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LEGO Island 2: The Brickster's Revenge (PlayStation)/Source Code

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This is a sub-page of LEGO Island 2: The Brickster's Revenge (PlayStation).

Some source files found inside PSXFILE, some of which appear to have been automatically generated for the waypoint system. Files are listed here with their directory within the PSXFILE so as to lend context to what each file is for.

Some files reference waypoints for characters that were scrapped for this port, such as the Football players.

(Source: Mumboking's PSXDIR & PSXFILE Extractor)

\DATA\CUTSCENE\ADVE

AW_CSM_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
};


#endif

AW_OTH.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
	WPT_PATH_OSD_JTHN01 = 0,
	WPT_PATH_OSD_JTHN02 = 4,
	WPT_PATH_OSD_PEPP02 = 5,
	WPT_PATH_OSD_JTHN03 = 6,
	WPT_PATH_OSD_MPRD04 = 12,
	WPT_PATH_OSD_MPRD01 = 13,
	WPT_PATH_OSD_MPRD02 = 17,
	WPT_PATH_OSD_MPRD03 = 18,
	WPT_PATH_OSD_JTHN04 = 26,
	WPT_PATH_OSD_DRKL04 = 27,
	WPT_PATH_PYA_MPRD01 = 29,
	WPT_PATH_PYA_JTHN01 = 30,
	WPT_PATH_PYA_DRKL01 = 31,
	WPT_PATH_PYA_DRKL02 = 34,
	WPT_PATH_PYA_DRKL03 = 35,
	WPT_PATH_PYA_SPEED = 36,
	WPT_PATH_PYA_JTHN02 = 40,
	WPT_PATH_PYA_JTHN03 = 42,
	WPT_PATH_PYA_MPRD02 = 46,
	WPT_PATH_PYA_START_WAS = 47,
	WPT_PATH_PYA_HOLO = 48,
	WPT_PATH_PYA_MPRD03 = 50,
	WPT_PATH_PYA_START_MMP = 51,
	WPT_PATH_PYA_PEPP01 = 52,
	WPT_PATH_OSD_PEPP01 = 53,
	WPT_PATH_DIP_BIPL = 54,
	WPT_PATH_DIP_JTHN01 = 55,
	WPT_PATH_DIP_MPRD01 = 56,
	WPT_PATH_DIP_DRKL01 = 57,
	WPT_PATH_DIP_MPRD02 = 58,
	WPT_PATH_DIP_JTHN02 = 60,
	WPT_PATH_DIP_DRKL02 = 61,
	WPT_PATH_DIP_TREX = 62,
	WPT_PATH_DIP_PEPP02 = 63,
	WPT_PATH_DIP_DANCE01 = 66,
	WPT_PATH_DIP_DANCE04 = 67,
	WPT_PATH_DIP_DANCE03 = 68,
	WPT_PATH_DIP_DANCE02 = 69,
	WPT_PATH_DIP_PEPP01 = 72,
	WPT_PATH_PYA_PEPP02 = 73,
	WPT_PATH_PYA_SCORP = 74,
	WPT_PATH_OSD_SPED = 75,
	WPT_PATH_DIP_HELI = 76,
	WPT_PATH_HELIPAD = 77,
	WPT_PATH_DIPSTART = 78,
};


#endif

AW_ROAD_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\CUTSCENE\CAST

AW_CSM_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
	WPT_CSM_ARR_CAM03 = 0,
	WPT_CSM_ARR_CAM04 = 1,
	WPT_CSM_ARR_CAM01 = 2,
	WPT_CSM_HCAM10 = 3,
	WPT_CSM_HCAM09 = 4,
	WPT_CSM_HCAM08 = 5,
	WPT_CSM_HCAM07 = 6,
	WPT_CSM_HCAM06 = 7,
	WPT_CSM_HCAM05 = 8,
	WPT_CSM_HCAM03 = 9,
	WPT_CSM_HCAM02 = 10,
	WPT_CSM_CEL_CAM02 = 12,
	WPT_CSM_CEL_CAM01 = 13,
	WPT_CSM_CD_CAM01 = 14,
	WPT_CSM_CD_CAM02 = 15,
	WPT_CSM_CATA_CAM02 = 16,
};


#endif

AW_OTH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
	WPT_PATH_BK = 1,
	WPT_PATH_BQ = 2,
	WPT_PATH_BCAS = 3,
	WPT_PATH_PSTS2 = 8,
	WPT_PATH_DKSTRT = 12,
	WPT_PATH_LBG1S3 = 13,
	WPT_PATH_BSD1S3 = 15,
	WPT_PATH_PSTS3 = 16,
	WPT_PATH_LSD2S3 = 17,
	WPT_PATH_BSTRT01 = 18,
	WPT_PATH_BSTRT02 = 19,
	WPT_PATH_BSTRT03 = 20,
	WPT_PATH_BSTRT04 = 21,
	WPT_PATH_BSTRT07 = 22,
	WPT_PATH_BSTRT06 = 23,
	WPT_PATH_BSD2S3 = 24,
	WPT_PATH_BSTRT10 = 26,
	WPT_PATH_BSTRT11 = 27,
	WPT_PATH_BSTRT05 = 28,
	WPT_PATH_LSD2S2 = 29,
	WPT_PATH_LAR2S2 = 31,
	WPT_PATH_LAR1S2 = 32,
	WPT_PATH_CHALLENGE = 33,
	WPT_PATH_CAVS1 = 37,
	WPT_PATH_LCAVS2 = 39,
	WPT_PATH_LQSTRT = 41,
	WPT_PATH_LKSTRT = 42,
	WPT_PATH_LA2S1 = 46,
	WPT_PATH_LAR8S2 = 66,
	WPT_PATH_LCAS = 67,
	WPT_PATH_BSD3S3 = 69,
	WPT_PATH_LARS1S2 = 70,
	WPT_PATH_LSD4S2 = 71,
	WPT_PATH_LSD3S2 = 72,
	WPT_PATH_LBG2S2 = 73,
	WPT_PATH_LSTRT12 = 76,
	WPT_PATH_PEPPSTRT = 77,
	WPT_PATH_LSTRT01 = 78,
	WPT_PATH_LSTRT02 = 79,
	WPT_PATH_LSTRT03 = 80,
	WPT_PATH_LSTRT05 = 81,
	WPT_PATH_LSTRT04 = 82,
	WPT_PATH_LSTRT06 = 83,
	WPT_PATH_LSTRT07 = 84,
	WPT_PATH_LSTRT08 = 85,
	WPT_PATH_LSTRT09 = 86,
	WPT_PATH_LSTRT10 = 87,
	WPT_PATH_LSTRT11 = 88,
	WPT_PATH_LAR4S2 = 89,
	WPT_PATH_LAR3S2 = 91,
	WPT_PATH_LBG1S2 = 92,
	WPT_PATH_OUTBOAT = 93,
	WPT_PATH_GUARD = 94,
	WPT_PATH_START = 95,
	WPT_PATH_JKIT_CHANGE = 96,
	WPT_PATH_CD_LIONSW01 = 104,
	WPT_PATH_CD_ARCHER02 = 105,
	WPT_PATH_CD_BULLSW01 = 106,
	WPT_PATH_CD_KINGSTD = 107,
	WPT_PATH_CD_QUEENSTD = 108,
	WPT_PATH_CD_PEPSTD = 109,
	WPT_PATH_CD_BULLSW02 = 110,
	WPT_PATH_CD_DARK01 = 111,
	WPT_PATH_CD_ARCHER01 = 112,
	WPT_PATH_CD_PEPST = 113,
	WPT_PATH_CEL_BULLA01 = 114,
	WPT_PATH_CEL_LIONA01 = 115,
	WPT_PATH_CEL_PEP = 116,
	WPT_PATH_SI_HOLO = 117,
	WPT_PATH_CELE1 = 118,
	WPT_PATH_CELE2 = 119,
	WPT_PATH_CELE3 = 120,
};


#endif

AW_ROAD_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\CUTSCENE\HAT

AW_CSM_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
};


#endif

AW_OTH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
	WPT_PATH_HATES01 = 0,
	WPT_PATH_PTERA01 = 1,
};


#endif

AW_ROAD_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\CUTSCENE\LEGO

AW_CSM_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
	WPT_CSM_CAM_PIZZERIA1 = 0,
	WPT_CSM_CAM_PIZZERIA2 = 1,
	WPT_CSM_CAM_PIZZERIA3 = 2,
	WPT_CSM_CAM_PIZZERIA4 = 3,
	WPT_CSM_CSM_SKPK01 = 4,
	WPT_CSM_CAM_RESQ1 = 5,
	WPT_CSM_CAM_RESQ_TGT = 6,
	WPT_CSM_CAM_RESQ2 = 7,
	WPT_CSM_INFO_RESQ1 = 8,
	WPT_CSM_CSM_INFO17 = 9,
	WPT_CSM_CAM_RESQ3 = 10,
	WPT_CSM_CAM_RESQ4 = 11,
	WPT_CSM_RESQ_BOATCAM = 12,
	WPT_CSM_CSM_RADIO02 = 13,
	WPT_CSM_CSM_RADIO01 = 14,
	WPT_CSM_CSM_PEPPHOUSE03 = 15,
	WPT_CSM_CSM_PEPPHOUSE02 = 16,
	WPT_CSM_CSM_PEPPHOUSE01 = 17,
	WPT_CSM_CSM_SPACEPORT01 = 18,
	WPT_CSM_CSM_SPACEPORT02 = 19,
	WPT_CSM_CSM_POLICE02 = 20,
	WPT_CSM_CSM_POLICE03 = 21,
	WPT_CSM_CSM_POLICE01 = 22,
	WPT_CSM_CSM_INFO04 = 23,
	WPT_CSM_CSM_INFO03 = 24,
	WPT_CSM_CSM_JAIL01 = 25,
	WPT_CSM_CSM_JAIL02 = 26,
	WPT_CSM_CSM_JAIL03 = 27,
	WPT_CSM_INFO_MS1 = 28,
	WPT_CSM_CSM_INFO06 = 29,
	WPT_CSM_CSM_INFO07 = 30,
	WPT_CSM_CSM_BBCRASH2 = 31,
	WPT_CSM_CSM_INFO01 = 32,
	WPT_CSM_CSM_INFO25 = 33,
	WPT_CSM_INFOPAN1 = 34,
	WPT_CSM_CSM_RESQBUILT01 = 36,
	WPT_CSM_CSM_INFOBUILT01 = 37,
	WPT_CSM_CSM_HOUSEONE01 = 38,
	WPT_CSM_RICHCAM3A = 39,
	WPT_CSM_RICHCAM3B = 40,
	WPT_CSM_RICHCAM3D = 41,
	WPT_CSM_RICHCAM3C = 42,
	WPT_CSM_HELIPATH1 = 43,
	WPT_CSM_HELIPATH2 = 44,
	WPT_CSM_HELIPATH3 = 45,
	WPT_CSM_HELIPATH4 = 46,
	WPT_CSM_HELIPATH5 = 47,
	WPT_CSM_HELIPATH6 = 48,
	WPT_CSM_CSM_INFO07C = 49,
	WPT_CSM_JCAMT01 = 50,
	WPT_CSM_BPARK_REC01 = 51,
	WPT_CSM_GRG_REC01 = 52,
	WPT_CSM_HOSP_REC01 = 53,
	WPT_CSM_HSE2_REC01 = 54,
	WPT_CSM_HSE3_REC01 = 55,
	WPT_CSM_SHP1_REC01 = 56,
	WPT_CSM_SHP2_REC01 = 57,
	WPT_CSM_CAMTEST01 = 58,
	WPT_CSM_HELICAM1 = 59,
	WPT_CSM_HELICAM2 = 60,
	WPT_CSM_HELICAM3 = 62,
	WPT_CSM_HELICAM4 = 63,
	WPT_CSM_SHUTTLE1 = 64,
	WPT_CSM_SHUTTLE2 = 65,
	WPT_CSM_COCKPIT = 66,
	WPT_CSM_SHUTCAM1 = 67,
	WPT_CSM_CSM_SHUT1 = 68,
	WPT_CSM_CSM_SHUT2 = 69,
	WPT_CSM_SI_CAM1 = 70,
	WPT_CSM_PAGD5 = 71,
	WPT_CSM_PAGC5 = 72,
	WPT_CSM_PAGB5 = 73,
	WPT_CSM_PAGA5 = 74,
	WPT_CSM_PAGB4 = 75,
	WPT_CSM_PAGA4 = 76,
};


#endif

AW_OTH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
	WPT_PATH_INT_PIZZERIA1 = 0,
	WPT_PATH_INT_PIZZERIA2 = 1,
	WPT_PATH_INT_PIZZERIA3 = 2,
	WPT_PATH_INT_PIZZERIA4 = 3,
	WPT_PATH_SKPK_PEPP01 = 4,
	WPT_PATH_SKPK_INFO01 = 5,
	WPT_PATH_INFO_INFO1 = 6,
	WPT_PATH_INFO_PEPP1 = 7,
	WPT_PATH_INT_RESQ_PEPP2 = 8,
	WPT_PATH_INT_RESQ_PEPP1 = 9,
	WPT_PATH_INT_RESQ_INFO1 = 10,
	WPT_PATH_BOOGY01 = 13,
	WPT_PATH_HSE2_DOOR = 14,
	WPT_PATH_BOOGY02 = 15,
	WPT_PATH_S1DJPAT2 = 16,
	WPT_PATH_S1DJPAT1 = 22,
	WPT_PATH_RADIO_PEPQUE01 = 23,
	WPT_PATH_RADIO_DJQUE01 = 24,
	WPT_PATH_SPD2_START = 31,
	WPT_PATH_HSE1_DOOR = 32,
	WPT_PATH_FOOTY1 = 33,
	WPT_PATH_FOOTY2 = 34,
	WPT_PATH_FOOTY3 = 35,
	WPT_PATH_DEHOUSEPOS = 36,
	WPT_PATH_DARREN01 = 37,
	WPT_PATH_FBALL1 = 38,
	WPT_PATH_FBALL2 = 39,
	WPT_PATH_FBALL3 = 40,
	WPT_PATH_HSE3_DOOR = 53,
	WPT_PATH_FLOWER2 = 54,
	WPT_PATH_FLOWER1 = 55,
	WPT_PATH_SLIDE1 = 68,
	WPT_PATH_BOB01 = 70,
	WPT_PATH_SPACETOP = 71,
	WPT_PATH_S1TBPAT1 = 72,
	WPT_PATH_INSIDESPACE = 75,
	WPT_PATH_S1MPPAT2 = 90,
	WPT_PATH_S1MPPAT1 = 94,
	WPT_PATH_NICK01 = 102,
	WPT_PATH_S1VPAT2 = 111,
	WPT_PATH_NICK03 = 112,
	WPT_PATH_NICK02 = 113,
	WPT_PATH_S1NPAT1 = 116,
	WPT_PATH_S1LPAT5 = 123,
	WPT_PATH_S1NPAT3 = 125,
	WPT_PATH_S1LPAT4 = 126,
	WPT_PATH_POLB_DOOR = 127,
	WPT_PATH_S1LPAT3 = 128,
	WPT_PATH_S1LPAT2 = 129,
	WPT_PATH_S1LPAT1 = 130,
	WPT_PATH_JAILLAURA = 135,
	WPT_PATH_CSJAIL00 = 137,
	WPT_PATH_CSJAIL01 = 138,
	WPT_PATH_CSJAIL02 = 139,
	WPT_PATH_CSJAIL04 = 140,
	WPT_PATH_CSJAIL03 = 141,
	WPT_PATH_CSJAIL05 = 142,
	WPT_PATH_SHOP201 = 146,
	WPT_PATH_S1JPAT1 = 147,
	WPT_PATH_S1NPAT2 = 148,
	WPT_PATH_S1NNPAT2 = 149,
	WPT_PATH_S1NNPAT1 = 155,
	WPT_PATH_GRGE_DOOR = 156,
	WPT_PATH_S1JPAT2 = 165,
	WPT_PATH_S1DCPAT2 = 193,
	WPT_PATH_S1DCPAT1 = 194,
	WPT_PATH_AMBU_START = 195,
	WPT_PATH_S1IPAT1 = 199,
	WPT_PATH_INFO_BRIK02 = 200,
	WPT_PATH_INFO_HELP1 = 201,
	WPT_PATH_INFO_HELP2 = 202,
	WPT_PATH_INFO_BRIK04 = 203,
	WPT_PATH_INFO_BRIK03 = 204,
	WPT_PATH_PIZZA01 = 208,
	WPT_PATH_PIZZA02 = 211,
	WPT_PATH_RPHOUSEPOS = 212,
	WPT_PATH_RICH_EAT = 213,
	WPT_PATH_BOOGY04 = 214,
	WPT_PATH_SHP2_DOOR = 215,
	WPT_PATH_NANC_EAT = 216,
	WPT_PATH_S1NNPAT3 = 218,
	WPT_PATH_S1NNPAT4 = 220,
	WPT_PATH_RICHPATH3A = 221,
	WPT_PATH_RICHPATH3B = 222,
	WPT_PATH_RICHPATH3C = 223,
	WPT_PATH_BOAT_OUT = 224,
	WPT_PATH_JAILPEPP = 225,
	WPT_PATH_PADA = 226,
	WPT_PATH_PADB = 227,
	WPT_PATH_JSKI_OUT = 228,
	WPT_PATH_SHP1_DOOR = 229,
	WPT_PATH_PIZB1 = 230,
	WPT_PATH_PIZB2 = 231,
	WPT_PATH_PIZB3 = 232,
	WPT_PATH_PIZB4 = 233,
	WPT_PATH_PIZB5 = 234,
	WPT_PATH_PIZB6 = 235,
	WPT_PATH_SLIDE2 = 236,
	WPT_PATH_SLIDE0 = 237,
	WPT_PATH_BOAT = 239,
	WPT_PATH_PHSE_DOOR = 240,
	WPT_PATH_BBH2 = 241,
	WPT_PATH_BBH1 = 242,
	WPT_PATH_BBH3 = 243,
	WPT_PATH_MAMA_CUT1 = 244,
	WPT_PATH_BRIK_CUT1 = 245,
	WPT_PATH_PAPA_CUT1 = 246,
	WPT_PATH_JSKI = 247,
	WPT_PATH_BBH_PHSE = 248,
	WPT_PATH_PADC = 249,
	WPT_PATH_PADC_OUT = 250,
	WPT_PATH_PADD = 251,
	WPT_PATH_PADD_OUT = 252,
	WPT_PATH_DOCKA = 253,
	WPT_PATH_DOCKA_OUT = 254,
	WPT_PATH_DOCKB = 255,
	WPT_PATH_DOCKB_OUT = 256,
	WPT_PATH_DOCKC = 259,
	WPT_PATH_DOCKC_OUT = 260,
};


#endif

AW_ROAD_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
	WPT_ROAD_SPD2_START = 9,
	WPT_ROAD_CAR2A = 11,
	WPT_ROAD_CAR1B = 20,
	WPT_ROAD_CAR1C = 27,
	WPT_ROAD_CAR2B = 38,
	WPT_ROAD_CAR1D = 41,
	WPT_ROAD_CAR1E = 49,
	WPT_ROAD_CAR1A = 57,
	WPT_ROAD_CAR2C = 62,
	WPT_ROAD_CSJAIL00 = 71,
	WPT_ROAD_CSJAIL01 = 72,
	WPT_ROAD_CSJAIL03 = 73,
	WPT_ROAD_AMBU_START = 79,
};


#endif

\DATA\CUTSCENE\OGEL

AW_CSM_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
	WPT_CSM_OGELCAM03 = 0,
	WPT_CSM_CAM01 = 1,
	WPT_CSM_CAM02 = 2,
	WPT_CSM_CAM03 = 3,
	WPT_CSM_CAM04 = 4,
	WPT_CSM_CAM05 = 5,
	WPT_CSM_CAM06 = 6,
	WPT_CSM_CAM08 = 7,
	WPT_CSM_CAMINDOOR = 8,
	WPT_CSM_NEWCAMTARGET = 9,
	WPT_CSM_LANDCAM = 10,
	WPT_CSM_SHUT1 = 11,
	WPT_CSM_SHUT2 = 12,
	WPT_CSM_SHUT3 = 13,
	WPT_CSM_PEPP_FALL1 = 14,
	WPT_CSM_PEPP_FALL2 = 15,
};


#endif

AW_OTH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
	WPT_PATH_CIT04 = 0,
	WPT_PATH_CIT03 = 1,
	WPT_PATH_CIT02 = 2,
	WPT_PATH_CIT01 = 3,
	WPT_PATH_INFO_PIZZ = 4,
	WPT_PATH_BRIKLOOP = 8,
	WPT_PATH_FISHSHIP = 12,
	WPT_PATH_PIZZERIA = 13,
	WPT_PATH_BRIKGUARD = 14,
	WPT_PATH_PALACEDOOR = 15,
	WPT_PATH_RUNWAY = 16,
	WPT_PATH_MONOLITH = 17,
	WPT_PATH_EMERGENCY1 = 18,
	WPT_PATH_BRIK01 = 19,
	WPT_PATH_EMERGENCY2 = 20,
	WPT_PATH_EMERGENCY3 = 21,
	WPT_PATH_CIT05 = 22,
	WPT_PATH_PEPP_PIZZ = 23,
	WPT_PATH_CAM_TARGET = 24,
	WPT_PATH_PEPSTRT = 25,
};


#endif

AW_ROAD_.H

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\TRACKS\ADVE

GOBS.H

#define GOBID_XXX_BIPL	0
#define GOB_XXX_BIPL	Game.pGOBList[0]
#define GOBID_XXX_SCRP	1
#define GOB_XXX_SCRP	Game.pGOBList[1]
#define GOBID_XXX_SPED	2
#define GOB_XXX_SPED	Game.pGOBList[2]
#define GOBID_XXX_PEPP	3
#define GOB_XXX_PEPP	Game.pGOBList[3]
#define GOBID_XXX_JTHN	4
#define GOB_XXX_JTHN	Game.pGOBList[4]
#define GOBID_XXX_MPRD	5
#define GOB_XXX_MPRD	Game.pGOBList[5]
#define GOBID_XXX_DRKL	6
#define GOB_XXX_DRKL	Game.pGOBList[6]
#define GOBID_XXX_FSHM	7
#define GOB_XXX_FSHM	Game.pGOBList[7]
#define GOBID_XXX_FISH	8
#define GOB_XXX_FISH	Game.pGOBList[8]
#define GOBID_XXX_CGOG	9
#define GOB_XXX_CGOG	Game.pGOBList[9]
#define GOBID_XXX_TRI1	10
#define GOB_XXX_TRI1	Game.pGOBList[10]
#define GOBID_XXX_TRI2	11
#define GOB_XXX_TRI2	Game.pGOBList[11]
#define GOBID_XXX_TRI3	12
#define GOB_XXX_TRI3	Game.pGOBList[12]
#define GOBID_XXX_HATE	13
#define GOB_XXX_HATE	Game.pGOBList[13]
#define GOBID_XXX_SPHX	14
#define GOB_XXX_SPHX	Game.pGOBList[14]
#define GOBID_XXX_LAND	15
#define GOB_XXX_LAND	Game.pGOBList[15]
#define GOBID_XXX_PORA	16
#define GOB_XXX_PORA	Game.pGOBList[16]
#define GOBID_XXX_TREX	17
#define GOB_XXX_TREX	Game.pGOBList[17]
#define GOBID_XXX_STE1	18
#define GOB_XXX_STE1	Game.pGOBList[18]
#define GOBID_XXX_REX1	19
#define GOB_XXX_REX1	Game.pGOBList[19]
#define GOBID_XXX_TRIC	20
#define GOB_XXX_TRIC	Game.pGOBList[20]
#define GOBID_XXX_GEM0	21
#define GOB_XXX_GEM0	Game.pGOBList[21]
#define GOBID_XXX_GEM1	22
#define GOB_XXX_GEM1	Game.pGOBList[22]
#define GOBID_XXX_GEM2	23
#define GOB_XXX_GEM2	Game.pGOBList[23]
#define GOBID_XXX_GEM3	24
#define GOB_XXX_GEM3	Game.pGOBList[24]
#define GOBID_XXX_GEM4	25
#define GOB_XXX_GEM4	Game.pGOBList[25]
#define GOBID_XXX_GEM5	26
#define GOB_XXX_GEM5	Game.pGOBList[26]
#define GOBID_XXX_GEM6	27
#define GOB_XXX_GEM6	Game.pGOBList[27]
#define GOBID_XXX_GEM7	28
#define GOB_XXX_GEM7	Game.pGOBList[28]
#define GOBID_XXX_GEM8	29
#define GOB_XXX_GEM8	Game.pGOBList[29]
#define GOBID_XXX_GEM9	30
#define GOB_XXX_GEM9	Game.pGOBList[30]
#define GOBID_XXX_SKBD	31
#define GOB_XXX_SKBD	Game.pGOBList[31]
#define GOBID_XXX_HOLO	32
#define GOB_XXX_HOLO	Game.pGOBList[32]
#define GOBID_XXX_PHEL	33
#define GOB_XXX_PHEL	Game.pGOBList[33]
#define GOBID_XXX_HELI	34
#define GOB_XXX_HELI	Game.pGOBList[34]
#define GOBID_XXX_SHK1	35
#define GOB_XXX_SHK1	Game.pGOBList[35]
#define GOBID_XXX_SHK2	36
#define GOB_XXX_SHK2	Game.pGOBList[36]
#define GOBID_XXX_SHK3	37
#define GOB_XXX_SHK3	Game.pGOBList[37]
#define GOBID_XXX_SHK4	38
#define GOB_XXX_SHK4	Game.pGOBList[38]

\DATA\TRACKS\CAST

GOBS.H

#define GOBID_XXX_LCAS	0
#define GOB_XXX_LCAS	Game.pGOBList[0]
#define GOBID_XXX_BCAS	1
#define GOB_XXX_BCAS	Game.pGOBList[1]
#define GOBID_XXX_PEPP	2
#define GOB_XXX_PEPP	Game.pGOBList[2]
#define GOBID_XXX_LAND	3
#define GOB_XXX_LAND	Game.pGOBList[3]
#define GOBID_XXX_BRGE	4
#define GOB_XXX_BRGE	Game.pGOBList[4]
#define GOBID_XXX_SBRD	5
#define GOB_XXX_SBRD	Game.pGOBList[5]
#define GOBID_XXX_CEDR	6
#define GOB_XXX_CEDR	Game.pGOBList[6]
#define GOBID_XXX_LSD1	7
#define GOB_XXX_LSD1	Game.pGOBList[7]
#define GOBID_XXX_LSD2	8
#define GOB_XXX_LSD2	Game.pGOBList[8]
#define GOBID_XXX_LAR1	9
#define GOB_XXX_LAR1	Game.pGOBList[9]
#define GOBID_XXX_LAR2	10
#define GOB_XXX_LAR2	Game.pGOBList[10]
#define GOBID_XXX_CAVL	11
#define GOB_XXX_CAVL	Game.pGOBList[11]
#define GOBID_XXX_LKNG	12
#define GOB_XXX_LKNG	Game.pGOBList[12]
#define GOBID_XXX_LQUN	13
#define GOB_XXX_LQUN	Game.pGOBList[13]
#define GOBID_XXX_BSD1	14
#define GOB_XXX_BSD1	Game.pGOBList[14]
#define GOBID_XXX_BSD2	15
#define GOB_XXX_BSD2	Game.pGOBList[15]
#define GOBID_XXX_BAR1	16
#define GOB_XXX_BAR1	Game.pGOBList[16]
#define GOBID_XXX_BAR2	17
#define GOB_XXX_BAR2	Game.pGOBList[17]
#define GOBID_XXX_BKNG	18
#define GOB_XXX_BKNG	Game.pGOBList[18]
#define GOBID_XXX_BQUN	19
#define GOB_XXX_BQUN	Game.pGOBList[19]
#define GOBID_XXX_DRKK	20
#define GOB_XXX_DRKK	Game.pGOBList[20]
#define GOBID_XXX_HORS	21
#define GOB_XXX_HORS	Game.pGOBList[21]
#define GOBID_XXX_SPBT	22
#define GOB_XXX_SPBT	Game.pGOBList[22]
#define GOBID_XXX_PORS	23
#define GOB_XXX_PORS	Game.pGOBList[23]
#define GOBID_XXX_JKIT	24
#define GOB_XXX_JKIT	Game.pGOBList[24]
#define GOBID_XXX_HOLO	25
#define GOB_XXX_HOLO	Game.pGOBList[25]
#define GOBID_XXX_PFLG	26
#define GOB_XXX_PFLG	Game.pGOBList[26]
#define GOBID_XXX_BBFP	27
#define GOB_XXX_BBFP	Game.pGOBList[27]
#define GOBID_XXX_BBFG	28
#define GOB_XXX_BBFG	Game.pGOBList[28]
#define GOBID_XXX_BRD1	29
#define GOB_XXX_BRD1	Game.pGOBList[29]
#define GOBID_XXX_PARR	30
#define GOB_XXX_PARR	Game.pGOBList[30]
#define GOBID_XXX_JSKI	31
#define GOB_XXX_JSKI	Game.pGOBList[31]
#define GOBID_XXX_GOB0	32
#define GOB_XXX_GOB0	Game.pGOBList[32]
#define GOBID_XXX_GOB1	33
#define GOB_XXX_GOB1	Game.pGOBList[33]
#define GOBID_XXX_GOB2	34
#define GOB_XXX_GOB2	Game.pGOBList[34]
#define GOBID_XXX_GOB3	35
#define GOB_XXX_GOB3	Game.pGOBList[35]
#define GOBID_XXX_GOB4	36
#define GOB_XXX_GOB4	Game.pGOBList[36]
#define GOBID_XXX_GOB5	37
#define GOB_XXX_GOB5	Game.pGOBList[37]
#define GOBID_XXX_GOB6	38
#define GOB_XXX_GOB6	Game.pGOBList[38]
#define GOBID_XXX_GOB7	39
#define GOB_XXX_GOB7	Game.pGOBList[39]
#define GOBID_XXX_GOB8	40
#define GOB_XXX_GOB8	Game.pGOBList[40]
#define GOBID_XXX_GOB9	41
#define GOB_XXX_GOB9	Game.pGOBList[41]

\DATA\TRACKS\FRONTEND

GOBS.H

#define GOBID_XXX_PHSE	17
#define GOBID_XXX_RESQ	18
#define GOBID_XXX_POLB	19
#define GOBID_XXX_INFC	20
#define GOBID_XXX_JAIL	22
#define GOBID_XXX_PIZB	23
#define GOBID_XXX_HSE1	31
#define GOBID_XXX_PAG4	32
#define GOBID_XXX_PAG3	33
#define GOBID_XXX_PAG2	34
#define GOBID_XXX_PAG1	35
#define GOBID_XXX_HSE2	43
#define GOBID_XXX_HSE3	44
#define GOBID_XXX_SHP2	45
#define GOBID_XXX_SHP1	46
#define GOBID_XXX_SKTP	62
#define GOBID_XXX_HOSP	63
#define GOBID_XXX_RADI	64
#define GOBID_XXX_GRGE	65

\DATA\TRACKS\HAT

GOBS.H

#define GOBID_XXX_GOOO	6
#define GOBID_XXX_GOOO_1	7
#define GOBID_XXX_GOOO_2	8
#define GOBID_XXX_GOOO_3	9
#define GOBID_XXX_GOOO_4	10
#define GOBID_XXX_GOOO_5	11
#define GOBID_XXX_BRON	0
#define GOB_XXX_BRON	Game.pGOBList[0]
#define GOBID_XXX_LAND	1
#define GOB_XXX_LAND	Game.pGOBList[1]
#define GOBID_XXX_FRB1	2
#define GOB_XXX_FRB1	Game.pGOBList[2]
#define GOBID_XXX_FRB2	3
#define GOB_XXX_FRB2	Game.pGOBList[3]
#define GOBID_XXX_FRB3	4
#define GOB_XXX_FRB3	Game.pGOBList[4]
#define GOBID_XXX_SHAD	5
#define GOB_XXX_SHAD	Game.pGOBList[5]
#define GOBID_XXX_PEPP	6
#define GOB_XXX_PEPP	Game.pGOBList[6]
#define GOBID_XXX_HATE	7
#define GOB_XXX_HATE	Game.pGOBList[7]
#define GOBID_XXX_PTER	8
#define GOB_XXX_PTER	Game.pGOBList[8]
#define GOBID_XXX_HOTB	9
#define GOB_XXX_HOTB	Game.pGOBList[9]
#define GOBID_XXX_REX1	10
#define GOB_XXX_REX1	Game.pGOBList[10]
#define GOBID_XXX_REX2	11
#define GOB_XXX_REX2	Game.pGOBList[11]
#define GOBID_XXX_REX3	12
#define GOB_XXX_REX3	Game.pGOBList[12]
#define GOBID_XXX_REX4	13
#define GOB_XXX_REX4	Game.pGOBList[13]
#define GOBID_XXX_REX5	14
#define GOB_XXX_REX5	Game.pGOBList[14]
#define GOBID_XXX_WNCH	15
#define GOB_XXX_WNCH	Game.pGOBList[15]
#define GOBID_XXX_STE1	16
#define GOB_XXX_STE1	Game.pGOBList[16]
#define GOBID_XXX_TRI2	17
#define GOB_XXX_TRI2	Game.pGOBList[17]
#define GOBID_XXX_STE3	18
#define GOB_XXX_STE3	Game.pGOBList[18]
#define GOBID_XXX_STE2	19
#define GOB_XXX_STE2	Game.pGOBList[19]
#define GOBID_XXX_TRI1	20
#define GOB_XXX_TRI1	Game.pGOBList[20]
#define GOBID_XXX_SDB1	21
#define GOB_XXX_SDB1	Game.pGOBList[21]
#define GOBID_XXX_SDB2	22
#define GOB_XXX_SDB2	Game.pGOBList[22]
#define GOBID_XXX_SDB3	23
#define GOB_XXX_SDB3	Game.pGOBList[23]
#define GOBID_XXX_TREX	24
#define GOB_XXX_TREX	Game.pGOBList[24]
#define GOBID_XXX_ELEC	25
#define GOB_XXX_ELEC	Game.pGOBList[25]
#define GOBID_XXX_DROP	26
#define GOB_XXX_DROP	Game.pGOBList[26]

\DATA\TRACKS\JST

GOBS.H

#define GOBID_XXX_LCAS	0
#define GOB_XXX_LCAS	Game.pGOBList[0]
#define GOBID_XXX_BCAS	1
#define GOB_XXX_BCAS	Game.pGOBList[1]
#define GOBID_XXX_PEPP	2
#define GOB_XXX_PEPP	Game.pGOBList[2]
#define GOBID_XXX_LAND	3
#define GOB_XXX_LAND	Game.pGOBList[3]
#define GOBID_XXX_BRGE	4
#define GOB_XXX_BRGE	Game.pGOBList[4]
#define GOBID_XXX_SBRD	5
#define GOB_XXX_SBRD	Game.pGOBList[5]
#define GOBID_XXX_CEDR	6
#define GOB_XXX_CEDR	Game.pGOBList[6]
#define GOBID_XXX_LSD1	7
#define GOB_XXX_LSD1	Game.pGOBList[7]
#define GOBID_XXX_LSD2	8
#define GOB_XXX_LSD2	Game.pGOBList[8]
#define GOBID_XXX_LAR1	9
#define GOB_XXX_LAR1	Game.pGOBList[9]
#define GOBID_XXX_LAR2	10
#define GOB_XXX_LAR2	Game.pGOBList[10]
#define GOBID_XXX_CAVL	11
#define GOB_XXX_CAVL	Game.pGOBList[11]
#define GOBID_XXX_LKNG	12
#define GOB_XXX_LKNG	Game.pGOBList[12]
#define GOBID_XXX_LQUN	13
#define GOB_XXX_LQUN	Game.pGOBList[13]
#define GOBID_XXX_BSD1	14
#define GOB_XXX_BSD1	Game.pGOBList[14]
#define GOBID_XXX_BSD2	15
#define GOB_XXX_BSD2	Game.pGOBList[15]
#define GOBID_XXX_BAR1	16
#define GOB_XXX_BAR1	Game.pGOBList[16]
#define GOBID_XXX_BAR2	17
#define GOB_XXX_BAR2	Game.pGOBList[17]
#define GOBID_XXX_BKNG	18
#define GOB_XXX_BKNG	Game.pGOBList[18]
#define GOBID_XXX_BQUN	19
#define GOB_XXX_BQUN	Game.pGOBList[19]
#define GOBID_XXX_DRKK	20
#define GOB_XXX_DRKK	Game.pGOBList[20]
#define GOBID_XXX_HORS	21
#define GOB_XXX_HORS	Game.pGOBList[21]
#define GOBID_XXX_DRKH	22
#define GOB_XXX_DRKH	Game.pGOBList[22]
#define GOBID_XXX_BUG1	23
#define GOB_XXX_BUG1	Game.pGOBList[23]
#define GOBID_XXX_BUG2	24
#define GOB_XXX_BUG2	Game.pGOBList[24]

\DATA\TRACKS\LEGO

GOBS.H

#define GOBID_XXX_PHSE	0
#define GOB_XXX_PHSE	Game.pGOBList[0]
#define GOBID_XXX_RESQ	1
#define GOB_XXX_RESQ	Game.pGOBList[1]
#define GOBID_XXX_POLB	2
#define GOB_XXX_POLB	Game.pGOBList[2]
#define GOBID_XXX_INFC	3
#define GOB_XXX_INFC	Game.pGOBList[3]
#define GOBID_XXX_JAIL	4
#define GOB_XXX_JAIL	Game.pGOBList[4]
#define GOBID_XXX_PIZB	5
#define GOB_XXX_PIZB	Game.pGOBList[5]
#define GOBID_XXX_HSE1	6
#define GOB_XXX_HSE1	Game.pGOBList[6]
#define GOBID_XXX_PARR	7
#define GOB_XXX_PARR	Game.pGOBList[7]
#define GOBID_XXX_HOLO	8
#define GOB_XXX_HOLO	Game.pGOBList[8]
#define GOBID_XXX_GHET	9
#define GOB_XXX_GHET	Game.pGOBList[9]
#define GOBID_XXX_TOWE	10
#define GOB_XXX_TOWE	Game.pGOBList[10]
#define GOBID_XXX_SHUT	11
#define GOB_XXX_SHUT	Game.pGOBList[11]
#define GOBID_XXX_PORA	12
#define GOB_XXX_PORA	Game.pGOBList[12]
#define GOBID_XXX_PORS	13
#define GOB_XXX_PORS	Game.pGOBList[13]
#define GOBID_XXX_SPBT	14
#define GOB_XXX_SPBT	Game.pGOBList[14]
#define GOBID_XXX_HSE2	15
#define GOB_XXX_HSE2	Game.pGOBList[15]
#define GOBID_XXX_HSE3	16
#define GOB_XXX_HSE3	Game.pGOBList[16]
#define GOBID_XXX_SHP2	17
#define GOB_XXX_SHP2	Game.pGOBList[17]
#define GOBID_XXX_SHP1	18
#define GOB_XXX_SHP1	Game.pGOBList[18]
#define GOBID_XXX_SKTP	19
#define GOB_XXX_SKTP	Game.pGOBList[19]
#define GOBID_XXX_HOSP	20
#define GOB_XXX_HOSP	Game.pGOBList[20]
#define GOBID_XXX_RADI	21
#define GOB_XXX_RADI	Game.pGOBList[21]
#define GOBID_XXX_GRGE	22
#define GOB_XXX_GRGE	Game.pGOBList[22]
#define GOBID_XXX_PIZ0	23
#define GOB_XXX_PIZ0	Game.pGOBList[23]
#define GOBID_XXX_PIZ1	24
#define GOB_XXX_PIZ1	Game.pGOBList[24]
#define GOBID_XXX_PIZ2	25
#define GOB_XXX_PIZ2	Game.pGOBList[25]
#define GOBID_XXX_PIZ3	26
#define GOB_XXX_PIZ3	Game.pGOBList[26]
#define GOBID_XXX_PIZ4	27
#define GOB_XXX_PIZ4	Game.pGOBList[27]
#define GOBID_XXX_PEPP	28
#define GOB_XXX_PEPP	Game.pGOBList[28]
#define GOBID_XXX_DJAB	29
#define GOB_XXX_DJAB	Game.pGOBList[29]
#define GOBID_XXX_TBOB	30
#define GOB_XXX_TBOB	Game.pGOBList[30]
#define GOBID_XXX_CLIK	31
#define GOB_XXX_CLIK	Game.pGOBList[31]
#define GOBID_XXX_INFO	32
#define GOB_XXX_INFO	Game.pGOBList[32]
#define GOBID_XXX_VALS	33
#define GOB_XXX_VALS	Game.pGOBList[33]
#define GOBID_XXX_MAMA	34
#define GOB_XXX_MAMA	Game.pGOBList[34]
#define GOBID_XXX_PAPA	35
#define GOB_XXX_PAPA	Game.pGOBList[35]
#define GOBID_XXX_BILL	36
#define GOB_XXX_BILL	Game.pGOBList[36]
#define GOBID_XXX_NICK	37
#define GOB_XXX_NICK	Game.pGOBList[37]
#define GOBID_XXX_LICK	38
#define GOB_XXX_LICK	Game.pGOBList[38]
#define GOBID_XXX_NANC	39
#define GOB_XXX_NANC	Game.pGOBList[39]
#define GOBID_XXX_RICH	40
#define GOB_XXX_RICH	Game.pGOBList[40]
#define GOBID_XXX_JACK	41
#define GOB_XXX_JACK	Game.pGOBList[41]
#define GOBID_XXX_HOGG	42
#define GOB_XXX_HOGG	Game.pGOBList[42]
#define GOBID_XXX_DARR	43
#define GOB_XXX_DARR	Game.pGOBList[43]
#define GOBID_XXX_POST	44
#define GOB_XXX_POST	Game.pGOBList[44]
#define GOBID_XXX_SBRD	45
#define GOB_XXX_SBRD	Game.pGOBList[45]
#define GOBID_XXX_BRIK	46
#define GOB_XXX_BRIK	Game.pGOBList[46]
#define GOBID_XXX_BBT0	47
#define GOB_XXX_BBT0	Game.pGOBList[47]
#define GOBID_XXX_BBT1	48
#define GOB_XXX_BBT1	Game.pGOBList[48]
#define GOBID_XXX_BBR0	49
#define GOB_XXX_BBR0	Game.pGOBList[49]
#define GOBID_XXX_BBG0	50
#define GOB_XXX_BBG0	Game.pGOBList[50]
#define GOBID_XXX_BBB0	51
#define GOB_XXX_BBB0	Game.pGOBList[51]
#define GOBID_XXX_BBY0	52
#define GOB_XXX_BBY0	Game.pGOBList[52]
#define GOBID_XXX_CTRL	53
#define GOB_XXX_CTRL	Game.pGOBList[53]
#define GOBID_XXX_PAG1	54
#define GOB_XXX_PAG1	Game.pGOBList[54]
#define GOBID_XXX_PAG2	55
#define GOB_XXX_PAG2	Game.pGOBList[55]
#define GOBID_XXX_PAG3	56
#define GOB_XXX_PAG3	Game.pGOBList[56]
#define GOBID_XXX_PAG4	57
#define GOB_XXX_PAG4	Game.pGOBList[57]
#define GOBID_XXX_AMBU	58
#define GOB_XXX_AMBU	Game.pGOBList[58]
#define GOBID_XXX_SPD1	59
#define GOB_XXX_SPD1	Game.pGOBList[59]
#define GOBID_XXX_PCAR	60
#define GOB_XXX_PCAR	Game.pGOBList[60]
#define GOBID_XXX_PHEL	61
#define GOB_XXX_PHEL	Game.pGOBList[61]
#define GOBID_XXX_HELI	62
#define GOB_XXX_HELI	Game.pGOBList[62]
#define GOBID_XXX_JSKI	63
#define GOB_XXX_JSKI	Game.pGOBList[63]

\DATA\TRACKS\OGEL

GOBS.H

#define GOBID_XXX_PZ00	0
#define GOB_XXX_PZ00	Game.pGOBList[0]
#define GOBID_XXX_PEPP	1
#define GOB_XXX_PEPP	Game.pGOBList[1]
#define GOBID_XXX_KRS9	2
#define GOB_XXX_KRS9	Game.pGOBList[2]
#define GOBID_XXX_KRS8	3
#define GOB_XXX_KRS8	Game.pGOBList[3]
#define GOBID_XXX_KRS7	4
#define GOB_XXX_KRS7	Game.pGOBList[4]
#define GOBID_XXX_KRS6	5
#define GOB_XXX_KRS6	Game.pGOBList[5]
#define GOBID_XXX_KRS5	6
#define GOB_XXX_KRS5	Game.pGOBList[6]
#define GOBID_XXX_KRS4	7
#define GOB_XXX_KRS4	Game.pGOBList[7]
#define GOBID_XXX_KRS3	8
#define GOB_XXX_KRS3	Game.pGOBList[8]
#define GOBID_XXX_KRS2	9
#define GOB_XXX_KRS2	Game.pGOBList[9]
#define GOBID_XXX_KRS1	10
#define GOB_XXX_KRS1	Game.pGOBList[10]
#define GOBID_XXX_KRS0	11
#define GOB_XXX_KRS0	Game.pGOBList[11]
#define GOBID_XXX_PLNT	12
#define GOB_XXX_PLNT	Game.pGOBList[12]
#define GOBID_XXX_HVBD	13
#define GOB_XXX_HVBD	Game.pGOBList[13]
#define GOBID_XXX_HOLO	14
#define GOB_XXX_HOLO	Game.pGOBList[14]
#define GOBID_XXX_CIT1	15
#define GOB_XXX_CIT1	Game.pGOBList[15]
#define GOBID_XXX_CIT2	16
#define GOB_XXX_CIT2	Game.pGOBList[16]
#define GOBID_XXX_CIT3	17
#define GOB_XXX_CIT3	Game.pGOBList[17]
#define GOBID_XXX_CIT4	18
#define GOB_XXX_CIT4	Game.pGOBList[18]
#define GOBID_XXX_CIT5	19
#define GOB_XXX_CIT5	Game.pGOBList[19]
#define GOBID_XXX_BRIK	20
#define GOB_XXX_BRIK	Game.pGOBList[20]
#define GOBID_XXX_SHUT	21
#define GOB_XXX_SHUT	Game.pGOBList[21]

\DATA\TRACKS\RGB

GOBS.H

#define GOBID_XXX_LCAS	0
#define GOB_XXX_LCAS	Game.pGOBList[0]
#define GOBID_XXX_BCAS	1
#define GOB_XXX_BCAS	Game.pGOBList[1]
#define GOBID_XXX_PEPP	2
#define GOB_XXX_PEPP	Game.pGOBList[2]
#define GOBID_XXX_LAND	3
#define GOB_XXX_LAND	Game.pGOBList[3]
#define GOBID_XXX_BRGE	4
#define GOB_XXX_BRGE	Game.pGOBList[4]
#define GOBID_XXX_SBRD	5
#define GOB_XXX_SBRD	Game.pGOBList[5]
#define GOBID_XXX_CEDR	6
#define GOB_XXX_CEDR	Game.pGOBList[6]
#define GOBID_XXX_CC04	7
#define GOB_XXX_CC04	Game.pGOBList[7]
#define GOBID_XXX_CC06	8
#define GOB_XXX_CC06	Game.pGOBList[8]
#define GOBID_XXX_CC05	9
#define GOB_XXX_CC05	Game.pGOBList[9]
#define GOBID_XXX_CC07	10
#define GOB_XXX_CC07	Game.pGOBList[10]
#define GOBID_XXX_CC08	11
#define GOB_XXX_CC08	Game.pGOBList[11]
#define GOBID_XXX_CC03	12
#define GOB_XXX_CC03	Game.pGOBList[12]
#define GOBID_XXX_CC02	13
#define GOB_XXX_CC02	Game.pGOBList[13]
#define GOBID_XXX_CC00	14
#define GOB_XXX_CC00	Game.pGOBList[14]
#define GOBID_XXX_CC01	15
#define GOB_XXX_CC01	Game.pGOBList[15]
#define GOBID_XXX_CP01	16
#define GOB_XXX_CP01	Game.pGOBList[16]
#define GOBID_XXX_CP03	17
#define GOB_XXX_CP03	Game.pGOBList[17]
#define GOBID_XXX_CP00	18
#define GOB_XXX_CP00	Game.pGOBList[18]
#define GOBID_XXX_CP02	19
#define GOB_XXX_CP02	Game.pGOBList[19]
#define GOBID_XXX_CSHD	20
#define GOB_XXX_CSHD	Game.pGOBList[20]
#define GOBID_XXX_CB00	21
#define GOB_XXX_CB00	Game.pGOBList[21]
#define GOBID_XXX_CB01	22
#define GOB_XXX_CB01	Game.pGOBList[22]
#define GOBID_XXX_CB02	23
#define GOB_XXX_CB02	Game.pGOBList[23]
#define GOBID_XXX_CB03	24
#define GOB_XXX_CB03	Game.pGOBList[24]
#define GOBID_XXX_CB04	25
#define GOB_XXX_CB04	Game.pGOBList[25]
#define GOBID_XXX_CB05	26
#define GOB_XXX_CB05	Game.pGOBList[26]
#define GOBID_XXX_CB06	27
#define GOB_XXX_CB06	Game.pGOBList[27]
#define GOBID_XXX_CB07	28
#define GOB_XXX_CB07	Game.pGOBList[28]
#define GOBID_XXX_CB08	29
#define GOB_XXX_CB08	Game.pGOBList[29]
#define GOBID_XXX_CB09	30
#define GOB_XXX_CB09	Game.pGOBList[30]