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Jinsei Game

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Title Screen

Jinsei Game: The Game of Life

Developer: Electronics Application
Publisher: Takara
Platforms: Game Boy, Super Game Boy
Released in JP: June 23, 1995


CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Hmmm...
To do:
Find out how to access the staff roll.

Jinsei Game: The Game of Life adapts the classic Milton Bradley board game in epic proportions, offering 4-player over-the-top situations when played using the Super Game Boy.

Debug Menu

Jinsei Game SGB J Debug Screen.PNG

Game Genie codes 7C1-EAF-08E 081-EBF-B36 will re-enable the Debug Menu activation button. Any time during the game press Select to enter. Press A to select an item and Start to return to the Debug Menu.

It seems at the development stage only particular game events called this activation code test, but there are no references in the release version to this routine at all, so here we just call it from the main loop instantly which leads to some problems. The Debug Menu doesn't load a proper font manually, rather using the already loaded one. As a side effect, you'll see only garbage if the Debug Menu is activated in a place where no text is displayed (the intro, the title screen, the Map mode, etc.).

Event Test (イベント テスト)

Jinsei Game SGB J Event Test.PNG

Allows you to test all 146 board events by pressing A. The first two events (000 and 001 refer to the same event handler and seem to not be used by the game or not work properly from the Debug Menu) will crash the game after completion, while the rest will simply return you to the Debug Menu.

Character Check (キャラクタ チェック)

Jinsei Game SGB J CHR Test.PNG

Tests CHR data. Only allows you to see currently loaded CHR data in VRAM. So, you can't change the CHR selection.

Sound Test (サウンド テスト)

Jinsei Game SGB J Sound Test.PNG

Plays all music and sounds in the game. A plays and B stops the currently playing sound effect and music. The selection icon is completely missing and music loops through the sound effects then back to the first song.

Scroll Test (スクロール テスト)

Here is the empty dummy handler, literally "RTS" only. There is no input test here or any other controls, but the game is still working and you can quit this mode any time just by pressing Select again to call the Debug Menu if using the aforementioned Game Genie code.

Reset (リセット)

Takes the game to the title screen when selected.

Ending (エンディング)

Plays the winners screen when selected, then goes back to the title screen.

Unused Sprite Test

Jinsei game (game boy)-sprite test.png

Game Genie codes 25A-9CB-804 4CA-9DB-C46 replaces the empty dummy handler for Scroll Test in the Debug Menu with the otherwise not mentioned anywhere else Sprite Test. The test is rather simply just like the Character Check mode and only allows you to see one single sprite with some animations using the currently loaded tiles for the sprites.

Unused Game Event

Jinsei game (game boy)-mode5 0.png Jinsei game (game boy)-mode5 1.png

Game Genie codes 292-70F-91B 5C2-71F-6EB 059-46A-F72 re-enables an unused game setup screen (index 05) intended to be called after the name entry screen (04) but before the game (06). This screen asks all players to choose a card and then decide the turn order. The code is fully working, but this order isn't used by the game anyway. All players are moving according to its numbers in the list in any case.

Note that this hack overwrites the ending screen.