If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Interlude (PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Interlude

Developer: Cybelle
Publishers: NEC Interchannel, Interchannel-Holon (Best Version)
Platform: PlayStation 2
Released in JP: October 9, 2003, March 1, 2007 (Best Version)


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Debug Mode

Applying the below code will re-enable a few debugging options.

SLPS-25283 codes:

Master Code (Only needed for cheat devices)
9040FC38 0C103EB6

Enable Debug Mode
2048AD28 00000001

This code enables the following options:

  • Holding L1 + R1 when the game is first starting up will send you to a debug screen. It's not clear what this does.
  • Holding Select when the game is first starting up will send you to a system debug information screen.
  • Starting a new game will open a debug menu.
(Source: Original TCRF research)

Debug Menu

InterludePS2 - debugmenu1.png InterludePS2 - debugmenu4.png

Starting a new game will display this menu. From here, you can view images, listen to music, and select various events.

Unknown Debug Screen

InterludePS2 - debugmenu2.png

Holding L1 + R1 when the game is first starting up will send you to this screen. It's not clear what this does.

System Information Debug Screen

InterludePS2 - debugmenu3.png

Holding Select when the game is first starting up will send you to this screen.

Progressive Display Mode (640x480p)

InterludePS2 - progressivedisplay.png

Holding Triangle + X when the game is first starting up will allow you to turn on progressive mode.

(Source: Original TCRF research)