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Jimmy Neutron Boy Genius: Jet Fusion (GameCube, PlayStation 2)

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Title Screen

Jimmy Neutron Boy Genius: Jet Fusion

Developer: Krome Studios
Publisher: THQ
Platforms: GameCube, PlayStation 2
Released in US: September 16, 2003
Released in EU: November 21, 2003


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

Jimmy Neutron Boy Genius: Jet Fusion is very roughly based on the television movie of the same name, and had very mild mixed reception from critics.

Debug Options

A few debug options are left in this game. These allow you to skip cutscenes or enable various developer modes. The below codes are for the PlayStation 2 NTSC version only.

Debug VRAM Display
2054E7E0 00000001
Skip Help Text In Game (Press X when text is on screen to skip)
0057DFE4 00000001
Skip To Main Menu At Boot
2057DFC4 00000001
Invincible
0057DF9F 00000001
Infinity Power
0057DF9E 00000001
All Levels Open (Select New Game)
0057DFD9 00000001
Skip Tutorials
0057DF94 00000001
Skip Cutscenes
0057DF95 00000001
Cutscene Name Display (Press R3 when a cutscene is playing to see its internal name after its finished)
D0561F9C 0000FFFB
0057DFE1 00000001


(Source: Original TCRF research)

Unused Graphics

Loading Screen

Jimmyjetfusion Jimmy MainMenu.png

Jimmy_MainMenu.tex is a drawing of the loading screen. Presumably, this is thought to either have been a placeholder, or an element for storyboarding game menus and environments.

Debug Font

Jimmyneutronjf DebugFont10.png

DebugFont10.tex is a debug font that isn't used anywhere.

Error Messages

The game's executable has a few interesting error messages.

;[IOP] SifRPC Failed - Try again..
------------------------ debug view ----------------------------
pfs: panic: this is a bug
pfs: warning: you may need %d buffers, but I have only %d.
[press SELECT to log extra info]
**** EE -> Received unknown message type from IOP (SHOULDN'T HAPPEN!)
libusbkb : bind errr
Arrangement error!
******Not going IN
Failed to snap behind hero!
Didn't use default delta time because it was unsafe
trying to pop %s off the stack that is not at the top