We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

LEGO The Hobbit (Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Mac OS X)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

LEGO The Hobbit

Developer: TT Games
Publishers: Warner Bros. Interactive Entertainment, Feral Interactive (OS X)
Platforms: Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Mac OS X
Released internationally: December 18, 2014 (OS X)
Released in US: April 8, 2014 (Windows/PS3/PS4/360/XB1), April 22, 2014 (Wii U)
Released in EU: April 11, 2014
Released in AU: April 17, 2014 (Windows/PS3/PS4/360/XB1), May 7, 2014 (Wii U)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Add the Steam version to this page, as well as the leftovers from LEGO City Undercover and LEGO Marvel Super Heroes.

In a hole in the ground, there lived a short little minifigur- I mean, Hobbit.

A LEGO game based on the first two movies in Peter Jackson's The Hobbit trilogy. There is a Battle of Five Armies character DLC pack available on Steam and both Microsoft and Sony platforms (although the game was temporarily removed from sale at the start of 2019), but Warner Bros confirmed that DLC related to the actual storyline of the third movie would not come to fruition, much to the dismay of fans.

Unused Images

Placeholder Images

Presumably, these were used during development to test the inventory and treasure item menus.

"PLACEHOLDER_CORRECT_NXG.TEX", and "PLACEHOLDER_DECOY_NXG.TEX" are two textures found in GUI\TEXTURES\IB_PIECES.

Unused Icons

EARENDIL_NXG.TEX
LH EARENDIL NXG.png
An unfinished icon. There are two other duplicates under the filenames of ELFGUARDCHIEF_NXG.TEX and GILGALAD_NXG.TEX.

ELROND_NXG.TEX
LH ELROND NXG.png
A slightly more finished icon for Elrond.

SHARED_MINIFIG_TESTING_NXG.TEX
LH SHARED MINIFIG TESTING NXG.png
SHARED_SMALL_TESTING_NXG.TEX
LH SHARED SMALL TESTING NXG.png
Two test icons.

SUPER_SMALL_LS_NXG.TEX
LH SUPER SMALL LS NXG.png
A blank icon for hobbit height characters.

Loading Screens

Some leftover textures from LEGO Pirates of the Caribbean, found in STUFF\LOADING_NXG.GSC

Demo Leftovers

A bunch of logos and splash screens left over from the demo and Lego Batman 2, including versions of the logo for each language. Obviously, these are meant to be stretched out to 16:9.

Wii U Leftovers

In the PC Steam release of the game are three files named found in GUI\LEGAL. Again, these would have been stretched out to 16:9.

LEGO Marvel Superheroes Leftovers

There are unused textures of Gamora from LEGO Marvel Superheroes leftover in the files.

Unused Audio

Language Test Sounds

A group of different test sounds which seem to be recorded by the developers, and may have been used for switching between the languages.

Filename Audio Transcript
DX_LANGUAGETEST_BRA.WAV
Brazillian
DX_LANGUAGETEST_ENG.WAV
English
DX_LANGUAGETEST_FRE.WAV
French
DX_LANGUAGETEST_GER.WAV
German
DX_LANGUAGETEST_MEX.WAV
Mexican
DX_LANGUAGETEST_SPA.WAV
Spanish

Placeholder Cut-Scene

In the game's files in the folder named "CUT" on the Steam release there is a folder named "PLACEHOLDERCUTSCENE" where in it contains one file "PLACEHOLDERCUTSCENE.sub".

Unused Levels

"VFX_TEST" goes unused, found in LEVELS\VFX\VFX_TEST. There are 4 other unused levels known as "EVENTSUBLEVELSAUTOTEST", "EVENTSUBLEVELSAUTOTEST2", "EVENTSUBLEVELSAUTOTEST3", and "EVENTSUBLEVELSAUTOTEST4".

Unused Vehicles

CAR_MIDSIZE
Just a regular sedan leftover from LEGO Marvel Superheroes.
LH CAR MIDSIZE.gif

Regional Differences

Carnival Dubstep

AUDIO\STREAMS\MUSIC\CARNIVAL_DUBSTEP_BRA.OGG

AUDIO\STREAMS\MUSIC\CARNIVAL_DUBSTEP_ENG.OGG

The English version of the "Carnival Dubstep" music contains voice clips from the movies, whereas the other languages only get the backing track. (The Brazilian, French, German, Mexican, and Spanish versions are identical).

Disco

AUDIO\STREAMS\MUSIC\DISCO_ENG.OGG

AUDIO\STREAMS\MUSIC\DISCO_INSTRUMENTAL.OGG

Ditto for the Disco music. There is also an instrumental track, which is identical to the tracks for the foreign dubs.

"The Winds Forever Blow" (Shield of Song)

AUDIO\STREAMS\MUSIC\SONGSHIELD_BRA.OGG

AUDIO\STREAMS\MUSIC\SONGSHIELD_ENG.OGG

Interestingly, the inverse is true of the song that plays when the Shield of Song is equipped. A shame too, since the song seems to have been composed specifically for this game.

Unused Text

gameversion.txt

BuildRecordId: 872139
TTBuilder-Version: 1.11.87
Date: 2014-03-19 16:56:03
AccurevStream: LEGOHobbit-19-03-14-v0.53m_Hotfix
AccurevTransactionId: 6293410
SVN_Repository: svn://tt-lh-data:3712/tags/legohobbit/TTBuilder/complete/LEGOHobbit-19-03-14-v0.53m
SVN_Revision: 129182

This is the version text for the Wii U release, which has sadly not been updated at all. The AccurevStream version can also be found in GAME.DAT/stuff/version.txt.

Data: DX9
BuildRecordId: 29933950
TTBuilder-Version: 1.16.66
Date: 2014-10-13 19:33:12
AccurevStream: LEGOHobbit-28-05-14-v0.53o_Hotfix
AccurevTransactionId: 7146292
SVN_Repository: svn://knu-lh-data:3712/tags/legohobbit/TTBuilder/complete/LEGOHobbit-28-05-14-v0.53o
SVN_Revision: 130389

This is from the Steam release.

VERSION.txt

LEGOHobbit-28-05-14-v0.53o

This is the version of the game from the Steam release. It seems to have a build date of May 28th, 2014.

Test Strings

The file "TESTSTRINGS.txt" has what it says.

!”#$%&'()*+,-./0123456
789:;=?@ABCDEFGHIJKL
MNOPQRSTUVWXYZ[\]
^_`abcdefghijklmnopqr
stuvwxyz{}~¡©®
™´º¿ÀÁÂÃÄÅÆÇÈÉÊËÌ
ÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝ
Þßàáâãäåæçèéêëìíîïð
ñòóôõö÷øùúûüýþÿŒœ
РускийПоледнябтваС
пАгмВырьДюИМЛЭцз
ОКНЧшщжэхчЗЕъТБф
УФЖГХЫШЯЦńążęśćł
źŚŁŻĘŹЬĆĄ„“«»ЙЩ—Ю
ªЪא<>‰£√¤|

Test Results

The game has two test result excel sheets.

Download.png Download AUTOTESTRESULTS Excel Files
File: Autotestresults_Legohobbit.zip (144 KB) (info)


Lego Pirates of The Caribbean Credits

Found in STUFF/TEXT is a small portion of the credits from LEGO Pirates of the Caribbean.

company colour 1.0 1.00 1.0
heading colour 1.0 1.00 0.5
title   colour 1.0 1.00 0.5
name    colour 1.0 0.80 0.4
credit  colour 1.0 0.80 0.4
thanks  colour 1.0 0.80 0.4

duration 30.0 ;;;gives enough time for 24 concept art frames to pass by smoothly

company "LEGO® Pirates of the Caribbean™"
company "THE VIDEO GAME"

credit  ""
heading	"DEVELOPED BY"
company	"Traveller's Tales"
credit  ""
credit	""
title	"DIRECTOR"
name	"Jon Burton"
credit	""
credit	""

title	"HEAD OF ART"
name	"James Cunliffe"
name	"Leon Warren"
credit	""
title	"HEAD OF ANIMATION"
name	"Jeremy Pardon"
credit	""
title	"HEAD OF DESIGN"
name	"Jon Burton"
credit	""
title	"HEAD OF PROGRAMMING"
name	"Dave Dootson"
credit	""
title	"HEAD OF PRODUCTION"
name	"Paul Flanagan"
credit	""

DEPRECATED_ACTIONS.txt

// 16/10/2012: debs said: Was originally for Pirates waypoint system - does this work with the Hobbit stuff?
ActivateCompassTrail

// 16/10/2012: debs said: deprectated?
//BlockEdgeGroup

// 16/10/2012: debs said: deprectated?
//EdgeGroupFlags

// 16/10/2012: debs said: REMOVE - old technology?
EnableSock

// 16/10/2012: debs said: Was for swapping suit signals in Batman - Superheores had a different system - deprecated?
GetNextSignalSuit

// 16/10/2012: debs said: Was originally for Pirates waypoint system - does this work with the Hobbit stuff?
SetCompassTrailComplete

// 16/10/2012: debs said: Was originally for Pirates waypoint system - does this work with the Hobbit stuff?
SetCompassWaypointComplete

// 16/10/2012: debs said: REMOVE - old technology?
SetRTL

// 16/10/2012: debs said: deprectated?
//SetZoneAbility

Various functions set to not be used in the game. This has left overs from Lego Pirates of the Caribbean, Lego Batman 2: DC Super Heros, and maybe Lego Marvel Super Heroes as one of the strings in this file says "Superheores".

Test Stages

"AREAS.TXT" has some unused stages mentioned in the file.


//-------------------------------------
// Hub event sublevels autotest area 1
//-------------------------------------

area_start
	name EventSubLevelsAutotest
	dir "EventSubLevelsAutotest"
	file "EventSubLevelsAutotest"
	level "DummyQuest"
	level "Quest000"
	level "Quest001"
	level "Quest002"
	level "Quest003"
	level "Quest004"
	level "Quest005"
	level "Quest006"
	level "Quest007"
	level "Quest008"
	level "Quest009"
	level "Quest010"
	level "Quest011"
	level "Quest012"
	level "Quest013"
	level "Quest014"
	level "Quest015"
	level "Quest016"
	level "Quest017"
	level "Quest018"
	level "Quest019"
	level "Quest020"
	level "Quest021"
	level "Quest022"
	level "Quest023"
	level "Quest024"
	level "Quest025"
	level "Quest026"
	level "Quest027"
	level "Quest028"
	level "Quest029"
	level "Quest030"
	level "Quest031"
	level "Quest032"
	level "Quest033"
	level "Quest034"
	level "Quest035"
	level "Quest036"
	level "Quest037"
	level "Quest038"
	level "Quest039"
	level "Quest040"
	level "Quest041"
	level "Quest042"
	level "Quest043"
	level "Quest044"
	level "Quest045"
	level "Quest046"
	level "Quest047"
	level "Quest048"
	level "Quest049"
	level "Quest050"
	level "Quest051"
	level "Quest052"
	level "Quest053"
	level "Quest054"
	level "Quest055"
	level "Quest056"
	level "Quest057"
	level "Quest058"
	level "Quest059"
	level "Quest060"
	level "Quest061"
	level "Quest062"
	level "Quest063"
	level "Quest064"
	level "Quest065"
	level "Quest066"
	level "Quest067"
	level "Quest068"
	level "Quest069"
	level "Quest070"
	level "Quest071"
	level "Quest072"
	level "Quest073"
	level "Quest074"
	level "Quest075"
	level "Quest076"
	level "Quest077"
	level "Quest078"
	level "Quest079"
	level "Quest080"
	level "Quest081"
	level "Quest082"
	level "Quest083"
	level "Quest084"
	level "Quest085"
	level "Quest086"
	level "Quest087"
	level "Quest088"
	level "Quest089"
	level "Quest090"
	level "Quest091"
	level "Quest092"
	level "Quest093"
	level "Quest094"
	level "Quest095"
	level "Quest096"
	level "Quest097"
	no_completion_points
	auto_legoset_area
area_end	

//-------------------------------------
// Hub event sublevels autotest area 2
//-------------------------------------
	
area_start
	name EventSubLevelsAutotest2
	dir "EventSubLevelsAutotest2"
	file "EventSubLevelsAutotest2"
	level "Quest098"
	level "Quest099"
	level "Quest100"
	level "Quest101"
	level "Quest102"
	level "Quest103"
	level "Quest104"
	level "Quest105"
	level "ForgeQuest00"
	level "ForgeQuest01"
	level "ForgeQuest02"
	level "ForgeQuest03"
	level "ForgeQuest04"
	level "ForgeQuest05"
	level "ForgeQuest06"
	level "ForgeQuest07"
	level "ForgeQuest08"
	level "ForgeQuest09"
	level "ForgeQuest10"
	level "ForgeQuest11"
	level "ForgeQuest12"
	level "ForgeQuest13"
	level "ForgeQuest14"
	level "ForgeQuest15"
	level "ForgeQuest16"
	level "ForgeQuest17"
	level "ForgeQuest18"
	level "ForgeQuest19"
	level "ForgeQuest20"
	level "ForgeQuest21"
	level "ForgeQuest22"
	level "ForgeQuest23"
	level "ForgeQuest24"
	level "ForgeQuest25"
	level "ForgeQuest26"
	level "ForgeQuest27"
	level "ForgeQuest28"
	level "ForgeQuest29"
	level "ForgeQuest30"
	level "ForgeQuest31"
	level "Puzzle00"
	level "Puzzle01"
	level "Puzzle02"
	level "Puzzle03"
	level "Puzzle04"
	level "Puzzle05"
	level "Puzzle06"
	level "Puzzle07"
	level "Puzzle08"
	level "Puzzle09"
	level "Puzzle10"
	level "Puzzle11"
	level "Puzzle12"
	level "Puzzle13"
	level "Puzzle14"
	level "Puzzle15"
	level "Puzzle16"
	level "Puzzle17"
	level "Puzzle18"
	level "Puzzle19"
	level "Puzzle20"
	level "Puzzle21"
	level "Puzzle22"
	level "Puzzle23"
	level "Puzzle24"
	level "Puzzle25"
	level "Puzzle26"
	level "Puzzle27"
	level "Puzzle28"
	level "Puzzle29"
	level "Puzzle30"
	level "Puzzle31"
	level "Puzzle32"
	level "Puzzle33"
	level "Puzzle34"
	level "Puzzle35"
	level "Puzzle36"
	level "Puzzle37"
	level "Puzzle38"
	level "Puzzle39"
	level "Puzzle40"
	level "Puzzle41"
	level "Puzzle42"
	level "Puzzle43"
	level "Puzzle44"
	level "Puzzle45"
	level "Puzzle46"
	level "Puzzle47"
	level "Puzzle48"
	level "Puzzle49"
	level "Puzzle50"
	level "Puzzle51"
	level "Puzzle52"
	level "Puzzle53"
	level "Puzzle54"
	level "Puzzle55"
	level "Puzzle56"
	level "Puzzle57"
	level "Puzzle58"	
	no_completion_points
	auto_legoset_area
area_end

//-------------------------------------
// Hub event sublevels autotest area 3
//-------------------------------------

area_start
	name EventSubLevelsAutotest3
	dir "EventSubLevelsAutotest3"
	file "EventSubLevelsAutotest3"	
	no_completion_points
	auto_legoset_area
	level "Puzzle59"
	level "Puzzle60"
	level "Puzzle61"
	level "Puzzle62"
	level "Puzzle63"
	level "Schematic00"
	level "Schematic01"
	level "Schematic02"
	level "Schematic03"
	level "Schematic04"
	level "Schematic05"
	level "Schematic06"
	level "Schematic07"
	level "Schematic08"
	level "Schematic09"
	level "Schematic10"
	level "Schematic11"
	level "Schematic12"
	level "Schematic13"
	level "Schematic14"
	level "Schematic15"
	level "HobbitonToGreyHavens"
	level "TrollShoresToRivendell"
	level "LakeTown01"
	level "ThranduilsToLaketown"
	level "EreborLake"
	level "Blocker_Bywater"
	level "Blocker_Caradhras"
	level "Blocker_GreyHavens"
	level "Blocker_HighFells"
	level "Blocker_Maggot"
	level "Blocker_Trollshaws"
	level "Blocker_TrollshawsCave"
	level "Blocker_TrollStashEntrance"
	level "Blocker_WeathertopExit"
	level "Blocker_WeathertopSmash"
	level "Blocker_Wtop_SDoor"
	level "Blocker_Wtop_SDoorPuz"
	level "Blocker_HighPass"
	level "Blocker_LakeTown"
	level "Blocker_FishStation"
	level "Blocker_GHavens_Gate"
	level "Blocker_GHavens_Side"
	level "blocker_buckleberry"
	level "blocker_DolGuldur"
	level "Q008Campsite"
	level "Q044Minecart"
	level "Q053Waterwheel"
	level "Q054Bed"
	level "Q057RivBuilding"
	level "Q071Carousel"
	level "Q072Kite"
	level "Q095Well"
	level "Q096Gandalf"
	level "Q097Forge"
	level "Q098Fireplace"
	level "Q099Armoury"
	level "Q100Organ"
	level "Q101WindLance"
	level "Q102BatterRam"
	level "Q103PirateShip"
	level "Q104Treehouse"
	level "Q105Trebuchet"
	level "HobbitonMine"
	level "OrcNightClub"
	level "Puzzle58Bridge"
	level "BlacksmithWife"
	level "PreBagEndBilbo"
	level "OwlKingdom"
	level "Alfrid"
	level "Azog"
	level "Bain"
	level "BarlimanButterbur"
	level "BarrowWight"
	level "Beorn"
	level "Bert"
	level "BilboBaggins_Old"
	level "Blacksmith"
	level "Bombur_Young"
	level "Bouncer_Troll"
	level "Bolg"
	level "Braga"
	level "DaleSoldier"
	level "ElfSentry"
	level "ElfWineWorker"
	level "Elrond_Gown"
	level "ElrondArmour"
	level "Elros"
	level "Fimbul"
	level "Galadriel"
	level "Goblin_Brute"
	level "GoblinScribe"
	level "Gollum"
	level "GreatGoblin"
	level "Grinnah"
	level "Gundabad_Orc"
	level "Lindir"
	level "MasterOfLaketown"
	level "MirkwoodElf"
area_end

//-------------------------------------
// Hub event sublevels autotest area 4
//-------------------------------------

area_start
	name EventSubLevelsAutotest4
	dir "EventSubLevelsAutotest4"
	file "EventSubLevelsAutotest4"	
	no_completion_points
	auto_legoset_area
	level "MirkwoodElfArcherB"
	level "MirkwoodElfChief"
	level "MrsTroll"
	level "Narzug"
	level "Necromancer"
	level "Orc_Berserker"
	level "Percy"
	level "PeterJacksonBree"
	level "RosieCotton"
	level "Saruman"
	level "Sauron_Fire"
	level "Sigrid"
	level "Thranduil"
	level "Thror_Armour"
	level "Tilda"
	level "Tom"
	level "TomBombadil"
	level "William"
	level "WitchKing"
	level "Yazneg"
	level "Fili_LT"
	level "Kili_LT"
	level "Oin_LT"
	level "Bofur_LT"
	level "LakeTownArcher"
	level "MrsTrollBoss"
	level "GoblinInLawBoss"
	level "SpiderQueenBoss"
	level "MrsAzogBoss"
	level "GhostDwarfKingBoss"
	level "TrollingBoss"
	level "SpeederBoss"
	level "GoblinGrotesqueBoss"
	level "Q87_AzogBoss"
	level "Q87_SpiderBoss"
	level "Q87_TrollBoss"
	level "Door_Hobbiton_East_WoodClearing"
	level "Door_Hobbiton_Cave"
	level "Door_Caradhras_North_Cave"
	level "Door_DolGuldurWood"
	level "Q017TrollHats"                                
	level "BreeIntAfter"                  
	level "CaraCaveAfter"              
	level "DaleAfter1"                      
	level "DaleIceAfter"                  
	level "HobAfter1"                      
	level "HobAfter2"                      
	level "HobAfter3"                      
	level "HobAfter4"                      
	level "HobAfter5"                      
	level "LothCellarAfter"             
	level "LothWoodAfter1"         
	level "LothWoodAfter2"         
	level "ThranduilsToErebor"
	level "MirkWoodAfter1"         
	level "MirkWoodAfter2"         
	level "MirkWoodAfter3"         
	level "BlacksmithsTech"
	level "BreeGateFront"
	level "FQ23Tech"
area_end 
//-------------------------------------
// TEST
//-------------------------------------

////BenTest
area_start
	dir "Test\BenTest"
	file "BenTest"
	level "AITaskTriggerAreaTest"
	level "QuestTest"
	level "PartyManagerTest"
	level "CheckpointRaceTest"
	level "SpawnerTest"
	level "DockTest"
	level "HubBossTest"
	test_area
	no_completion_points
area_end

////AlexTest
area_start
	dir "Test\AlexTest"
	file "AlexTest"
	level "AchievementsTest"
	level "DanceTest"
	test_area
	no_completion_points
area_end

////CityTEST
area_start
	dir "Test\CityTEST"
	file "CityTest"
	level "CityTest1"
	level "CityTest2"
	level "CityTest3"
	level "GothamCityTest"
	hub_area
	test_area
	no_completion_points
	minikit "mini_quinjet"
area_end

////GameTest
area_start
	dir "Test\GameTest"
	file "GameTest"
	level "GlenTest"
	level "PartyAITest"
	level "GoonAITest"
	level "GameTestAI"
	level "BigFigAITest"
	level "GameTestLevel"
	test_area
	no_completion_points
area_end

////MechTEST
area_start
	dir "Test\MECHTEST"
	file "MechTest"
	level "MechTestSys1"
	level "Test_INB"
	level "MechTestAI"
	level "MechTestSandman"
	level "MechTestGadgets"
	level "MechTestSuperStrength"
	level "MechTestGUIBoot"
	level "MechTestCustomiser"
	level "MechTestPushBlocks"
	level "MechTestObstacles"
	level "MechTestCoOpItems"
	level "MechTestBackdrop"
	level "MechTestDarkCave"
	level "MechTestBuilder"
	level "MechTestJumps"
	level "MechTestItems"
	level "MechTestWater"
	test_area
	no_completion_points
area_end

area_start
	dir "Test\MECHTESTSTREAMING"
	file "MechTeststreaming"
	level "MECHTESTSTREAMING"
	level "SubLevel1"
	level "SubLevel2"
	level "SubLevel3"
	level "SubLevel4"
	level "SubLevel5"
	test_area
	no_completion_points
area_end

////TechTEST
area_start
	dir "Test\TechTest"
	file "TechTest"
	level "DebCTest"
	level "DBTest"
	level "PaulDTest"
	level "PaulDLakeTown"
	level "PaulDTest_Streaming"
	level "AlTechTest"
	level "DGHTest"
	level "Jlaytest"
	level "DaveWTest"
	level "ChengTest"
	level "NeilTest"
	level "NeilTest2"	
	level "NeilTest3"	
	level "TpageTest"
	level "UVAnimationTest"
	level "SamTest"
	level "TomhTest"
	
	level "LEGOShaderTest"
	test_area
	no_completion_points
area_end

////ArtTEST
area_start
	dir "Test\ArtTEST"
	file "ArtTest"
	level "HubTest"
	level "LeonTest"
	level "LeonTest2"
	level "NibTest"
	level "NicTest"
	level "StuartHTest"
	level "AndrzejKTest"
	level "DomGTest"
	level "CharCustTest"
	
	test_area
	no_completion_points
area_end

////CamTEST
area_start
	dir "Test\CamTEST"
	file "CamTest"
	level "CamTest_Chase"
	level "CamTest_Tunnel"
	level "CamTest_SplitVolume"
	level "CamTest_SplitVolume2"	
	level "CamTest_MechMiniCut"
	level "CamTest_RailSpline"
	level "CamTutorial_Basics"
	level "CamTutorial_GlobalCam"
	level "CamTutorial_SingleNode"
	level "CamTutorial_SplitCam"
	level "CamTutorial_Example1"
	level "CamIssues_DesignFixes"
	level "CamTest_ForceSplit"
	level "CamTest_Blend"
	test_area
	no_completion_points
area_end

////ModelTEST
area_start
	dir "Test\ModelTEST"
	file "ModelTest"
	level "ChasTest"
	level "CarlTest"
	level "JeffTest"
	level "RobCTest"
	level "TomCTest"
	test_area
	no_completion_points
area_end

////DynoTEST
area_start
	dir "Test\DynoTEST"
	file "Dynotest"
	level "AITest"
	level "ApiRope"
	test_area
	no_completion_points
area_end

////AudioTEST
area_start
	dir "Test\AudioTEST"
	file "AudioTest"
	level "AudioTest1"
	test_area
	no_completion_points
area_end

////StatusTest
area_start
	dir "Test\StatusTest"
	file "StatusTest"
	level "StatusTest_A"
	level "StatusTest_Status"
	test_area
	no_completion_points
    minikit "mini_ballista"
area_end

////BlockoutTEST
area_start
	dir "Test\BlockoutTEST"
	file "BlockoutTEST"
	level "BlockoutTEST_design"
	level "BlockoutTEST_stage1"
	level "BlockoutTEST_stage2"
	test_area
	no_completion_points
area_end

////StressTEST
area_start
	dir "Test\StressTest"
	file "StressTest"
	level "Stress_Spellit"
	level "Stress_GadgetObstacle"
	level "Stress_GizObstacle"
	level "Stress_GadObBlendshape"
	level "Stress_Ledge"
	test_area
	no_completion_points
area_end

This portion arrears in the level icons section of the document.

TEAMSHEET.CSV

A spreadsheet listing the staff that worked on each level. There's a column for "Notes" but it's blank so it's removed from this table.

#Level Name Designer (Jimmy McLoughlin) Code (Steve Harding) Tech Artist (Dave Wollen) Final Artist (Nic Daly) Audio VFX Art
1_1PrologueA DanMcCreadie NickCunliffe PaulDobson NicDaly StefanRutherford MikeSnowdon
1_1PrologueB DanMcCreadie NickCunliffe PaulDobson NicDaly StefanRutherford MikeSnowdon
1_1PrologueC DanMcCreadie NickCunliffe PaulDobson FinnAllen StefanRutherford MikeSnowdon
1_1PrologueD DanMcCreadie NickCunliffe Przemek FinnAllen StefanRutherford MikeSnowdon
1_1PrologueE_Damaged DanMcCreadie NickCunliffe Przemek NicDaly StefanRutherford MikeSnowdon
1_1PrologueE_Intact DanMcCreadie NickCunliffe Przemek NicDaly StefanRutherford MikeSnowdon
1_1PrologueF DanMcCreadie NickCunliffe Przemek NicDaly MikedeBelle MikeSnowdon
1_1PrologueG DanMcCreadie NickCunliffe Przemek FinnAllen MikedeBelle MikeSnowdon
1_2BagendA DanMcCreadie JohnNewton DaveWollen DuncPhillpotts MikedeBelle MikeSnowdon
1_2BagendB DanMcCreadie JoseM DaveWollen DuncPhillpotts MikedeBelle MikeSnowdon
1_3TaleOfAzogA DanMcCreadie MarkBidewell MikeBattersby LeonWarren StefanRutherford MikeSnowdon
1_3TaleOfAzogB DanMcCreadie MarkBidewell MikeBattersby JohnBakis StefanRutherford MikeSnowdon
1_4TrollFightA DanMcCreadie MarkBidewell RyszardMomot PaulMcCormack MikedeBelle MikeSnowdon
1_4TrollFightB DanMcCreadie SimonLever RyszardMomot PaulMcCormack MikedeBelle MikeSnowdon
1_4TrollFightC DanMcCreadie MarkBidewell RyszardMomot PaulMcCormack MikedeBelle MikeSnowdon
1_5TrollHoardA AndrewHolt MarkBidewell MikeBattersby JohnBakis LukeHatton MikeSnowdon
1_5TrollHoardB AndrewHolt MarkBidewell MikeBattersby PaulMcCormack LukeHatton MikeSnowdon
1_5TrollHoardC AndrewHolt JohnNewton MikeBattersby FinnAllen LukeHatton MikeSnowdon
1_6HighPassA AndrewHolt NickCunliffe StuJackson JohnBakis StefanRutherford MikeSnowdon
1_6HighPassB AndrewHolt NickCunliffe BarryThompson CraigLewis StefanRutherford MikeSnowdon
1_7GoblinTownA2 AndrewHolt NickCunliffe MikeRoberts NicDaly LukeHatton MikeSnowdon
1_7GoblinTownB AndrewHolt MarkEngley StuJackson NicDaly LukeHatton MikeSnowdon
1_7GoblinTownC AndrewHolt MarkBidewell MikeRoberts NicDaly LukeHatton MikeSnowdon
1_7GoblinTownD AndrewHolt MarkEngley StuJackson NicDaly LukeHatton MikeSnowdon
1_8ClifftopAttackA AndrewHolt JohnNewton SamOwen EuanMorrison MikedeBelle MikeSnowdon
1_8ClifftopAttackB AndrewHolt JohnNewton DaveWollen PaulMcCormack MikedeBelle MikeSnowdon
1_8ClifftopAttackC AndrewHolt JohnNewton SamOwen PaulMcCormack MikedeBelle MikeSnowdon
2_1BeornsHomesteadA DanMcCreadie NickCunliffe RyszardMomot PaulMcCormack StefanRutherford MikeSnowdon
2_1BeornsHomesteadB DanMcCreadie JohnNewton RyszardMomot RichardWalker StefanRutherford MikeSnowdon
2_2MirkwoodA AndrewHolt JohnNewton Cheng StephenIons MikedeBelle MikeSnowdon
2_2MirkwoodC AndrewHolt JohnNewton BarryThompson StephenIons MikedeBelle MikeSnowdon
2_2MirkwoodD AndrewHolt JohnNewton Cheng StephenIons MikedeBelle MikeSnowdon
2_3ThranduilsKingdomA AndrewHolt MarkBidewell DeborahCrook StuNiblock MikedeBelle MikeSnowdon
2_3ThranduilsKingdomC AndrewHolt MarkBidewell TimC StuNiblock MikedeBelle MikeSnowdon
2_3ThranduilsKingdomD AndrewHolt JohnNewton TimC CraigLewis MikedeBelle MikeSnowdon
2_3ThranduilsKingdomE AndrewHolt MarkBidewell TimC CraigLewis MikedeBelle MikeSnowdon
2_4LakeTownA DanMcCreadie JohnNewton SamOwen DarrenEdwards MikedeBelle MikeSnowdon
2_4LakeTownB DanMcCreadie JohnNewton StuDB RogerRobinson MikedeBelle MikeSnowdon
2_4LakeTownC DanMcCreadie JohnNewton KatieC PaulMcCormack MikedeBelle MikeSnowdon
2_5HighFellsA AndrewHolt NickCunliffe StuJackson ElliotWhittaker StefanRutherford MikeSnowdon
2_5HighFellsB AndrewHolt NickCunliffe KatieC DominicGiles StefanRutherford MikeSnowdon
2_5HighFellsC AndrewHolt NickCunliffe SamOwen RichardWalker StefanRutherford MikeSnowdon
2_5HighFellsD AndrewHolt NickCunliffe KatieC DominicGiles StefanRutherford MikeSnowdon
2_6DolGuldurA DanMcCreadie NickCunliffe MikeRoberts AndrzejKrajewski StefanRutherford MikeSnowdon
2_6DolGuldurC DanMcCreadie NickCunliffe Cheng AndrzejKrajewski StefanRutherford MikeSnowdon
2_6DolGuldurD DanMcCreadie NickCunliffe MikeBattersby RichardWalker StefanRutherford MikeSnowdon
2_6DolGuldurE DanMcCreadie NickCunliffe MikeBattersby RichardWalker StefanRutherford MikeSnowdon
2_7EreborA DanMcCreadie NickCunliffe KatieC TBD MikedeBelle MikeSnowdon
2_7EreborB DanMcCreadie NickCunliffe MartinP TBD MikedeBelle MikeSnowdon
2_8SmaugsLairA AndrewHolt JohnNewton Przemek NicDaly StefanRutherford MikeSnowdon
2_8SmaugsLairB AndrewHolt JohnNewton StuDB NicDaly StefanRutherford MikeSnowdon
2_8SmaugsLairD AndrewHolt JohnNewton MikeRoberts NicDaly StefanRutherford MikeSnowdon

Oddities

  • The Windows version's files have a DX11 executable for the game, but it doesn't do anything. Trying to get the game to run with it will cause it to crash at startup.