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KKND

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Title Screen

KKND

Also known as: Krush, Kill 'n' Destroy
Developer: Beam Software
Publisher: Electronic Arts
Platforms: Windows, DOS
Released in US: 1997


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


ProtoIcon.png This game has a prototype article

KKnD is a post-apocalyptic real-time strategy game. KKnD Xtreme, an expanded version of the original featuring extra missions and enhancements, was released in 1997 and later re-released on GOG in 2012.

Unused Graphics

Dollar/Resources button

KKND Dollar Button 1.png KKND Dollar Button 2.png

This is an alternative resources button which can be seen in old magazines.

Campfire

KKND Campfire.gif

The game has Evolved huts which are the only neutral destroyable buildings. The game also has unused campfire sprites which are linked with the huts.

Fire

KKND Fire.gif

Unused fire muzzle for flamethrowers.

King Zog

KKND Demo King Zog 1.png KKND Demo King Zog 2.png

Unused King Zog thumbnail button. King Zog units cannot be produced so it's likely the reason why it's unused.

Unused particle

KKND Unused particle.gif

This unused particle can be found in Plasma Tank sprite sheet. Its purpose is unknown.

Unused Sounds



Survivors
Evolved
Misc

Sound Description
Unused sound for captured building.
Probably this sound could have been heard when enemy breached the building.
Additional confirmation order sound.
Unused sound for captured building.
Another alternative unused sound for captured building.
Alternative "Yes" sound.
Sound which was supposed to be heard when an enemy saboteur breached a building. Interestingly, the announcer's voice is different.
Alternative sound which could have been heard when a building is destroyed.
A sound probably meant to be heard when a building is placed on the map.
Probably meant to be heard when construction of the building was finished.
It appears originally the announcer was supposed to announce repairing.
Probably another alternative sound which was supposed to be heard when an enemy saboteur breached the building.
This could be an alternative sound for ready airstrike bombardment.
Another alternative sound for ready airstrike bombardment.
Alternative unused order of attack.
Alternative veteran unused sound for order of moving.
Probably this sound could have been heard when an enemy breached the building.
Unused sound for captured building.
This could have been a special order of attack sound for Survivors Sapper units.
Unused veteran sound for enemy breaching the building.
Unused help request said by veteran units.
Saboteur's unused sound for entering the building.
Unused veteran sound, perhaps an order of attack sound.
Unused sound probably indicating captured building by enemy.
Additonal veteran unused sound for an order of attack.
The purpose of this sound is unknown.
Another alternative veteran unused sound for order of moving.
Unused sound for selecting a unit. It was used in KKND2.
Sound which was supposed to be heard when an enemy saboteur breached a building.
Probably meant to be heard when construction of a building was finished.
A sound of something being completed.
It could be an alternative sound which is shown above, or it could be a split sound which could be heard when Researching is finished.
Alternative sound for depleting oil patch.
It appears originally the announcer was supposed to announce repairing.
Alternative unused sound for commencing reseach.
This could be an announcement of sending a bomber unit.
The purpose of this sound is unknown.
Alternative sound which could have been heard when a building is destroyed.
Unused sound probably meant to be heard when a building is lost. Interestingly, the announcer's voice is different.
An alternative metalic sound which could have been heard when mission completed/failed banner appears on the screen.
Unknown sound, KKND labels this sound as "PowerUp".
Unused wasp sound.
Unknown unit sound which can be found in both Evolved and Survivors sound containers.
Another unknown unit sound which can be found in both Evolved and Survivors sound containers.
Unused cannon sound which was later used in KKND2.
KKND labels this sound as "missile2", which indicates this was supposed to be an alternative missile sound. This sound was later used in KKND2 for Series9 Seeder infantry unit.
Unused pistol sound. KKND labels it as "sabo", which indicates that Saboteurs and presumably Vandals were supposed to use this firing sound.
Unused sound which KKND labels as "raygun". It was later used for Gort firing sound in KKND2.
Unused pain sound. It was used in KKND2.
Unused pain sound.
Unused pain sound. It was used in KKND2.
Unused pain sound. It was used in KKND2.
Unused pain sound.
Unused pain sound.