We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Jagged Alliance 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Jagged Alliance 2

Developer: Sir-Tech Canada
Publishers: TalonSoft (US), TopWare Interactive (EU), Titan Computer (Linux)
Platforms: Windows, Linux
Released in US: July 23, 1999
Released in EU: April 1999

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Jagged Alliance 2 is a tactical role-playing game for PC, released in 1999 for Windows, and later ported to Linux. It also got an unofficial port from fans to AmigaOS4.

Unused Code

Air Raid

Source code file Air Raid.c performs an air raid, but isn't called in game. The only attempt to initialize the Air Raid would have been 1 minute after the game starts.

Unused Graphics

Unused Interface


An early version of the map/squad interface, still present in the original files. The black area shows where the map should be. Interface images and colors are similar to the original. Maybe this was just an alternate version for the final candidate and was later replaced? (Interface.slf at offset 530166.)


Another early version of the map and the squad interface, using an early Grizzly icon as a placeholder for other soldiers. This is similar to the one above, but it's unknown which one was used first. This interface has a simple plain brown color, rather than the image pattern of the final version. The map resembles Arulco, but contains 18×18 tiles instead of 16×16. (Interface.slf at offset 3872204.)


In-game interface seen in very early versions of Jagged Alliance 2 still left in the original game. Notable for the skills being on the right rather than left, plus the absence of the morale bar. (Interface.slf at offset 2158768.)


What appears to be an even earlier interface, with characters and weapons from Jagged Alliance Deadly Games but in 640 resolution. Unknown when and where this was used. (Data.slf at offset 277832.)

Unused Images


An unused Sir-Tech logo screen, probably an early version. (Interface.slf at offset 7324948.)


Another unused Sir-Tech logo screen, although it's not known which one was used when...if either was used at all. (Loadscreens.slf at offset 26143056)


Probably an early version of the title screen. It has extra animation frames stored in the same file (see below). The buttons like "New Game" and "Load Game" would appear after the lightning strike, either below the II or partly covering it. (Data.slf at offset 502958.)

Unused Animations


Seven frames showing the lightning bolt of the aforementioned early logo affecting the aforementioned II. (Data.slf at offset 1461564.)