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LEGO Batman 3: Beyond Gotham (Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Mac OS X)

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Title Screen

LEGO Batman 3: Beyond Gotham

Developer: TT Games
Publisher: Warner Bros. Interactive Entertainment
Platforms: Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Mac OS X
Released in JP: April 2, 2015 (PS3, PS4, Wii U)
Released in US: November 11, 2014
Released in EU: November 14, 2014
Released in FR: November 12, 2014
Released in DE: November 13, 2014


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


LEGO Batman 3: Beyond Gotham brings the Dynamic Duo to space in order to team up with the rest of the Justice League and defeat the villainous Brainiac, before he steals the Lantern Power Rings for his own nefarious purposes. Probably should have been named "LEGO Green Lantern", but they probably didn't want to bring back memories of the 2011 flop.

Most people seem to remember it as "the one with the hub world downgrade" after both Gotham City in LEGO Batman 2 and Manhattan in LEGO Marvel Super Heroes raised open-world expectations.

Unused Graphics

Scrapped/Changed Characters

Remnants of characters that never made the final product, or were changed prior.

Atrocitus
Atrocitus having a face texture in the format of minifigure characters suggests that he wasn't going to be a big-figure at first.
LB3BG-HEAD ATROCITUS FRONT DX11.png
Black Mask
Black Mask appears to be a character that was scrapped altogether, despite having completed textures. Past games at least included his parts in the character creation suite, but sadly poor Roman missed out on this game full time. Strangely enough these textures were also used in the handheld port of Lego Batman 2.
LB3BG-HEAD BLACKMASK FRONT DX11.png LB3BG-BODY BLACKMASK FRONT DX11.png LB3BG-BODY BLACKMASK BACK DX11.png
Brainiac
These leftover textures are the remnants of a 1950s variant of Brainiac based off of his first appearance. These textures are also in LEGO Batman 2's files.
LB3BG-BODY BRAINIAC1950S FRONT DX11.png LB3BG-BODY BRAINIAC1950S BACK DX11.png
Croc Goon
There is an unused face texture with a name that suggests that Killer Croc's goons would be more crocodile-person hybrids, rather than just people in crocodile costumes.
LB3BG-HEAD GOONCROC FRONT DX11.png
Firefly
Firefly has unused torso textures that adapt the design from Batman: The Animated Series. Interestingly, these are named as though the default, while the ones used (modeled after the design in The Batman series) are named "FIREFLYBNY".
LB3BG-BODY FIREFLY FRONT DX11.png LB3BG-BODY FIREFLY BACK DX11.png
Firestorm
Firestorm has an alternate face texture that's closer to his current appearance.
LB3BG-HEAD FIRESTORM FRONT DX11.png
Green Arrow
There are textures for a classic variant of Green Arrow, while the final game only has the New 52 variant. Like with Firefly, the filenames suggest these are for the default variant.
LB3BG-HEAD GREENARROW FRONT DX11.png LB3BG-BODY GREENARROW FRONT DX11.png LB3BG-BODY GREENARROW BACK DX11.png LEG GREENARROW DX11.png ARM GREENARROW DX11.png
Manchester Black
An unused and more unique face for Manchester Black exists, rather than the generic NPC one used in-game.
LB3BG-HEAD MANCHESTERBLACK FRONT DX11.png
Polka-Dot Man
The same thing with Manchester Black is also the case with Polka-Dot Man.
LB3BG-HEAD POLKADOTMAN FRONT DX11.png
Red Robin
A complete set of textures for Tim Drake as Red Robin goes unused in the files.
LB3BG-HEAD REDROBIN FRONT DX11.png LB3BG-BODY REDROBIN FRONT DX11.png LB3BG-BODY REDROBIN BACK DX11.png LEG REDROBIN DX11.png HIP REDROBIN DX11.png
Voltaic
The same is true for incredibly minor Batman villain Voltaic.
LB3BG-HEAD VOLTAIC FRONT DX11.png LB3BG-BODY VOLTAIC FRONT DX11.png LB3BG-BODY VOLTAIC BACK DX11.png LEG VOLTAIC LEFT DX11.png LEG VOLTAIC RIGHT DX11.png HIP VOLTAIC DX11.png



LEGO Batman 2 Leftovers

There are leftover character textures from the previous LEGO Batman game.

Batman
Batman's default variant textures from LEGO Batman 2 return, but so do some that were unused then and now.
LB3BG-HEAD BATMAN FRONT DX11.png LB3BG-BODY BATMAN FRONT DX11.png LB3BG-BODY BATMAN BACK DX11.png LB3BG-BODY BATMANCLASSIC FRONT DX11.png LB3BG-BODY BATMANCLASSIC BACK DX11.png
Damian Wayne
Oddly the only DLC character to have textures leftover here, Damian Wayne's torso returns in all its glory... despite being very similar to Tim Drake's textures.
LB3BG-BODY ROBINDAMIAN FRONT DX11.png LB3BG-BODY ROBINDAMIAN BACK DX11.png
Hostess
That one hostess of the Man of the Year Award ceremony in LEGO Batman 2's opening cutscene was apparently important enough to have her textures leftover in the sequel.
LB3BG-BODY HOSTESS FRONT DX11.png LB3BG-BODY HOSTESS BACK DX11.png
Killer Croc
Killer Croc's minifigure textures have returned. Although they weren't renamed as such, they were likely going to be used for the original Croc Goon design mentioned above.
LB3BG-BODY KILLERCROC FRONT DX11.png LB3BG-BODY KILLERCROC BACK DX11.png
LexCorp Scientist
Another barely relevant character has their textures return, this time a common enemy in level 9 of LEGO Batman 2. Just the back texture this time, weirdly.
LB3BG-BODY LEXCORPSCIENTIST BACK DX11.png
Lex Luthor
Lex's sleek dark suit from the previous game appears in this one too, even though in-game he's always in battle armor.
LB3BG-BODY LEXLUTHOR FRONT DX11.png LB3BG-BODY LEXLUTHOR BACK DX11.png

Unused Icons

Placeholder Icon
LB3 75AZRAELBATMAN DX11.png
This blank face with the joker suit is used as a placeholder for DLC characters in the base game folder. 75AZRAELBATMAN_DX11.TEX is used here as an example.

STONECITIZENA_DX11.TEX
LB3 STONECITIZENA DX11-DLC.png
STONECITIZENB_DX11.TEX
LB3 STONECITIZENB DX11-DLC.png
Unused icons in the DLC folders.

Early Icons

Unused Final Note
SUPERGIRLNEW_DX11.TEX
LB3 SUPERGIRLNEW DX11.png
SUPERGIRL_DX11.TEX
LB3 SUPERGIRL DX11.png
Despite being called NEW, it goes unused.
LEXLUTHORBIGFIG_DX11.TEX
LB3 LEXLUTHORBIGFIG DX11.png
LEXLUTHOR_BIGFIG_DX11.TEX
LB3 LEXLUTHOR BIGFIG DX11.png
The unused icon is a red-tinted version of his LB2 suit.
CYBORGBIGFIG_DX11.TEX
LB3 CYBORGBIGFIG DX11.png
CYBORG_BIGFIG_DX11.TEX
LB3 CYBORG BIGFIG DX11.png
Helmet design is from LB2, and the suit is beige.

Alternate DLC Icons
The DLC characters' data and graphics are still in the base game, with some notably different icons compared to the dedicated DLC folders.

Unused Final Note
LB3 75BATMANDC27 DX11.png LB3 B75BATMANDC27 DX11-DLC.png Zoomed in.
LB3 B75AZRAELBATMAN DX11.png LB3 B75AZRAELBATMAN DX11-DLC.png Zoomed in and has armor piece.
LB3 B75BATMANBATB DX11.png LB3 B75BATMANBATB DX11-DLC.png Unfinished white head.
LB3 B75BATMANNOIR DX11.png LB3 B75BATMANNOIR DX11-DLC.png Ditto.
LB3 B75BATMANSINESTRO DX11.png LB3 B75BATMANSINESTRO DX11-DLC.png Zoomed in.
LB3 DLC VAMPIREBATMAN DX11.png LB3 B75BATMANVAMPIRE DX11-DLC.png Way scarier expression.
LB3 BATMAN DARKKNIGHTRETURNS DX11.png LB3 BATMAN DARKKNIGHTRETURNS DX11-DLC.png Zoomed out.
LB3 BBBATMAN DX11.png LB3 BBBATMAN DX11-DLC.png The unused design uses the cowl with shorter ears and no chinstrap. It also has a different face.
LB3 BBBLIGHT DX11-BASE.png LB3 BBBLIGHT DX11-DLC.png Zoomed in.
LB3 BBBRUCEWAYNE DX11.png LB3 BBBRUCEWAYNE DX11-DLC.png Zoomed in.
LB3 BBJOKER DX11.png LB3 BBJOKER DX11-DLC.png Early face design.
LB3 BBMRFREEZE DX11.png LB3 BBMRFREEZE DX11-DLC.png Earlier version has a more skeletal face design.
LB3 DKBANE DX11.png LB3 DKBANE DX11-DLC.png Angrier.
LB3 DKBATMAN DX11.png LB3 DKBATMAN DX11-DLC.png Zoomed in.
LB3 DKGORDON DX11.png LB3 DKGORDON DX11-DLC.png Unused version has a darker shade of hair.
LB3 DKJOKERNURSE DX11.png LB3 DKJOKERNURSE DX11-DLC.png Different hair piece.
LB3 DKTWOFACE DX11.png LB3 DKTWOFACE DX11-DLC.png Slightly different face design.
LB3 MOSFAORA DX11.png LB3 MOSFAORA DX11-DLC.png Zoomed in, and torso has a different neck color.
LB3 MOSGENERALZOD DX11.png LB3 MOSGENERALZOD DX11-DLC.png Zoomed in.
LB3 MOSJOREL DX11.png LB3 MOSJOREL DX11-DLC.png Zoomed in.
LB3 MOSLARALORVAN DX11.png LB3 MOSLARALORVAN DX11-DLC.png Zoomed in.
LB3 MOSTORAN DX11.png LB3 MOSTORAN DX11-DLC.png Zoomed in.
LB3 DEADSHOTSS DX11.png LB3 SSDEADSHOT DX11-DLC.png The unused design is the same as his LEGO Batman 2 handheld appearance.
LB3 SSHARLEYQUINN DX11.png LB3 SSHARLEYQUINN DX11-DLC.png The unused design lacks the bomb around her neck.
LB3 AGREENARROW DX11.png LB3 AGREENARROW DX11-DLC.png Zoomed in and has different lighting.
(Source: RandomWizKid)

Unused Audio

8BIT_QUI.OGG
An unused music track that could've been used for an 8-Bit Music red brick, like the ones in LEGO Lord of the Rings and LEGO The Hobbit.

(Source: RandomWizKid)

Normally Unseen Text

Hmmm...
To do:
  • Any other leftover evidence of the Armory area in the code?
  • Investigate and verify which versions have different character lighting - PS4 version?

LB3BG-UnseenText.png
Out of bounds in the Watchtower, found under the Containment Cells load zone from the main area, is an unused load zone to a nonexistent room labeled "The Armory". Oddly, visiting this space on certain platforms cause bright red lighting to affect the player character.

Internal Name

According to the TTBMETADATA.XML file, the internal project name was Project Black.

<root>
<ProjectData>
<ProjectShortName gameExport="1">PROJECTBLACK</ProjectShortName>
</ProjectData>
</root>
(Source: RandomWizKid)