ENDEDRART\DESTOYER\EDROPENART
\DESTOYER\EDRFIREART\DESTOYER\EDRDIEEND_ANIMEDRENDTRANSPEND_ANIMTNSPRT_1TNS_DEDENDLAUNCHART\DESTOYER
\LAUDOWNEND_ANIMLAUENDUPLINKEND_ANIMUPLINKUP_DEDENDGRND_GENEND_ANIMGRND_GENGRND_DEDENDPOW_A1END_ANIMPOW_A1POW_BURNENDREMGEN_1END_ANIMREMGEN_1REM
_DEDENDVONE_TEND_ANIMVCONE_TENDMýART\LOAD_PSX.CM0%s%sP%d%sART\PLANES\<Loading City %d: %s
MBACK0.GEOMBACK1.GEOMBACK2.GEOMBACK3.GEOMBACK4.GEOMBACK5.GEOMBACK6.GEOMBACK7.GEOART\BG\BG%d.CM0ART\BG\BGCDSKY.CM0ART\BG\BG%dSKY.CM0GD%02d_%dCD%02d_%d_ART
\AHUDX.CM0ART\HUD\HUDFONT\AHUDICONART\HUDX.CM0ART\HUD\HUDFONT\HUDICON
There were more triggers that expected, please increase TOTAL_EXPECTED_TRIGGERS
in the SaveGame information.
EntityList:: Virtual Void function
Creating powerup: %s
Entity not found, inserting to islot %d
END_ANIM
SCRIPTS\FE\PSX\TESTLANDLANGUAGESTARTTEXMULTNET2MULTCONNLOADSAVEOPTIONS2ART\FE\FONT.CM0fonthudlfonthudsfontprmt_NULLONEadd more lines to eng Add %s
number of lines too big in eng %s
FE_MODE_PRESS_START
FE_MODE_PRESS_START out
FE_MODE_IDINTRO_MOVIE
FE_MODE_IDINTRO_MOVIE out
ROSA DUONGSCOTTYWARBRENDAN QRMR HAPPYGODZILLAGO POSTALLIVE FRE
ART\FE\STATIC\CHEATl
ART\FE\STATIC\OPTART\FE\STATIC\ARCEXP
SCRIPTS\FE\PLNSELCT.CAMART\ENTITIES.CM0ART\FE\PLNSELCT\PLNSELCT.CM0ART\FE\PLNSELCT\PLNSELCT.CM2ART\FE\PLNSELCT\PLNSELCT.CM3
what NumPlanes %d
01_BODY103_BODY104_BODY106_BODY107_BODY109_BODY110_BODY111_BODY113_BODY114_BODY108_BODY
ART\FE\STATIC\HISCR
High Score Entry = %d
RAND CANYON
WASHINGTON
NEW YORK
CAPE CANAVERAL
ANTARCTIC
LAS VEGAS
MOTHERSHIP
TEST
LAND
AGILE FIGHTER;
SQUADRON LEADER - SPEED
{{{{{{{{{{{{{{{{{ AGILITY {{{{{{{{{{{{{{{{ DURABILITY {{{{{{{{{{{{{{{ STEALTH {{{{{{{{{{{{{{{{{{ AGILE FIGHTER;
WINGMAN CLASS - SPEED {{{{{{{{{{{{{{{{{{ AGILITY {{{{{{{{{{{{{{{{{{ DURABILITY {{{{{{{{{{{{{{{{{{ AGILE FIGHTER;
ROGUE CLASS -FLYING GUNNERY PLATFORM -PROXIMITY DESTRUCTION DRONES...GRAVITY DRIVEN AIR MINES - CLIMBING ARTILLERY BATTERY -ALIEN VEHICLE RE-CON...
FIELD GENERATOR REPAIR ROBOTS - F/A-18 HORNET; AIM-120 AMRAMMA-10 WARTHOG
AIM-92 STINGERF-15 EAGLE; AIM-7C SPARROWEUROFIGHTER 2000; AIM-132 ASRAAMSU-27 FLANKER; AA-11 ARCHERF-16 FALCON; AIM-9l SIDEWINDERYF-22 RAPIER;
AIM-132 ASRAAMYF-23; AIM-132 ASRAAMX-29; AIM-132 ASRAAMF117; AIM-132 ASRAAM
Changing to a different recon script
Exiting the Intro by Start
ART\FE\STATIC\H2HñAssertion failed: %s, file %s, line %d
inc/ground.hpp
entityLOD < ENTITY_NUMLOD
inc/entity
\identity.hppconfigTableNum >= 0
psx.plt/inc/paddef.h
configTableNum < NUM_CONFIGURATIONS
Version 29 Final
Memory: At Startup %d
ART\LOAD_PSX.CM0ART\LOADTXTE.CM0
System::ReadInput timeout not Allowed!
COLIN: Lost Connection ReadInput frame %d (timeOut=%d, rnStatus=%d!!!
NO CABLE
psx.plt/src/system.cpp
SetIconDisplay: %e %d
The file %s does not conform to any known format
MALLMAP.TIMART\BG\GROUND.DATGROUND.DATVERSION:FADE_RGB:CITY_LOD:DESTOYER_LOD:FOG_DEPTH:ART\FE\PROMPT
bad ASCII code 0x%x
ART\FE\STATIC\OPT
\MOVIES\FOXI.STR;1\MOVIES\RADI.STR;1\MOVIES\TITL.STR;1\MOVIES\INTR.STR;1\MOVIES\MOTH.STR;1\MOVIES\WING.STR;1\MOVIES\FGHT.STR;1\MOVIES\CRED.STR;1
ART\FE\STATIC\MOVIEPSXCOCO.BIN%s %d %dART\ENTITIES.CM0Ð?€RSX\DIALOG.IDXRSX\MULTI.IDXRSX\IDX.WAPRSX\IDMAIN.WAXARGH! Reconning bad city.
>> PSX music.
RSX\HORNET.WAXRSX\THUNDER.WAXRSX\EAGLE.WAXRSX\EUROFIG.WAXRSX\FLANKER.WAXRSX\F16.WAXRSX\YF22.WAXRSX\YF23.WAXRSX\X29.WAXRSX\BAC
AXRSX\IDINST.WAX
Opened '%s' (%d bytes (%d bytes compressed))
LIGHTLSTCollision geometry name = %s
Standard geometry name = %s
Ran out of F3 POLYS
Ran out of FT3 POLYS
Ran out of F4 POLYS
Ran out of FT4 POLYS
Ran out of G3 POLYS
Ran out of GT3 POLYS
Ran out of G4 POLYS
Ran out of GT4 POLYS
UnKnow poly type
Quadtree cookie found, version %d
Quadtree size: %d bytes
Quadtree matrix classification: %d, (%d trans, %d 90y, %d 270y, %d 180y, %d other y)
Quadtree: can't find geo: Cannot create quad node!tQuadtree::ParseInteriorNode()Cannot create quad leaf!Max Level Of Recursion reached
SCRIPTS\COL\GRANDC.COLSCRIPTS\WATER\GRANDC.H2OSCRIPTS\COL\WASH.COLSCRIPTS\WATER\WASH.H2OSCRIPTS\COL\NY.COLSCRIPTS\WATER\NY.H2OSCRIPTS\COL\CAPE.COLSCRIPTS
\WATER\CAPE.H2OSCRIPTS\COL\PARIS.COLSCRIPTS\WATER\PARIS.H2OSCRIPTS\COL\MOSCOW.COLSCRIPTS\WATER\MOSCOW.H2OSCRIPTS\COL\NAKHODA.COLSCRIPTS\WATER\NAKHODA.H2OSCRIPTS
\COL\TOKYO.COLSCRIPTS\WATER\TOKYO.H2OSCRIPTS\COL\OAHU.COLSCRIPTS\WATER\OAHU.H2OSCRIPTS\COL\ANTRTIC.COLSCRIPTS\WATER\ANTRTIC.H2OSCRIPTS\COL\VEGAS.COLSCRIPTS
\WATER\VEGAS.H2OSCRIPTS\COL\AREA51.COLSCRIPTS\WATER\AREA51.H2OSCRIPTS\COL\MOTHER.COLSCRIPTS\WATER\MOTHER.H2OSCRIPTS\COL\CREDIT.COLSCRIPTS\WATER\CREDIT.H2O
ENEW YORK
REMGEN_1GRND_GENTNSPRT_10
Thanks for playing (and reading the binaries), Darrin Brown.
Version: Jan 26th
SCRIPTS\CEMENT\GRANDC.CMTSCRIPTS\RAW\LEVELS\GRANDC.SNLSCRIPTS\RAW\LEVELS\PLNEPATH\GRANDC.PTHSCRIPTS\RAW\LEVELS\VEHICLES\GRANDC.SNVSCRIPTS\RAW
LEVELS\POWERUPS\GRANDC.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\GRANDC.ATLSCRIPTS\RAW\INTRO\LEVELS\GRANDC.SILSCRIPTS\RAW\INTRO\CAMERAS\GRANDC.CAMSCRIPTS
\RAW\INTRO\VEHICLES\GRANDC.SIVSCRIPTS\RAW\DEMO\LEVEL.SDLSCRIPTS\RAW\DEMO\CAMERA\GRANDC.CMPSCRIPTS\RAW\DEMO\VEHICLE.SDLSCRIPTS\RAW\MULTI\GRANDC.SMLSCRIPTS
\RAW\MULTI\RESET\GRANDC.MRTSCRIPTS\RAW\MULTI\POWERUPS\GRANDC.UPMSCRIPTS\RAW\LEVELS\GENERAT\GRANDC.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\GRANDC.VPTSCRIPTS
\RAW\LEVELS\VEHICLES\RESET\GRANDC.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM\GRANDC.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\GRANDC.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB
\GRANDC.GABSCRIPTS\CEMENT\WASH.CMTSCRIPTS\RAW\LEVELS\WASH.SNLSCRIPTS\RAW\LEVELS\PLNEPATH\WASH.PTHSCRIPTS\RAW\LEVELS\VEHICLES\WASH.SNVSCRIPTS\RAW\LEVELS
\POWERUPS\WASH.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\WASH.ATLSCRIPTS\RAW\INTRO\LEVELS\WASH.SILSCRIPTS\RAW\INTRO\CAMERAS\WASH.CAMSCRIPTS\RAW\INTRO\VEHICLES
\WASH.SIVSCRIPTS\RAW\DEMO\CAMERA\WASH.CMPSCRIPTS\RAW\MULTI\WASH.SMLSCRIPTS\RAW\MULTI\RESET\WASH.MRTSCRIPTS\RAW\MULTI\POWERUPS\WASH.UPMSCRIPTS\RAW\LEVELS
\GENERAT\WASH.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\WASH.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\WASH.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM\WASH.VEHSCRIPTS
\RAW\LEVELS\VEHICLES\CAB\WASH.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\WASH.GABSCRIPTS\CEMENT\NY.CMTSCRIPTS\RAW\LEVELS\NY.SNLSCRIPTS\RAW\LEVELS\PLNEPATH
\NY.PTHSCRIPTS\RAW\LEVELS\VEHICLES\NY.SNVSCRIPTS\RAW\LEVELS\POWERUPS\NY.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\NY.ATLSCRIPTS\RAW\INTRO\LEVELS\NY.SILSCRIPTS
\RAW\INTRO\CAMERAS\NY.CAMSCRIPTS\RAW\INTRO\VEHICLES\NY.SIVSCRIPTS\RAW\MULTI\NY.SMLSCRIPTS\RAW\MULTI\RESET\NY.MRTSCRIPTS\RAW\MULTI\POWERUPS\NY.UPMSCRIPTS
\RAW\DEMO\CAMERA\NY.CMPSCRIPTS\RAW\LEVELS\GENERAT\NY.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\NY.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\NY.RSTSCRIPTS\RAW\LEVELS
\VEHICLES\PERM\NY.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\NY.CABSCRIPTS\RAW\LEVELS\VEHIC
LES\GAB\NY.GABSCRIPTS\CEMENT\CAPE.CMTSCRIPTS\RAW\LEVELS\CAPE.SNLSCRIPTS\RAW\LEVELS\VEHICLES\CAPE.SNVSCRIPTS\RAW\LEVELS\POWERUPS\CAPE.UPSSCRIPTS\RAW
\LEVELS\VEHICLES\ARTILER\CAPE.ATLSCRIPTS\RAW\MULTI\CAPE.SMLSCRIPTS\RAW\MULTI\RESET\CAPE.MRTSCRIPTS\RAW\MULTI\POWERUPS\CAPE.UPMSCRIPTS\RAW\DEMO\CAMERA
\CAPE.CMPSCRIPTS\RAW\LEVELS\GENERAT\CAPE.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\CAPE.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\CAPE.RSTSCRIPTS\RAW\LEVELS
\VEHICLES\PERM\CAPE.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\CAPE.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\CAPE.GABSCRIPTS\CEMENT\PARIS.CMTSCRIPTS\RAW\LEVELS
\PARIS.SNLSCRIPTS\RAW\LEVELS\PLNEPATH\PARIS.PTHSCRIPTS\RAW\LEVELS\VEHICLES\PARIS.SNVSCRIPTS\RAW\LEVELS\POWERUPS\PARIS.UPSSCRIPTS\RAW\LEVELS\VEHICLES
\ARTILER\PARIS.ATLSCRIPTS\RAW\INTRO\LEVELS\PARIS.SILSCRIPTS\RAW\INTRO\CAMERAS\PARIS.CAMSCRIPTS\RAW\INTRO\VEHICLES\PARIS.SIVSCRIPTS\RAW\DEMO\CAMERA
\PARIS.CMPSCRIPTS\RAW\MULTI\PARIS.SMLSCRIPTS\RAW\MULTI\RESET\PARIS.MRTSCRIPTS\RAW\MULTI\POWERUPS\PARIS.UPMSCRIPTS\RAW\LEVELS\GENERAT\PARIS.GENSCRIPTS
\RAW\LEVELS\VEHICLES\NORMAL\PARIS.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\PARIS.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM\PARIS.VEHSCRIPTS\RAW\LEVELS\VEHICLES
\CAB\PARIS.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\PARIS.GABSCRIPTS\CEMENT\MOSCOW.CMTSCRIPTS\RAW\LEVELS\MOSCOW.SNLSCRIPTS\RAW\LEVELS\PLNEPATH\MOSCOW.PTHSCRIPTS
\RAW\LEVELS\VEHICLES\MOSCOW.SNVSCRIPTS\RAW\LEVELS\POWERUPS\MOSCOW.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\MOSCOW.ATLSCRIPTS\RAW\INTRO\LEVELS\MOSCOW.SILSCRIPTS
\RAW\INTRO\CAMERAS\MOSCOW.CAMSCRIPTS\RAW\INTRO\VEHICLES\MOSCOW.SIVSCRIPTS\RAW\DEMO\CAMERA\MOSCOW.CMPSCRIPTS\RAW\MULTI\MOSCOW.SMLSCRIPTS\RAW\MULTI\RESET
\MOSCOW.MRTSCRIPTS\RAW\MULTI\POWERUPS\MOSCOW.UPMSCRIPTS\RAW\LEVELS\GENERAT\MOSCOW.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\MOSCOW.VPTSCRIPTS\RAW\LEVELS
\VEHICLES\RESET\MOSCOW.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM\MOSCOW.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\MOSCOW.CABSCR
PTS\RAW\LEVELS\VEHICLES\GAB\MOSCOW.GABSCRIPTS\CEMENT\NAKHODA.CMTSCRIPTS\RAW\LEVELS\NAKHODA.SNLSCRIPTS\RAW\LEVELS\VEHICLES\NAKHODA.SNVSCRIPTS\RAW\LEVELS
\POWERUPS\NAKHODA.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\NAKHODA.ATLSCRIPTS\RAW\DEMO\CAMERA\NAKHODA.CMPSCRIPTS\RAW\MULTI\NAKHODA.SMLSCRIPTS\RAW\MULTI
\RESET\NAKHODA.MRTSCRIPTS\RAW\MULTI\POWERUPS\NAKHODA.UPMSCRIPTS\RAW\LEVELS\GENERAT\NAKHODA.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\NAKHODA.VPTSCRIPTS\RAW
\LEVELS\VEHICLES\RESET\NAKHODA.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM\NAKHODA.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\NAKHODA.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB
\NAKHODA.GABSCRIPTS\CEMENT\TOKYO.CMTSCRIPTS\RAW\LEVELS\TOKYO.SNLSCRIPTS\RAW\LEVELS\PLNEPATH\TOKYO.PTHSCRIPTS\RAW\LEVELS\VEHICLES\TOKYO.SNVSCRIPTS\RAW\LEVELS
\POWERUPS\TOKYO.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\TOKYO.ATLSCRIPTS\RAW\INTRO\LEVELS\TOKYO.SILSCRIPTS\RAW\INTRO\CAMERAS\TOKYO.CAMSCRIPTS\RAW\INTRO
\VEHICLES\TOKYO.SIVSCRIPTS\RAW\MULTI\TOKYO.SMLSCRIPTS\RAW\MULTI\RESET\TOKYO.MRTSCRIPTS\RAW\MULTI\POWERUPS\TOKYO.UPMSCRIPTS\RAW\DEMO\CAMERA\TOKYO.CMPSCRIPTS
\RAW\LEVELS\GENERAT\TOKYO.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\TOKYO.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\TOKYO.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM
\TOKYO.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\TOKYO.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\TOKYO.GABSCRIPTS\CEMENT\OAHU.CMTSCRIPTS\RAW\LEVELS\OAHU.SNLSCRIPTS
\RAW\LEVELS\PLNEPATH\OAHU.PTHSCRIPTS\RAW\LEVELS\VEHICLES\OAHU.SNVSCRIPTS\RAW\LEVELS\POWERUPS\OAHU.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\OAHU.ATLSCRIPTS
\RAW\INTRO\LEVELS\OAHU.SILSCRIPTS\RAW\INTRO\CAMERAS\OAHU.CAMSCRIPTS\RAW\INTRO\VEHICLES\OAHU.SIVSCRIPTS\RAW\MULTI\OAHU.SMLSCRIPTS\RAW\MULTI\RESET
\OAHU.MRTSCRIPTS\RAW\MULTI\POWERUPS\OAHU.UPMSCRIPTS\RAW\DEMO\CAMERA\OAHU.CMPSCRIPTS\RAW\LEVELS\GENERAT\OAHU.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL
\OAHU.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\OAHU.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM\OAHU.VEHSCRIPTS\RAW\LEVELS\VEHICLES
CAB\OAHU.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\OAHU.GABSCRIPTS\CEMENT\ANTART.CMTSCRIPTS\RAW\LEVELS\ANTRTIC.SNLSCRIPTS\RAW\LEVELS\VEHICLES
\ANTRTIC.SNVSCRIPTS\RAW\LEVELS\POWERUPS\ANTRTIC.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\ANTRTIC.ATLSCRIPTS\RAW\MULTI\ANTRTIC.SMLSCRIPTS
\RAW\MULTI\RESET\ANTRTIC.MRTSCRIPTS\RAW\MULTI\POWERUPS\ANTRTIC.UPMSCRIPTS\RAW\DEMO\CAMERA\ANTRTIC.CMPSCRIPTS\RAW\LEVELS\GENERAT
\ANTRTIC.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\ANTRTIC.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\ANTRTIC.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM
\ANTRTIC.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\ANTRTIC.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\ANTRTIC.GABSCRIPTS\CEMENT\VEGAS.CMTSCRIPTS\RAW
\LEVELS\VEGAS.SNLSCRIPTS\RAW\LEVELS\PLNEPATH\VEGAS.PTHSCRIPTS\RAW\LEVELS\VEHICLES\VEGAS.SNVSCRIPTS\RAW\LEVELS\POWERUPS\VEGAS.UPSSCRIPTS
\RAW\LEVELS\VEHICLES\ARTILER\VEGAS.ATLSCRIPTS\RAW\INTRO\LEVELS\VEGAS.SILSCRIPTS\RAW\INTRO\CAMERAS\VEGAS.CAMSCRIPTS\RAW\INTRO\VEHICLES
\VEGAS.SIVSCRIPTS\RAW\MULTI\VEGAS.SMLSCRIPTS\RAW\MULTI\RESET\VEGAS.MRTSCRIPTS\RAW\MULTI\POWERUPS\VEGAS.UPMSCRIPTS\RAW\DEMO\CAMERA\VEGAS.CMPSCRIPTS
\RAW\LEVELS\GENERAT\VEGAS.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\VEGAS.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\VEGAS.RSTSCRIPTS\RAW\LEVELS\VEHICLES
\PERM\VEGAS.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\VEGAS.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\VEGAS.GABSCRIPTS\CEMENT\AREA51.CMTSCRIPTS\RAW\LEVELS
\AREA51.SNLSCRIPTS\RAW\LEVELS\VEHICLES\AREA51.SNVSCRIPTS\RAW\LEVELS\POWERUPS\AREA51.UPSSCRIPTS\RAW\LEVELS\VEHICLES\ARTILER\AREA51.ATLSCRIPTS
\RAW\DEMO\CAMERA\AREA51.CMPSCRIPTS\RAW\MULTI\AREA51.SMLSCRIPTS\RAW\MULTI\RESET\AREA51.MRTSCRIPTS\RAW\MULTI\POWERUPS\AREA51.UPMSCRIPTS\RAW
\LEVELS\GENERAT\AREA51.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\AREA51.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\AREA51.RSTSCRIPTS\RAW\LEVELS\VEHICLES
\PERM\AREA51.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\AREA51.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\AREA51.GABSCRIPTS\CEMENT\MOTHER.CMTSCRIPTS\RAW\
LEVELS\MOTHER.SNLSCRIPTS\RAW\LEVELS\PLNEPATH\MOTHER.PTHSCRIPTS\RAW\LEVELS\VEHICLES\MOTHER.SNVSCRIPTS\RAW\LEVELS\POWERUPS\MOTHER.UPSSCRIPTS
\RAW\LEVELS\VEHICLES\ARTILER\MOTHER.ATLSCRIPTS\RAW\INTRO\LEVELS\MOTHER.SILSCRIPTS\RAW\INTRO\CAMERAS\MOTHER.CAMSCRIPTS\RAW\INTRO\VEHICLES
\MOTHER.SIVSCRIPTS\RAW\MULTI\MOTHER.SMLSCRIPTS\RAW\MULTI\RESET\MOTHER.MRTSCRIPTS\RAW\MULTI\POWERUPS\MOTHER.UPMSCRIPTS\RAW\LEVELS\GENERAT
\MOTHER.GENSCRIPTS\RAW\LEVELS\VEHICLES\NORMAL\MOTHER.VPTSCRIPTS\RAW\LEVELS\VEHICLES\RESET\MOTHER.RSTSCRIPTS\RAW\LEVELS\VEHICLES\PERM
\MOTHER.VEHSCRIPTS\RAW\LEVELS\VEHICLES\CAB\MOTHER.CABSCRIPTS\RAW\LEVELS\VEHICLES\GAB\MOTHER.GAB
**** Assertion Failed! [%s] in %s line %d
[RETURN] to continue, [A] to continue all or [SPACE] to quit...
**** Warning Failed! [%s] in %s line %d
**** Invalid Memory Address! [%s] in %s line %d
9Ñsrc/rcdmain.crCDInit() - RADCD_HARDDRIVE
RADCD_MIXED
RADCD_CDONLY
RADCD WARNING: File [REALCD][?TYPE?] not found.
numbytesnumbytes <= f->Size((long)buf)%4 == 0(mode == RADCD_SEEK_SET) || (mode == RADCD_SEEK_END) || (mode == RADCD_SEEK_CUR)NewFilePos
<= f->Size>src/rcdload.cwsrc/rcdcmt.cCBuf[0] ==
'C'CBuf[1] == 'E'offset + numbytes <= csizerCDQueueTop != rCDQueueBotsrc/rcdq.cþsrc/rcdcache.cNewFilePos <= (f->Size)src/rcdold.cfunc == 0numbytes
<= (f->Size - f->Position)rCDMode ==
RADCD_MIXED
src/rcddbg.c
(numbytes % 2048) == 0RADCD: Checksum error - retransmitting...
rCDMode != RADCD_MIXEDf->Position < (f->Size)numbytes(f->Position % 2048) == 0f->Position <= f->Sizeñsrc/rcdrealx.cf->Position < (f->Size)numbytes
&& ((numbytes % 2048) == 0)(f->Position % 2048) == 0)ç0123456789abcdef(null)0123456789ABCDEF
CdInit: Init failed
CdlReadSCdlSeekPCdlSeekLCdlGetTDCdlGetTNCdlGetlocPCdlGetlocL?CdlSetmodeCdlSetfilterCdlDemuteCdlMuteCdlResetCdlPauseCdlStopCdlStandbyCdlReadN
CdlBackwordCdlForwardCdlPlayCdlSetlocCdlNopCdlSyncDiskErrorDataEndAcknowledgeCompleteDataReadyNoIntrCD timeout: %s:(%s) Sync=%s, Ready=%s
DiskError: com=%s,code=(%02x:%02x)
CDROM: unknown intr(%d)
CD_syncCD_ready%s...
%s: no param
CD_cw$Id: bios.c,v 1.77 1996/05/13 06:58:16 suzu Exp $CD_init:addr=%08x
CD_datasync<NULL>2%s: path level (%d) error
%s: dir was not found
CdSearchFile: disc error
CdSearchFile: searching %s...
%s: found
%s: not found
CD_newmedia: Read error in cd_read(PVD)
CD001CD_newmedia: Disc format error in cd_read(PVD)
CD_newmedia: Read error (PT:%08x)
CD_newmedia: sarching dir..
%08x,%04x,%04x,%s
CD_newmedia: %d dir entries found
CD_cachefile: dir not found
CD_cachefile: searching...
...(%02x:%02x:%02x) %8d %s
CD_cachefile: %d files found
L¹CdRead: sector error
CdRead: Shell open...
CdRead: retry...
2,DMA STATUS ERROR %x
VSync: timeout
$Id: intr.c,v 1.73 1995/11/10 05:29:40 suzu Exp $unexpected interrupt(%04x)
intr timeout(%04x:%04x)
2; DMA bus error: code=%08x
MADR[%d]=%08x
÷0123456789ABCDEFV
page: (%d,%d,%d,%d)
clut: (%d,%d)
clip (%3d,%3d)-(%d,%d)
ofs (%3d,%3d)
tw (%d,%d)-(%d,%d)
dtd %d
dfe %d
disp (%3d,%3d)-(%d,%d)
screen (%3d,%3d)-(%d,%d)
isinter %d
isrgb24 %d
$Id: sys.c,v 1.120 1996/05/01 12:09:07 noda Exp $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)...
SetGraphReverse(%d)...
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)...
DrawSyncCallback(%08x)...
SetDispMask(%d)...
DrawSync(%d)...
%s:bad RECT(%d,%d)-(%d,%d)
%s:ClearImageLoadImageStoreImageMoveImageClearOTag(%08x,%d)...
ClearOTagR(%08x,%d)...
DrawOTag(%08x)...
PutDrawEnv(%08x)...
DrawOTagEnv(%08x,&08x)...
PutDispEnv(%08x)...
GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x,func=(%08x)(%08x,%08x)
id =%08x
mode=%08x
timaddr=%08x
analizing TMD...
id=%08X, flags=%d, nobj=%d, objid=%d
vert=%08X, nvert=%d
norm=%08X, nnorm=%d
prim=%08X, nprim=%d
F3L G3L FT3L GT3L F3 G3 FT3 GT3 F4L G4L FT4L GT4L F4 G4 FT4 GT4 unsupported type (%08x)
MDEC_rest:bad option(%d)
MDEC_in_syncMDEC_out_sync DMA=(%d,%d), ADDR=(0x%08x->0x%08x)
FIFO=(%d,%d),BUSY=%d,DREQ=(%d,%d),RGB24=%d,STP=%d
%s timeout:
hSPU:T/O [%s]
wait (reset)wait (wrdy H -> L)wait (dmaf clear/W)Dû
Error: Can't push matrix,stack(max 20) is full!
Error: Can't pop matrix,stack is empty!
This function is not implemented.
MBACK0MBACK1MBACK2MBACK3MBACK4MBACK5MBACK6MBACK7.CMT.GRD.CDCD01_1.TIM
MBSMOK_EXPL_DEXPL_EBURN_SPLASHRIPL_ABUL_ASPK_DUST_PUFF_WARNSHSPLAS_CSMOK_FINALESHIELD
.timE
ascii
%s%02d
EXPL_DBURN_SPLASHL=
RIPL_DUST_ABUL_ASPK_PUFF_WARNSHEXPL_ESPLAS_CSMOK_FINALEBSMOK_
WNGFLAIRBLAIRBREXH00EXH01EXH02
0P
00%s%02d.ANMENDEDRENG00Pp
ROOT$$LOCALLIGHTCAMERA
x$.ENG.ITA.FRE.GER.SPN.SWE
GRANDCWASHNYCAPEPARISMOSCOWNAKHODATOKYOOAHUANTRTICVEGASAREA51MOTHERRECONOTHERHUD1HUD11HUD12AHUDPLANESENEMYHUDTEXTWINCHEAT2IDINTROMULTNETH2HH2H2CHEATNAME
MULTC2SAVESAVE2MULTCOPTIONSPAUSEPAUSE2LOCKONfontfelfontfes_CENTER_RIGHT_BIG_SMALL_TOP_BOTTOM_BAR_MENU_PROMPT.FTE.FTI.FTF.FTG.FTS.FTWENDSTRING> @TRI SDAB
DABRADARMYCOCOKIWIGREG FMDOOFUSKYRA NRFOX ROXTOURISTONOFFARCAARCBEXPAEXPBEIFGSW%s%c%s.CMT%s%cûÄû%s %sE301%d.%s%02d:%02d%d
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Radical Entertainment
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Fox Interactive
Games > Games by release date > Games released in 1996
