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LEGO DC Super-Villains (Windows)

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Title Screen

LEGO DC Super-Villains

Developer: Traveller's Tales
Publisher: Warner Bros. Interactive Entertainment
Platforms: Windows, Xbox One, PlayStation 4, Nintendo Switch, Mac OS X
Released internationally: October 19, 2018
Released in US: October 16, 2018


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
LevelSelectIcon.png This game has a hidden level select.


Hmmm...
To do:
  • There is still plenty of unused content to uncover; find it!
  • PC, PS4, and Xbone use the "DX11" platform class; does Switch use NXG, or MOB? How about Mac?
  • Properly document the level select. It's not that different from Lego Marvel 1, but that's a good starting point.
  • Are the cutscenes in the CUT\ANIMTEST and CUT\E3 folders viewable and/or used?
  • Investigate the following level folders: LEVELS\TEST and LEVELS\TITLES_PROTOTYPE. Also see if there is anything interesting in the Builder levels.
  • The entirety of FRAMEWORK-DATA\EDITOR seems to be unused leftovers from development; look into this.

In LEGO DC Super-Villains, you're the bad guys. Except there's even badder bad guys. And they made the good guys disappear, pretending to be the new good guys. But they're bad guys, so you have to out-badguy the bad guys to save the world so that you can take over it.

Unused Music

Early versions of main theme

AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V00.OGG

AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V02.OGG

Two unused renditions of the main theme appear in the same location as the version that is used, being MX_MAINTHEME_V03.OGG (no V01 is present). Interestingly, there is also a file named MX_MAINTHEME_V03_LIVE.OGG, which sounds virtually identical to the used version and has the same average bitrate and length, but a byte comparison proves to be different.

Lego Batman 3 leftovers

AUDIO\PC\STREAMS\MUSIC\OKAARA_BOSS-04.OGG

AUDIO\PC\STREAMS\MUSIC\QWARD_MIDACT-04.OGG

AUDIO\PC\STREAMS\MUSIC\VR_ACT.OGG

These files, from Lego Batman 3 are included in the game's files, but don't have a music track declaration in .AUDIO_EVENT files (which are found in AUDIO\PC\METADATA\SERIALISED). VR_LOWACT.OGG, also from Lego Batman 3, is used, however, being played during the fuse box "shrink mazes".

Unused Text

Development-related

AUDIO_FILE_LIST_DURANGO.TXT

audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adp

AUDIO_FILE_LIST_NNX.TXT

audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Lp.opus
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
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Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adpcm

AUDIO_FILE_LIST_ORBIS.TXT

audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.vag

AUDIO_FILE_LIST_PC.TXT

audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adp

Lists of audio-related files that differ between the XBox One, Nintendo Switch, PS4, and Windows PC versions of the game, respectively.


CONVERTERDEFAULTS.TXT

// You can use spaces, tabs or commas to seperate params 
// # \\ // ; are all treated as the start of a comment
// Whitespace is ignored around parameters
// Quotes around parameters are automaticaly removed (this will keep the white space within the quotes)

#Notes:-
# We expect 14 params per platform
# Incorrect platform names, wrong number of params or badly formed params will cause an error

#Char == Character settings
#CS == Cutscene settings
#GS == GScene settings
#Each pair of params represents the default and Max values the converter will use
#There are seperate settings for the older 'FP' method as well as the newer 'Quality' compression method
#AnimFPMode should be 'Percentage' or 'Quality'
#AnimAutoFP should be 'On' or 'Off' 

AnimAutoFP On
AnimFPMode DX11, Percentage
AnimFPMode NXG, Percentage
AnimFPMode MOB, Percentage 

#Command	platformClass	Char FP		CS FP		GS FP			Char Quality		CS Quality	GS Quality
Default		"DX11",			100,100,	100,100,	100,100,		100,100,			100,100,	90,100
Default		"NXG",			50,100,		100,100,	100,100,		95,100,				90,100,		70,100
Default		"MOB",			30,100,		50,100,		50,100,			50,100,				70,100,		50,100

Information relating to default settings for file conversion, animation packing and compression, and possibly other platform-dependant stuff. "FP" likely refers to "FilePak", a file concatenation format used by FPK files in other games using the in-house Nu2 engine.


CONVERTERTOL.TXT

// This file is used to control tolerance settings used in the converter

// You can use spaces, tabs or commas to seperate params 
// # \\ // ; are all treated as the start of a comment
// Whitespace is ignored around parameters
// Quotes around parameters are automaticaly removed (this will keep the white space within the quotes)

// These are all valid entries
#	FloatIs0	0.000001		
#	FloatIs0	"0.000001   "
#	FloatIs0, 0.000001		
#	FloatIs0,0.000001			
#	"FloatIs0",0.000001			
#	"FloatIs0" , "0.000001"

# These are the converter defaults
#Label			Value			Comment
#FloatIs0		0.000001		//FLOATIS0_TOL,			Comparing if a float is 0		
#FloatIs1		0.000001		//FLOATIS1_TOL,			Comparing if a float is 1 (or -1)		
#FloatIsConst		0.00001			//FLOATISCONSTANT_TOL,		Generates start / end ranges
#FloatIsEqual		0.001			//FLOATEQUALSFLOAT_TOL,		Comparing if 2 floats are the same!!!!!
#MtxScale0		0.001			//MTXSCALEIS0_TOL,		Testing if the scale of a matrix is Very small		
#MtxTransEqual		0.001			//MTXTRANSEQUAL_TOL,		Testing if the translation of a matrix changes (flatline generation)		
#MTxRotEqual		0.001			//MTXROTEQUAL_TOL,		Testing if the rotation elements of a matrix change	(flatline generation)
#CurveFlatLine		0.001			//CURVEFLATLINE_TOL,		Filters ADPCM raw data


#Label			Value			Comment
FloatIs0		0.000001		//FLOATIS0_TOL,			Comparing if a float is 0		
FloatIs1		0.000001		//FLOATIS1_TOL,			Comparing if a float is 1 (or -1)		
FloatIsConst		0.00001			//FLOATISCONSTANT_TOL,		Generates start / end ranges
FloatIsEqual		0.001			//FLOATEQUALSFLOAT_TOL,		Comparing if 2 floats are the same!!!!!
MtxScale0		0.001			//MTXSCALEIS0_TOL,		Testing if the scale of a matrix is Very small		
MtxTransEqual		0.001			//MTXTRANSEQUAL_TOL,		Testing if the translation of a matrix changes (flatline generation)		
MTxRotEqual		0.001			//MTXROTEQUAL_TOL,		Testing if the rotation elements of a matrix change	(flatline generation)
CurveFlatLine		0.001			//CURVEFLATLINE_TOL,		Filters ADPCM raw data


	

More conversion settings, this time for the converter's bit tolerance.


DIANA_MINIFIG.TXT

Character AA_Character
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Joker
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_02
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_03
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_04
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.46,0.30,0.23;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_05
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_06
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_07
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_08
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_09
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_10
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_Voice_01
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG

Character Custom_Voice_02
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_03
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_04
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG

Character Custom_Voice_05
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_06
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Aquaman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUAMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Batman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BlackAdam
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKADAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_BLACKADAM;

Character BlackManta
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA

Character CaptainBoomerang
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character CaptainCold
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HOOD_FUR_DETAILED;Hood_Fur_Detailed;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINCOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Catwoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALPHA_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BALACLAVA_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_BACK_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CATWOMAN;Hat_Catwoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Cheetah
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CLAYFACE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=FACE_ClayFace;Model;Chars\Super_Character\Face\FACE_CLAYFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cyborg
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Deadshot
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEADSHOT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF
Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEADSHOT;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Deathstroke
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_DEATHSTROKE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTROKE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE

Character GreenLantern
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character HarleyQuinn
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Heatwave
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_HEATWAVE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEATWAVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HEATWAVE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character KillerFrost
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KILLERFROST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Livewire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LIVEWIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MalcolmMeryln
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MALCOLMMERLYN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MALCOLMMERLYN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character MirrorMaster
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MIRRORMASTER_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MIRRORMASTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MIRRORMASTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PoisonIvy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RasAlGhul
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RASALGHUL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.21,0.06;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ReverseFlash
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REVERSEFLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Riddler
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_RIDDLER_REBIRTH_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Scarecrow
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SCARECROW_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.44,0.29;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SCARECROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Sinestro
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SINESTRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheFlash
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TwoFace
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TWOFACE;Hair_TwoFace;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.19,0.10,0.01;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TWOFACE_2018;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WonderWoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character AA_Character_Cutscene
---------------------- 

Character Goon_Riddler_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_RIDDLER_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A;

Character Goon_Riddler_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_B;

Character Goon_Riddler_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_C;

Character Goon_Penguin_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_A;

Character Goon_Penguin_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_B;

Character Goon_Penguin_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_C;

Character Goon_TwoFace_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_TwoFace_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_TwoFace_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Inmate_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_A
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Goon_Inmate_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_B
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Goon_Inmate_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_c
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Goon_Inmate_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_A
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Inmate_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_B
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Inmate_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_C
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Batgirl
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.67,0.38,0.24;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Nightwing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_NIGHTWING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Civilian_PartyGuest_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_PartyGuest_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_PartyGuest_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGSWEPT;p61183_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_PartyGuest_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_PartyGuest_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character Goon_Joker_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_A_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Joker_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_B_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Joker_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_C_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Metallo
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character ComissionerGordon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character HugoStrange
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUGOSTRANGE_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUGOSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_SHORT;p15501_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.52,0.52,0.54;

Character PrisonGuard_Arkham_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.49,0.22,0.08;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PrisonGuard_Arkham_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character PrisonGuard_Arkham_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character PrisonGuard_Arkham_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF
Texture_Left_Glasses_Diff2=Chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_E;

Character PrisonGuard_Arkham_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character PrisonGuard_Arkham_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_D;

Character PrisonGuard_Stryker_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.93,0.42;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_A;

Character PrisonGuard_Stryker_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_B;

Character PrisonGuard_Stryker_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.37,0.19,0.04;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_C;

Character PrisonGuard_Stryker_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_A;

Character PrisonGuard_Stryker_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_B;

Character PrisonGuard_Stryker_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_C;

Character SWAT_Metropolis_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_Metropolis_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_Metropolis_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_GCPD_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_GCPD_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_GCPD_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_GCPD_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS;

Character PoliceOfficer_GCPD_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character PoliceOfficer_GCPD_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character PoliceOfficer_GCPD_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_POLICEOFFICER_GCPD_M_B;

Character PoliceOfficer_GCPD_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character Goon_Mushroom_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_MUSHROOM_FRONT_DIFF
Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_MUSHROOM

Character Goon_Mushroom_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Mushroom_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Crocodile_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_A;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;

Character Goon_Crocodile_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_B;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;

Character Goon_Crocodile_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_C;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;

Character Goon_Cactus_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character Goon_Cactus_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character Goon_Cactus_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character LoisLane
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LOIS_LANE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LOISLANE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOISLANE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character JimmyOlsen
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JIMMYOLSEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character ClarkKent
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Owlman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DetectiveBullock
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_DETECTIVE_BULLOCK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DETECTIVE_BULLOCK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.29,0.30,0.32;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DETECTIVEBULLOCK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Ultraman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SeaKing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SEAKING_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SEAKING_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SEAKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=HandLeft_Attachment;SceneObject;Chars\Super_Character\Arm_Attachment\SEAKING_HANDHARPOON;SeaKing_HandHarpoon;LeftForearm_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Firestorm
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_BACK_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FIRESTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Atom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Bane
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_DIFF
Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_BRDF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE

Character BlackCanary
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKCANARY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BlueBeetle
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLUEBEETLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.80,0.91,0.99;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NECK_ATTACHMENT_BEETLECOLLAR

Character BoosterGold
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Skeets;Model;Chars\Misc\Skeets\SKEETS;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character CondimentKing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character FireFly
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FIREFLY;HAT_Firefly;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_FIREFLY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character GreenArrow
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN

Character GreenLanternJohnStewart
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNSTEWART;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character HawkGirl
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;

Character HawkMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_BRDF
Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF
Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKMAN;Hat_Hawkman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HAWKMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;

Character KidFlash
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_KID_FLASH_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KID_FLASH;Hat_KidFlash;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.31,0.14,0.02;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Lobo
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MartianManHunter
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MARTIANMANHUNTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MARTIANMANHUNTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MissMartian
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MrFreeze
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE

Character MusicMeister
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Orion
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ORION;Hat_Orion;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ORION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PlasticMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_PLASTICMAN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PLASTICMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PolkaDotMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_POLKADOTMANBACK_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF
Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Raven
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character RedTornado
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDTORNADO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDTORNADO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Shazam
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SHAZAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_SHAZAM;

Character Starfire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character StarSapphire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARSAPPHIRE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_STARSAPPHIRE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Superboy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MercyGraves
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Inmate_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_F_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_F_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_Meta
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_11
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Goon_Parademon_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON_KRAWLIE;Hat_Parademon_KRAWLIE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09;

Character Goon_Parademon_Gold
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09;

Character Goon_Parademon_Red
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;

Character KentClarkson
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KENTCLARKSON_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PerryWhite
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.21,0.11,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PERRYWHITE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_12
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_SKELETON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character LexLuthor_Inmate
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Inmate_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Desaad
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DESAAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Skinned_Skirt;Model;Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Skirt=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD

Character PoliceOfficer_Metropolis_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_Metropolis_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_B_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_Metropolis_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_Metropolis_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character PoliceOfficer_Metropolis_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_B_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character PoliceOfficer_Metropolis_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character TheFlash_Hologram
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH_HOLOGRAM;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character Mechanics_Character
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BeastBoy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_BRDF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BEASTBOY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.01,0.40,0.64;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Metropolis_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_Metropolis_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character Civilian_Gorilla_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_A_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_A;

Character Goon_Gorilla_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_FRONT_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B;

Character Civilian_Gorilla_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_B_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_B;

Character Civilian_Gorilla_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_C_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_C;

Character Goon_Gorilla_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_B_FRONT_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B;

Character Goon_Gorilla_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_C_FRONT_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B;

Character Mantis
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MANTIS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MANTIS;Hat_Mantis;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.52,0.17;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MANTIS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SWAT_GCPD_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_D;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Amazonian_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_A_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_A;

Character Goon_Amazonian_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_B_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_B;

Character Goon_Amazonian_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_C_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_C;

Character Goon_Amazonian_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_D_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_D;

Character Civilian_Metropolis_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_Metropolis_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_Metropolis_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Catwoman_Disguise
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CATWOMAN_DISGUISE
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_CATWOMAN_MASK_ALPHA_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HEADSCARF;Hat_HeadScarf;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CATWOMAN_DISGUISE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MercyGravesDisguise_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_SumoRedArmour
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_BRIGHTRED

Character Civilian_Gotham_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_Gotham_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_Gotham_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_Gotham_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_A_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_Gotham_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_B_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Gotham_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_C_DIFF
Material_Head_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character LexLuthor_Hologram
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character HeadlessHorseman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit_TestTPAGE
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_DIFF
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_BRDF
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit_TestStandard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_StarLabsScientist_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_StarLabsScientist_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_StarLabsScientist_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Goon_GreenLanternCorps_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_A_TPAGE_DIFF
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.11,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_A;

Character Goon_GreenLanternCorps_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTCURLED;p20877_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B;

Character Goon_GreenLanternCorps_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.95,0.60,0.86;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C;

Character Goon_GreenLanternCorps_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_C_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENLANTERCORPSALIEN;Hat_GreenLanternCorpsAlien;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.64,0.47;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_C;

Character Goon_GreenLanternCorps_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B;

Character Goon_GreenLanternCorps_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_GREASER;p98371_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_A;

Character Civilian_StarLabsScientist_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_StarLabsScientist_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_StarLabsScientist_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character ArkhamPrisoner_Robert
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.10,0.20,0.35;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARKHAMPRISONER_ROBERT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character JohnnyQuick
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_JOHNNYQUICK_MASK
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_JOHNNYQUICK;HAT_JOHNNYQUICK;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNNYQUICK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superwoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BUSHYLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_F_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_D_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTBAND;Hair_ShortBand;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.73,0.61,0.86;VertexTint2;0.14,0.62,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_D;

Character Goon_GreenLanternCorps_M_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_D_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.70,0.93,0.93;VertexTint2;0.71,0.64,0.47;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D;

Character Goon_HugoStrange_Monsters
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_HUGOSTRANGE_MONSTERS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_HUGOSTRANGE_MONSTER;

Character Goon_GoldLEGOArmour
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_GOLD

Character Goon_SilverLEGOArmour
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_SILVER

Character CalendarMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN

Character KiteMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LeagueOfAssassinNinja
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_LEAGUEOFASSASSINS_DIFF
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character Civilian_LexcorpScientist_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_LexcorpScientist_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_LexcorpScientist_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_LexcorpScientist_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_LexcorpScientist_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_LexcorpScientist_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character GentlemanGhost
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST

Character Civilian_PartyGuest_F_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_PartyGuest_M_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Atomica
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_ATOMICA_MASK
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ATOMICA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.19,0.10,0.01;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOMICA;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Mazahs
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.77,0.36,0.11;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MAZAHS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Grid
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRID;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW

Character Civilian_PartyGuest_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Stryker_F_A_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Stryker_M_A_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Ultraman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PowerRing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POWERRING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.05,1.05,1.05;Vertex;1.00,1.00,1.00;

Character Civilian_CableCarDriver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_CIVILIAN_CABLECARDRIVER_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Joker_Coat
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Riddler_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RIDDLER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEGO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_PARADEMON_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_AttachmentSlots
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.33,0.46,0.73;VertexTint2;0.84,0.21,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_TwoFace_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Joker_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Custom_13
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FORESTMAN;p88489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.00,0.52,0.17;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_14
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSKATEER;p93554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_15
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CHICKEN;Hat_Chicken;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_16
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_JESTER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_17
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM09_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_18
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_19
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_20
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_21
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_22
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_23
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_24
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_25
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_26
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_27
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_28
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE

Character Custom_29
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE

Character Superman_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Superman_Sunglasses_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheFlash_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheFlash_Hologram_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character Joker_Coat_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Joker_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EIGHTIES_JOKER
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PsychoPirate
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheVentriloquist
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WayneTech_SecurityGuard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character WayneTech_SecurityGuard_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Deathstorm
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEATHSTORM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman_Rebirth
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Talon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Owl_Drone;Model;Chars\Super_Character\Super_Owl\SUPER_OWL;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_None=Chars\Creature\Owl\OWL_BODYBROWN;Texture_Head_Front=Chars\Creature\Owl\OWL_HEADBROWN;

Character Toyman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_TOYMAN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_TOYMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACKLONG;p21269_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TOYMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46;

Character DoctorFate
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRFATE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DOCTORFATE_GOLD;Hat_DoctorFate;Hat_Locator;TranslationOffset;-0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DOCTORFATE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character JohnnyDC
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cheetah_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MercyGraves_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Metallo_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Skeleton
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_SKELETON_DIFF
Texture_Head_Back_Diff1=Chars\Super_Character_Texture\LEGO_Colours\PUREWHITE

Character Custom_Voice_07
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Kanto
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KANTO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KANTO;Hat_Kanto;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KANTO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Grail
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRAIL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GRAIL_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_BRDF
Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.27,0.27,0.29;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRAIL;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MuseumGuard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ClockKing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character HarleyQuinn_Test
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Klarion
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=GenericAttachment2;Model;Chars\Creature\Teekl\TEEKL;?;AttachedCharacter_Locator;TranslationOffset;-0.12,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character GoldenGlider
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=GoldenGlider_Ribbon;Model;Chars\Misc\GoldenGlider_Ribbon\GOLDENGLIDER_RIBBON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS

Character WonderWoman_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SecurityBoothGuard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OMAC
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character JessicaCruz
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JESSICACRUZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Batwoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATWOMAN;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheTrickster
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THETRICKSTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF
Material_Head_Front=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THETRICKSTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RedHood
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Bizarro
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Katana
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PoisonIvy_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Lashina
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LASHINA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Amazonian_Lead
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALE_SWEPTBACK;p99240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Amazonian_Lead_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Knitted_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_A_DIFF
Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Knitted_A_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_A_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_A;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Knitted_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_B_DIFF
Material_None=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF

Character Goon_Knitted_B_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_B_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_B_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_B;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_Voice_08
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_09
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_10
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_11
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_12
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_13
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_14
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_15
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_16
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_17
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_18
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_19
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_20
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_21
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_22
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_23
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_24
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_25
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_26
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_27
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_28
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_29
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_30
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Batman_Cutscene
---------------------- 
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface_ComissionerGordon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface_Goon_Parademon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PARADEMONGOON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;

Character Goon_Joker_HotTub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_JOKER_HOTTUB
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Riddler_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Riddler_HotTub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_A_HEARTPANTS_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A;

Character HarleyQuinn_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character GeneralZod
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF
Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF
Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACKRECEDE;HAIR_SLICKBACKRECEDE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERALZOD;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.25,0.24,0.25;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD

Character Psimon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSIMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PSIMON;Hat_Psimon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PSIMON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MrMiracle
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BigBarda
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character AdamStrange
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ADAMSTRANGE;Hat_AdamStrange;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ADAMSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_ADAMSTRANGE_JETPACK;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.78,0.78,0.78;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Ares
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cyborg_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WonderWoman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_Lumberjack
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LUMBERJACK_FRONT_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SilverBanshee
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE

Character DrFrankenstein
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKED;p62699_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRFRANKENSTEIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DonnaTroy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DONNATROY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Atom_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RedHood_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Katana_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character ClockKing_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DonnaTroy_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Lobo_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Talon_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SilverBanshee_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE

Character Starfire_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character StuntRider
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STUNTRIDER_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STUNTRIDER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STUNTRIDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHat_StuntRider;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_STUNTRIDER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DrLight
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OldLady
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.63,0.63,0.63;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OldMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_OLDMAN_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Owlman_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=ComplexCape;Model;Chars\Super_Character\Cape\COMPLEXCAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67;

Character Superwoman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Vixen
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DrLight_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character AmandaWaller
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_BACK_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Eradicator
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ERADICATOR_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ERADICATOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheShade
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Eclipso
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_BRDF
Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MadHarriet
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MADHARRIET_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_left_DIFF
Material_Head_Front=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MADHARRIET;Hair_MadHarriet;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MADHARRIET;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=HandLeft_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;LeftHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=HandRight_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;RightHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character KillerFrost_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character KillerFrost_Cutscene_SpikedHair
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ComissionerGordon_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Copperhead
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Aqualad
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_AQUALAD_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF
Material_Head_Front=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUALAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD

Character Goon_Joker_Pants
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Joker_Explosion_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CaptainCold_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CaptainCold_Explosion_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Huntress
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS;

Character WonderGirl
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LexBot_Green
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREEN_TPAGE_DIFF
Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREEN;

Character Goon_LexBot
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF
Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREY;

Character Goon_LexBot_Red
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_RED_TPAGE_DIFF
Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_REDROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_RED;

Character LadyShiva
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LADYSHIVA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LADYSHIVA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LanternPrisoner_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Goon_LanternPrisoner_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.72,0.10;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C;

Character Goon_LanternPrisoner_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.38,0.05,0.01;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B;

Character Goon_LanternPrisoner_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Goon_LanternPrisoner_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B;

Character Goon_LanternPrisoner_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D;

Character Brainiac
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRAINIAC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Joker_Amusement_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_A_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Joker_Amusement_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_B_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Joker_Amusement_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_C_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Joker_Amusement_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character Ravager
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_RAVAGER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVAGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RedRobin
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_REDROBIN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDROBIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Superman_Hologram
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL_HOLOGRAM;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_HOLOGRAM;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character Goon_Parademon_Wingless
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;

Character Jinx
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_BRDF
Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JINX;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character FlashWallyWest
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_FLASHMASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASHWALLYWEST;Hat_FlashWallyWest;Hat_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASHWALLYWEST;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Flagman_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FLAGMAN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONSUTRUCTION_HEADPHONES;p18899_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.23,0.49;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Terra
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_VOLUMED_BOBFRINGE;Hair_Volumed_BobFringe;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TERRA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LeagueOfAssassinNinja_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_M_D_Cutscene
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_A_Chef
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMONCHEF;Hat_ParademonChef;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character FelixFaust
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_FELIXFAUST_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FELIXFAUST;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.32,0.47,0.72;VertexTint2;0.86,0.61,0.19;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FELIXFAUST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Enchantress
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.38,0.15;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ENCHANTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.38,0.15;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character KiteMan_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PolkaDotMan_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF
Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TheShade_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TheVentriloquist_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Vixen_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MrFreeze_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE

Character MrMiracle_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MusicMeister_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PsychoPirate_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Ravager_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Ares_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Arsenal
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character Arsenal_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character BigBarda_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Bizarro_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BoosterGold_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=GenericAttachment;Model;Chars\Misc\Skeets\SKEETS;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BronzeTiger
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BronzeTiger_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character CalendarMan_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN

Character CondimentKing_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Copperhead_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CountVertigo
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CountVertigo_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DoctorPoison
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DoctorPoison_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Eclipso_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character GentlemanGhost_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST

Character GoldenGlider_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS

Character GreenArrow_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN

Character HawkGirl_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;

Character Huntress_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS;

Character Klarion_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Fisherman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FISHERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_GNOME;Beard_Gnome;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;

Character Fisherman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TestChar
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_JOHNCONSTANTINE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TestChar_NewFace
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Super_Face;Model;Chars\Super_Character\Super_Face\SUPER_FACE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Batman_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Cheetah_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Cyborg_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MercyGraves_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Metallo_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WonderWoman_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cheshire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHESHIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Creeper
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CREEPER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CREEPER;Rigidhair_Creeper;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CREEPER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER

Character SimonBaz
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_SIMONBAZ_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SIMONBAZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_Preset_01
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_AFRO;p87995;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_02
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_STAR_FRONT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.06;VertexTint3;0.71,0.00,0.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.05;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PEAKED;p42444_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_03
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_FLAMELOGO_FRONT_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.39,0.08;VertexTint3;0.98,0.39,0.08;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.39,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_04
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_HEARTS_FRONT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.00,0.00;VertexTint3;0.71,0.00,0.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM13_ACTOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_ACTORRUFF;ActorRuff;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_05
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_CUSTOM_SKULLANDCROSSBONESSYMBOL_FRONT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.34,0.62;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.34,0.62;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.53,0.34,0.62;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.46,0.30,0.23;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.24,0.06,0.49;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Skeleton_Cutscene
---------------------- 

Character Custom_30_Actor
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM13_ACTOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_31_Hippy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ROUND_V2_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM14_HIPPY;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_32_Butcher
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE04;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM12_BUTCHER_ALPHA;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_33_Farmer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_V2_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTi