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Kinnikuman II-sei: Choujin Seisenshi

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Title Screen

Kinnikuman II-sei: Choujin Seisenshi

Also known as: Kinnikuman Nisei: Choujin Seisenshi
Developer: TOSE
Publisher: Bandai
Platform: WonderSwan Color
Released in JP: January 30, 2003


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Debugging Context

A jump table is located at F000:3CF9 (0x3F3CF9) and is called at F000:3CCE, F000:3CDA, and F000:3CED.

Debug Menu pointers are located at F000:3D05 and F000:3D09 within the jump table.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Debug Menu

KinnikumanWS debug menu.png

MODES
SOUND
BATTLE
SCENARIO
Event Functions
Init Update
F000:D560 F000:D58F
Hmmm...
To do:
Document procedure to access the Debug Menu and determine if it can be done without the use of a debugger.

Sound Debug Mode

KinnikumanWS sound debug mode.png

Event Functions
Init Update
F000:D8E0 F000:D976F

Battle Debug Mode

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Scenario Debug Mode

KinnikumanWS sound scenario mode.png

Event Functions
Init Update
F000:ECF0 F000:ED21