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Jak and Daxter Collection (PlayStation Vita)

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Title Screen

Jak and Daxter Collection

Also known as: The Jak and Daxter Trilogy (EU)
Developer: Mass Media
Publishers: SCEA (US), SCE Australia (AU), SCEE (EU)
Platform: PlayStation Vita
Released in US: June 18, 2013
Released in EU: June 21, 2013
Released in AU: June 19, 2013


DevTextIcon.png This game has hidden development-related text.


The Vita Jak and Daxter Collection is by far the worst versions of the Jak and Daxter trilogy you'll ever play.

Unused Text

Jak and Daxter: The Precursor Legacy

iso2.txt

The intro comments and sound file comment here also appear in Jak II and Jak 3.

;; ISO file syntax:
;;
;; on the left, is the ISO filename [8.3, caps]
;; on the right, is the host filename relative to the current directory
;; if the host filename begins # it is a DGO description file
;; [this can actually be a comma-seperated list of description files]
;; if the host filename begins $, it is relative to that directory [e.g. $CODE/babak] and ignores the current directory
;; [in a DGO description file, the same applies]
;;
;; special characters:
;;
;; ; is a comment!
;; #    file	    - #include file into list
;; /	data	    - set current directory to whatever is specified [relative to ~/src/next]
;; /	$LEVEL	    - set current directory to data/levelX where X is the level version
;; /	$CODE	    - set current directory to code/obj
;; /    $DGO        - set current directory to look first in code/dgo1 and then in data/dgo1
;;
;; note all included files and DGO description files are in the data directory

;; level cgo's
;#		$DGO/cgoindex.txt

;; test level dgo's
HALFPIPE.DGO	#$DGO/halfpipe.dgo
;GRASSCLU.DGO	#$DGO/grassclumps.dgo
;4PALTEST.DGO    #$DGO/4paltest5.dgo
;TESTPAD.DGO     #$DGO/testpad.dgo
;TESTSCEN.DGO     #$DGO/testscene2.dgo
;ACTORTES.DGO    #$DGO/actortest.dgo
;4GAVIN.DGO	#$DGO/4gavin.dgo
;VIL2-FUR.DGO    #$DGO/vil2-furniture.dgo
SHRUBLIG.DGO    #$DGO/shrublight.dgo
;SHRUB2LI.DGO    #$DGO/shrub2light.dgo
;BSBS.DGO    	#$DGO/bsbs.dgo
;GAVINCAM.DGO    #$DGO/gavincam.dgo
;LIGHTTES.DGO    #$DGO/lighttest.dgo
;DPTEST2.DGO    	#$DGO/dptest2.dgo
;SHRUBSTR.DGO    #$DGO/shrubstretch.dgo
;SHRUBWAL.DGO    #$DGO/shrubwallpaper.dgo
;SHRUBTRI.DGO    #$DGO/shrubwallpaper-notri.dgo
;SHRUBNOT.DGO    #$DGO/shrubnotri.dgo
;GREGTEST.DGO    #$DGO/gregtest.dgo
;SHRUBTES.DGO   	#$DGO/shrubtest5.dgo
;JNGSHRUB.DGO    #$DGO/jngshrubs.dgo
;MISTYLOW.DGO	#$DGO/mistylow.dgo
;STRIPCHE.DGO	#$DGO/stripcheck.dgo
;OGREGROU.DGO	#$DGO/ogreground.dgo
;TENTTEST.DGO	#$DGO/tenttest.dgo
;ROBOTEST.DGO	#$DGO/robotest.dgo
;LAVAROB.DGO     #$DGO/lavarob.dgo
;DPTEST2.DGO     #$DGO/dptest2.dgo

;; sounds files's [no longer included]
;;#		$DGO/soundindex.txt

musics.txt

This text also appears in Jak II and Jak 3.

;; this is NOT a remap file - the filenames MUST match the level names on the right
;; and they MUST be the same [truncated to 8 characters] on the left
;; this file ONLY specifies what gets copied onto the DVD

soundindex.txt

This text also appears in Jak II and Jak 3.

;; sound list created by catsound

Jak II

iso.txt

The "Paul M." mentioned here refers to developer Paul Moya.

;; test level dgo's
HALFPIPE.DGO		!#$DGO/pole.cgo,$DGO/halfpipe.dgo
SKATEPAR.DGO		#$DGO/pole.cgo,$DGO/skatepark.dgo

DPTEST.DGO		#$DGO/dptest.dgo
CHARTEST.DGO		#$DGO/chartest.dgo ;; PLEASE don't kill this  Talk to Paul M.!
BSBS.DGO		#$DGO/bsbs.dgo              
;;MARKTEST.DGO		#$DGO/marktest.dgo
ANDREW01.DGO		#$DGO/andrew01.dgo
;;SIMON.DGO               #$DGO/simon.dgo
;;VIS.DGO		        #$DGO/vistest-vis.dgo
4AARON.DGO 	    #$DGO/4aaron.dgo
TESTSTDC.DGO 	    #$DGO/teststdc.dgo
TESTSTDD.DGO 	    #$DGO/teststdd.dgo
NESTT.DGO	    !#$DGO/gun-buoyp.cgo,$DGO/nest.cgo,$DGO/nestt.dgo

ISLAND1.DGO 	    #$DGO/island1.dgo
WASALL.DGO 	    #$DGO/wasall.dgo
;; MMI_BJO Removed these DGOs since they're not in Jak2 nor do we have the files for them
;;WASSTADA.DGO 	#$DGO/wasstada.dgo
;;REFNODE.DGO 	#$DGO/refnode.dgo

;;4GAVIN.DGO		#$DGO/4gavin.dgo
;;PALTIETE.DGO		#$DGO/paltietest.dgo
;;PALTEST2.DGO		#$DGO/paltest2.dgo
;;JTEST.DGO		#$DGO/jtest.dgo
;;JMROCKS.DGO     #$DGO/jmrocks.dgo
;;ROBTEST.DGO     #$DGO/robtest.dgo
;;TEXTEST.DGO	#$DGO/textest.dgo
;;TIMETEST.DGO	#$DGO/timetest.dgo
;;SNOW.DGO        #$DGO/snow.cgo,$DGO/snow.dgo
;;SNOWTEST.DGO    #$DGO/snowtest.dgo
;;SPLITTES.DGO    #$DGO/splittest.dgo
;;WOODSTES.DGO    #$DGO/woodstest.dgo
;;SLOWTEST.DGO    #$DGO/slowtest.dgo
;;BIGTEST.DGO     #$DGO/bigtest.dgo
;;SOUNDTES.DGO    #$DGO/soundtest.dgo
;;ROLLING.DGO    #$DGO/rolling.dgo
;;JTEST2.DGO    	#$DGO/jtest2.dgo
;;TFACETES.DGO    	#$DGO/tfacetest.dgo
;;ACTORTES.DGO    	#$DGO/actortest.dgo
;;DONVILLE.DGO    	#$DGO/donville.dgo
4PAL01.DGO    	#$DGO/4pal01.dgo
;;4GREG01.DGO    	#$DGO/4greg01.dgo
;;4GREG02.DGO    	#$DGO/4greg02.dgo
;;4GREG03.DGO    	#$DGO/4greg03.dgo
;;4GREG04.DGO    	#$DGO/4greg04.dgo
;;4GREG05.DGO    	#$DGO/4greg05.dgo
;;4GREG06.DGO    	#$DGO/4greg06.dgo
;;4GREG07.DGO    	#$DGO/4greg07.dgo
;;4GREG08.DGO    	#$DGO/4greg08.dgo
;;TFACE.DGO    	#$DGO/tface.dgo
;;ENEMYTES.DGO   	#$DGO/enemytest.dgo
VISTEST.DGO   	#$DGO/vistest.dgo
;;JANETEST.DGO   	#$DGO/janetest.dgo
;;ALTEST.DGO    	#$DGO/altest.dgo
;;MAYA4-5T.DGO   	#$DGO/maya4-5test.dgo
;;GUNTEST.DGO   	#$DGO/guntest.dgo
;;RUINSTES.DGO   	#$DGO/ruinstest.dgo
;;MECHTEST.DGO   	#$DGO/mechtest.dgo
EITEST.DGO		#$DGO/eitest.dgo
TOBYTEST.DGO	#$DGO/tobytest.dgo
MIKETEST.DGO	    #$DGO/miketest.dgo
;;MTEST.DGO		#$DGO/mtest.dgo
;;RUINTOW.DGO   	#$DGO/ruintow.dgo
TATETEST.DGO   	#$DGO/tatetest.dgo
;;SEWER1.DGO  	 #$DGO/sewer1.dgo
;;SEWER2.DGO     	 #$DGO/sewer2.dgo
;;SEWER3.DGO     	 #$DGO/sewer3.dgo
;;SEWER4.DGO     	 #$DGO/sewer4.dgo
;;SEWHOVER.DGO    	 #$DGO/sewhover.dgo
;;SEWHALF.DGO     	 #$DGO/sewhalf.dgo
;;AVAL.DGO           	#$DGO/aval.dgo
;;FORTRESS.DGO     	 #$DGO/fortress.dgo
;;ANDREW01.DGO 	#$DGO/andrew01.dgo
;;EVTEST.DGO      #$DGO/evtest.dgo

;;Q1A.DGO    		#$DGO/q1a.dgo
;;Q2A.DGO    		#$DGO/q2a.dgo
;;Q3A.DGO    		#$DGO/q3a.dgo
;;Q3B.DGO    		#$DGO/q3b.dgo
;;Q4A.DGO    		#$DGO/q4a.dgo
;;Q4B.DGO    		#$DGO/q4b.dgo
;;Q5.DGO    		#$DGO/q5.dgo
;;Q1.DGO    		#$DGO/q1.dgo
;;Q2.DGO    		#$DGO/q2.dgo
;;Q3.DGO    		#$DGO/q3.dgo
;;Q4.DGO    		#$DGO/q4.dgo
;;Q1-VIS.DGO    	#$DGO/q1-vis.dgo
;;Q2-VIS.DGO    	#$DGO/q2-vis.dgo
;;Q3-VIS.DGO    	#$DGO/q3-vis.dgo
;;Q4-VIS.DGO    	#$DGO/q4-vis.dgo
;;Q1A-VIS.DGO    	#$DGO/q1a-vis.dgo
;;Q2A-VIS.DGO    	#$DGO/q2a-vis.dgo
;;Q3A-VIS.DGO    	#$DGO/q3a-vis.dgo
;;Q3B-VIS.DGO    	#$DGO/q3b-vis.dgo
;;Q4A-VIS.DGO    	#$DGO/q4a-vis.dgo
;;Q4B-VIS.DGO    	#$DGO/q4b-vis.dgo
;;Q5-VIS.DGO    	#$DGO/q5-vis.dgo
;;Q1-DIDS.DGO    	 #$DGO/q1-dids.dgo
;;Q2-DIDS.DGO    	 #$DGO/q2-dids.dgo
;;Q3-DIDS.DGO    	 #$DGO/q3-dids.dgo
;;Q4-DIDS.DGO    	 #$DGO/q4-dids.dgo

;GRASSCLU.DGO	#$DGO/grassclumps.dgo
;4PALTEST.DGO    #$DGO/4paltest5.dgo
;TESTPAD.DGO     #$DGO/testpad.dgo
;TESTSCEN.DGO     #$DGO/testscene2.dgo
;ACTORTES.DGO    #$DGO/actortest.dgo
;4GAVIN.DGO	#$DGO/4gavin.dgo
;VIL2-FUR.DGO    #$DGO/vil2-furniture.dgo
;SHRUBLIG.DGO    #$DGO/shrublight.dgo
;SHRUB2LI.DGO    #$DGO/shrub2light.dgo
;BSBS.DGO    	#$DGO/bsbs.dgo
;GAVINCAM.DGO    #$DGO/gavincam.dgo
;LIGHTTES.DGO    #$DGO/lighttest.dgo
;DPTEST2.DGO    	#$DGO/dptest2.dgo
;SHRUBSTR.DGO    #$DGO/shrubstretch.dgo
;SHRUBWAL.DGO    #$DGO/shrubwallpaper.dgo
;SHRUBTRI.DGO    #$DGO/shrubwallpaper-notri.dgo
;SHRUBNOT.DGO    #$DGO/shrubnotri.dgo
;GREGTEST.DGO    #$DGO/gregtest.dgo
;SHRUBTES.DGO   	#$DGO/shrubtest5.dgo
;JNGSHRUB.DGO    #$DGO/jngshrubs.dgo
;MISTYLOW.DGO	#$DGO/mistylow.dgo
;STRIPCHE.DGO	#$DGO/stripcheck.dgo
;OGREGROU.DGO	#$DGO/ogreground.dgo
;TENTTEST.DGO	#$DGO/tenttest.dgo
;ROBOTEST.DGO	#$DGO/robotest.dgo
;LAVAROB.DGO    #$DGO/lavarob.dgo
;DPTEST2.DGO    #$DGO/dptest2.dgo
;CIV.DGO  	#$DGO/citytest-vis.dgo
;CITYTEMP.DGO    #$DGO/citytemp.dgo

Jak 3

iso.txt

Includes another mention of Paul Moya.

;; test level dgo's
HALFPIPE.DGO		!#$DGO/ladderp.cgo,$DGO/pole.cgo,$DGO/indaxp.cgo,$DGO/halfpipe.dgo
;;SKATEPAR.DGO		#$DGO/pole.cgo,$DGO/skatepark.dgo
PATENAUD.DGO		#$DGO/patenaud.dgo
ANDREW.DGO		#$DGO/andrew.dgo
BEPTEST.DGO		#$DGO/beptest.dgo
4AMY.DGO		#$DGO/flutp.cgo,$DGO/flutj.cgo,$DGO/testlvl.cgo,$DGO/indaxp.cgo,$DGO/4amy.dgo
;;VISTEST.DGO		#$DGO/vistest.dgo
;;VIS.DGO			#$DGO/vistest-vis.dgo
EDTEST.DGO		#$DGO/edtest.dgo

DPTEST.DGO		#$DGO/dptest.dgo
CHARTEST.DGO		#$DGO/chartest.cgo,$DGO/chartest.dgo ;; PLEASE don't kill this  Talk to Paul M.!
BSBS.DGO		#$DGO/bsbs.dgo              
TOBYTEST.DGO		#$DGO/tobytest.dgo
HERMTEST.DGO		#$DGO/hermtest.dgo
4GREG01.DGO		#$DGO/4greg01.dgo
4GAVIN.DGO		#$DGO/4gavin.dgo
;;TESTISLE.DGO		#$DGO/testisle.dgo
;;TESTTEX.DGO		#$DGO/testtex.dgo
;;GREGTEST.DGO		#$DGO/desert.cgo,$DGO/gregtest.dgo
;;TESTLEVE.DGO		#$DGO/testlevel.dgo
EITEST.DGO		#$DGO/eitest.dgo
HENRYTST.DGO		#$DGO/henrytst.dgo
SNDTEST.DGO		#$DGO/sndtest.dgo
SHRUBT.DGO              #$DGO/shrubt.dgo
;;JAKX.DGO		#$DGO/desert.cgo,$DGO/jakx.cgo,$DGO/jakx.dgo	
;;JAX.DGO			#$DGO/desert.cgo,$DGO/jakx.cgo,$DGO/jakx-vis.dgo	
NAVSETP.DGO		#$DGO/navsetp.dgo

;; jak3 temp
BIKEAREN.DGO	#$DGO/bikearena.dgo

;; cut levels
;; HIDEOUT.DGO	!#$DGO/hideout.cgo,$DGO/hideout.dgo ; out for temp
;; THRONE.DGO	#$DGO/throne.cgo,$DGO/throne.dgo
ONINTENT.DGO    !#$DGO/onintent.cgo,$DGO/onintent.dgo
VINROOM.DGO   	#$DGO/vinroom.cgo,$DGO/vinroom.dgo
VIN.DGO		!#$DGO/vinroom.cgo,$DGO/vinroom-vis.dgo
POWERGD.DGO     !#$DGO/powergd.dgo
;; KIOSK.DGO       !#$DGO/kiosk.cgo,$DGO/kiosk.dgo