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LEGO Island 2: The Brickster's Revenge (PlayStation)/Source Code
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This is a sub-page of LEGO Island 2: The Brickster's Revenge (PlayStation).
Some source files found inside PSXFILE, some of which appear to have been automatically generated for the waypoint system. Files are listed here with their directory within the PSXFILE so as to lend context to what each file is for.
Some files reference waypoints for characters that were scrapped for this port, such as the Football players.
(Source: Mumboking's PSXDIR & PSXFILE Extractor)
Contents
\DATA\CUTSCENE\ADVE
AW_CSM_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef CSM__INCLUDE_H enum { }; #endif
AW_OTH.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef OTH__INCLUDE_H enum { }; #endif
AW_PATH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef PATH__INCLUDE_H enum { WPT_PATH_OSD_JTHN01 = 0, WPT_PATH_OSD_JTHN02 = 4, WPT_PATH_OSD_PEPP02 = 5, WPT_PATH_OSD_JTHN03 = 6, WPT_PATH_OSD_MPRD04 = 12, WPT_PATH_OSD_MPRD01 = 13, WPT_PATH_OSD_MPRD02 = 17, WPT_PATH_OSD_MPRD03 = 18, WPT_PATH_OSD_JTHN04 = 26, WPT_PATH_OSD_DRKL04 = 27, WPT_PATH_PYA_MPRD01 = 29, WPT_PATH_PYA_JTHN01 = 30, WPT_PATH_PYA_DRKL01 = 31, WPT_PATH_PYA_DRKL02 = 34, WPT_PATH_PYA_DRKL03 = 35, WPT_PATH_PYA_SPEED = 36, WPT_PATH_PYA_JTHN02 = 40, WPT_PATH_PYA_JTHN03 = 42, WPT_PATH_PYA_MPRD02 = 46, WPT_PATH_PYA_START_WAS = 47, WPT_PATH_PYA_HOLO = 48, WPT_PATH_PYA_MPRD03 = 50, WPT_PATH_PYA_START_MMP = 51, WPT_PATH_PYA_PEPP01 = 52, WPT_PATH_OSD_PEPP01 = 53, WPT_PATH_DIP_BIPL = 54, WPT_PATH_DIP_JTHN01 = 55, WPT_PATH_DIP_MPRD01 = 56, WPT_PATH_DIP_DRKL01 = 57, WPT_PATH_DIP_MPRD02 = 58, WPT_PATH_DIP_JTHN02 = 60, WPT_PATH_DIP_DRKL02 = 61, WPT_PATH_DIP_TREX = 62, WPT_PATH_DIP_PEPP02 = 63, WPT_PATH_DIP_DANCE01 = 66, WPT_PATH_DIP_DANCE04 = 67, WPT_PATH_DIP_DANCE03 = 68, WPT_PATH_DIP_DANCE02 = 69, WPT_PATH_DIP_PEPP01 = 72, WPT_PATH_PYA_PEPP02 = 73, WPT_PATH_PYA_SCORP = 74, WPT_PATH_OSD_SPED = 75, WPT_PATH_DIP_HELI = 76, WPT_PATH_HELIPAD = 77, WPT_PATH_DIPSTART = 78, }; #endif
AW_ROAD_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef ROAD__INCLUDE_H enum { }; #endif
\DATA\CUTSCENE\CAST
AW_CSM_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef CSM__INCLUDE_H enum { WPT_CSM_ARR_CAM03 = 0, WPT_CSM_ARR_CAM04 = 1, WPT_CSM_ARR_CAM01 = 2, WPT_CSM_HCAM10 = 3, WPT_CSM_HCAM09 = 4, WPT_CSM_HCAM08 = 5, WPT_CSM_HCAM07 = 6, WPT_CSM_HCAM06 = 7, WPT_CSM_HCAM05 = 8, WPT_CSM_HCAM03 = 9, WPT_CSM_HCAM02 = 10, WPT_CSM_CEL_CAM02 = 12, WPT_CSM_CEL_CAM01 = 13, WPT_CSM_CD_CAM01 = 14, WPT_CSM_CD_CAM02 = 15, WPT_CSM_CATA_CAM02 = 16, }; #endif
AW_OTH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef OTH__INCLUDE_H enum { }; #endif
AW_PATH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef PATH__INCLUDE_H enum { WPT_PATH_BK = 1, WPT_PATH_BQ = 2, WPT_PATH_BCAS = 3, WPT_PATH_PSTS2 = 8, WPT_PATH_DKSTRT = 12, WPT_PATH_LBG1S3 = 13, WPT_PATH_BSD1S3 = 15, WPT_PATH_PSTS3 = 16, WPT_PATH_LSD2S3 = 17, WPT_PATH_BSTRT01 = 18, WPT_PATH_BSTRT02 = 19, WPT_PATH_BSTRT03 = 20, WPT_PATH_BSTRT04 = 21, WPT_PATH_BSTRT07 = 22, WPT_PATH_BSTRT06 = 23, WPT_PATH_BSD2S3 = 24, WPT_PATH_BSTRT10 = 26, WPT_PATH_BSTRT11 = 27, WPT_PATH_BSTRT05 = 28, WPT_PATH_LSD2S2 = 29, WPT_PATH_LAR2S2 = 31, WPT_PATH_LAR1S2 = 32, WPT_PATH_CHALLENGE = 33, WPT_PATH_CAVS1 = 37, WPT_PATH_LCAVS2 = 39, WPT_PATH_LQSTRT = 41, WPT_PATH_LKSTRT = 42, WPT_PATH_LA2S1 = 46, WPT_PATH_LAR8S2 = 66, WPT_PATH_LCAS = 67, WPT_PATH_BSD3S3 = 69, WPT_PATH_LARS1S2 = 70, WPT_PATH_LSD4S2 = 71, WPT_PATH_LSD3S2 = 72, WPT_PATH_LBG2S2 = 73, WPT_PATH_LSTRT12 = 76, WPT_PATH_PEPPSTRT = 77, WPT_PATH_LSTRT01 = 78, WPT_PATH_LSTRT02 = 79, WPT_PATH_LSTRT03 = 80, WPT_PATH_LSTRT05 = 81, WPT_PATH_LSTRT04 = 82, WPT_PATH_LSTRT06 = 83, WPT_PATH_LSTRT07 = 84, WPT_PATH_LSTRT08 = 85, WPT_PATH_LSTRT09 = 86, WPT_PATH_LSTRT10 = 87, WPT_PATH_LSTRT11 = 88, WPT_PATH_LAR4S2 = 89, WPT_PATH_LAR3S2 = 91, WPT_PATH_LBG1S2 = 92, WPT_PATH_OUTBOAT = 93, WPT_PATH_GUARD = 94, WPT_PATH_START = 95, WPT_PATH_JKIT_CHANGE = 96, WPT_PATH_CD_LIONSW01 = 104, WPT_PATH_CD_ARCHER02 = 105, WPT_PATH_CD_BULLSW01 = 106, WPT_PATH_CD_KINGSTD = 107, WPT_PATH_CD_QUEENSTD = 108, WPT_PATH_CD_PEPSTD = 109, WPT_PATH_CD_BULLSW02 = 110, WPT_PATH_CD_DARK01 = 111, WPT_PATH_CD_ARCHER01 = 112, WPT_PATH_CD_PEPST = 113, WPT_PATH_CEL_BULLA01 = 114, WPT_PATH_CEL_LIONA01 = 115, WPT_PATH_CEL_PEP = 116, WPT_PATH_SI_HOLO = 117, WPT_PATH_CELE1 = 118, WPT_PATH_CELE2 = 119, WPT_PATH_CELE3 = 120, }; #endif
AW_ROAD_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef ROAD__INCLUDE_H enum { }; #endif
\DATA\CUTSCENE\HAT
AW_CSM_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef CSM__INCLUDE_H enum { }; #endif
AW_OTH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef OTH__INCLUDE_H enum { }; #endif
AW_PATH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef PATH__INCLUDE_H enum { WPT_PATH_HATES01 = 0, WPT_PATH_PTERA01 = 1, }; #endif
AW_ROAD_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef ROAD__INCLUDE_H enum { }; #endif
\DATA\CUTSCENE\LEGO
AW_CSM_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef CSM__INCLUDE_H enum { WPT_CSM_CAM_PIZZERIA1 = 0, WPT_CSM_CAM_PIZZERIA2 = 1, WPT_CSM_CAM_PIZZERIA3 = 2, WPT_CSM_CAM_PIZZERIA4 = 3, WPT_CSM_CSM_SKPK01 = 4, WPT_CSM_CAM_RESQ1 = 5, WPT_CSM_CAM_RESQ_TGT = 6, WPT_CSM_CAM_RESQ2 = 7, WPT_CSM_INFO_RESQ1 = 8, WPT_CSM_CSM_INFO17 = 9, WPT_CSM_CAM_RESQ3 = 10, WPT_CSM_CAM_RESQ4 = 11, WPT_CSM_RESQ_BOATCAM = 12, WPT_CSM_CSM_RADIO02 = 13, WPT_CSM_CSM_RADIO01 = 14, WPT_CSM_CSM_PEPPHOUSE03 = 15, WPT_CSM_CSM_PEPPHOUSE02 = 16, WPT_CSM_CSM_PEPPHOUSE01 = 17, WPT_CSM_CSM_SPACEPORT01 = 18, WPT_CSM_CSM_SPACEPORT02 = 19, WPT_CSM_CSM_POLICE02 = 20, WPT_CSM_CSM_POLICE03 = 21, WPT_CSM_CSM_POLICE01 = 22, WPT_CSM_CSM_INFO04 = 23, WPT_CSM_CSM_INFO03 = 24, WPT_CSM_CSM_JAIL01 = 25, WPT_CSM_CSM_JAIL02 = 26, WPT_CSM_CSM_JAIL03 = 27, WPT_CSM_INFO_MS1 = 28, WPT_CSM_CSM_INFO06 = 29, WPT_CSM_CSM_INFO07 = 30, WPT_CSM_CSM_BBCRASH2 = 31, WPT_CSM_CSM_INFO01 = 32, WPT_CSM_CSM_INFO25 = 33, WPT_CSM_INFOPAN1 = 34, WPT_CSM_CSM_RESQBUILT01 = 36, WPT_CSM_CSM_INFOBUILT01 = 37, WPT_CSM_CSM_HOUSEONE01 = 38, WPT_CSM_RICHCAM3A = 39, WPT_CSM_RICHCAM3B = 40, WPT_CSM_RICHCAM3D = 41, WPT_CSM_RICHCAM3C = 42, WPT_CSM_HELIPATH1 = 43, WPT_CSM_HELIPATH2 = 44, WPT_CSM_HELIPATH3 = 45, WPT_CSM_HELIPATH4 = 46, WPT_CSM_HELIPATH5 = 47, WPT_CSM_HELIPATH6 = 48, WPT_CSM_CSM_INFO07C = 49, WPT_CSM_JCAMT01 = 50, WPT_CSM_BPARK_REC01 = 51, WPT_CSM_GRG_REC01 = 52, WPT_CSM_HOSP_REC01 = 53, WPT_CSM_HSE2_REC01 = 54, WPT_CSM_HSE3_REC01 = 55, WPT_CSM_SHP1_REC01 = 56, WPT_CSM_SHP2_REC01 = 57, WPT_CSM_CAMTEST01 = 58, WPT_CSM_HELICAM1 = 59, WPT_CSM_HELICAM2 = 60, WPT_CSM_HELICAM3 = 62, WPT_CSM_HELICAM4 = 63, WPT_CSM_SHUTTLE1 = 64, WPT_CSM_SHUTTLE2 = 65, WPT_CSM_COCKPIT = 66, WPT_CSM_SHUTCAM1 = 67, WPT_CSM_CSM_SHUT1 = 68, WPT_CSM_CSM_SHUT2 = 69, WPT_CSM_SI_CAM1 = 70, WPT_CSM_PAGD5 = 71, WPT_CSM_PAGC5 = 72, WPT_CSM_PAGB5 = 73, WPT_CSM_PAGA5 = 74, WPT_CSM_PAGB4 = 75, WPT_CSM_PAGA4 = 76, }; #endif
AW_OTH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef OTH__INCLUDE_H enum { }; #endif
AW_PATH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef PATH__INCLUDE_H enum { WPT_PATH_INT_PIZZERIA1 = 0, WPT_PATH_INT_PIZZERIA2 = 1, WPT_PATH_INT_PIZZERIA3 = 2, WPT_PATH_INT_PIZZERIA4 = 3, WPT_PATH_SKPK_PEPP01 = 4, WPT_PATH_SKPK_INFO01 = 5, WPT_PATH_INFO_INFO1 = 6, WPT_PATH_INFO_PEPP1 = 7, WPT_PATH_INT_RESQ_PEPP2 = 8, WPT_PATH_INT_RESQ_PEPP1 = 9, WPT_PATH_INT_RESQ_INFO1 = 10, WPT_PATH_BOOGY01 = 13, WPT_PATH_HSE2_DOOR = 14, WPT_PATH_BOOGY02 = 15, WPT_PATH_S1DJPAT2 = 16, WPT_PATH_S1DJPAT1 = 22, WPT_PATH_RADIO_PEPQUE01 = 23, WPT_PATH_RADIO_DJQUE01 = 24, WPT_PATH_SPD2_START = 31, WPT_PATH_HSE1_DOOR = 32, WPT_PATH_FOOTY1 = 33, WPT_PATH_FOOTY2 = 34, WPT_PATH_FOOTY3 = 35, WPT_PATH_DEHOUSEPOS = 36, WPT_PATH_DARREN01 = 37, WPT_PATH_FBALL1 = 38, WPT_PATH_FBALL2 = 39, WPT_PATH_FBALL3 = 40, WPT_PATH_HSE3_DOOR = 53, WPT_PATH_FLOWER2 = 54, WPT_PATH_FLOWER1 = 55, WPT_PATH_SLIDE1 = 68, WPT_PATH_BOB01 = 70, WPT_PATH_SPACETOP = 71, WPT_PATH_S1TBPAT1 = 72, WPT_PATH_INSIDESPACE = 75, WPT_PATH_S1MPPAT2 = 90, WPT_PATH_S1MPPAT1 = 94, WPT_PATH_NICK01 = 102, WPT_PATH_S1VPAT2 = 111, WPT_PATH_NICK03 = 112, WPT_PATH_NICK02 = 113, WPT_PATH_S1NPAT1 = 116, WPT_PATH_S1LPAT5 = 123, WPT_PATH_S1NPAT3 = 125, WPT_PATH_S1LPAT4 = 126, WPT_PATH_POLB_DOOR = 127, WPT_PATH_S1LPAT3 = 128, WPT_PATH_S1LPAT2 = 129, WPT_PATH_S1LPAT1 = 130, WPT_PATH_JAILLAURA = 135, WPT_PATH_CSJAIL00 = 137, WPT_PATH_CSJAIL01 = 138, WPT_PATH_CSJAIL02 = 139, WPT_PATH_CSJAIL04 = 140, WPT_PATH_CSJAIL03 = 141, WPT_PATH_CSJAIL05 = 142, WPT_PATH_SHOP201 = 146, WPT_PATH_S1JPAT1 = 147, WPT_PATH_S1NPAT2 = 148, WPT_PATH_S1NNPAT2 = 149, WPT_PATH_S1NNPAT1 = 155, WPT_PATH_GRGE_DOOR = 156, WPT_PATH_S1JPAT2 = 165, WPT_PATH_S1DCPAT2 = 193, WPT_PATH_S1DCPAT1 = 194, WPT_PATH_AMBU_START = 195, WPT_PATH_S1IPAT1 = 199, WPT_PATH_INFO_BRIK02 = 200, WPT_PATH_INFO_HELP1 = 201, WPT_PATH_INFO_HELP2 = 202, WPT_PATH_INFO_BRIK04 = 203, WPT_PATH_INFO_BRIK03 = 204, WPT_PATH_PIZZA01 = 208, WPT_PATH_PIZZA02 = 211, WPT_PATH_RPHOUSEPOS = 212, WPT_PATH_RICH_EAT = 213, WPT_PATH_BOOGY04 = 214, WPT_PATH_SHP2_DOOR = 215, WPT_PATH_NANC_EAT = 216, WPT_PATH_S1NNPAT3 = 218, WPT_PATH_S1NNPAT4 = 220, WPT_PATH_RICHPATH3A = 221, WPT_PATH_RICHPATH3B = 222, WPT_PATH_RICHPATH3C = 223, WPT_PATH_BOAT_OUT = 224, WPT_PATH_JAILPEPP = 225, WPT_PATH_PADA = 226, WPT_PATH_PADB = 227, WPT_PATH_JSKI_OUT = 228, WPT_PATH_SHP1_DOOR = 229, WPT_PATH_PIZB1 = 230, WPT_PATH_PIZB2 = 231, WPT_PATH_PIZB3 = 232, WPT_PATH_PIZB4 = 233, WPT_PATH_PIZB5 = 234, WPT_PATH_PIZB6 = 235, WPT_PATH_SLIDE2 = 236, WPT_PATH_SLIDE0 = 237, WPT_PATH_BOAT = 239, WPT_PATH_PHSE_DOOR = 240, WPT_PATH_BBH2 = 241, WPT_PATH_BBH1 = 242, WPT_PATH_BBH3 = 243, WPT_PATH_MAMA_CUT1 = 244, WPT_PATH_BRIK_CUT1 = 245, WPT_PATH_PAPA_CUT1 = 246, WPT_PATH_JSKI = 247, WPT_PATH_BBH_PHSE = 248, WPT_PATH_PADC = 249, WPT_PATH_PADC_OUT = 250, WPT_PATH_PADD = 251, WPT_PATH_PADD_OUT = 252, WPT_PATH_DOCKA = 253, WPT_PATH_DOCKA_OUT = 254, WPT_PATH_DOCKB = 255, WPT_PATH_DOCKB_OUT = 256, WPT_PATH_DOCKC = 259, WPT_PATH_DOCKC_OUT = 260, }; #endif
AW_ROAD_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef ROAD__INCLUDE_H enum { WPT_ROAD_SPD2_START = 9, WPT_ROAD_CAR2A = 11, WPT_ROAD_CAR1B = 20, WPT_ROAD_CAR1C = 27, WPT_ROAD_CAR2B = 38, WPT_ROAD_CAR1D = 41, WPT_ROAD_CAR1E = 49, WPT_ROAD_CAR1A = 57, WPT_ROAD_CAR2C = 62, WPT_ROAD_CSJAIL00 = 71, WPT_ROAD_CSJAIL01 = 72, WPT_ROAD_CSJAIL03 = 73, WPT_ROAD_AMBU_START = 79, }; #endif
\DATA\CUTSCENE\OGEL
AW_CSM_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef CSM__INCLUDE_H enum { WPT_CSM_OGELCAM03 = 0, WPT_CSM_CAM01 = 1, WPT_CSM_CAM02 = 2, WPT_CSM_CAM03 = 3, WPT_CSM_CAM04 = 4, WPT_CSM_CAM05 = 5, WPT_CSM_CAM06 = 6, WPT_CSM_CAM08 = 7, WPT_CSM_CAMINDOOR = 8, WPT_CSM_NEWCAMTARGET = 9, WPT_CSM_LANDCAM = 10, WPT_CSM_SHUT1 = 11, WPT_CSM_SHUT2 = 12, WPT_CSM_SHUT3 = 13, WPT_CSM_PEPP_FALL1 = 14, WPT_CSM_PEPP_FALL2 = 15, }; #endif
AW_OTH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef OTH__INCLUDE_H enum { }; #endif
AW_PATH_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef PATH__INCLUDE_H enum { WPT_PATH_CIT04 = 0, WPT_PATH_CIT03 = 1, WPT_PATH_CIT02 = 2, WPT_PATH_CIT01 = 3, WPT_PATH_INFO_PIZZ = 4, WPT_PATH_BRIKLOOP = 8, WPT_PATH_FISHSHIP = 12, WPT_PATH_PIZZERIA = 13, WPT_PATH_BRIKGUARD = 14, WPT_PATH_PALACEDOOR = 15, WPT_PATH_RUNWAY = 16, WPT_PATH_MONOLITH = 17, WPT_PATH_EMERGENCY1 = 18, WPT_PATH_BRIK01 = 19, WPT_PATH_EMERGENCY2 = 20, WPT_PATH_EMERGENCY3 = 21, WPT_PATH_CIT05 = 22, WPT_PATH_PEPP_PIZZ = 23, WPT_PATH_CAM_TARGET = 24, WPT_PATH_PEPSTRT = 25, }; #endif
AW_ROAD_.H
//Automatically generated file for waypoint names //Best not to touch it too much! #ifndef ROAD__INCLUDE_H enum { }; #endif
\DATA\TRACKS\ADVE
GOBS.H
#define GOBID_XXX_BIPL 0 #define GOB_XXX_BIPL Game.pGOBList[0] #define GOBID_XXX_SCRP 1 #define GOB_XXX_SCRP Game.pGOBList[1] #define GOBID_XXX_SPED 2 #define GOB_XXX_SPED Game.pGOBList[2] #define GOBID_XXX_PEPP 3 #define GOB_XXX_PEPP Game.pGOBList[3] #define GOBID_XXX_JTHN 4 #define GOB_XXX_JTHN Game.pGOBList[4] #define GOBID_XXX_MPRD 5 #define GOB_XXX_MPRD Game.pGOBList[5] #define GOBID_XXX_DRKL 6 #define GOB_XXX_DRKL Game.pGOBList[6] #define GOBID_XXX_FSHM 7 #define GOB_XXX_FSHM Game.pGOBList[7] #define GOBID_XXX_FISH 8 #define GOB_XXX_FISH Game.pGOBList[8] #define GOBID_XXX_CGOG 9 #define GOB_XXX_CGOG Game.pGOBList[9] #define GOBID_XXX_TRI1 10 #define GOB_XXX_TRI1 Game.pGOBList[10] #define GOBID_XXX_TRI2 11 #define GOB_XXX_TRI2 Game.pGOBList[11] #define GOBID_XXX_TRI3 12 #define GOB_XXX_TRI3 Game.pGOBList[12] #define GOBID_XXX_HATE 13 #define GOB_XXX_HATE Game.pGOBList[13] #define GOBID_XXX_SPHX 14 #define GOB_XXX_SPHX Game.pGOBList[14] #define GOBID_XXX_LAND 15 #define GOB_XXX_LAND Game.pGOBList[15] #define GOBID_XXX_PORA 16 #define GOB_XXX_PORA Game.pGOBList[16] #define GOBID_XXX_TREX 17 #define GOB_XXX_TREX Game.pGOBList[17] #define GOBID_XXX_STE1 18 #define GOB_XXX_STE1 Game.pGOBList[18] #define GOBID_XXX_REX1 19 #define GOB_XXX_REX1 Game.pGOBList[19] #define GOBID_XXX_TRIC 20 #define GOB_XXX_TRIC Game.pGOBList[20] #define GOBID_XXX_GEM0 21 #define GOB_XXX_GEM0 Game.pGOBList[21] #define GOBID_XXX_GEM1 22 #define GOB_XXX_GEM1 Game.pGOBList[22] #define GOBID_XXX_GEM2 23 #define GOB_XXX_GEM2 Game.pGOBList[23] #define GOBID_XXX_GEM3 24 #define GOB_XXX_GEM3 Game.pGOBList[24] #define GOBID_XXX_GEM4 25 #define GOB_XXX_GEM4 Game.pGOBList[25] #define GOBID_XXX_GEM5 26 #define GOB_XXX_GEM5 Game.pGOBList[26] #define GOBID_XXX_GEM6 27 #define GOB_XXX_GEM6 Game.pGOBList[27] #define GOBID_XXX_GEM7 28 #define GOB_XXX_GEM7 Game.pGOBList[28] #define GOBID_XXX_GEM8 29 #define GOB_XXX_GEM8 Game.pGOBList[29] #define GOBID_XXX_GEM9 30 #define GOB_XXX_GEM9 Game.pGOBList[30] #define GOBID_XXX_SKBD 31 #define GOB_XXX_SKBD Game.pGOBList[31] #define GOBID_XXX_HOLO 32 #define GOB_XXX_HOLO Game.pGOBList[32] #define GOBID_XXX_PHEL 33 #define GOB_XXX_PHEL Game.pGOBList[33] #define GOBID_XXX_HELI 34 #define GOB_XXX_HELI Game.pGOBList[34] #define GOBID_XXX_SHK1 35 #define GOB_XXX_SHK1 Game.pGOBList[35] #define GOBID_XXX_SHK2 36 #define GOB_XXX_SHK2 Game.pGOBList[36] #define GOBID_XXX_SHK3 37 #define GOB_XXX_SHK3 Game.pGOBList[37] #define GOBID_XXX_SHK4 38 #define GOB_XXX_SHK4 Game.pGOBList[38]
\DATA\TRACKS\CAST
GOBS.H
#define GOBID_XXX_LCAS 0 #define GOB_XXX_LCAS Game.pGOBList[0] #define GOBID_XXX_BCAS 1 #define GOB_XXX_BCAS Game.pGOBList[1] #define GOBID_XXX_PEPP 2 #define GOB_XXX_PEPP Game.pGOBList[2] #define GOBID_XXX_LAND 3 #define GOB_XXX_LAND Game.pGOBList[3] #define GOBID_XXX_BRGE 4 #define GOB_XXX_BRGE Game.pGOBList[4] #define GOBID_XXX_SBRD 5 #define GOB_XXX_SBRD Game.pGOBList[5] #define GOBID_XXX_CEDR 6 #define GOB_XXX_CEDR Game.pGOBList[6] #define GOBID_XXX_LSD1 7 #define GOB_XXX_LSD1 Game.pGOBList[7] #define GOBID_XXX_LSD2 8 #define GOB_XXX_LSD2 Game.pGOBList[8] #define GOBID_XXX_LAR1 9 #define GOB_XXX_LAR1 Game.pGOBList[9] #define GOBID_XXX_LAR2 10 #define GOB_XXX_LAR2 Game.pGOBList[10] #define GOBID_XXX_CAVL 11 #define GOB_XXX_CAVL Game.pGOBList[11] #define GOBID_XXX_LKNG 12 #define GOB_XXX_LKNG Game.pGOBList[12] #define GOBID_XXX_LQUN 13 #define GOB_XXX_LQUN Game.pGOBList[13] #define GOBID_XXX_BSD1 14 #define GOB_XXX_BSD1 Game.pGOBList[14] #define GOBID_XXX_BSD2 15 #define GOB_XXX_BSD2 Game.pGOBList[15] #define GOBID_XXX_BAR1 16 #define GOB_XXX_BAR1 Game.pGOBList[16] #define GOBID_XXX_BAR2 17 #define GOB_XXX_BAR2 Game.pGOBList[17] #define GOBID_XXX_BKNG 18 #define GOB_XXX_BKNG Game.pGOBList[18] #define GOBID_XXX_BQUN 19 #define GOB_XXX_BQUN Game.pGOBList[19] #define GOBID_XXX_DRKK 20 #define GOB_XXX_DRKK Game.pGOBList[20] #define GOBID_XXX_HORS 21 #define GOB_XXX_HORS Game.pGOBList[21] #define GOBID_XXX_SPBT 22 #define GOB_XXX_SPBT Game.pGOBList[22] #define GOBID_XXX_PORS 23 #define GOB_XXX_PORS Game.pGOBList[23] #define GOBID_XXX_JKIT 24 #define GOB_XXX_JKIT Game.pGOBList[24] #define GOBID_XXX_HOLO 25 #define GOB_XXX_HOLO Game.pGOBList[25] #define GOBID_XXX_PFLG 26 #define GOB_XXX_PFLG Game.pGOBList[26] #define GOBID_XXX_BBFP 27 #define GOB_XXX_BBFP Game.pGOBList[27] #define GOBID_XXX_BBFG 28 #define GOB_XXX_BBFG Game.pGOBList[28] #define GOBID_XXX_BRD1 29 #define GOB_XXX_BRD1 Game.pGOBList[29] #define GOBID_XXX_PARR 30 #define GOB_XXX_PARR Game.pGOBList[30] #define GOBID_XXX_JSKI 31 #define GOB_XXX_JSKI Game.pGOBList[31] #define GOBID_XXX_GOB0 32 #define GOB_XXX_GOB0 Game.pGOBList[32] #define GOBID_XXX_GOB1 33 #define GOB_XXX_GOB1 Game.pGOBList[33] #define GOBID_XXX_GOB2 34 #define GOB_XXX_GOB2 Game.pGOBList[34] #define GOBID_XXX_GOB3 35 #define GOB_XXX_GOB3 Game.pGOBList[35] #define GOBID_XXX_GOB4 36 #define GOB_XXX_GOB4 Game.pGOBList[36] #define GOBID_XXX_GOB5 37 #define GOB_XXX_GOB5 Game.pGOBList[37] #define GOBID_XXX_GOB6 38 #define GOB_XXX_GOB6 Game.pGOBList[38] #define GOBID_XXX_GOB7 39 #define GOB_XXX_GOB7 Game.pGOBList[39] #define GOBID_XXX_GOB8 40 #define GOB_XXX_GOB8 Game.pGOBList[40] #define GOBID_XXX_GOB9 41 #define GOB_XXX_GOB9 Game.pGOBList[41]
\DATA\TRACKS\FRONTEND
GOBS.H
#define GOBID_XXX_PHSE 17 #define GOBID_XXX_RESQ 18 #define GOBID_XXX_POLB 19 #define GOBID_XXX_INFC 20 #define GOBID_XXX_JAIL 22 #define GOBID_XXX_PIZB 23 #define GOBID_XXX_HSE1 31 #define GOBID_XXX_PAG4 32 #define GOBID_XXX_PAG3 33 #define GOBID_XXX_PAG2 34 #define GOBID_XXX_PAG1 35 #define GOBID_XXX_HSE2 43 #define GOBID_XXX_HSE3 44 #define GOBID_XXX_SHP2 45 #define GOBID_XXX_SHP1 46 #define GOBID_XXX_SKTP 62 #define GOBID_XXX_HOSP 63 #define GOBID_XXX_RADI 64 #define GOBID_XXX_GRGE 65
\DATA\TRACKS\HAT
GOBS.H
#define GOBID_XXX_GOOO 6 #define GOBID_XXX_GOOO_1 7 #define GOBID_XXX_GOOO_2 8 #define GOBID_XXX_GOOO_3 9 #define GOBID_XXX_GOOO_4 10 #define GOBID_XXX_GOOO_5 11 #define GOBID_XXX_BRON 0 #define GOB_XXX_BRON Game.pGOBList[0] #define GOBID_XXX_LAND 1 #define GOB_XXX_LAND Game.pGOBList[1] #define GOBID_XXX_FRB1 2 #define GOB_XXX_FRB1 Game.pGOBList[2] #define GOBID_XXX_FRB2 3 #define GOB_XXX_FRB2 Game.pGOBList[3] #define GOBID_XXX_FRB3 4 #define GOB_XXX_FRB3 Game.pGOBList[4] #define GOBID_XXX_SHAD 5 #define GOB_XXX_SHAD Game.pGOBList[5] #define GOBID_XXX_PEPP 6 #define GOB_XXX_PEPP Game.pGOBList[6] #define GOBID_XXX_HATE 7 #define GOB_XXX_HATE Game.pGOBList[7] #define GOBID_XXX_PTER 8 #define GOB_XXX_PTER Game.pGOBList[8] #define GOBID_XXX_HOTB 9 #define GOB_XXX_HOTB Game.pGOBList[9] #define GOBID_XXX_REX1 10 #define GOB_XXX_REX1 Game.pGOBList[10] #define GOBID_XXX_REX2 11 #define GOB_XXX_REX2 Game.pGOBList[11] #define GOBID_XXX_REX3 12 #define GOB_XXX_REX3 Game.pGOBList[12] #define GOBID_XXX_REX4 13 #define GOB_XXX_REX4 Game.pGOBList[13] #define GOBID_XXX_REX5 14 #define GOB_XXX_REX5 Game.pGOBList[14] #define GOBID_XXX_WNCH 15 #define GOB_XXX_WNCH Game.pGOBList[15] #define GOBID_XXX_STE1 16 #define GOB_XXX_STE1 Game.pGOBList[16] #define GOBID_XXX_TRI2 17 #define GOB_XXX_TRI2 Game.pGOBList[17] #define GOBID_XXX_STE3 18 #define GOB_XXX_STE3 Game.pGOBList[18] #define GOBID_XXX_STE2 19 #define GOB_XXX_STE2 Game.pGOBList[19] #define GOBID_XXX_TRI1 20 #define GOB_XXX_TRI1 Game.pGOBList[20] #define GOBID_XXX_SDB1 21 #define GOB_XXX_SDB1 Game.pGOBList[21] #define GOBID_XXX_SDB2 22 #define GOB_XXX_SDB2 Game.pGOBList[22] #define GOBID_XXX_SDB3 23 #define GOB_XXX_SDB3 Game.pGOBList[23] #define GOBID_XXX_TREX 24 #define GOB_XXX_TREX Game.pGOBList[24] #define GOBID_XXX_ELEC 25 #define GOB_XXX_ELEC Game.pGOBList[25] #define GOBID_XXX_DROP 26 #define GOB_XXX_DROP Game.pGOBList[26]
\DATA\TRACKS\JST
GOBS.H
#define GOBID_XXX_LCAS 0 #define GOB_XXX_LCAS Game.pGOBList[0] #define GOBID_XXX_BCAS 1 #define GOB_XXX_BCAS Game.pGOBList[1] #define GOBID_XXX_PEPP 2 #define GOB_XXX_PEPP Game.pGOBList[2] #define GOBID_XXX_LAND 3 #define GOB_XXX_LAND Game.pGOBList[3] #define GOBID_XXX_BRGE 4 #define GOB_XXX_BRGE Game.pGOBList[4] #define GOBID_XXX_SBRD 5 #define GOB_XXX_SBRD Game.pGOBList[5] #define GOBID_XXX_CEDR 6 #define GOB_XXX_CEDR Game.pGOBList[6] #define GOBID_XXX_LSD1 7 #define GOB_XXX_LSD1 Game.pGOBList[7] #define GOBID_XXX_LSD2 8 #define GOB_XXX_LSD2 Game.pGOBList[8] #define GOBID_XXX_LAR1 9 #define GOB_XXX_LAR1 Game.pGOBList[9] #define GOBID_XXX_LAR2 10 #define GOB_XXX_LAR2 Game.pGOBList[10] #define GOBID_XXX_CAVL 11 #define GOB_XXX_CAVL Game.pGOBList[11] #define GOBID_XXX_LKNG 12 #define GOB_XXX_LKNG Game.pGOBList[12] #define GOBID_XXX_LQUN 13 #define GOB_XXX_LQUN Game.pGOBList[13] #define GOBID_XXX_BSD1 14 #define GOB_XXX_BSD1 Game.pGOBList[14] #define GOBID_XXX_BSD2 15 #define GOB_XXX_BSD2 Game.pGOBList[15] #define GOBID_XXX_BAR1 16 #define GOB_XXX_BAR1 Game.pGOBList[16] #define GOBID_XXX_BAR2 17 #define GOB_XXX_BAR2 Game.pGOBList[17] #define GOBID_XXX_BKNG 18 #define GOB_XXX_BKNG Game.pGOBList[18] #define GOBID_XXX_BQUN 19 #define GOB_XXX_BQUN Game.pGOBList[19] #define GOBID_XXX_DRKK 20 #define GOB_XXX_DRKK Game.pGOBList[20] #define GOBID_XXX_HORS 21 #define GOB_XXX_HORS Game.pGOBList[21] #define GOBID_XXX_DRKH 22 #define GOB_XXX_DRKH Game.pGOBList[22] #define GOBID_XXX_BUG1 23 #define GOB_XXX_BUG1 Game.pGOBList[23] #define GOBID_XXX_BUG2 24 #define GOB_XXX_BUG2 Game.pGOBList[24]
\DATA\TRACKS\LEGO
GOBS.H
#define GOBID_XXX_PHSE 0 #define GOB_XXX_PHSE Game.pGOBList[0] #define GOBID_XXX_RESQ 1 #define GOB_XXX_RESQ Game.pGOBList[1] #define GOBID_XXX_POLB 2 #define GOB_XXX_POLB Game.pGOBList[2] #define GOBID_XXX_INFC 3 #define GOB_XXX_INFC Game.pGOBList[3] #define GOBID_XXX_JAIL 4 #define GOB_XXX_JAIL Game.pGOBList[4] #define GOBID_XXX_PIZB 5 #define GOB_XXX_PIZB Game.pGOBList[5] #define GOBID_XXX_HSE1 6 #define GOB_XXX_HSE1 Game.pGOBList[6] #define GOBID_XXX_PARR 7 #define GOB_XXX_PARR Game.pGOBList[7] #define GOBID_XXX_HOLO 8 #define GOB_XXX_HOLO Game.pGOBList[8] #define GOBID_XXX_GHET 9 #define GOB_XXX_GHET Game.pGOBList[9] #define GOBID_XXX_TOWE 10 #define GOB_XXX_TOWE Game.pGOBList[10] #define GOBID_XXX_SHUT 11 #define GOB_XXX_SHUT Game.pGOBList[11] #define GOBID_XXX_PORA 12 #define GOB_XXX_PORA Game.pGOBList[12] #define GOBID_XXX_PORS 13 #define GOB_XXX_PORS Game.pGOBList[13] #define GOBID_XXX_SPBT 14 #define GOB_XXX_SPBT Game.pGOBList[14] #define GOBID_XXX_HSE2 15 #define GOB_XXX_HSE2 Game.pGOBList[15] #define GOBID_XXX_HSE3 16 #define GOB_XXX_HSE3 Game.pGOBList[16] #define GOBID_XXX_SHP2 17 #define GOB_XXX_SHP2 Game.pGOBList[17] #define GOBID_XXX_SHP1 18 #define GOB_XXX_SHP1 Game.pGOBList[18] #define GOBID_XXX_SKTP 19 #define GOB_XXX_SKTP Game.pGOBList[19] #define GOBID_XXX_HOSP 20 #define GOB_XXX_HOSP Game.pGOBList[20] #define GOBID_XXX_RADI 21 #define GOB_XXX_RADI Game.pGOBList[21] #define GOBID_XXX_GRGE 22 #define GOB_XXX_GRGE Game.pGOBList[22] #define GOBID_XXX_PIZ0 23 #define GOB_XXX_PIZ0 Game.pGOBList[23] #define GOBID_XXX_PIZ1 24 #define GOB_XXX_PIZ1 Game.pGOBList[24] #define GOBID_XXX_PIZ2 25 #define GOB_XXX_PIZ2 Game.pGOBList[25] #define GOBID_XXX_PIZ3 26 #define GOB_XXX_PIZ3 Game.pGOBList[26] #define GOBID_XXX_PIZ4 27 #define GOB_XXX_PIZ4 Game.pGOBList[27] #define GOBID_XXX_PEPP 28 #define GOB_XXX_PEPP Game.pGOBList[28] #define GOBID_XXX_DJAB 29 #define GOB_XXX_DJAB Game.pGOBList[29] #define GOBID_XXX_TBOB 30 #define GOB_XXX_TBOB Game.pGOBList[30] #define GOBID_XXX_CLIK 31 #define GOB_XXX_CLIK Game.pGOBList[31] #define GOBID_XXX_INFO 32 #define GOB_XXX_INFO Game.pGOBList[32] #define GOBID_XXX_VALS 33 #define GOB_XXX_VALS Game.pGOBList[33] #define GOBID_XXX_MAMA 34 #define GOB_XXX_MAMA Game.pGOBList[34] #define GOBID_XXX_PAPA 35 #define GOB_XXX_PAPA Game.pGOBList[35] #define GOBID_XXX_BILL 36 #define GOB_XXX_BILL Game.pGOBList[36] #define GOBID_XXX_NICK 37 #define GOB_XXX_NICK Game.pGOBList[37] #define GOBID_XXX_LICK 38 #define GOB_XXX_LICK Game.pGOBList[38] #define GOBID_XXX_NANC 39 #define GOB_XXX_NANC Game.pGOBList[39] #define GOBID_XXX_RICH 40 #define GOB_XXX_RICH Game.pGOBList[40] #define GOBID_XXX_JACK 41 #define GOB_XXX_JACK Game.pGOBList[41] #define GOBID_XXX_HOGG 42 #define GOB_XXX_HOGG Game.pGOBList[42] #define GOBID_XXX_DARR 43 #define GOB_XXX_DARR Game.pGOBList[43] #define GOBID_XXX_POST 44 #define GOB_XXX_POST Game.pGOBList[44] #define GOBID_XXX_SBRD 45 #define GOB_XXX_SBRD Game.pGOBList[45] #define GOBID_XXX_BRIK 46 #define GOB_XXX_BRIK Game.pGOBList[46] #define GOBID_XXX_BBT0 47 #define GOB_XXX_BBT0 Game.pGOBList[47] #define GOBID_XXX_BBT1 48 #define GOB_XXX_BBT1 Game.pGOBList[48] #define GOBID_XXX_BBR0 49 #define GOB_XXX_BBR0 Game.pGOBList[49] #define GOBID_XXX_BBG0 50 #define GOB_XXX_BBG0 Game.pGOBList[50] #define GOBID_XXX_BBB0 51 #define GOB_XXX_BBB0 Game.pGOBList[51] #define GOBID_XXX_BBY0 52 #define GOB_XXX_BBY0 Game.pGOBList[52] #define GOBID_XXX_CTRL 53 #define GOB_XXX_CTRL Game.pGOBList[53] #define GOBID_XXX_PAG1 54 #define GOB_XXX_PAG1 Game.pGOBList[54] #define GOBID_XXX_PAG2 55 #define GOB_XXX_PAG2 Game.pGOBList[55] #define GOBID_XXX_PAG3 56 #define GOB_XXX_PAG3 Game.pGOBList[56] #define GOBID_XXX_PAG4 57 #define GOB_XXX_PAG4 Game.pGOBList[57] #define GOBID_XXX_AMBU 58 #define GOB_XXX_AMBU Game.pGOBList[58] #define GOBID_XXX_SPD1 59 #define GOB_XXX_SPD1 Game.pGOBList[59] #define GOBID_XXX_PCAR 60 #define GOB_XXX_PCAR Game.pGOBList[60] #define GOBID_XXX_PHEL 61 #define GOB_XXX_PHEL Game.pGOBList[61] #define GOBID_XXX_HELI 62 #define GOB_XXX_HELI Game.pGOBList[62] #define GOBID_XXX_JSKI 63 #define GOB_XXX_JSKI Game.pGOBList[63]
\DATA\TRACKS\OGEL
GOBS.H
#define GOBID_XXX_PZ00 0 #define GOB_XXX_PZ00 Game.pGOBList[0] #define GOBID_XXX_PEPP 1 #define GOB_XXX_PEPP Game.pGOBList[1] #define GOBID_XXX_KRS9 2 #define GOB_XXX_KRS9 Game.pGOBList[2] #define GOBID_XXX_KRS8 3 #define GOB_XXX_KRS8 Game.pGOBList[3] #define GOBID_XXX_KRS7 4 #define GOB_XXX_KRS7 Game.pGOBList[4] #define GOBID_XXX_KRS6 5 #define GOB_XXX_KRS6 Game.pGOBList[5] #define GOBID_XXX_KRS5 6 #define GOB_XXX_KRS5 Game.pGOBList[6] #define GOBID_XXX_KRS4 7 #define GOB_XXX_KRS4 Game.pGOBList[7] #define GOBID_XXX_KRS3 8 #define GOB_XXX_KRS3 Game.pGOBList[8] #define GOBID_XXX_KRS2 9 #define GOB_XXX_KRS2 Game.pGOBList[9] #define GOBID_XXX_KRS1 10 #define GOB_XXX_KRS1 Game.pGOBList[10] #define GOBID_XXX_KRS0 11 #define GOB_XXX_KRS0 Game.pGOBList[11] #define GOBID_XXX_PLNT 12 #define GOB_XXX_PLNT Game.pGOBList[12] #define GOBID_XXX_HVBD 13 #define GOB_XXX_HVBD Game.pGOBList[13] #define GOBID_XXX_HOLO 14 #define GOB_XXX_HOLO Game.pGOBList[14] #define GOBID_XXX_CIT1 15 #define GOB_XXX_CIT1 Game.pGOBList[15] #define GOBID_XXX_CIT2 16 #define GOB_XXX_CIT2 Game.pGOBList[16] #define GOBID_XXX_CIT3 17 #define GOB_XXX_CIT3 Game.pGOBList[17] #define GOBID_XXX_CIT4 18 #define GOB_XXX_CIT4 Game.pGOBList[18] #define GOBID_XXX_CIT5 19 #define GOB_XXX_CIT5 Game.pGOBList[19] #define GOBID_XXX_BRIK 20 #define GOB_XXX_BRIK Game.pGOBList[20] #define GOBID_XXX_SHUT 21 #define GOB_XXX_SHUT Game.pGOBList[21]
\DATA\TRACKS\RGB
GOBS.H
#define GOBID_XXX_LCAS 0 #define GOB_XXX_LCAS Game.pGOBList[0] #define GOBID_XXX_BCAS 1 #define GOB_XXX_BCAS Game.pGOBList[1] #define GOBID_XXX_PEPP 2 #define GOB_XXX_PEPP Game.pGOBList[2] #define GOBID_XXX_LAND 3 #define GOB_XXX_LAND Game.pGOBList[3] #define GOBID_XXX_BRGE 4 #define GOB_XXX_BRGE Game.pGOBList[4] #define GOBID_XXX_SBRD 5 #define GOB_XXX_SBRD Game.pGOBList[5] #define GOBID_XXX_CEDR 6 #define GOB_XXX_CEDR Game.pGOBList[6] #define GOBID_XXX_CC04 7 #define GOB_XXX_CC04 Game.pGOBList[7] #define GOBID_XXX_CC06 8 #define GOB_XXX_CC06 Game.pGOBList[8] #define GOBID_XXX_CC05 9 #define GOB_XXX_CC05 Game.pGOBList[9] #define GOBID_XXX_CC07 10 #define GOB_XXX_CC07 Game.pGOBList[10] #define GOBID_XXX_CC08 11 #define GOB_XXX_CC08 Game.pGOBList[11] #define GOBID_XXX_CC03 12 #define GOB_XXX_CC03 Game.pGOBList[12] #define GOBID_XXX_CC02 13 #define GOB_XXX_CC02 Game.pGOBList[13] #define GOBID_XXX_CC00 14 #define GOB_XXX_CC00 Game.pGOBList[14] #define GOBID_XXX_CC01 15 #define GOB_XXX_CC01 Game.pGOBList[15] #define GOBID_XXX_CP01 16 #define GOB_XXX_CP01 Game.pGOBList[16] #define GOBID_XXX_CP03 17 #define GOB_XXX_CP03 Game.pGOBList[17] #define GOBID_XXX_CP00 18 #define GOB_XXX_CP00 Game.pGOBList[18] #define GOBID_XXX_CP02 19 #define GOB_XXX_CP02 Game.pGOBList[19] #define GOBID_XXX_CSHD 20 #define GOB_XXX_CSHD Game.pGOBList[20] #define GOBID_XXX_CB00 21 #define GOB_XXX_CB00 Game.pGOBList[21] #define GOBID_XXX_CB01 22 #define GOB_XXX_CB01 Game.pGOBList[22] #define GOBID_XXX_CB02 23 #define GOB_XXX_CB02 Game.pGOBList[23] #define GOBID_XXX_CB03 24 #define GOB_XXX_CB03 Game.pGOBList[24] #define GOBID_XXX_CB04 25 #define GOB_XXX_CB04 Game.pGOBList[25] #define GOBID_XXX_CB05 26 #define GOB_XXX_CB05 Game.pGOBList[26] #define GOBID_XXX_CB06 27 #define GOB_XXX_CB06 Game.pGOBList[27] #define GOBID_XXX_CB07 28 #define GOB_XXX_CB07 Game.pGOBList[28] #define GOBID_XXX_CB08 29 #define GOB_XXX_CB08 Game.pGOBList[29] #define GOBID_XXX_CB09 30 #define GOB_XXX_CB09 Game.pGOBList[30]