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Itoi Shigesato no Bass Tsuri No. 1 Ketteiban!
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Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by HAL Laboratory
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2000
| Itoi Shigesato no Bass Tsuri No. 1 Ketteiban! |
|---|
|
Developer:
HAL Laboratory
|
A fishing game with the elusive feature of being able to walk on land.
Development Text
Present at 0x4A160 in the ROM are some error messages.
thread stack overflow id = %d rdp_output_buff over !! size = %d. byte gtl : DLBuffer over flow ! kind = %d vol = %d byte gtl : DynamicBuffer over flow ! %d byte bad addr sc_rdp_output_len = %x gtl : Buffer size for RDP is zero !! gtl : not defined SCTaskGfx gtl : couldn't get SCTaskGfx gtl : not defined SCTaskGfxEnd gtl : not defined SCTaskGfxEnd gtl : ucode isn't included kind = %d gtl : not defined SCTaskGfxEnd ml : alloc overflow #%d om : couldn't get GObjThread om : couldn't get GObjThreadStack om : couldn't get GObjProcess om : couldn't get GObj om : couldn't get OMMtx om : couldn't get AObj om : couldn't get MObj om : couldn't get DObj om : couldn't get SObj om : couldn't get Camera om : GObjProcess's priority is bad value om : GObjProcess's kind is bad value om : GObjProcess's priority is bad value om : couldn't add OMMtx for DObj om : couldn't add OMMtx for Camera omGAddCommon() : link num over : link = %d : id = %d omGMoveCommon() : link num over : link = %d : id = %d omGLinkObjDLCommon() : dl_link num over : dl_link = %d : id = %d omGMoveObjDL() : dl_link num over : dl_link = %d : id = %d omGMoveObjDLHead() : dl_link num over : dl_link = %d : id = %d gobjthread stack over gobjid = %d %s(%d)Inv OP %x omanim.c dp %x ad %x OF %x Wait %x
Present at 0x4AFF0 in the ROM is text for a crash handler.
Audio Heap Overflow Interrupt TLB modification TLB exception on load TLB exception on store Address error on load Address error on store Bus error on inst Bus error on data System call exception Breakpoint exception Reserved instruction Coprocessor unusable Arithmetic overflow Trap exception Virtual coherency on inst Floating point exception Watchpoint exception Virtual coherency on data Unimplemented operation Invalid operation Division by zero Overflow Underflow Inexact operation F%02d:%.3e F%02d:%08XH FPCSR:%08XH.(%s) THREAD:%d (%s) THREAD:%d (%s) INF-LOOP IP (%02X) RCP (%X) PC:%08XH SR:%08XH VA:%08XH THREAD:%d (%s) THREAD:%d (%s) INF-LOOP PC:%08XH SR:%08XH VA:%08XH IP (%02X) RCP (%X) AT:%08XH V0:%08XH V1:%08XH A0:%08XH A1:%08XH A2:%08XH A3:%08XH T0:%08XH T1:%08XH T2:%08XH T3:%08XH T4:%08XH T5:%08XH T6:%08XH T7:%08XH S0:%08XH S1:%08XH S2:%08XH S3:%08XH S4:%08XH S5:%08XH S6:%08XH S7:%08XH T8:%08XH T9:%08XH GP:%08XH SP:%08XH S8:%08XH RA:%08XH SP Base %08x %03d:%02x%02x%02x%02x %.3e %03d:%02x%02x%02x%02x %08x :%02x%02x%02x%02x %.3e :%02x%02x%02x%02x %08x
(Source: Ferrox)
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by HAL Laboratory
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2000
