Kirby & the Amazing Mirror/Unused Music and Sounds
This is a sub-page of Kirby & the Amazing Mirror/Unused Music and Sounds.
Kirby & the Amazing Mirror hosts some patches of unused music and even instrument samples that, for one reason or another, didn't make it to the main adventure.
The main songtable is located at 00B253E0 in the Japanese version, 00B64334 in the European version, and 00B59ED0 in the American version. The addresses below are from the Japanese version.
Contents
Unused Music
Unused Original Themes
Table: 00B25530
Header: 00D1D36C
This theme is never heard in the game. It can be selected as the 41st theme in the Sound Test.
Unused Alternate Themes
Table: 00B25528
Header: 00D1D114
Selectable as track 40 in the Sound Test, this theme is a slightly different version of the regular Speed Eaters theme. It features more marimba and more reverb on various instruments.
Table: 00B25570
Header: 00D1DE98
An alternate version of the theme "Forest/Nature Area". The main difference is very notable, as a very odd string instrument is heard bouncing to the rhythm of the song. It also has echo on the main instrument. It's possible that these instruments were supposed to be disabled in-game.
Table: 00B25578
Header: 00D1E620
A version of the theme "Castle/Building Area" with echo. Like, a lot of it. Basses are lowered one octave in the first position.
Table: 00B25580
Header: 00D1F360
An alternate version of the theme "Ruins Area" with echo, just like with "Castle/Building Area".
Table: 00B25588
Header: 00D200D0
A different version of the "Boss Battle Theme". It has an extra track consisting of brass instruments that can barely be heard, a longer loop point and a different ending. The used version loops at 0:43.
Disabled Instruments
The track that plays during a Wave Ride match has some flute instruments disabled in-game. They randomly kick in at the middle of the theme, but appear to be very unfinished, as they only play the "RE" note and their mapping is messy. The location of these notes in the song's header starts at 00D1A21B.
Unused Samples
Many samples hide within the Voicegroups of the game.
Unique Samples | ||
---|---|---|
Sound | Description | |
300px | An unused piano sample. It resides behind the last two Voicegroups of the game. | |
An unused sample that resembles various string instruments. It's located near the other Voicegroups containing more string instruments. | ||
300px | An unused sample sounding like a soft and cute chime. It's located near the last batch of Voicegroups. | |
An unused scraper sample. It resides inside the last drums voicegroups. | ||
Leftover Samples | ||
Sound | Description | |
A sound effect used when opening a hub door from Kirby: Nightmare in Dream Land. | ||
Another door sound effect from the previous game, used there when closing a hub door. | ||
A sound effect used when starting a match of Quick Draw in Nightmare in Dream Land. | ||
A ringing alarm clock, used in Nightmare in Dream Land when Mr. Tick-Tock used his ringing attack. | ||
300px | An unused cymbal sample, a leftover from the previous game. | |
A synth that played when Kirby fought against Nightmare's Orb in Nightmare in Dream Land. | ||
Another sample of the synth that played when fighting Nightmare's Orb. More synths of this kind existed in the previous game, but this one and the one above remain. | ||
An unused "plop" sample, which was also unused in the previous game. It was later used in Kirby: Canvas Curse. | ||
An unused explosion sample, also unused in Nightmare in Dream Land. A similar sound was later used for every appearance of the Bomb Copy Ability after Kirby's Return to Dream Land. |