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International Superstar Soccer 2000 (Nintendo 64)

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Title Screen

International Superstar Soccer 2000

Also known as: Jikkyo J.League 1999: Perfect Striker 2 (JP)
Developer: Konami Computer Entertainment Osaka
Publisher: Konami
Platform: Nintendo 64
Released in JP: July 29, 1999
Released in US: August 3, 2000
Released in EU: September 29, 2000


DevTextIcon.png This game has hidden development-related text.


Hmmm...
To do:
This was a J.League game in Japan - document regional differences.

The only game in the International Superstar Soccer series to include players with real names.

Development Text

Present at 0x9DFD0 in the ROM.

#######!!!!!!!!! SCREEN size change:%d !!!!!!!!##########

Present at 0x9F318 in the ROM.

KIND_POSE
KIND_SCEND
KIND_KEYFRAME
KIND_NULL

Present at 0x9F3C0 in the ROM.

CD_DV
CD_V3
CD_V2
CD_V1
CD_V
PASS_V3
PASS_DV2
PASS_DV1
PASS_V2
PASS_V1
CD_V4
THR_AVGV
THR_VY
LVY_COEF
LTHV2
LTHV1
LTHV0
LTHV4
LTHV5
TEC11GD
TEC11D
YSAVE_T1
YSAVE_T0
THCOEF_L
SPASS_C
UNMATCH_C
POST_D
AV_KEEP_V
LOB12FCOEF
LOB12F_T
ONETWOF_T2
BJMUNE_VY
BJMUNE_DVY
BJMUNE_DZX
BJMUNE_UZX
BJMUNE_TY
BJMUNE_TZX
BDLIFTCOEF1
BDLIFTCOEF
BDLIFTVZX
BDLIFTVY
BDMTVX
HLOOP_DV
HLOOP_V
HLOOP_DVY
HLOOP_VY
HLOOP_G
LP_B_K
LP_B_G
LP_COEF
LP_RADC
TMISS_D
YS_COEF1
YS_COEF0
YS_BASE1
YS_BASE0
YS_HTC
YS_SAVEC
SHT_LOWR
YS_YOKOC
YS_YCOEF
GOROGOAL_C
EFFECT_SIZE
DRIxz_offs
DRIk
DRIv1
DRIoffset
DRIpose_suu
DRIsfrm
BATA_V
BATA_DIST
OUTV_DVY
OUTV_DVZX
OUTV_VY
OUTV_VZX
YORO_SHT_DV
YORO_SHT_V
ORT_OFFS
ROBE_RAD
ROBE_DIST
KAKUDO_W2
OTTRAP_V
ZJKOKE_VY
TURNB_R1
TURNB_R0
BTURN_R1
BTURN_R0
FOUT_R1
FOUT_R0
ZDCV_COEF
ZDCV_ADD
ZD_BASE_R
ZD_OFFS
ZD_DR
THANTEN_FB
THANTEN_FA
THANTEN_BV
MINI_MV
KANBAN_H
MTSPEED
MTSPAN
MT_ACTF
THDM_CKF
HINERI_R
HINERI_V
MAPYA_HY
HINERI_BR
HINERI_BL
VIC_Y
VIC_C
FHATA_C
KSPEED
KSPAN
CAM_LZ
CAM_LY
CAM_LX
CAM_TZ
CAM_TY
CAM_TX
ZOOM_LIM
KDSPEED
KDSPAN
BTEST_Z
BTEST_Y
BTEST_X
ZDVMIN
ZDVMAX
ZZ_TIME
ZD_CNT
PASS_WT
INTER_T
KOBORE_T
MOTIV2
MOTIV1
FREE_T2
FREE_T1
FREE_T0
EKPT
SAKI_T
KP_MODE
PMASK9
PMASK8
PMASK7
PMASK6
PMASK5
PMASK4
PMASK3
PMASK2
PMASK1
PMASK0
MOTORT
WRIMTT
MTITIM
MTKTIM
CHR_ITT
CHR_MTT
POST_T
POST_TIME
AV_KEEP_T
AV_KEEP_INT
ONETWO_B_T2
ONETWO_B_T1
LOGO_ALPHA
THROUGH_T2
THROUGH_T1
THROUGH_T0
BTRAP_T
SHT11_T
YS_NRES
PKPTN_NO
PKPTN_X
PKPTN_Y
NAME_Y
NAME_X1
NAME_X0
LOGO_A
GNAME_Y
DKP_STEP
KP_RJ_RES
EC_TIME
OUTV_SW
DELAY_W_T
ORT_T
MTT_SHT
MTT_POST
MTT_SLI
MTT_NET
MTT_RAND
KABE_Z
KABE_ADJ
ZD_SUB
ZD_STOPT
KP_LV2
KP_LV1
CPU_LEVEL2
CPU_LEVEL1
ADJ_PX
ADJ_PZ
BACK_FRONT_T
HEAD_KIND
THANTEN_KIND
MINI_LV
PN_EDIT
KANBAN_Z
THDM_CKK
SCS_PLN
VIEW_Y1
VIEW_X1
VIEW_Y0
IEW_X0
TIMEUP_W
SEBAN_Y
SEBAN_X
PK_SPY
PK_SPX
PK_SP_NUM
TIMEUP_TAKASA
TIMEUP_SIZE
TIMEUP_GAKAKU
TEST_SP_COL1
TEST_SP_BASE1
TEST_SP_Y1
TEST_SP_X1
TEST_SP_NUM1
TEST_SP_COL
TEST_SP_BASE
TEST_SP_Y
TEST_SP_X
TEST_SP_NUM
TEST_SP_ALPHA
TEST_CLS_NUM
FLAG_OFFSY
FLAG_OFFSX
FHATA_Y
FHATA_X
FKAO_Y
FKAO_X
MULTI
VIEW2_Y1
VIEW2_X1
VIEW2_Y0
VIEW2_X0
AVO_KIND
FLAG_Y
FLAGR_X
FLAGL_X
OPT_KEEPER2
OPT_KEEPER1
OPT_GAME2
OPT_GAME1
order %d
%d %s %d
order 0x%x
%d %s 0x%x
order %f

Present at 0xA03AC in the ROM is text for a Controller Pak test menu.

SRAM DEBUG
SRAM DEGUB MODE OFF
PLAYER EDIT DATA WRITE
ORIGINAL TEAM EDIT DATA INIT
FORM EDIT DATA INIT
1P CONTPACK ID CRUSH
SRAM INIT

Present at 0xA04C9 in the ROM.

_/_/_/ SdCode = %XH_/_/_/
_/_/_/
_/_/_/ SdUseCode = %XH
_/_/_/ 
_/_/_/ SdVoCode = %XH _/_/_/

Present at 0xA0650 in the ROM.

Game_sel_end
hansode
nagasode
keeper
referee_hansode
referee_nagasode
tanka_hansode
tanka_nagasode
lines_hansode
lines_nagasode
R Ashi
R Sune
R Momo
R Te
R Kawan
R Jiyouwan
R Kata
L Ashi
L Sune
L Momo
L Te
L Kawan
L Jiyouwan
L Kata
mune
hara
atama
koshi
jimen
SNOW
RAIN
CLOUD
FINE
Red
Green
Blue
filterCol
fog_siba
fog_stadium
fog_jimen
fog_track
(Source: Ferrox)