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LEGO Star Wars II: The Original Trilogy (GameCube, Xbox 360, Xbox, Windows, Mac OS X)/Unused Levels

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This is a sub-page of LEGO Star Wars II: The Original Trilogy (GameCube, Xbox 360, Xbox, Windows, Mac OS X).

It turns out that this game has A LOT of unused areas. A good majority of the unused levels can be seen in the video below. Due to its length, timestamps have been provided.

Timestamp Level Name Description
0:00:00 blockrunner c and d (old) A fully-functioning Secret Plans.
0:08:09 Tatooine_Art A VERY unfinished version of the final section of Through The Jundland Wastes. None of the objects or game mechanisms can be interacted with, and the textures have gone AWOL.
0:10:53 MosEisley_Art An unfinished version of Mos Eisley Spaceport. Textures are missing on a lot of objects, most sub-areas are not there, and you get the overall feeling that you're in a generic video game creepypasta. Moving the camera around reveals that a lot of level geometry and layout is incomplete.
0:17:47 Deathstarbattle_Art This version of Rebel Attack looks pretty much complete, except for a few missing obstacles. Nothing interesting here.
0:20:29 HothEscape_Art A version of Escape From Echo Base that's pretty incomplete. A good majority of the level is missing, and textures are missing all over the place. The only complete section is the corridor at the beginning.
0:24:27 AsteroidChase_Art Falcon Flight except there's nothing there. The Star Destroyers are just floating grey models with no textures or interaction. There also appear to be no enemy ships in sight.
0:27:14 Dagobah_Art An early version of Dagobah. Some areas of the level have finished texturing, layout, and lighting, but the rest is just a black void of grey platforms. The nonexistent swamp water does not hurt the player. Entering Yoda's house leads to a black screen. The tree that houses it has no hit detection.
0:30:52 CloudCityTrap_Art An early version of Cloud City Trap. The overall shape and layout of the level is there, but all of the other elements aren't. Strangely, the room with the yellow luminous platform where Luke and Darth Vader fight is fully textured and rendered.
0:38:42 CloudCityEscape_Art An unfinished version of Betrayal Over Bespin. Some rooms and corridors are finished, but others aren't. There are no enemies or frightened residents of Cloud City.
0:43:55 JabbasPalace_Art Jabba's Palace except there's been a power cut. The Gamorrean guards can stand perfectly in the place, yet the player can sometimes get stuck in an infinite fall due to poor hit detection. There is part of a room off in the distance that is complete, but that's about it.
0:49:13 SarlaacPit_Art An early version of The Great Pit of Carkoon. There are no enemies, no objects to interact with, and the entire place lacks any atmosphere. Maybe this is what Jabba's sail barge would look like if he just abandoned it one day. You can also walk on the planet's surface below, something which sends the player to their death in the final version of the level. This reveals that the Sarlaac pit is just a massive ditch in the ground... disappointing, I know.
0:51:54 SarlaacPit_C(working) This level starts inside the sail barge, just outside the door that takes the player to the final section of the level. This version of the level has enemies that attack the player and objects to interact with. FYI, The reason there's no _c at the end of the name in the video is because I forgot to put it there. -Proboscis-2
0:55:26 EndorBattle_Art This version of Battle of Endor starts the player right outside the base. Most of the environment is lacking and you can see through the ground. Is it any co-incidence that this game and Sonic '06 came out the same year? Only this area in the level exists.
0:58:15 EmperorFight_Art This is an unfinished version of Jedi Destiny. There's a small rectangular gap in one of the walls that better shows off the textured surroundings of the level. However, you can't walk through it. What a tease. FYI, I misspelled emperor in the video. -Proboscis-2
0:59:53 DeathStar2Battle_Art An unfinished version of the final level Into The Death Star. All of the interior objects suddenly appear out of blackness. Flying through this tunnel leads to a black screen where nothing happens.
1:00:41 Test A test room with a chequered floor, no background, and minimal geography, most likely used by the game developers to test out the game's mechanisms. It contains:
  • A Bantha
  • A Dewback
  • A Tauntaun
  • A rotating gun
  • A Landspeeder
  • A box that you can push within a confined space
  • A small orange car
  • An Imperial access panel
  • A Bounty Hunter access panel
  • A speeder
  • A Stormtrooper helmet dispenser
  • A Boushh helmet dispenser
  • A pile of bricks that can be built to release studs
1:03:53 JimTest Presumably named after designer James Cunliffe.

Another test room. This test room was used for testing vehicles and their capabilities. It has more interesting geography, with two ramps and some small hills, and the following features:

  • 3 GNK Droids
  • 4 Mark IV Droids
  • A Landspeeder
  • 2 tractors
  • 2 ambulances
  • 2 orange cars
  • A Bantha
  • An AT-ST Walker

There's also a random spark effect here as well.

JohnTest

Located in Levels/JohnTest. Presumably named after programmer/designer John Hodgkinson. This level contains no csc file in the GameCube version, and therefore no geometry or objects. Only the Xbox 360 version of LEGO Star Wars II has a _360.GSC for JohnTest, and it crashes the game. Go figure.

GlynTest

Located in Levels/GlynTest.

Presumably named after programmer Glyn Scragg.

This level looks to be exactly the same as Test, except for the addition of a floating gameplay timer and progress display.

JezTest and LukeTest

Located in Levels/JezTest and Levels/LukeTest respectively.

Presumably named after animator Jeremy Pardon and programmer Luke Giddings respectively.

Both of these levels are identical to Test.