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LEGO Star Wars: The Complete Saga (Windows)/Unused Text

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This is a sub-page of LEGO Star Wars: The Complete Saga (Windows).

GAME.DAT\CHARS\CHARS.TXT

/////////////////////////////////////
// These were in LSW1 but not LSW2 //
/////////////////////////////////////

	dir "darthsidious" // only in for compatibility with one old cut-scene
	file "darthsidious" // 'theemperor' is used in-game

; Not allowed - aw!
;char_start
;	dir "darthplagueis"
;	file "darthplagueis"
;char_end

GAME.DAT\CHARS\CHARSTXT.FPK

frame2=17 // needs to be frame2 'cause of some dodgy code and the fact that there's no instant shot as well

// OLD LSWI Speeds - put back in by Glyn
//LSWIIjump_speed=3
//LSWIIjump_2_speed=3
//LSWIIjump_speed_double=2.3
//LSWIIair_gravity=-6.0

//These are the LSWII values.
//LSWIIjump_speed=2.3
//LSWIIjump_2_speed=3
//LSWIIjump_speed_double=2.3
//LSWIIair_gravity=-6.0
//These are the LSWI values that Glyn put back in.

//sfx_misc="Mos_Band_Inst" // will be needed only if/when players can tag to them and parp away

//neutral
//baddie
//new...
//dont_move_out_of_way

// Looks better just rolling (using the 'fall' anim)

run_speed=1.44 // same as 1.2x1.2 (see any Jedi) - used for SuperGonk cheat!

//
// With lighsabres put away...
//

sfx_misc="Jawa_Dizzy" // can't configure in anim because it cycles

//hover_height=-0.02 // eh?

// Unique anims done, don't change!
// anim_start="ride_bantha_new_jedichar"
// anim_start="ride_dewback_new_jedichar"
//anim_start="ride_tauntaun_new_jedichar"
// anim_start="ride_landspeeder_new_jedichar"
// anim_start="ride_speederbike_new_jedichar"

//below added for testing

// Played when a non-Guard is tha target
// Played when a Guard is tha target

orie_zzz_ntate // too messy!

// If you change anything in this file, please can you make the relevant changes in speederbike_snow.  Ta.

GAME.DAT\CHARS\COLLECTION.TXT

/////////////////////////////////
// CHARACTERS FROM NORMAL PLAY //
/////////////////////////////////

collect "quigonjinn" // available from the start!
collect "obiwankenobi" // available from the start!

; Not allowed - aw!
;collect "darthplagueis" 100_percent

; Yay!
collect "hansolo_indy" story

GAME.DAT\CUT\PHIL.CFG

// The Cutscene and Frame Rate 

CUT cut\EpisodeV\EPISODE5ENDING.CC2 30.0 

// level setup 

SCENE Levels\Episode_V\Ending\episode5ending_a\episode5ending_a.gsc

// Effects 

FULLSCREENMOTIONBLUR 64 1.0 3.0 

// Real Time Light File 

RTL levels\Episode_V\Ending\episode5ending_a\EPISODE5ENDING_A.RTL

// Particle File 

PTL GENERAL Levels\Episode_V\Ending\episode5ending_a\EPISODE5ENDING_A.PTL

// Character definitions 

CHAR chars\Catwoman.cfg 

Retrieved from "http://intranet/wiki/index.php/Cutscene_Recorder"


GAME.DAT\LEVELS\AREAS.TXT

//-------------------------------------
// SETTINGS
//-------------------------------------
;area_start
;	dir "directory\name"
;	file "filename"
;	single_buffer
;	minikit
;	test_area
;	vehicle_area
;	bonus_area
;	hub_area
;	override_things_scene
;       nopickupgravity
;	name_id
;	text_id
;	timetrial_time seconds
;	redbrick_cheat "name"
;	ending_area
;	no_gold_brick
;	no_completion_points
;area_end


//	level "Gungan_Outro1"

//////////////New bonus...///////f it all//////////////////////////////

///////////////////////////////////////////////////


area_start
	dir "Map"
	file "Map"
	level "Map"
	single_buffer
	hub_area
area_end

area_start
	dir "test\glyntestarea"
	file "glyntestarea"
	level "glyntest"
	level "glynmos_c"
	test_area
	vXehicle_area
area_end
area_start
	dir "test\JimTest"
	file "JimTest"
	level "JimTest_a"
	level "JimTest_b"
	level "JimTest_c"
	level "AnimTest"
	test_area
	override_things_scene
area_end

//area_start
	dir "test\HelenTest2"
	file "HelenTest2"
	level "HelenTest2"
	level "glynmos_c"
	test_area
	vXehicle_area
//area_end

GAME.DAT\LEVELS\LEVELS.TXT

//-------------------------------------
// SETTINGS
//-------------------------------------
//level_start
//	dir "directory\name"
//	file "filename"
//	test_level
//	intro_level
//	midtro_level
//	cutscene_level
//	outro_level
//	status_level
//	newgame_level
//	loadgame_level
//level_end

//-------------------------------------

//level_start
//	dir "Episode_I\Gungan\Gungan_Outro"
//	file "Gungan_Outro1"
//	outro_level
//level_end

//-------------------------------------
//LSW Test Levels
level_start
	dir "test\miketest"
	file "miketest"
	test_level
level_end

level_start
	dir "test\luketest"
	file "luketest"
	test_level
level_end

level_start
	dir "test\glyntestarea\glyntest"
	file "glyntest"
	test_level
level_end

level_start
	dir "test\glyntestarea\glynmos_c"
	file "glynmos_c"
	test_level
level_end

level_start
	dir "test\johntest"
	file "johntest"
	test_level
level_end
level_start
	dir "test\chartest"
	file "chartest"
	test_level
level_end

level_start
	dir "test\jeztest"
	file "jeztest"
	test_level
level_end


level_start
	dir "test\jimtest\jimtest_a"
	file "jimtest_a"
	test_level
level_end
level_start
	dir "test\jimtest\jimtest_b"
	file "jimtest_b"
	test_level
level_end
level_start
	dir "test\jimtest\AnimTest"
	file "AnimTest"
	test_level
level_end

level_start
	dir "test\test"
	file "test"
	test_level
level_end

level_start
	dir "test\HelenTest2"
	file "HelenTest2"
	test_level
level_end

level_start
	dir "test\jdwtest"
	file "jdwtest"
	test_level
level_end

level_start
	dir "test\richtest"
	file "richtest"
	test_level
level_end

level_start
	dir "test\ledgetest"
	file "ledgetest"
	test_level
level_end

//-------------------------------------

GAME.DAT\LEVELS\MAP\MAP\MAP.TXT

;;Mike's New Doors

//	cam_blend_time 1.0
//	cam_look_ratio_y 0.8
//	campos_seek 5.0
//	cam_y_offset 0.8
//	offset_blend_y_ratio 1.0
//	cam_pullback_ratio 0.8
//	y_limits

	x_turn_factor 3.0	//turn rate factor, the higher it is the faster the turn
	y_turn_factor 3.0	//turn rate factor, the higher it is the faster the turn

////////////////////////////////
//obstacle_start
//	chain 4,1
//       obj "gate_E5_null"
//obstacle_end
//obstacle_start
//	chain 4,2
//       obj "gate_delay"
//        auto_start
//        anim_speed 0.08
//obstacle_end
//obstacle_start
//	chain 4,3
//        obj "gate_delay1"
//        auto_start
//        anim_speed 1
//obstacle_end
//obstacle_start
//        obj "gate_delay1",trigger
//        obj "gate_E6_null"
//obstacle_end

//	obj "door_2_end11"
//	obj "door_2_end12"
//	obj "door_2_end13"
//	obj "door_2_end14"
//	obj "door_2_end15"

//	pair "door_4_3_7","door_4_1_7"
//	pair "door_4_3_8","door_4_1_8"
//	pair "door_4_3_9","door_4_1_9"
//	pair "door_4_3_10","door_4_1_10"
//	pair "door_4_3_11","door_4_1_11"
//	pair "door_4_3_12","door_4_1_12"
//	pair "door_4_3_39","door_4_1_39"
//	pair "door_4_3_40","door_4_1_40"

GAME.DAT\STUFF\OUTPUT_32_0.TXT

LOWSPAN = 32.00 : SUPERLOWSPAN = 0.00

ConvertTriStripFastDMA
======================

Normals    verts	= 0
LowSpan  8 verts	= 0
LowSpan 16 verts	= 0

ConvertTriStripDMANew
=====================

Normals    verts	= 0
LowSpan  8 verts	= 0
LowSpan 16 verts	= 33172

Total saving     	= 0 bytes (0 K)

GAME.DAT\STUFF\TEXT\ENGLISH.TXT

; LSW II Mission names - Note now 11-20 since LSWI missions wi
;
; Demo only
;
45 "Bonus characters available in this demo:"
46 "%s - Collect %s LEGO Studs"
47 "Plus, you'll also get secret codes to unlock these characters in the full game."
48 "Check the 'Hints' option in the pause menu for tips on how to find hidden LEGO Studs."

246    "Satipo"
247    "Jock"
248    "Belloq"
249    "Hovitos Tribesman"
250    "Barranca"

336 	"Trailers"
337 	"BIONICLE Heroes"
338 	"Star Wars"
339 	"Thrillville"
340 	"Final chapter locked"
341 	"Episode I-III characters purchased"
342 "You didn't collect all 10 canisters!"
343 "Next chapter locked"

;
; Text crawls - use up to 3 paragraphs, max 256 characters each...
;
; This is to replace paragraph 2 of BlockadeRunner crawl in PAL...
;??? "During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the Death Star, an
;armoured space station with enough power to destroy an entire planet."
;647 "You can barge speeder bikes from the side if you can get close enough."
;Currently unused gold brick hints
691	"Build this door with gold bricks. Collect gold bricks by completing level challenges: level complete, minikit complete and True Jedi achieved."
692	"You can buy more gold bricks in the shop."
693	"Some level doors aren't built yet. In order to build them, you need to collect gold bricks."
694	"The more gold bricks you have, the more levels you will be able to unlock!"
695	"Collect as many Gold Bricks are you can. You need them to unlock some level doors."
696	"Press [O] to throw thermal detonators if you're a Bounty Hunter."

751 "Memory Card Slot 1"
752 "Checking the memory card (PS2) in MEMORY CARD slot 1"
760 "No memory card (PS2) in MEMORY CARD slot 1"
761 "No %s save data present on the memory card (PS2) inserted in MEMORY CARD slot 1"
762 "Format"
764 "Memory Card is full"
768 "Format memory card (PS2)?"
781 "The memory card (PS2) in MEMORY CARD slot 1 is unformatted"
782 "Please insert a memory card (PS2) with at least %iKB free into MEMORY CARD slot 1 or you will be unable to save."
783 "LEGO Star Wars requires %iKB"
784 "Format Memory Card"
785 "Formatting complete"
787 "Do not remove the controller, memory card (PS2) in MEMORY CARD slot 1, reset, or switch off the console."
788 "No memory card (PS2) in MEMORY CARD slot 1."
789 "Insufficient space on the memory card (PS2) in MEMORY CARD slot 1."
840 "Autosave will now use Game %i on the memory card (PS2) inserted in MEMORY CARD slot 1"
841 "Do not remove the controller, memory card (PS2) in MEMORY CARD slot 1, reset, or switch off the console whenever you see the icon above on screen."
842 "The memory card (PS2) in MEMORY CARD slot 1 has been removed."
1453 "The %s data on the memory card (PS2) in MEMORY CARD slot 1 is corrupted."
1733	"PLAYSTATION®Network"
1746	"You have connected to PLAYSTATION®Network. You can invite friends to join your game"
1747	"You have connected to PLAYSTATION®Network. Other players will be able to join your game"
1748	"You are not connected to PLAYSTATION®Network. Other players will be unable to join your game"
1755	"Sign In To PLAYSTATION®Network"

793 "Free blocks"
797 "Disc Cover Open"
798 "Wrong Game Disc"
799 "No Game Disc"
802 "Licensed by Nintendo"
804 "Manage Memory Card"
805 "Wrong device in Slot A. Please insert a Memory Card."
806 "The Memory Card in Slot A is damaged and cannot be used."
807 "The Memory Card in Slot A is corrupted and needs to be deleted."
808 "The Memory Card in Slot A is corrupted and needs to be formatted. Do you want to format?"
809 "Previously saved data will be lost. Would you like to continue formatting?"
810 "Failed to format the Memory Card."
811 "Previously saved data will be lost. Would you like to continue deleting?"
812 "Failed to delete the Memory Card."
818 "The controller in controller port 2 has been removed. Please insert a controller into controller port 2 to continue with the game."
899 "Insufficient space on the memory card (PS2) in MEMORY CARD slot 1 for additional Saves. At least %iKB is needed for each additional Save."
;
; More GC stuff...
;
859 "No Save data present on the Memory Card inserted in Slot A"
862 "Failed to Load from the Memory Card in Slot A"
863 "Failed to Save on the Memory Card in Slot A"
864 "Failed to Delete the file on the Memory Card in Slot A"
865 "Failed to Overwrite the file on the Memory Card in Slot A"
866 "Failed to Create a new file on the Memory Card in Slot A"
867 "Failed to Format the Memory Card in Slot A"
868 "Do not touch the Memory Card or the POWER Button."
869 "No Memory Card found in Slot A."
870 "The Memory Card in Slot A is corrupted and needs to be Formatted."
871 "Do you want to Format?"
872 "%s requires 1 file and %i block to save."
873 "Checking the Memory Card in Slot A"
874 "There is not enough free space on the Memory Card in Slot A."
876 	"the game is saving to the Memory Card in Slot A. Do not touch the Memory Card or the POWER Button while the icon is displayed."
877 "The Memory Card in Slot A has been removed or changed."
880 "Creating file..."
881 "File creation complete"
882 "No file found on the Memory Card in Slot A"
883 "Create a new file on the Memory Card in Slot A?"
884 "The %s file on Memory Card in Slot A is corrupted. This file needs to be deleted."
885 "Delete file"
886 "Formatting the Memory Card in Slot A will erase all previously saved data. Continue?"
887 "Manage Memory Card"
888 "The Memory Card in Slot A is damaged and cannot be used."
889 "The Memory Card in Slot A has been changed."
890 "Format Memory Card"
891 "Memory Card in Slot A Successfully Formatted"
892 "File successfully deleted from Memory Card in Slot A"
894 "If you wish to save game data you must have a Memory Card inserted into Slot A."
895 "If you remove the Memory Card, Autosave will be disabled."
896 "To re-enable Autosave, you must re-insert a Memory Card into Slot A and Save or Load game data or turn Autosave on in the Options menu."


1241  "Loading game. Please do not turn off your Xbox console."
1242  "Saving game. Please do not turn off your Xbox console."
1243  "Your Xbox doesn't have enough free blocks to save games. Press A to continue without saving or B to free more blocks."
1244  "Go to Xbox dashboard"
1254	"Choose Storage Device"
1256	"Exit to Dashboard"
1257	"Your Xbox does not have enough free blocks to save games. You need to free %d more block(s). Press A to continue without saving or B to free more blocks."
1258	"Are you sure you want to enter the Xbox Dashboard? All unsaved progress will be lost."
1259	"Your Xbox does not have enough free blocks to save games."
1260	"Your Xbox does not have enough free blocks to save additional games. You need %d free blocks for each additional save."
1263	"Press A to continue or B to free more blocks."
1264	"Pressing B to free more blocks will result in the loss of all unsaved progress."
1266	"Do not turn off your Xbox console whenever you see the icon above on screen"
1455 "You do not have an active gamer profile. You will be unable to save your game progress without an active gamer profile. To create or load a profile, press the Xbox Guide button. Press ~0ý~~ to continue."
1460 "Do not turn off your console or remove the storage device whenever you see the icon above on screen"
1461 "The current storage device does not have enough space to save any more games. %iKB are needed for each additional save."
1462 "Choose Storage Device"
1463 "Please choose a storage device with at least %iKB free or you will be unable to Save."
1464 "No valid storage device selected."
1465 "The current storage device does not have enough space to save games."
1466 "No new saves can be added to this storage device. Only %i save slots can be accessed in game. Please use the Dashboard to reduce this number."
1467 "Too many saves found on this storage device. Only the first %i save slots can be accessed in game. Please use the Dashboard to reduce this number."
1468 "The storage device has been removed or changed."
1469 "Saving content. Please don't turn off your console."
1710	"Xbox LIVE"
1728	"Xbox LIVE Settings"
1736	"You have connected to Xbox LIVE. You can invite Xbox LIVE gamer profiles to join your game"
1737	"You have connected to Xbox LIVE. Xbox LIVE gamer profiles will be able to join your game"
1738	"You are not connected to Xbox LIVE. Xbox LIVE gamer profiles will be unable to join your game"
1756	"Xbox LIVE game disconnected"
1761	"You are not signed in to a gamer profile."
1762	"Your gamer profile is not signed in to Xbox LIVE."
1763	"You do not have sufficient Xbox LIVE privileges to play online multiplayer games."


; TRCs ran out of space - continued at 1450...

; PSP Messages
1500  "No Memory Stick™ inserted"
1501  "Insufficient space on the Memory Stick™"
1502  "Please insert a Memory Stick™ with at least %iKB free or you will be unable to Save."
1503  "Autosave will now use the Memory Stick™"
1504  "Do not remove the Memory Stick™, reset, or switch off the system whenever you see the icon above on screen."
1505	"The Memory Stick™ has been removed, or the system entered and exited sleep mode."
1506  "Create Game"
1507  "WLAN switch is off"
1508  "Connecting to network..."
1509  "Connection to network lost"
1510  "Connecting to host..."
1511  "Connection to host lost"
1512  "Accessing network..."
1513  "Communicating with network..."
1514  "Disconnecting from network..."
1515  "You have been rejected from the host"
1516  "Power has been suspended"
1517  "Connect to network failed"
1518  "Connection Error: WLAN switch is off. Please turn WLAN switch on."
1519  	"Select and Delete from among all Save data."
1522 "Wireless Lobby"
1523 "Please wait - the host is saving progress."
1524 "Join Game"
1525 "The Load process was interrupted as the system entered and exited sleep mode. Do you wish to try again?"
1526 "The Save process was interrupted as the system entered and exited sleep mode. Do you wish to try again?"
1527 "%s uses %iKB on the Memory Stick™ for each save."
1528	"Connection to other player lost."


; Wii hints
;instead of 631
1800	"When playing as a Jedi, press [ACTION] or swipe the Wii Remote to swing your lightsaber."
;instead of 601
1801	"Hold [SPECIAL] to use the Force on glowing LEGO objects. You can waggle the Nunchuk to increase your Force speed."
;instead of 604
1802	"Approach piles of LEGO and hold [SPECIAL] to build. Move the Wii Remote and Nunchuk up and down alternately to build faster."
;instead of 610
1803	"Blaster characters can grapple to other areas. Stand on the red circles and press [SPECIAL], or swipe the Wii Remote up towards the grapple hook."
;instead of 613
1804	"Press [ACTION] or hold the Wii Remote horizontally to dodge or deflect blaster bolts."

; Indy Demo	
2001	"Some objects can be carried. Press [SPECIAL] to pick them up."
2002	"Press [SPECIAL] again to drop objects. Press [ACTION] to throw them."
2003	"Jump on to vines and ropes with [JUMP]."
2004	"Press [JUMP] again to jump off."
2005	"Some blocks can be pulled. Grab hold of them with [SPECIAL]"
2006	"Use a whip to cross gaps when no vines or ropes can be found"
2007	"When hanging onto a ledge, press [UP] to climb up or [DOWN] to drop down. You can also move from side to side."
2008	"Only Academic characters can understand ancient runes. Press [SPECIAL] to translate them" 

Leftover text strings from various versions of the game, as well as leftover LEGO Indiana Jones demo text, including character names. It's worth noting here that there are PlayStation Portable text leftovers, because Complete Saga was never ported to the PlayStation Portable. There are also trailers mentioned here not present in the final game.

The Lost Temple enemy behavior scripts

The behavior scripts for the Lost Temple's Hovitos Tribesman, crocodile, and snake enemies can be found at GAME.DAT/SCRIPTS/NATIVE.SCP, GAME.DAT/SCRIPTS/CROCODILE.SCP, and GAME.DAT/SCRIPTS/INDYSNAKE.SCP respectively.

GAME.DAT/SCRIPTS/NATIVE.SCP

PARAM 0 FistFightRange 0.75
PARAM 1 JavelinRange 1

state InActive {
	Conditions {
	}
	Actions {
	}
}

state Activate {
	Conditions {
	}
	Actions {
		Activate	;Activate starts the creature. Will be started at position calculated in AllocatedPickup
	}
}

state Base {
	Conditions {
		if AlwaysTrue == 1 goto Think
	}
	Actions {
	}
}

state Think {
	Conditions {
		if BeenSpawned == 1 goto JustBeenSpawned
		if AlwaysTrue == 1 goto IdleGotNoOpponent
	}
	Actions {
	}
}

state JustBeenSpawned {
	Conditions {
		if GotOpponent == 1 goto GunFight
		
		if Timer > 0 and
		if GotOpponent == 0 goto IdleGotNoOpponent
	}
	Actions {
		ReleaseLocator
		ResetTimer "time=-20"
		FollowPlayer "run"
	}
}

state IdleGotNoOpponent
{
	Conditions
	{	
		if GotOpponent == 1 goto GoToLocator

		if PartyUnderCover == 0 and
		if EitherPlayerInTriggerArea == 1.0 goto TriggeredByArea
	}
	Actions {
		GoToOrigin "waittime=10"
	}
}

state TriggeredByArea {
	Conditions {
		if GotLocator == 1 goto GoToLocator
		if GotOpponent == 1 goto GunFight
	}
	Actions {
		FollowPlayer
	}
}

state GoToLocator {
	Conditions {
		if GotLocator == 0 goto GunFight
		if OpponentRange < 1.5 goto GunFight
	}
	Actions {
		GoToLocator "wait=0.5"
		SetState "StaticGunAttack"
	}
}

state StaticGunAttack {
	Conditions {
		if GotOpponent == 0 goto Think
		if LocatorRange > 0.25 goto GoToLocator
		if OpponentRange < JavelinRange goto GunFight
	}
	Actions {
		EngageOpponent "static" "firerange=viewrange"
	}
}

state GunFight {
	Conditions {
		if GotOpponent == 0 goto Think
		
		if OpponentRange < FistFightRange goto FistFight
	}
	Actions {
		EngageOpponent "goalrange 1.5" "firerange=3"
	}
}

state FistFight {
	Conditions {
		if GotOpponent == 0 goto StopFistFight
		
		if OpponentRange > JavelinRange goto StopFistFight
	}
	Actions {
		CanUseWeapon "FALSE"
		SetUseOneAtOnce "True"
		AttackOpponent "goalrange=0.1"
	}
}

state StopFistFight {
	Conditions {
		if GotOpponent == 0 goto Think
		
		if OpponentRange > JavelinRange goto GunFight
	}
	Actions {
		CanUseWeapon "TRUE"
		SetUseOneAtOnce "FALSE"
	}
}

GAME.DAT/SCRIPTS/CROCODILE.SCP

state Base 
{
	Conditions 
	{
	}
	Actions 
	{
		SetSide "goodybaddy"
		SetState "Update"
	}
}

state Update 
{
	Conditions 
	{
		if GotOpponent == 1 goto Attack
	}
	Actions 
	{
		FollowPath
	}
}

state Attack
{
	Conditions 
	{
		if GotOpponent == 1 goto Update
	}
	Actions 
	{
		AttackOpponent
	}
}

GAME.DAT/SCRIPTS/INDYSNAKE.SCP

state Base {
	Conditions {
		if NearestOpponentRange < 1 goto Alert
	}
	Actions {
		CanSeeBehind
		DontPush
		KeepWeaponOut "FALSE"
		CanUseWeapon "FALSE"
	}
}

state Alert {
	Conditions {
		if NearestOpponentRange > 1.5 goto Base
		
		if NearestOpponentRange < 0.5 goto Strike
	}
	Actions {
		CanUseWeapon "TRUE"
		KeepWeaponOut
		FaceOpponent "nearest_opponent"
	}	
}

state Strike {
	Conditions {
	}
	Actions {
		PressActionButton
		Idle "mintime=1" "maxtime=2"
		SetState "Alert"
	}	
}