Jumping Flash!
Jumping Flash! |
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Also known as: Jumping Flash!: Aloha Danshaku Funky Daisakusen no Maki (JP) This game has unused text. This game has a prototype article This game has a prerelease article |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Jumping Flash! is an enhanced version of the 3D first-person shooter game Geograph Seal, but with the player character changed to a rabbit-type robot.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Debug Mode
Use the following code to enable debug features during gameplay.
JP | US/EU |
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801010B0 0001 |
80102798 0001 |
In Pause Menu
Press L1 to toggle invincibility.
Press L2 to toggle the display of debug text.
Press R2 to enable the VRAM inspector. Then press L2 to adjust the width of the inspection window. (Only in US/EU)
Press SELECT to skip to the next level.
In Game
You will have access to 6 jumps instead of the regular 3 (Only in US/EU), and can activate superspeed by holding down L2. This is the same as the HYPER mode accessible after beating the game.
Press R2 to activate or deactivate the time stop powerup at any time.
Press SELECT to quickly restart the level.
Development Text
CD-ROM Setting
In the Japanese version, there is a CD-ROM Generator setting sheet in the files JUMPFLSH.CCS and JUMPFLSH.~CS.
CD-ROM Generator for Windows 1.10 Fri Mar 24 12:31:40 1995 Standard 0 XA2 2048 PLAYSTATION 1995-3-24 0:0:0.0 36 PLAYSTATION c:\cdgen\licensej.dat 0 1 SCPS-10007 yamapom SCE 1995 3 27 \ 0 0 0 0 50 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 51392 0 0 0 0 0 \ \ 1 \ 22 0 0 50 49 0 0 1 95 3 24 0 0 0 36 0 -1 0 0 0 16749 0 0 0 0 2048 0 0 0 1 0 -1 0 0 51392 0 0 0 0 0 \ JM1 1 D:\JM1 23 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 16749 1 0 0 3 2048 796011322 796011322 796011322 1 0 -1 0 0 53728 0 0 0 0 0 \JM1\ BOS1_DAT.EAR;1 1 D:\JM1\BOS1_DAT.EAR 24 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 16148 795970800 795970800 795970800 1 0 -1 0 0 56064 0 0 0 0 0 \JM1\ BOS1_ENE.EAR;1 1 D:\JM1\BOS1_ENE.EAR 32 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 235588 795970800 795970800 795970800 1 0 -1 0 0 74752 0 0 0 0 0 \JM1\ COM_DAT.EAR;1 1 D:\JM1\COM_DAT.EAR 148 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 127048 795970800 795970800 795970800 1 0 -1 0 0 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\ JM2 1 D:\JM2 426 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 16749 1 0 0 3 2048 796011322 796011322 796011322 1 0 -1 0 0 995136 0 0 0 0 0 \JM2\ BOS2_DAT.EAR;1 1 D:\JM2\BOS2_DAT.EAR 427 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 21488 795970800 795970800 795970800 1 0 -1 0 0 997472 0 0 0 0 0 \JM2\ BOS2_ENE.EAR;1 1 D:\JM2\BOS2_ENE.EAR 438 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 152892 795970800 795970800 795970800 1 0 -1 0 0 1023168 0 0 0 0 0 \JM2\ COM_DAT.EAR;1 1 D:\JM2\COM_DAT.EAR 513 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 127048 795970800 795970800 795970800 1 0 -1 0 0 1198368 0 0 0 0 0 \JM2\ GRA_DAT.EAR;1 1 D:\JM2\GRA_DAT.EAR 576 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 9080 795970800 795970800 795970800 1 0 -1 0 0 1345536 0 0 0 0 0 \JM2\ ISE_DAT.EAR;1 1 D:\JM2\ISE_DAT.EAR 581 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 138992 795970800 795970800 795970800 1 0 -1 0 0 1357216 0 0 0 0 0 \JM2\ ISE_ENE.EAR;1 1 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795970800 795970800 1 0 -1 0 0 116491648 0 0 0 0 0 \VAB\ W4_3.VAB;1 1 D:\VAB\W4_3.VAB 49907 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 64336 795970800 795970800 795970800 1 0 -1 0 0 116582752 0 0 0 0 0 \VAB\ W5_1.VAB;1 1 D:\VAB\W5_1.VAB 49939 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 52320 795970800 795970800 795970800 1 0 -1 0 0 116657504 0 0 0 0 0 \VAB\ W5_2.VAB;1 1 D:\VAB\W5_2.VAB 49965 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 57056 795970800 795970800 795970800 1 0 -1 0 0 116718240 0 0 0 0 0 \VAB\ W5_3.VAB;1 1 D:\VAB\W5_3.VAB 49993 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 80480 795970800 795970800 795970800 1 0 -1 0 0 116783648 0 0 0 0 0 \VAB\ W6_1.VAB;1 1 D:\VAB\W6_1.VAB 50033 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 32080 795970800 795970800 795970800 1 0 -1 0 0 116877088 0 0 0 0 0 \VAB\ W6_2.VAB;1 1 D:\VAB\W6_2.VAB 50049 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 67232 795970800 795970800 795970800 1 0 -1 0 0 116914464 0 0 0 0 0 \VAB\ W6_3.VAB;1 1 D:\VAB\W6_3.VAB 50082 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 81488 795970800 795970800 795970800 1 0 -1 0 0 116991552 0 0 0 0 0 \ JUMPFLSH.CCS;1 1 D:\JUMPFLSH.CCS 50122 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 24209 795974760 795974760 795974760 1 0 -1 0 0 117084992 0 0 0 0 0 \ SYSTEM.CNF;1 1 D:\SYSTEM.CNF 50134 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 64 795970800 795970800 795970800 1 0 -1 0 0 117113024 0 0 0 0 0 \ PSX.EXE;1 1 D:\PSX.EXE 50135 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 184320 795970800 795970800 795970800 1 0 -1 0 0 117115360 0 0 0 0 0 \ SELECT.EXE;1 1 D:\SELECT.EXE 50225 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 393216 795970800 795970800 795970800 1 0 -1 0 0 117325600 0 0 0 0 0 \ GAMEOVER.PEX;1 1 D:\GAMEOVER.PEX 50417 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 20064 795970800 795970800 795970800 1 0 -1 0 0 117774112 0 0 0 0 0 \ TITLE.PEX;1 1 D:\TITLE.PEX 50427 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 64778 795970800 795970800 795970800 1 0 -1 0 0 117797472 0 0 0 0 0 \ MUSIC_W1.STR;1 1 D:\MUSIC_W1.STR 50459 0 0 50 50 4096 1 1 0 0 0 0 0 0 0 2336 -1 0 3 0 -32403 1 0 0 3 71332096 795970800 795970800 795970800 1 0 -1 0 0 117872224 0 0 0 0 0 \ MUSIC_W2.STR;1 1 D:\MUSIC_W2.STR 80995 0 0 50 50 4096 1 1 0 0 0 0 0 0 0 2336 -1 0 3 0 -32403 1 0 0 3 75443456 795970800 795970800 795970800 1 0 -1 0 0 189204320 0 0 0 0 0 \ MUSIC_W3.STR;1 1 D:\MUSIC_W3.STR 113291 0 0 50 50 4096 1 1 0 0 0 0 0 0 0 2336 -1 0 3 0 -32403 1 0 0 3 77966336 795970800 795970800 795970800 1 0 -1 0 0 264647776 0 0 0 0 0 \ MUSIC_W4.STR;1 1 D:\MUSIC_W4.STR 146667 0 0 50 50 4096 1 1 0 0 0 0 0 0 0 2336 -1 0 3 0 -32403 1 0 0 3 66903040 795970800 795970800 795970800 1 0 -1 0 0 342614112 0 0 0 0 0 \ MUSIC_W5.STR;1 1 D:\MUSIC_W5.STR 175307 0 0 50 50 4096 1 1 0 0 0 0 0 0 0 2336 -1 0 3 0 -32403 1 0 0 3 74826752 795970800 795970800 795970800 1 0 -1 0 0 409517152 0 0 0 0 0 \ MUSIC_W6.STR;1 1 D:\MUSIC_W6.STR 207339 0 0 50 50 4096 1 1 0 0 0 0 0 0 0 2336 -1 0 3 0 -32403 1 0 0 3 69425920 795970800 795970800 795970800 1 0 -1 0 0 484343904 0 0 0 0 0 \ MUSICSYS.STR;1 1 D:\MUSICSYS.STR 237059 0 0 50 50 4096 1 1 0 0 0 0 0 0 0 2336 -1 0 3 0 -32403 1 0 0 3 67557120 795970800 795970800 795970800 1 0 -1 0 0 553769824 0 0 0 0 0 \ SYS_SE.VAB;1 1 D:\SYS_SE.VAB 265979 0 0 50 49 0 0 1 0 0 0 0 0 0 0 0 -1 0 3 0 -32403 1 0 0 3 428224 795970800 795970800 795970800 1 0 -1 0 0 621326944 0 0 0 0 0 END OF CD-ROM FORMAT INFORMATION
Country
In the US and EU versions, these strings are present in the file COUNTRY.TXT.
US | EU |
---|---|
NUSA Version |
PEurope Version |
The first character is used to set the TV standard by the game. (NTSC or PAL)
Regional Differences
To do: Cleanup (and most likely retranslation) needed. |
Jumping Flash! 2 JP version has Jumping Flash! EU version disc. Actually, both are the same data.
Title Screen
JP | US/EU |
---|---|
Instruction Screen
JP | US/EU |
---|---|
Pause Screen
JP | US/EU |
---|---|
Items
JP | JP Translation | EU/US |
---|---|---|
三尺玉 | 90.909 cm fireworks | Cherry bomb |
ロケット花火 | Rocket fireworks | Rockets |
ねずみ花火 | Pinwheel | Twisters |
てっぽう | Gun | Roman Candle |
無敵 | Invincible | Power pill |
Voice Clips
AI Kumagoro's voice.
JP | JP Transcription | JP Translation | EU/US | EU/US Transcription |
---|---|---|---|---|
ラッキー | Lucky | Yeah | ||
大ラッキー! | Big Lucky! | Great | ||
チャーンス | Chance! | Free time | ||
ガンガンいくッス! | Let's go for it! | Go for it | ||
1UP! | 1UP! | 1UP! | ||
こりゃいいッス! | This is good! | Yes! | ||
ポッドとったッス! | I took the pod! | Take that! | ||
ヤバいッス! | Danger! | Danger! | ||
あと3分ッス | 3 minutes left | 3 to go! | ||
あと1分ッス | 1 munute left | 1 to go! | ||
あと30秒ッス!く~ | 30 seconds left! Ku~ | 30 seconds left | ||
痛いッス | Painful | Ungh! | ||
もうダメッス | It's no use | Aaah! | ||
終わったッス | It's over... | Too bad... | ||
もっかいいくッス | Go again | Get ready | ||
がんばるッス | I'll do my best | Ready to go | ||
クリアッス | Cleared | Alright! | ||
スタンバイOKッス | Standby OK | Gotcha! | ||
どうだ! | How about this! | Bonus! | ||
やったー! | I did it! | Come on! | ||
さすがッス! | As expected! | Let's go again | ||
何やってるスか? | What to do? | |||
うわっ | Uwaa |
The Jumping Flash! series
| |
---|---|
Sharp X68000 | Geograph Seal |
PlayStation | Jumping Flash! (Demo) • Jumping Flash! 2 • Pocket MuuMuu • Robbit Mon Dieu |
- Pages missing developer references
- Games developed by Exact
- Pages missing publisher references
- Games published by SCEI
- Games published by SCEE
- Games published by SCEA
- PlayStation games
- Pages missing date references
- Games released in 1995
- Games released in April
- Games released on April 28
- Games released in November
- Games released on November 1
- Games released in September
- Games released on September 29
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Stubs
- To do
- Jumping Flash series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by Sony Computer Entertainment > Games developed by SCEI > Games developed by Sugar & Rockets > Games developed by Exact
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEA
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEE
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEI
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 28
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 1
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 29
Games > Games by series > Jumping Flash series